

The time has finally come to take on Ogrest, closing out a saga that began early this year with Mount Zinit. But nothing and nobody – not even Otomai? – has prepared you for what's to come when you knock on his door.


With update 1.54, we continue to work on the global redesign aimed at building a complete and coherent system. Improvements to equipment and professions, and their impact on your game experience, are among the topics discussed in this devblog.




Greetings adventurers! Did you enjoy part one of Mount Zinit? Did Mishell reveal all of her secrets to you? I bet you can’t wait to see what’s hiding behind the door at the bottom of Lower Slope! Patience my friend. It will open soon enough. What you find there will be quite a surprise, in terms of the plot as well as the environment. All you need to know is that a character you know well is going to reveal their true face...


































Speck waited to hear the first screams from upstairs before freeing himself from his protective prison. The sound of the nearby carnage made him shudder. As he headed towards the stairs, he noticed a pale reflection in one of the cages… the story continues in this second part of the Crocodyls' background devblog!


In honor of Moon Island and its new zone, accessible in the next patch, we are offering you a series of background devblogs to gradually lift the curtain on its inhabitants: this weekend, the Legend of the Crocodyls will be unveiled!


Starting today, we’re going to take you behind the scenes of WAKFU regularly. On our first visit we’ll be accompanied by two 2D artists, NoSocks and Pulpo, who will tell us all about their latest creations, the Moon Monsters! You’ll find out more about their origins in a future publication that is more background-focused...

