1.61 - The Shadow of Evil September 25, 2018
Back to listQUESTS
Mercenary Post
- That is Not Dead Which Can Eternal Lie …and Rise Up
- Cracklers summoned as part of the quest will no longer be on the field when leaving a fight.
- Several objective compasses have been fixed.
The Quest of Nations - Chapter 2
- Like a Blibli in a China Shop
- When arriving at the archaeological dig site, the tooltip will only appear once per game client.
- All quest objectives will be validated correctly for heroes.
- Changing heroes after having read the third note at the archaeological dig site will no longer prevent the quest from being completed.
- It will be possible to skip certain cinematics.
- Bovis, the Rockwooled, Take Two!
- The dungeon's gateway to Bovis will open correctly if the player has any heroes.
- The camera will no longer remain stuck in certain cases after having beaten Janes and Jemmy.
The Quest of Nations - Chapter 3
- The Best 30% of Arkaeology
- The cinematic played upon arrival at the ruins will now be played only the first time rather than systematically.
- The objective "Explore the Old Bonta Ruins and go into the Library" will now be validated correctly with heroes.
- The objectives "Find a copy of the Gobbowlium Codex" and "Defeat the creatures to get the Codex" can now be completed by several different players in the same instance.
- It will still be possible to interact with Khan's grave even after the cinematic, and the corresponding objective will now be validated correctly with heroes.
- It will be possible to skip certain cinematics.
- Beyond-the-Grave Champion
- The objective "Find the entrance to the Old Bonta Gobbowl Stadium" will now be validated correctly with heroes.
- It will still be possible to interact with the cup even after the cinematic, and the corresponding objective will now be validated correctly with heroes.
- It will be possible to skip certain cinematics.
The Quest of Nations - Chapter 5
- The Legend of the Sunken Temple - The Artifact
- It is now possible to validate the objective "Catch Gankr" by going back to the cinematic's starting position if the character left the instance once the cinematic had started.
Astrub
- The Blasphemer's Crypt
- Flowers will always be summoned at the start of the fight, even if the opposing monster has no Initiative.
- Swiftness Bonuses (timeline) and combat challenges will now be disabled in the "Blasphemer's Crypt".
- The "Mercenary Reserve" will no longer be called the "Astrub Storeroom" in certain cases.
Shhudoku Kingdom
- Rock Land
- A bug that prevented access to the Lisper's house under certain conditions has been fixed.
- It will no longer be possible to harvest the Grampar's Tooth before reaching level 95, nor if the related quest has already been completed.
- It will no longer be necessary to use the Grampar's Tooth to start the quest "Rock Land".
- It will no longer be possible to enter Fort Sigh if the quest "Command and Whisper" is not active.
- It will no longer be possible to start fighting the Apprentice Infantry if the quest "Command and Whisper" is not active.
- Crackwreck Run
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It will no longer be possible to obtain the item "Oil of Turp and Tyne" multiple times.
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Bilbiza
- Sweet Gum a la Balma
- It will no longer be possible to consume Sweet Gum Fragments once the quest "Sweet Gum a la Balma" has already been completed.
- Jellix Show
- The quests "Jellpardy!" and "Bilbiza Gladiators" will now be validated correctly for the main characters and their heroes.
- Lemon and Mint Dimensions
- The quest objectives linked to the Lemon and Mint Dimensions will now be validated correctly.
- When defeated, the character will now be teleported correctly next to the NPC.
- Character animations will no longer get stuck on the combat animation when a minigame ends.
- In the Mint Dimension, there will no longer be a difference in the Jelly summoning interval depending on the number of heroes (even if they cannot take part in the fight).
Kelba
- Raiders of the Ecaflip Artificat - Face to Face
- Heals from the spell "PowMeow" will no longer be reduced by resistance to heals.
- Rascals VS Raskaws
- The cinematic will no longer be played if the character has already completed the objective "Find Kabrok in his cave after the bridge".
- The objective "Find Kabrok in his cave after the bridge" will now be validated at the end of the cinematic.
- The cinematic will now start correctly if one of the heroes is involved in the quest while this is not the case for the main character.
- The Trail of the Black Crow
- The delay between dialogues has been increased.
- The objective "Find the Black Crow's hideout" is now validated correctly at the end of the cinematic.
- The cinematic will now start correctly if one of the heroes is involved in the quest while this is not the case for the main character.
- Raiders of the Ecaflip Artifact - The Break-in
- The objective "Confront the Raskaws on guard in the warehouse" is now validated correctly with heroes.
- It will no longer be possible to access the warehouse once the quest has been completed.
- Oh Ye of Brittle Faith
- It will no longer be possible to complete the objective "Resist Missiz Freezz's assault" before having completed the objective "Tell Father Deepboar you are ready to fight Missiz Freezz".
- The Secret Lab
- It will no longer be possible to use the Freezepop Workshop once the second fight has started.
- Captain Birdsigh
- The objective will now be validated correctly upon receiving the fifth flask, regardless of where the character is at that point.
- In the Heart of the Cavern
- It will no longer be possible to use the item "Polished Metal Piece" before reaching level 100.
- It is now possible to collect the "First Part of the Pickaxe" even if the quest "In the Heart of the Cavern" is in progress.
- The Lockpicker
- It will no longer be possible to use sidekicks in fights in Nileza's Vault.
Ohwymi
- Amybian Temple
- The speech bubbles intended for monsters upon activating levers will no longer appear above the character who activates them.
- Speech bubbles will be visible to all players in the temple.
- Barrage of Spores
- Characters are now healed as soon as a fight starts in the Spore Stocks.
- Pacific Rhymes
- Swiftness Bonuses (timeline) will now be disabled in fights against the Pacifistic Castucs and the Castuc Chief.
- It will no longer be possible to use weapons in fights against the Pacifistic Castucs and the Castuc Chief.
- The Spore's the Limit
- It will no longer be possible to validate the objective "Take the Inhibitor back to the Fungi Master" automatically without having first validated the objective "Help the spores flourish to produce more Inhibitor" if another player in the instance takes the Inhibitor to the Fungi Master.
- Dead Men's Crossing
- Whenever a character interacts with the Mound of Mycelium, the cinematic and the objective "Cross the Castuc Cemetery" will no longer be validated for all players in the instance.
- Spores?
- After the cinematic of the defeat against Ogrest, players with heroes will no longer get stuck on a black screen after teleporting.
- The tooltip explaining why a character cannot enter the Amybian Antechamber will no longer be out of place.
Wabbit
- Moltal Kallot
- It will no longer be necessary to cast spells with heroes in addition to the main character in order to validate the various objectives of the initiation.
- Characters will no longer have a glowing aura upon leaving combat.
- Lenalds will now be replaced correctly at the end of combat.
- It will no longer be possible to cast spells into emptiness.
- The descriptions of spells the player can use have been simplified.
- Certain spells no longer hit all characters in combat.
- It will no longer be possible to enter the Dojo as a group (only with heroes).
- Zwombbit Wecipe and Secwet Wecipe
- The objectives "Create a Zwombbit" (Zwombbit Wecipe) and "Create the Gweat Blue GM Wabbit" (Secwet Wecipe) will now be validated correctly with heroes.
Srambad
- The Hunt - On a Knife-Edge
- Characters will no longer be affected by penalties from death upon defeat.
- The character will now be teleported correctly in front of the entrance to the house upon defeat.
- The objective "Survive the fight against the Militia in the assassin's hideout" will now be validated correctly with heroes.
- Local Color - Risky Contract
- The character will now be teleported correctly in front of the entrance to the house upon defeat.
- Heroes will no longer be invisible for the next fight after a defeat.
- Gather Enutrof's Tithe - Digging Deep and the Attic-Emptier
- The NPC now collects all the player's Skramas (instead of 2,000) as part of the quest "Gather Enutrof's Tithe – Digging Deep".
- The objectives "Collect 2000 Skramas from torn purses in Trickree Street" and "Collect 10000 Skramas in loot from the Skrammerzell House" will no longer get stuck if the player has completed only one of these objectives without having completed the entire quest before it is reset to zero daily.
- The objectives will be validated correctly for the main character and their heroes.
Enurado
- Plan B - Bankruptcy
- The mouse cursor will now be interactive when hovering over any of the doors of the Safe and Reinforced Door.
- Enutrof Temple
- Challenges will now be disabled in fights inside the temple.
Wild Estate
- Bwork No. 5
- The interactive element "Worn Wool" will no longer get stuck in a rock.
- The Brakmarian Camp
- The quest description has been corrected so it matches the objective.
- Bwork Foo Zero
- It will no longer be possible to enter the quarantine zone without having the quest "Bwork Foo Zero – I" active.
- The interactive zone of Bwork Foo's cell door has been fixed.
- The Pick, the Brain and the Bomb
- Fights now start with the character who performs the actions.
- It will now be possible to restart certain fights that are lost without leaving the instance.
- It will no longer be possible to obtain the item "Complete Bomb" multiple times by clicking on the site manager's body.
- Like a Bwork
- The tutorial icons about Bworkball will now appear correctly for all characters in the fight.
- Elementary, My Dear Lebbocq
- It will no longer be possible to use the Bwork Archaeology Workshop if the player does not have the ingredients.
- An action duration has been added to the Bwork Archaeology Workshop if the player does have the ingredients.
- Health points are no longer stuck at 50 when leaving the instance after having completed the objective "Get your hands on all the treasures!".
- Lebbocq's spell "Health Steal" will now be animated correctly.
- The book "Note from Sufokia" will no longer teleport players who use it.
- Fusing the items "Part of the Headpiece of Arrrghhh" (17851) will no longer consume the item four times if the player has more than three of them.
- It will no longer be possible to collect the items "Unfinished Staff of Arrrghhh" and "Staff of Arrrghhh" multiple times.
- The message "You've just found the Bwork Staff!" will appear only for the character who finds the staff and for each person.
- The past zone information panel will no longer appear for all characters each time a character enters the zone.
- It will no longer be possible to fuse parts of the headpiece outside of the instance "Brakmar Excavation Site (Past)".
- The fight against the Skeleton War Chief will now start with the character who placed the Staff of Arrrghhh rather than a random character in the instance.
- It will now be possible to restart the fight against the Skeleton War Chief under the same conditions as the first time if the fight is lost.
- It will now be possible to interact with the model multiple times so all players in the instance may validate the objective.
- The workshop to craft the Staff of Arrrghhh will no longer be interactive if the character is not under the right quest conditions.
- Wild Estate Temple
- Buzzcutter's Swiftness Bonus (timeline) is now +2 MP (instead of 10).
- The arrival area will no longer display the name of a temple room.
- Once the fight against Buzzcutter has been won, the passage will be opened correctly for characters then entering the temple.
- The fight will start correctly for the character who enters the hall.
- Buzzcutter will now be replaced correctly at the end of the fight if defeated.
- Buzzcutter will no longer pass under cells in certain cases.
- It will no longer be possible to trigger the start-of-fight animations against Buzzcutter while a group is already fighting Buzzcutter.
- Feedback has been added when the player uses the statues without any gems.
- It is no longer possible to use the statues once the two gems have been deposited.
- Particles are now added and removed correctly for all players in the temple.
- Fighting Buzzcutter no longer provides experience or kamas.
- Feedback has been added when a player tries to open the keeper's door without the key.
- The interactive zone of the keeper's door has been fixed.
- Using the Anti-Totem Scepter in combat will no longer display an error in the chat window.
- The four gem states will now be applied correctly to all characters in the temple.
- The Excarnal Anti-Totem Scepter will now be given correctly to all characters in the temple (only if they do not already have it).
Mineral Tower
- The rewards for the Mineral Tower quest "Push Your Limits" are now allocated correctly.
Nogord Wungleezared
- It is no longer possible to obtain the Prismatic Dofus without having first completed all quests linked to the boss.
Miscellaneous
- In most quest fights, at the end of the fight, characters' health points will be reset to the same value as at the start of the fight.
- Certain secondary quests on Chillberg Island and Wabbit Island will now appear correctly in the quest interface.
Achievements
Mineral Tower
- The objective "Finish the fight with all characters at 80% HP or more" is now validated correctly if there are fewer than three players at the start of the fight.
Plants VS Jellies: Jellosynthesis
- The achievement is now validated correctly if the player ends their turn with 50 Energy or more.
Dragon Pig: Expert Strategy
- The objective "Kill the Dragon Pig, having increased his Frenzy to level 14 at least once" will now be validated correctly if one of the effects increasing his Frenzy to level 14 occurs at the start of the Dragon Pig's turn.
Icy Bookworm
- It will no longer be possible to complete this achievement before reaching level 96.
Emotional Incarnate
- The various objectives are now validated upon using the emote rather than upon obtaining it.
Ruffled Guardians
- The achievement should now be validated correctly once all the information has been collected.
Bovis' Lair III
- The objective's description now precisely matches the actions necessary to complete it.
You-Goh!
- Entering Shay Mine in Amakna no longer validates certain exploration achievements linked to Chillberg Island.
Jello, Goodbye
- The objectives "Complete the repeatable quest: Boss Hunt" involving Pearly Bilbimussel and Emperor Jellix will now be validated correctly.
Hot Hot Hunt
- The objectives "Complete the repeatable quest: Boss Hunt" involving Ponktius and Sugnuf of Gillamush will now be validated correctly.
Be Vewy Vewy Quiet...
- The objectives "Complete the repeatable quest: Boss Hunt" involving the Black Wabbit Emiw, Lenald Empelol, Gwand Viziew Wabbit, Gweat GM Wabbit, and Wa Wabbit will now be validated correctly.
Classes
General
- Reduced the number of visual applications of states applied by a particular class. "Mechanic" states applied multiple times within a small number of actions no longer appear above characters.
Combat phases should be clearer. Examples of such states include: Great Clockmaker and Temporal Prism (Xelor), Humility (Feca), Heating and Pressure (Foggernaut), Weak Point (Sram), etc.
Ecaflip- The spells Heads or Tails, Hunter, and Fleeflee can no longer heal a character carrying another character or the character being carried.
Eniripsa
- The state Regeneration now disappears when the state bearer is K.O. This is intended to prevent the state from being stacked.
- Hammle Mark no longer redirects already-redirected damage (by Sacrifice, for example).
Enutrof
- The Firedamp Explosion spell can now remove resistance.
- Casting Firedamp Explosion on a mine from a distance will transfer it under the Enutrof, while also dropping the active mine on the target cell.
- Once activated, the passive Faking It now lasts until the Enutrof's next turn.
- Casting Shovel Shaker with a Drheller aligned with the target no longer removes resistances from all enemies on the combat map.
Feca
- The case where the spell Teleportation did not teleport the fighter in front of the Feca has been fixed.
Huppermage
- The spell Principio Valere will no longer affect a character carrying another character or the character being carried.
- The "Steal Mastery" effects of Huppermages' spells can no longer be performed on Huppermages' allies.
- Huppermages' heads and feet no longer detach from their bodies when using certain costumes.
Iop
- Iop males' default hairstyles no longer appears abnormally on top of certain costumes.
Osamodas
- A creature summoned by the Osamodas can no longer execute a critical hit if its summoner has a 0% or lower critical hit rate.
The summoned creature has the same critical hit rate as its summoner, and this rate will update in real time. Previously, the creature would return to its base critical hit rate when that of its summoner was 0% or below.
- The stats copied by the creature are now copied when it is summoned rather than in real time.
- The spell Drheller's Trail now takes Area Mastery into account correctly when inflicting damage.
Ouginak
- The mobility effects of the Ouginak spells Big Dog and Tracking will properly apply to 9-cell bosses.
Pandawa
- Pandawhack will apply or consume the Dizzy state before causing damage. This fix has the effect of correctly granting Armor to the Pandawa even if they kill the target with the spell.
- Lactic Acid won't apply MP loss to allied targets in the spell's area of effect.
- The Lock gain from Karchamrak and the resistance gain from the Pandemic passive will no longer be active when the Pandawa is carrying a target.
- These bonuses will now be applied if the Pandawa carries a target via the Barrel spell by casting it directly on themself, and via the Bottomless Barrel passive.
Rogue
- Adds a clarification to the "Boomerang Dagger" Connection that reverses the odds of a critical hit and a normal hit:
- The spell Boomerang Dagger cannot reapply this connection.
- The spell Reconversion now appears only if the passive is selected.
- The spell Boombot no longer abnormally reduces cost when equipping the passive Evolved Gadgets.
Sadida
- The link from K'mir will no longer be applied to a target that wasn't attracted via close combat with the Sadida.
- Sadidas' round in combat position is no longer out of place.
Sram
- Srams can no longer use the Go spell while being carried by a Pandawa.
Foggernaut
- Foggernauts will no longer be able to pass through Eliotrope portals while on the Motherfogger.
- The way in which costumes appear on Foggernaut-class characters has been improved (fewer graphic artifacts).
Masqueraider
- If a Masqueraider casts a mask spell while being carried, the mask will only be applied to the Masqueraider.
- The effect of Revival will only be consumed on a target suffering damage or receiving heals from the Masqueraider.
- The spell Classablanca can no longer be cast more than 1 cell while the Masqueraider is being carried by a Pandawa.
- Skirts and belts on Masqueraider-class characters now appear correctly.
Sidekicks
Pandora
- The Equilidian Breeze and Mobeius Flow spells can no longer heal a character carrying another character or the character being carried.
Cloud Knight
- The damage penalty from Lightning Reflexes now only lasts for one turn.
Hippolyre
- Damage and heals from the sidekick Hippolyre's reactions will now be correct when Hippolyre performs a reaction without the Ovation state.
In the event of equal Elemental Mastery (for example, using the automatic adjustment icon), the bi-elemental sidekicks Protoflex, Krosmoglob, and Treacherose now play their spells' effects based on chromatic priority: Fire -> Water -> Earth -> Air. For better clarity, it is still the first effect in the spell description text box.
Moreover, the mastery-swapping spell now allows this order to be changed as well, even in the event of equal mastery.
Tri-elemental sidekicks (Flame, Cloud, and Drop Knights) now have an array of spells to swap their masteries. In the event of equal mastery, they work the same way as for bi-elemental sidekicks.
Monsters
Nations
- The boss in Stone Perch (Wild Tofu Dungeon) will correctly lose resistance by walking on a Toful Trap.
- Striches will lose resistance correctly when locked.
- Monsters from the Wild Tofu family now gain fewer AP when one of their allies dies, but they gain an additional damage bonus.
- Fake Silk Merchant: Fake Silk Merchants can no longer suffer damage from their own allies (doubles).
Adventure Islands
- When a Pandawa turns into a Gobball while fighting the Great Wild Gobball, the Pandawa will throw the character they're carrying.
- Player doubles summoned by Excarnates (Wild Estate) will no longer appear on an occupied cell.
- Bwork Artifacts can no longer appear on a cell occupied by another Artifact.
- Bwork Artifacts will no longer prevent players from casting spells in some circumstances.
- The Out of Sync state from the main quest in Bilbiza will work the same as that of the Bilbiboyz family.
- The Out of Sync state can increase based on a spell's MP cost.
- The Migratory Crobak from the environmental quest "Migrating Crobak Invasion" in the Shhhudoku Kingdom will have the correct amount of health points for its level.
- Hagen Daz: Undodgeable loss of max AP (as in the Eniripsa's Transcendence) can no longer remove levels of Supreme Icy Armor.
- The Ultimate Sacrifice state of Spectrex the Tormentor will now work correctly at all Stasis levels.
- Soft-Boiled Dreggon: The damage and effects of the spell Sweeping have been doubled, but the spell can only be cast once per target and twice per turn.
Artificial Intelligence
- The boss Viktoria-Franka Enstein no longer skips turns if there are two characters 1 cell away in close combat.
- Some 50 monsters' AI has been optimized by reducing the number of spell combinations they can cast in one round.
Events
- Repeatable quests linked to certain events will no longer appear in the player's quest log when the event is over.
- Added a tooltip to the game notifying the player of any events in progress when they log on (a single time).
Combat Challenges
Player Characters
- The Dorsum and Versum challenges will no longer fail if player characters suffer damage equaling 0.
Summons
- It will no longer be possible to fail the Archer, Barbaric, and Wily challenges if the attacker is a player Summons and meets the conditions of the challenge.
Monsters
- The Doubled and Tripled challenges no longer appear against the boss of the Lunar Altar Dungeon.
- The Reprieve challenge will no longer appear against the boss of the Temple of the Grand Orrok Dungeon.
- The All or Nothing challenge will no longer appear against the boss of the Whisper Crisper Dungeon.
Professions
- Level 31 to 40 crafting recipes will require Powders of the correct level.
- Recipes for crafting the mythic-rarity equipment from Kali will properly require the boss's resources.
- Added recipes for powders and orbs crafted from Mineral Tower resources.
- The quantities of rare and common resources are no longer switched in the recipe to improve the Viktorious Rapier.
- A level-130 Baker recipe to craft a Blackberry Pie has been added.
- It is no longer possible to rotate a character while they are crafting an item.
Items
- The Three Pistes Set will correctly provide its items when disassembled.
- The Otomai Initiate's Armor breastplate will properly have 3 rune slots.
- The Cooling Kit costume will be visible on female characters.
- The Oppressors epaulettes now have 2 rune slots.
- The Cooling Kit costume will now be correctly visible on female characters.
- It is now possible to fuse sets that include linked items.
- The Huppermage and Ouginak Emblems are now in the game. The Ouginak collar and its "Cursed Jewel" version are also in the game.
- The descriptions of the Eliotrope, Huppermage, and Ouginak Emblems are now "This emblem will strengthen your [Class] slightly".
- The appearance of the Twiggy Cloak seen from behind has been improved.
- The neck of the A-String Costume has been adjusted.
- The male Teeth of Light Costume no longer generates a visual bug.
- Items linked upon collection that are purchased in the store are now linked correctly in all cases.
- Epaulettes, when seen from behind while running, now appear underneath your characters' braids.
Epic and Relic Runes
- The Guard Up state will correctly reduce damage from Foggernaut Stasis spells, as well as the Fogginator spell.
- There is a new machine in Astrub, in the tavern basement. This machine provides cosmetic items from the Dungeon Leaderboard, obtained from End-of-Season Chests and Ultimate Boss Chests, in exchange for a special "Stasis Rune Fragment" resource.
- This resource is used to craft a pouch containing a random epic or relic rune with a recipe from the Handyman profession.
- Epic Rune of Brutality: In addition to its other effects, Melee Mastery will also be converted into loss of Distance Mastery. The Mastery converted will be limited to 800 in all cases. The rune allowed its effects to be misused and was too powerful in certain situations.
World
- The NPC in Shusnitch Reef with the name Teslah Disciple is now called Ahr Khayuh.
- The teleporter used to leave the Sage's House in the Present Xelorium no longer redirects the player outside the Explorancient's House.
- Reduced the number of resources needed in the receptacles of Archmonsters in Moon Island. They're down from 500 to 100 for profession resources, and from 200 to 50 for monster resources.
Interfaces
- The guild interface is now updated correctly when two heroes are in the same guild and the secondary hero leaves the guild.
- A tooltip now appears in the item crafting interface in the prison when the button in the shape of a question mark is hovered over.
- The tax displayed for an item on sale is now updated correctly after changing heroes.
- When previewing sets, they now appear correctly regardless of whether the items' properties have been defined or not.
- It is no longer possible to put an item up for sale if its price is invalid.
- The first chest slot is once again added automatically when a new character is created.
- Characters' names have been resized in order to appear regardless of their length.
- On the world map, the lava that appeared green now appears in the right color and the clouds that appeared blue now appear white.
- The Bilbiboyz now have their own images on the timeline.
- It is now possible to track and to stop tracking all quests, including ones that have been completed.
- The store is now loaded correctly when opened for the first time.
- The "Discover" button now opens the page for the in-game or online store, depending on the item concerned.
- The error message displayed when positioning an incompatible item in the costume slot is now displayed correctly.
- There is no longer a back button that appears in the tutorial interface when a quest has been opened in the quest book.
- Characters' and sidekicks' equipment, as well as Haven Bags' window displays, now display the items' rarity frames correctly.
Performance Improvements
The Wakfu client's performance has been improved. The following aspects have been optimized:
- Animations of characters, scenery, etc.
- Starting fights
- Moving around in the world
- Loading data when launching the client
When using a Sex Change Potion, the character selection interface's male and female icons are no longer reversed.
Haven Bags
- The window displays consulted are now updated correctly when an item is sold.
Combat
- Armor obtained using Skill Points is now synchronized correctly between a fight's participants and spectators.
- The states applied by an item's gems are now synchronized correctly between a fight's participants and spectators.
- The problem affecting certain maps, making it impossible to push or attract to and from certain cells, has been fixed.
- Joining the fight in spectator mode when the character leaves an area no longer causes strange interface behavior.
- Spells are now cast upon releasing the mouse button and no longer upon pressing the button. This change allows you to abort casting a spell much more easily by releasing the mouse button outside of the spell's range, for example.
Haven Worlds
Access to Haven Worlds have been updated. A new interface now allows you to view and enter all Haven Worlds in the World of Twelve.
Each Nation now has a Haven World registry, available at these locations
- Neutral: Astrub Bank
- Amakna: Crusty Road Bank
- Bonta: 5th Bond Avenue Bank
- Brâkmar: Martial Path Bank
- Sufokia: Gutted Plaza Bank
- Riktus: Riktus Outpost
Take note, the registry can only be used by the citizens of its nation.
Miscellaneous
- Characters once again correctly receive kamas linked to sales made before their first login after a server restart.
- The command "/dnd" now conveys the player's current state (available/unavailable). It also blocks group invitations and private messages, sending an automatic reply to anyone who tries to contact the player.
- Characters' skirts and belts now appear correctly at the end of movement animations while using a mount.
- Making multiple attempts to log in to the same account while changing heroes no longer prevents access to the account due to unending loading.
- The La Mädrague Machine is now accessible outside of the event.
- Characters whose names include characters not supported by the Wakfu client must be renamed the next time they log in.
- The text describing end-of-season rewards has been clarified.
- Previewing the phoenix pet no longer causes abnormal behavior of other pets' previews.
- Glory Orbs will no longer appear in the overall rankings.
- Players using the Steam client who receive the error "Coffee Machine Started" will now be able to log in to the game without any errors.
- Decorative (non-harvestable) resources have been reintroduced to the Divine Dimensions.
- Challenges allowing ballot papers – necessary for the vote at the end of the Kokokobana dungeon – to be collected work correctly once again.