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The beta server has been updated this Friday, March 2nd. Discover its new features and modifications, share with us your feedback. Be careful, the Beta will close on Monday!

Following the Enutrof's revamp, you've been telling us that you don't think some of their mechanics are fluid or interesting enough. We initially wanted to make improvements quickly so you would be happy with the class. Unfortunately, after careful consideration, we soon realized that the necessary changes would need be more in-depth than we originally thought. As a result, these changes have now been planned for an update in the very near future.

 
As it stands, the current Mines mechanic was causing us a few problems:
-  It lacks identity compared to "more obvious" mechanics such as Bombs, Traps, Portals, etc.
-  It lacks a common theme: It is used by the Enutrof when he/she is standing on one, to give bonuses to allies when they are on one, to inflict additional effects on enemies, etc.
-  It's not effective enough.
 
We have therefore reworked the Mine mechanic entirely to give it a more unique role and make it easier to understand. As it is the basis of Enutrof gameplay, we have also reviewed the effects of most of the Enutrof spells.
 
It will all be explained in more detail in the changelog. As usual, make sure you test the class this weekend and let us know what you think!
 

Main Mechanics

There are now three levels of mine rarity (bronze, silver and gold).
 
The Enutrof no longer discovers mines at the start of the battle, but must find them using his own skills. All mines found are bronze mines. At the start of each of the Enutrof's turns, all mines on the field gain a rarity level, and the rarest mines vanish: bronze -> silver -> gold -> vanish. When a gold mine vanishes or is consumed by an Enutrof's spell, the latter gains 1 WP.
 
The effects of the mines are as follows:
  • Bronze: The next spell removes 50 Elemental Resistance from the target.
  • Silver: The next spell removes 100 Elemental Resistance from the target.
  • Gold: The Enutrof wins "Treasures". The next spell removes 100 Elemental Resistance from the target.
 
The Enutrof benefits from the effects of a mine when he/she walks over it. He/she keeps these effects even if he/she moves to another cell with no mine. When the Enutrof uses the effects of a mine, the mine is consumed and a bronze mine is created on the targeted cell (even if there is a target on the cell).
 
Be careful though: Mines must be spaced at least two cells apart. A mine cannot be created if a there is another mine too close to it. Effects allowing for the creation of mines, as well as the "Treasures" mechanic will be explained in the spell details.
 

Elemental Spells

Fire Branch

Fusion
  • 2 AP
  • 1 to 2 Range
  • 4 casts per turn
  • Deals fire damage in a 2-cell line
  • If the spell is cast diagonally: Fire damage over two cells diagonally
Meteor
  • 3 AP
  • 1 to 3 Range (cast in a line and diagonally)
  • If the spell is cast in a line: Fire damage over a 1-cell diagonal cross
  • If the spell is cast diagonally: Fire damage over a 1-cell cross
Ember
  • 4 AP
  • 2 to 4 Range (cannot be modified, with no line of sight)
  • The spell can also be cast on oneself
  • Fire Damage over a square ring 1 cell in diameter
Firedamp Explosion
  • 2 AP 1 WP
  • 1 to 4 Range
  • 2 casts per target
  • Applies Firedamp Explosion: At the of the target's turn, it deals Fire-type Damage in a 2-cell circle around itself
  • Collects the targeted Mine and repositions it under the Enutrof
Hot Magma
  • 6 AP 1 WP
  • 1 to 2 Range with no line of sight (cast in a line)
  • 1 cast per turn
  • Fire damage in a 1-cell cross
  • If the Enutrof has the Treasures state, consumes Treasures to remove 3 Range from the targets in the area

Water Branch

Purge
  • 2 AP
  • 3 to 8 Range
  • 3 casts per target
  • Single-target water damage
Rascalry
  • 3 AP
  • 3 to 5 Range
  • Single-target water damage
  • Removes 5 Critical Hit from the target for one turn
Cutting
  • 3 AP 1 WP
  • 2 to 4 Range (cannot be modified, with no line of sight)
  • 1 cast per turn
  • Single-target water damage, multiplied by four if the target is a summons
Tax
  • 4 AP
  • 2 to 5 Range
  • Single-target water damage
  • If the Enutrof has the Treasures state, consumes Treasures to remove 4 MP from the target
Refinement
  • 5 AP 2 WP
  • 3 to 6 Range (cannot be modified)
  • Heavy single-target water damage
  • If the Enutrof has the Treasures state, consumes Treasures to remove 4 AP from the target

Earth Branch

Shovel of Judgment
  • 2 AP
  • 1 to 3 Range (cast in a line)
  • 3 casts per target
  • Single-target earth damage
Killer Spade
  • 3 AP
  • 1 to 4 Range (cannot be modified, cast in a line)
  • 2 casts per target
  • Armor-piercing single-target earth damage
Shovel Kiss
  • 4 AP 1 WP
  • 1 Range (cannot be modified, cast in a line)
  • 2 casts per target
  • Removes 1 MP from the target, gives 1 MP to the caster
  • Single-target earth damage
Shady Shovel
  • 4 AP
  • 1 to 2 Range
  • Single-target earth damage
  • If the Enutrof has the Treasures state, consumes Treasures to steal 200% of the dealt damage
Shovel Shaker
  • 5 AP 1 WP
  • 1 to 3 Range (cannot be modified, cast in a line)
  • Single-target earth damage
  • If the Drheller is aligned with the target within a radius of 4 cells, he ripostes the spell (30% of damage)
 

Active Spells

Mine Mover
  • 1 AP
  • 3 to 8 Range
  • 2 casts per turn
  • Reveals a Bronze Mine on the targeted cell
Phone a Frhend
Summons a Drheller (random skin from the 5 available skins) which has 8 AP
All the Drheller's spells cost 4 AP:
Minedog
  • Reveals a Bronze Mine on the targeted cell
Furrow
  • The Drheller gives himself 3 MP for the current turn
Drheller Claws
  • Attracts the target by 2 cells.
Tunnel
  • Switches positions with an ally, or picks up a Purse
Rocky Road (unlocked with the Drhellzertank passive skill)
  • Consumes a Mine to regenerate 10% of the Enutrof's max HP
Unlocks Drhellzerker:
  • Transforms AP into MP
  • +30% Dodge
  • The minimum range of spells changes to 1
  • The maximum range of spells changes to 3
Debt (formally Reaping)
  • 2 AP
  • 1 to 4 Range
  • 1 cast per turn
  • Gives the target a debt: a target in debt has -100 Elemental Resistance
  • Cast a second time on the target: Drops a purse (applies the Broke status) and extends the debt duration by 1 turn
Clumsiness
  • 1 AP
  • 1 to 4 Range
  • 1 cast per target, 2 casts per turn
  • Removes 3 MP from the target
Prime of Life
  • 2 AP 1 WP
  • 0 Range
  • 1 cast every 3 turns
  • Transfers the Enutrof's Lock value to his/her Dodge value for 1 turn
  • 2 MP for one turn
Seismic Wealth
  • 3 AP
  • 0 Range
  • 1 cast every 4 turns
  • 5% Damage dealt (3 turns) for each Mine (max 40%) over an 8-cell circle
 

Passives

Treasure Tracker
  • The Enutrof starts his/her battle on a gold mine
  • Increases the Enutrof's Dodge by 20% (30% at rank 2). Also increases his/her natural Prospecting from 15 to 30.
Geology
  • At the start of each turn, the Enutrof reveals a Bronze Mine on his/her cell if there are no other mines in a 2-cell radius
  • At rank 2 of the passive, reduces the minimum Excavation Range to 0
Not Dead Yet
  • In Enutrof form: Increases the range of "cast-in-a-line" spells by 2
  • In Drhellzerker form: The Drhellzerker gains 200 Melee Mastery
Trade Secrets
  • On targets in debt: the Enutrof deals 15% additional damage, 20% at rank 2
  • When Reaping a target, the Enutrof gains 1 MP (2 MP at rank 2)
Enutrof's Blessing
  • When the Enutrof consumes 1 WP, he/she recovers 4% of his/her missing HP (8% at rank 2 of the passive)
  • Reduces the recast time of Seismic Wealth by 1 turn
Enutrof Force of Will
  • Removing 1 MP steals 50 (150 at rank 2) Lock and Dodge for 1 turn
  • The Enutrof also gains 20 Willpower
Drhellzertank
  • Having the Treasures state gives 50 Elemental Resistance to the Enutrof
  • Unlocks the Rocky Road spell for the Drheller
  • In Drhellzerker form: The Enutrof gains 20% Lock (30% at rank 2)
Faking It
  • If the Enutrof is KO'ed and is on a Mine, he/she is faking it (and comes back to life the next turn)
  • He/she also gains a large amount of Armor when switching to Drhellzerker mode
Credit Interest
  • When a target in debt is KO'ed, a silver Mine appears on its cell, as well as on the cell of the character that killed it, as long as there are no other Mines in a 2-cell radius.
  • Broke drops two purses instead of one.
  • At rank 2 of the Passive, Debt can be cast twice per turn
Greed
  • Doubles the Damage gain per Mine of the Seismic Wealth spell (NB: Its max does not increase)
  • Reduces the recast time of Prime of Life by 1 turn
  • At rank 2 of the passive, Prime of Life gives the Enutrof 3 MP instead of 2

Pssst! If you missed it, the latest changes on the previous Huppermage redesign are available here!