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1. Major Changes

 

1.1. Osamodas

 

General Mechanics

  • The WP of the Osamodas and their summons are shared.
  • The Osamodas regains 1 WP at the end of the turn.
 

Summons

The number of capturable creatures has decreased in order to play more balanced and more interesting summons and to have deeper gameplay and interaction with the Osamodas class. All summons can be played and are viable at all levels.

  • Creatures are summoned at the same level as the Osamodas.
  • When a summons returns to the Gobgob or dies, the Osamodas cannot summon it again for several turns.
  • Summons' spells only cost WP → Casting spells with the summons costs the Osamodas WP, since the latter shares them with their summons.
  • The Osamodas's characteristics are partly transferred to their summons:
    • The highest mastery out of Melee and Distance is converted into Elemental Mastery.
    • The same applies to the highest mastery out of Area and Single-Target.
    • All other characteristics are transferred as they are: Elemental Mastery, Berserk Mastery, Critical Hit, MP, Block, etc.
      → Osamodas are free to play with any mastery they like, but they are encouraged to keep their characteristics consistent.
  • Each summons has a passive archetype that provides bonuses and penalties:
    • Offensive Summons:
      • 25% damage inflicted, 2 MP
      • -100 Elemental Resistance
    • Defensive Summons: 
      • 100 Elemental Resistance, 200% of level as Lock
      • -50% damage inflicted, -2 MP
    • Support Summons:
      • 50% heals performed
      • -50% damage inflicted
    • Neutral Summons:
      • No bonus/penalty
 

→ Summons are naturally oriented toward a role while keeping the Osamodas's basic characteristics.

Capturing Summons

  • Only 2 capturable creatures are available per level bracket, for a total of 30 possible summons.
  • The Gobgob can contain 10 summons at once. 
  • You cannot have the same summons twice in your Gobgob.
    → Osamodas are encouraged to vary their summons among a wider choice than at present and to use different summons in the same fight.
  • You can capture a summons of a higher level than the character's level.
  • A creature must be killed by the Osamodas themself for it to be captured.
  • The "level-adjusted" Gobgob has been removed.
  • You can give your summons custom names. A filter is applied to restrict the potential names.
  • When the Osamodas summons a creature, it must play after the Gobgob.
 

→ The summons adapts to the Osamodas's level. It is thus possible to go capture high-level summons from the beginning of the game. This system allows us to get around the problem of the level-adjusted Gobgob: The Gobgob is unique and remains the same regardless of how the Osamodas's level is adjusted.
 

Built-In Spells (automatically unlocked at the start of the fight in the "third bar")

Summoning is central to Osamodas gameplay. The aim is to make using it more flexible and dynamic. So, we decided to move the summoning mechanic to the third bar.

There can only be one creature from the Gobgob per team.
However, you can summon your creature and Gobgob simultaneously and keep both on the field.

  • Summons
    • 0 AP, 1 to 4 Range
    • On a free cell:
      • Summons the summons selected in the Gobgob
    • On the summons:
      • Removes the summons
      • Returns 3 WP to the Osamodas for each turn the summons stayed on the field
    • On a capturable enemy creature:
      • Captures the enemy when killed by the Osamodas
    • 2 uses per turn
 
  • Dragon Form
    • 2 AP, 0 Range (0 AP to disable)
      • Enables or disables dragon form
      • The Osamodas no longer regains WP at the end of the turn
      • An Osamodas's single-target elemental spells can only be cast on the Osamodas or their summons
      • They are done around the target in a 1-cell cross
      • Single-target mastery is converted into area mastery
      • An Osamodas's area-of-effect elemental spells have no casting constraints, but they gain additional effects if the target is the Osamodas or their summons
    • 2 turns to recharge
 

→ Dragon form offers the Osamodas really powerful area-of-effect capacities if they can use their positioning and that of their summons. The appearance of dragon form has changed to present more human characteristics.

  • Gobgob
    • 3 AP, 1 Range, non-modifiable
      • Summons a Gobgob
      • The Osamodas regenerates 1 WP at the start of the turn if the Gobgob is on the field
    • 4 turns to recharge
 

Gobgob's Spells

 
  • Astral Exchange
    • 1 WP, 1 to 3 Range
      • Switches places with the summons or the Osamodas
    • 1 use per turn
 
  • Lunar Aura
    • 1 WP, 1 to 3 Range
    • Places an aura on the summons (2-cell circle) (3 turns)
      • When starting turn in the aura:
        • 96 Light damage
        • Inflicts 20% less damage on the bearer of the aura
 
  • Solar Aura
    • 1 WP, 3 to 5 Range
    • Places an aura on the summons (2-cell circle) (3 turns)
      • When starting turn on the aura: 
        • 63 Light heal
        • 50 Elemental Resistance (1 turn)
 
  • Starry Motivation
    • Free, 1 Range
      • 2 MP (1 turn)
    • 1 use per turn
 
  • Nova
    • Free, 1 to 3 Range for the Osamodas
    • Dies and gives 3 WP 
    • 1 use per turn
 

Elemental Spells

Osamodas elemental spells have been simplified and made easier to understand.
The values shown are the spell values at level 200.

 

FIRE

  • Incendiary Crow
    • 3 AP, 3 to 6 Range, without line of sight
    • 69 Fire damage
    • 23 additional Fire damage if the target is outside the line of sight
    • 3 uses per turn
 
  • Flaming Whip
    • 2 AP, 2 to 4 Range, in a straight line
    • 54 Fire damage
    • Scalded
    • 3 uses per turn, 2 uses per target
 
  • Flame Tornado
    • 4 AP, 1 WP, 2 to 4 Range
    • On an enemy:
      • 92 Fire damage
      • The target suffers 30% additional damage from the summons
    • On an ally:
      • The target receives 30% additional heals from the summons
    • 2 uses per turn, 1 use per target
 
  • Fanning
    • 2 AP, 1 WP, 2 to 4 Range
    • On an enemy:
      • 60 Fire damage
      • The summons is healed by 200% of the damage inflicted
    • On an ally:
      • Heal: 10% of max HP at the start of the ally's turn (3 turns, not stackable)
    • 2 uses per turn, 1 use per target
 
  • Dragon's Breath
    • 5 AP, 3 to 4 Range
    • 135 Fire damage (2-cell cross)
    • Dragon, on summons, or on self:
      • The target loses 10% of the current HP
      • 66 additional Fire damage
    • 2 uses per turn, 1 use per target
 

EARTH

  • Sandstorm
    • 4 AP, 1 WP, 1 to 2 Range, non-modifiable
    • 125 Earth damage
    • If the summons is adjacent to the target:
      • 100 Elemental Resistance
      • 200% of the Osamodas's level in Lock
      • 30% Block
    • 2 uses per turn, 1 use per target
 
  • Gravity
    • 2 AP, 1 to 2 Range
    • 48 Earth damage
    • Removes 50% of the Osamodas's level in Lock and Dodge
    • 4 uses per turn, 3 uses per target
 
  • Impalement
    • 5 AP, 1 Range, non-modifiable
    • 160 Earth damage
    • 2 uses per turn
 
  • Gambol
    • 3 AP, 1 to 3 Range
    • 75 Earth damage
    • The Osamodas gains 1 MP for the current turn
    • 3 uses per turn
 
  • Crackler Punch
    • 4 AP, 0 to 5 Range, without line of sight, non-modifiable
    • 100 Earth damage in a 2-cell circle
    • Dragon, on summons, or on self: Attracts aligned targets in a 5-cell cross by 2 cells, then inflicts damage
    • 2 uses per turn
 

AIR

  • Whip
    • 4 AP, 1 to 5 Range, non-modifiable
    • 112 Air damage
    • Double damage on summons
    • 2 uses per target
 
  • Plucking
    • 3 AP, 2 to 5 Range, non-modifiable
    • Turns the target around
    • 75 Air damage
    • 3 uses per turn
 
  • Transfer
    • 3 AP, 1 WP, 1 to 3 Range, in a straight line
    • The target switches places with the summons (up to 7 cells away)
    • Dragon: The summons and the Osamodas switch places (up to 7 cells away)
    • 100 Air damage
    • 1 use per turn
 
  • Repulsive Breath
    • 2 AP, 1 to 6 Range, in a straight line
    • Enemy: 54 Air damage
    • Pushes 1 cell
    • 3 uses per turn, 2 uses per target
 
  • Feather Tornado
    • 3 AP, 3 to 4 Range, without line of sight
    • 69 Air damage in a square (except on the summons)
    • Dragon: 75 Air damage in a 1-to-1-cell ring (except on the summons)
    • Cast on an empty cell:
      • The summons is teleported to the cell (up to 2 cells)
    • 2 uses per turn
 

Non-Elemental Spells

  • Last Breath
    • 3 AP, 1 to 5 Range
    • Cast on the summons:
      • 4 MP
      • 4 Range
      • Dies at the end of the turn

    • For each turn spent on the field (by summons):
      • 10% damage inflicted
      • 10% heals performed
      • The Osamodas regenerates 1 WP
    • 3 turns to recharge
 
  • Motivating Shot
    • 3 WP, 0 to 2 Range
      • Ally: 2 AP (1 turn)
      • Summons: The Osamodas regains 2 AP
      • 20% damage inflicted (1 turn)
      • The target cannot receive High-Energy Shot for 3 turns
    • 2 uses per turn, 1 use per target
 
  • Velocity
    • 1 AP, 1 WP, 1 Range (non-modifiable)
    • Cast on an ally:
      • Transfers all current MP to the target (1 for 0.5, max 4)
      • On the summons: 1 for 1, max 8
      • 25% melee damage (1 turn)
    • 2 turns to recharge
 
  • Weakening Cry
    • 3 AP, 1 to 4 Range
    • Places "Weakening Cry" on the target
    • When the target suffers damage from the summons:
      • Damage is decreased by half
      • -70 Elemental Resistance (1 turn)
    • 2 uses per turn, 1 use per target
 
  • Relay
    • 3 AP, 0 to 5 Range, non-modifiable
    • At the start of the turn, the ally switches places with the summons (up to 7 cells away)
      • If there is no summons, switches places with the Osamodas
      • If the Osamodas targets their summons or their Gobgob, the Osamodas instantly switches places with them
    • 2 uses per turn, 1 use per target
 
  • Animal Link
    • 4 AP, 1 to 5 Range
    • Transfers up to 25% of max HP in armor to the target (fixed armor)
    • The Osamodas regains 2 WP
    • 3 uses per turn, 1 use per target
 

Passives

  • Boowolf Fury
    • Summons have -75 Resistance
    • At the start of the turn:
      • The summons gains 15% damage inflicted, 15% Heal, and 1 MP (max 3)
 
  • Animal Gift
    • The Osamodas regains 1 WP at the start of the turn if their summons is on the field
 
  • Crobak Vision
    • The Osamodas's summons no longer block line of sight
    • 2 Range
 
  • Summoning Warrior
    • 20% damage inflicted
    • Summons' healing and damage are reduced by 20%
 
  • Solitary Summoner
    • At the end of the turn, if there are no summons on the field:
      • 3 AP for the next turn
 
  • Dragonic Power
    • In dragon form:
      • 25% damage inflicted
      • The Osamodas loses 1 WP at the end of the turn
      • The form is removed if the Osamodas has no more WP
 
  • Phoenix Spirit
    • The summoning cooldown is now 2 turns
 
  • Taur Strength
    • 30% single-target damage
    • Reduces Dodge to 0
 
  • Animal Synergy
    • The Osamodas regains 2 WP when a summons kills an enemy
      • -20% damage inflicted
      • Summons inflict 20% additional damage
 
  • Symbiosa
    • When a summons returns to the Gobgob (no matter how):
      • On the Osamodas:
        • 30% melee damage (1 turn)
        • -100 Resistance (1 turn)
 
  • Dragonic Transcendence
    • In dragon form:
      • Spells are done in a 2-cell cross instead of a 1-cell cross
      • -20% ranged damage
 
  • South Star
    • The Gobgob's auras apply an effect on fighters while they are in the aura
      • Stellar Aura: -20% damage inflicted on the summons's allies
      • Starry Aura: +2 Range and +15% damage inflicted
 
  • Animal Sacrifice
    • +3 WP
    • Summons now has a non-modifiable range
 
  • Eastern Star
    • The Gobgob's auras can be applied to the Osamodas
    • Auras now last only 1 turn
 
  • Animal Devotion
    • -25% damage inflicted and heals performed
    • Single-target spells on an ally apply effects instead of inflicting damage:
      • Fire: Applies Flaming (10% of the Osamodas's level/AP)
      • Earth: Applies Armor (200% of the Osamodas's level/AP)
      • Air: Heals the target by 3% of its missing HP for each AP
    • Effects are doubled on the summons
 
  • The Art of Taming
    • The Osamodas can summon 2 creatures simultaneously
    • Damage suffered by summons is transferred to the Osamodas
    • Summoned creatures gain Summoning Sickness (1 turn):
      • -40% damage inflicted
      • Regenerates 1 WP for the Osamodas at the start of their next turn
 
  • Animal Sharing
    • -100 Elemental Resistance
    • Summons gain 100 Elemental Resistance
    • If the Osamodas suffers damage from an enemy, the summons gains 10% damage inflicted and 1 MP (1 turn) (not stackable)
 

1.2. Cosmetics Inventory

Devblog article: click here.

1.3. Dimensional Rifts

Two new dimensional rifts are available:

  • Shustuft Crust Rift
  • Shustuft Crust Ultimate Rift
 

These two rifts can be accessed from Fallen Souls' Crossing.

Exclusive sublimations can be obtained in these two rifts.
The following values are at level 2 (Mythical).

Classic Rift

  • Ambition
    • At the start of the fight, if secondary masteries are ≤0:
      • 10% Critical Hit
    • Max level: 6
 
  • Brawling
    • -1 Range
    • 100% of level as Lock and Dodge
    • Max level: 2
 
  • Critical Preparation
    • On each Critical Hit performed: 
      • +4 Preparation for the next turn (5 activations per turn)
    • Max level: 4
 
  • Locking
    • 8% damage inflicted on targets without line of sight and 3 or more cells away
    • Max level: 6
 

Ultimate Rift

  • Delay
    • At the start of the turn, if the player didn't use any WP the previous turn:
      • 10% damage inflicted
      • 10% heals performed
    • Max level: 3
 
  • Carapace
    • -1 AP
    • 75 Elemental Resistance
    • Max level: 2
 
  • Heavy Armor
    • -1 MP
    • 10% damage inflicted
    • Max level: 2
 
  • Featherweight
    • At the start of the fight, per MP above 3:
      • 4% damage inflicted (max 24)
    • Max level: 4

2. Combat

  • Characters no longer become invisible after quitting a fight.
  • Resistance penalties are correctly updated when an effect expires.
    This avoids issues if multiple penalties were stacked on the same target. When one resistance loss expired, the other resistance loss was not recalculated and did not run.
  • A fighter's death no longer interrupts the fight for the duration of the animation; if several fighters are KO'd by the same attack, their animations follow each other more quickly.
  • Characters are correctly oriented at the end of their turns.
  • Quitting a fight no longer causes the camera's behavior to change.
  • Adding a hero after removing them no longer causes them to appear in the world.
 

3. Classes

  • Class summons (except Osamodas) run when moving in combat.
 

3.1. Enutrof

  • The Tax spell is now limited to 1 time per target instead of 2 times per target.
 

3.2. Pandawa – Karcham

The Pandawa class has a new state: Imbalanced. This state is stackable and can be applied in two ways:

  • When the Pandawa is carrying an ally at the end of their turn, the carried ally gains Imbalanced.
  • When the Pandawa suffers damage while carrying an ally, the carried ally gains Imbalanced.
 

Imbalanced applies a penalty of 10% damage inflicted and 10% heals performed per level of the state. The state lasts 2 turns.

4. Monsters

You no longer need to adjust to level 200 to fight Ogrest.
The dungeon settings window (Stasis, modifiable difficulty) no longer appears; you enter the dungeon immediately using the "ENTER" button. This change also applies to Rushu.
 
  • Access is no longer restricted by attempts per week: 
    • Key fragments can be obtained in the dungeons of Mount Zinit: Badgeroxes' Lair, Or'Hodruin Volcano, Dreggons' Sanctuary, and Iced-Over Crest.
    • These key fragments let you craft the key to reach Mount Zinit Peak to fight Ogrest.

Ogrest tokens can no longer be obtained or traded in for equipment. Character's old tokens can be traded in for keys (60 tokens) to reach Mount Zinit Peak.
 
  • Ogrest has a combat mechanic that is similar to Rushu's:
    • He gains damage based on the damage inflicted score.
    • Players have a loot bonus based on the damage inflicted score.
 
  • New loot brackets have been added with level-230 rewards.
  • A new resource can be obtained 100% and is limited to 1 per character from the first bracket.
    • This resource is used in recipes for new level-230 rewards.
 
  • The I.D.S. is now limited to 1 use every 4 turns instead of every 3 turns.

5. Items

  • An aura has been added to the Anti-UH Boots.
  • The Toothed Belt now has a recipe to improve it from rare to mythical.
  • A penalty of 5% Armor given and received has been added to Abandon. This penalty increases with each level of the sublimation.
    • At level 6, Abandon gives 3 WP, 3 Range, and -30% Armor given and received.
  • AP Return: The AP renewal is no longer done outside of the player's turn (glyphs, summons, poisons, etc.). This change is intended to fix cases where the player couldn't use the sublimation properly during their turn because they had triggered the sublimation's AP renewal (limited to 2 per turn) outside of their turn by finishing off enemies with their summons, glyphs, poisons, etc.
  • The Theory of Matter penalty has been transferred to the Osamodas's summons and the Masqueraider's Masked Spirit.
  • Many items have changed: They were mostly old items that were copied based on a mechanic of stat rolls obtained during the crafting process.
    • These items have now been standardized and have only one way to obtain them and one list of possible effects. Obsolete copies now have the "Old Item" rarity.
    • You can no longer craft an item with stat rolls.
  • Belts and epaulettes no longer grant Prospecting and Wisdom bonuses. These bonuses have been reintroduced in the form of a global passive for all players based on their level (current or adjusted), and it is applied at the start of the fight.

    • Level 1 to 79: bonus of 10 Prospecting and Wisdom
    • Level 80 to 119: bonus of 20 Prospecting and Wisdom
    • Level 120 and up: bonus of 30 Prospecting and Wisdom
    • Prospecting and Wisdom bonuses didn't carry weight, so items have not been rebalanced accordingly.

We have not ruled out reintroducing these bonuses in another form or through another mechanic in the future.
 

The Sigma's characteristics have changed:

  • Old:
    • 1 MP
    • 1 Range
    • 1 WP
    • 195 HP
    • 189 Mastery of 3 elements
    • -10% Critical Hit
  • New:
    • 1 AP
    • 1 Range
    • 207 HP
    • 155 Mastery of 3 elements
    • -10% Critical Hit
    • 10 Elemental Resistance
 

The Punt Boots' characteristics have changed:

  • Old:
    • 2 AP
    • 449 HP
    • 250 Mastery of 3 elements
    • 35 Elemental Resistance
  • New:
    • 2 AP
    • 347 HP
    • 140 Lock
    • 6% Block
    • 210 Mastery of 3 elements
    • 30 Fire & Water Resistance
 

5.1. Pets

Pets that used to give Wisdom, Prospecting, or Kit now have different characteristics.

We have not ruled out reintroducing these Prospecting and Wisdom bonuses in another form or through another mechanic in the future.

  • Adventurer Gemlin (old):
    • 20 Wisdom
    • 30 HP 
 
  • Adventurer Gemlin (new):
    • 10 Elemental Resistance
    • 20 Elemental Mastery
    • 20 HP
 
  • Bilby (old):
    • 40 Wisdom
 
  • Bilby (new):
    • 3% Critical Hit
    • 20 Force of Will
 
  • Dragoone (old):
    • 40 Wisdom
 
  • Dragoone (new):
    • 30 Elemental Mastery
    • 20 Force of Will
 
  • Bow Wow (old):
    • 25 Prospecting
    • 25 Wisdom
 
  • Bow Wow (new):
    • 30 HP
    • 15 Elemental Resistance
    • 30 Elemental Mastery
 
  • Baby Schnek (old): 
    • 40 Elemental Mastery
    • 20 Wisdom
 
  • Baby Schnek (new):
    • 60 Lock
    • 60 Dodge
 
  • Friendrake (old):
    • 40 Elemental Mastery
    • 20 Wisdom
 
  • Friendrake (new):
    • 60 HP
    • 10 Block
 
  • Ghast (old):
    • 40 Prospecting
 
  • Ghast (new): 
    • 100 Dodge
 
  • Quaquack (old):
    • 40 Prospecting
 
  • Quaquack (new):
    • 60 HP
    • 100 Rear Mastery
 
  • Young Drheller (old): 
    • 40 Prospecting
 
  • Young Drheller (new):
    • 100 Lock
 
  • Gobgob (old):
    • 40 Elemental Mastery
    • 20 Prospecting
 
  • Gobgob (new): 
    • 50% Trapper harvest quantity
 
  • Chewer (old):
    • 30 HP
    • 20 Distance Mastery
    • 20 Prospecting
 
  • Chewer (new):
    • 30 HP
    • 10% Armor given
 
  • Arachnee (old): 
    • 60 HP
    • 6 Kit Skill
 
  • Arachnee (new):
    • 30 HP
    • 10% Armor received
 

6. World

Dialogue portraits have been added for the following characters:

  • Father Deepboar (past)
  • Bring Comedead (Bilbiza)
  • Katrina Slevastan (Al Howin event)
  • Decepticod's Henchman / Merkator
  • The Astrub and Wabbit Island maps have been reworked to offer improved esthetics.
  • Several issues in the world have been fixed, including locations where environmental quest monsters appear.
  • Fixes for heroes: achievements and clan master bonuses.
  • An option in the cosmetics inventory now lets you show or hide your character's hat. This option can only be used if a costume is equipped and shows the basic appearance of your character's head.


We are making the following changes to compensate for the removal of pets' Prospecting and Wisdom:

  • The average area bonus is now 30 Wisdom and Prospecting (instead of 10)
  • The max area bonus is now 60 Wisdom and Prospecting (instead of 30)
  • The territory control bonus is now:
    • 1 HP for each territory controlled (no change)
    • 15 Wisdom and Prospecting if 20 or more territories are controlled (instead of 5% damage inflicted)
    • 15 Wisdom and Prospecting if 30 or more territories are controlled (instead of 10% Wisdom)
    • Nothing beyond that (instead of 10 Prospecting from level 40)
  • Combat challenges all give 10 additional base Prospecting and Wisdom compared to previously
  • Combat challenges give 5 additional Prospecting and Wisdom for three or more players and for five or more players
  • Each challenge completed as a team of six thus giving 20 additional Prospecting and Wisdom
 

6.1. Dimensional Rifts

  • In order to compensate for area bonuses that are not applied in dimensional rifts, a Prospecting and Wisdom bonus has been added in the rifts for every X waves defeated:
    • Every 5 waves defeated in a classic rift: +5 Prospecting and +5 Wisdom (max 40)
    • Every 2 waves defeated in an ultimate rift: +10 Prospecting and +10 Wisdom (max 40)
 

7. Interface

  • In combat, the box showing the selected fighter's information (at the bottom of the timeline) now shows armor points.
  • Health bars in spectator mode now have a different color for each team.
  • Map token filters are now turned on by default.
  • You can now filter crops to show only those that give experience. 
  • The profession interface shows the base experience value for crops and recipes when hovering over them.
  • An ongoing exchange will automatically close when one of the two players teleports.
  • The unit price is shown when hovering over items that have or have not been sold in the marketplace.
  • The range of random colors available in the character creation interface has improved to offer more dark colors and fewer fluorescent colors.
  • Several interface textures can now be changed when creating custom themes.
  • The fighter details and timeline bonus interfaces are no longer distorted when the fighter has a very high number of health points.
 

8. Miscellaneous

  • Restarting the servers will no longer disable temporary guild bonuses. 
  • Book and scroll interfaces' text has a specific color in the theme.
  • The "Transfer character to an account" feature can now take the equipment the character is currently carrying.
    Therefore, it is no longer necessary to put all the items the character has equipped in their inventory.