1.68 - Osamosa July 01, 2020
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GENERAL
- The maximum amount of Shield that can be attained by a character is 50% of max HP.
- The maximum amount of Shield that can be attained by a summon is 100% of max HP.
Changes on Armor Values
The following spells give an additional 50% Armor:
Feca
- Wave
- Defensive orb
Ecaflip
- Up to Scratch
Eliotrope
- Barrier
Huppermage
- Backband
- Rift
Sadida
- Bramble
- Fertilizer
FECA
Main Changes
- The effects of glyphs change depending on their element.
- Passives are unlocked from level 1 to 100, instead of 1 to 200. It also applies to Foggernauts.
- Improvements in ranges and lines of sight.
- Better armor values.
- The maximum amount of armor reaches 50% of the character's HP (previously 100%).
Glyphs
Burning
- The glyph gives 2 levels of Inner peace per trigger and per glyph.
Earth
- Earth spells create a glyph which takes 60% of the spell base or adds 60% of the spell base to the glyph.
- The Feca removes -1 MP to the targets in the glyph.
- The loss of MP is multiplied by the spell's AP cost.
River
- Water spells create a glyph that takes 60% of the spell base or adds 60% of the spell base to the glyph.
- The Feca gains 5% Armor received (1 turn) and 5 Elemental Resistance (1 turn) each time a river glyph is triggered. 4 triggers max per turn.
- The gain in stats is multiplied by the spell's AP cost.
Wavy
- No changes.
Spells
Range
- Meteorite: 1 to 3 -> 1 to 5 and without a line of sight
- Natural Attack: 1 to 4 -> 1 to 5
- Volcano: 1 to 3 -> 1 to 4
- Drip: without a line of sight
- Wave: 1 to 3 -> 1 to 4
Meteorite
- The effect of Meteorite Shield becomes:
- At the end of the target's turn:
- Stabilized and +20% Critical Hit for the next turn
- At the end of the target's turn:
Storm
- Cast on an ally:
- 87 water damage around the target
- Cast on an enemy:
- Pulls toward the Feca (4 cells)
Avalanche
- 4 AP, 1 to 5 non-changeable range
- No longer applies Shield
- Only inflicts damage to enemies
- Teleports the target to the central cell of the nearest glyph (5 cells maximum)
- Switches position if the central cell is occupied
- 2 uses per turn
Staff
- The effect of the shield becomes:
- At the start of the turn:
- 35% damage inflicted in close combat
- Removed if the bearer ends his turn without enemy into close combat
Pacification
- Pacified (the state cooldown) now lasts 4 turns.
Aegis
- Corrected latency issues.
Passives
The Best Defense is an Attack
- The passive's values are doubled
Combat Armor
- 50% of the damage inflicted on the allies is converted into Armor
- The Feca has a -100% Armor received malus rather than a Damage inflicted one.
Removed Passive
Elemental Glyphs
New Passives
Understanding Wakfu
- 100% Armor generated as long as the Feca has at least 1 WP
- The Feca loses 1 WP each time he gives Armor to a target
- The passive improves the Armor that the Feca gives to his allies or himself, but each time he does it, he loses a WP.
Map Knowledge
- Glyphs cost 2 WP less
- Glyphs inflict 50% less damage
- The passive makes the glyphs much cheaper to use by lessening their damage.
Protecting the Herd
- 200% level in HP
- -20% Damage inflicted
- The Feca is healed for 4% of his missing HP for each ally that was not hit during the previous turn
- The passive strengthens the tank side of the Feca and rewards him if he fulfills his role.
Quests
- Participating Heroes will now be properly counted in environmental quests when starting a new quest in the same area.
- The Boss Hunt quests: Stompion, Cerebratacean, and Flamboyffalo will properly be validated.
Items
- Three new bread crafting recipes has been added for level 201-215 resources.
Sound
- The music for Ogrest's fight has been remastered.