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Devblog

We are going to give a detailed explanation about the changes made to the acquisition rates of numerous game resources, as well as to the attempts each player makes with regards to the latter.
For the next major update of WAKFU, we’ve reviewed the attributes of all Epic and Relic items. Before you flip tables and make a mess, these changes are mostly positive!
With Fhenris, we're going to reveal a little more behind the scenes of WAKFU to you. He's the lead level designer, who has been working on the graphical overhaul of Monk Island!
Twenty kamas to go to the island of your dreams! Now that’s a golden deal, isn’t? You only have to pay for the boat ride from your Nation’s port once, and you get to be a tourist for the year! So, alright, yes, it’s raining, it’s dark, and it smells like an 80-year-old’s adult diaper. But what were you expecting for only 20 kamas?
 

Speck waited to hear the first screams from upstairs before freeing himself from his protective prison. The sound of the nearby carnage made him shudder. As he headed towards the stairs, he noticed a pale reflection in one of the cages… the story continues in this second part of the Crocodyls' background devblog!

In honor of Moon Island and its new zone, accessible in the next patch, we are offering you a series of background devblogs to gradually lift the curtain on its inhabitants: this weekend, the Legend of the Crocodyls will be unveiled!

Starting today, we’re going to take you behind the scenes of WAKFU regularly. On our first visit we’ll be accompanied by two 2D artists, NoSocks and Pulpo, who will tell us all about their latest creations, the Moon Monsters! You’ll find out more about their origins in a future publication that is more background-focused...

Want to know more about the Huppermage Class? We have just the thing for you! In this special Huppermage Class focused devblog discover more details about the class' spells and features.
Ever since you got wind that a new class would be coming to WAKFU, many of you have been wondering what these Huppermages will bring to the game. Before the elemental mages reveal all their secrets, we’ll tell you a bit about their Huppermagic School.
[SPOILER!] Remember, a few months back, the Quest of Nations gave you the chance of becoming a legendary hero. Today, the adventure continues with Chapter 2: The Archaeologists and the Buried Temple!
WAKFU Raiders: Yakusha Devblog - October 07, 2015 - [Sabi]
A new adventure awaits you in the recently released WAKFU Raiders! Assemble a team of super powerful warriors and kick the butts of all those who dare stand in your way! At the end of the road gifts for your favorite MMO Game and all the answers to this world’s anomalies lie waiting for you... But which world are we talking about? Hmm... Do you know Yakusha?

 
This is the last Heroes System Devblog, which will focus on the service rates for this system. Many of you have been asking about this and reacting to the news of this pay-to-play system. Here are some final comments before the service is launched on the 29th of September.
The Dark Side of Moon... Devblog - September 09, 2015 - [Dy7]
Your ancestors perhaps already walked these shores once upon a time. Way back then, Ogrest hadn’t yet sunk it beneath kalitres of salty tears. Kokoko milk flowed freely and four bodacious turtles, warriors of legend, held sway. Today, it has resurfaced from the depths of the ocean, and more than one exotic adventure awaits you there... 
This is the second Devblog on the Heroes system. We’re going to go into more depth on the whole idea behind companies, on how they work exactly and on the gifts that are associated with the system.
While taking a stroll on the island of Forfut, you may catch a glimpse of old Viktoria-Franka Enstein and her vile dog Kooki: she walks her dog along the walls of the Miseryeum. The Miseryeum… A dungeon at the crossroads of life and death... Who will be brave enough to face Mama Z?
It’s finally here: the Devblog on the Heroes! Following the announcement of this new feature on the forum for the various betas, many of you had questions. Now it’s time to give you some more details. We’re going to be devoting three Devblogs to this topic, with each post focusing on a specific element of the upcoming feature.
 
Hi everyone! For those who aren’t familiar with my articles, I’ll be giving you an insider’s perspective on the major changes in the works for WAKFU. I’ll try to explain our choices, our constraints, the directions we’re taking, etc.
 
Remember, you saw an episode all about him in WAKFU the Series. Of course you remember... you trembled like a little Enutrofette when you saw him steal Evangelyne’s shadow!  Perhaps you’ve even come across him in game, on Forfut. Vampyro hasn’t uttered his last sluurp! (That’s the sound Vampyres make when they suck your blood.)
Much more than an optimization, the spell system is going to undergo a revamp that will spice up your fights and allow you to use some real strategy. By establishing a “deck” principle for active and passive spells, choice will once again be a central element in combat, making it possible to select weapons depending on the opponent!
In 2015, WAKFU will see the release of the Tormentator Knights that you are no doubt familiar with from other formats (DOFUS, manga, Krosmaster, etc.). Whereas these are accessible in DOFUS via the incarnation system, in WAKFU they’ll be available as Sidekicks. The five knights, called Flame, Cloud, Drop, Leaf and Darkness, will be released throughout the year. And the first to show up will be the Flame Knight! Want to find out more about these new arrivals? Then keep reading, as this should answer most of your questions. 
A shadow hangs over the peaks of Kelba. Could this be the Black Crow? Almost... the new threat seems far more sinister and is known as Steel Beak, the bird of misfortune. A figure who loves to pick on poor travelers, and only ever leaves a few traumatized survivors behind. But who is this dreaded… Steel Beak?
Cras have had trouble staying competitive compared to the other classes for some time now. When playing alone, Cras are penalized by the small size of the battlefield and the number of monsters that can easily reach them.
In group play, Cras inflicted less damage in comparison to other classes.
Although the Iop can properly deal damage, it has trouble keeping up in a fight due to its game mechanics and the fact that it only has close-quarter spells. This especially holds true in multi-player mode, where the monsters are often very tough melee fighters. Its movement spells are also somewhat costly. All in all, it isn't easy for an Iop to survive combat that goes on for a longer period of time.
Those who have ventured to Srambad know him as the one leading the chase on the Dimensional Voyagers. But who – or what is this dark being? Want to find out? Well, why not listen to a dishonest citizen of Srambad speaking about the leader of the Malicious Militia?