FR EN ES PT

Feca


Improvements
 
  • Elemental Spells
    • Natural Attack
      • Casting the spell on an ally grants 3 AP.
    • Crashing Wave
      • Now costs 2 AP
      • Given Resistance now is 80
      • Once per turn
    • Defensive Orb
      • Now costs 3 AP, values have been lowered.
    • Staff
      • The bonus grants 10% more at the start of each following turn (60% max).
 
  • Passives
    • Line
      • Grants 1 range in addition to its other effects.

Fixes
 
  • Glyphs' external border takes the right value of damage and armor with the passive Increased glyph.
  • Shields' cooldown is correctly set at 1 turn.
    • Our team has detected an issue with the shield of Telluric Whack. We will deploy a fix later.
 

Items

  • Slight increase in level 201 - 215 equipment stats (around +3%).
 

Combat

 

Stats

  • Switching items during the placing phase will correctly update the stats of said items from the start - notably AP, MP and WP. The modified stats will also be displayed with the correct values during the placing phase.
  • Owning an item with fitted stats on one of the characters of the account will no longer cause said stats to pile up in certain cases (Sram's invisibility, Feca's aegis, lock and dodge gain from Pandawa mechanisms, Enutrof's prime of life, etc).
 

Osamosa

  • Monsters looking like Donalangelo will no longer be visible on the map.
 

Miscellaneous

  • The mounts and pets will be correctly displayed when logged in. As such, it should fix the issues related to equipment pages (not being able to equip etc.).