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Devblog

With Update 1.71, we're adding a Crafter Directory feature. This list of crafters will allow potential clients to easily contact crafters who wish to offer their services. Our goal is to facilitate social interactions among players and showcase crafting.
 
We are making changes to the contents of your shop. In this post, we explain what we will be changing and how.
We're making profound changes to the Shhhudoku Kingdom in Update 1.70. This devblog takes what the team would like to share about it with you and presents it in the form of an interview.
For several months now, we've been working on the WAKFU server merger. To get you ready for it, we've prepared a list of questions and answers to clarify this process.
In Update 1.69, we're making some significant modifications to the Mineral Tower. This new devblog covers all the changes you'll want to know about!

In Update 1.68, characters will be able to reach level 215. This is an important step for WAKFU because the last time its maximum level was increased (to 200) dates back to September 2015!

Following all the feedback received from the community since Enchantment was introduced and the survey we gave you a few months ago, we decided to make a few changes to the Enchantment system for Update 1.68.
For Update 1.67, we've decided to expand character customization by increasing the number of areas that can be recolored.
For Update 1.67, we're planning to change the Haven World system so we can adequately prepare for the server merger while correcting major flaws.

We recently announced a significant change to Boosters: a single Booster for €6 a month and €2 a week with all the benefits of the old God Booster. For Update 1.67, we also wanted to focus on the gaming experience for players who don't use Boosters. We think it's necessary to offer an optimal gaming experience for all our players so as to foster their loyalty and let them discover Wakfu in the best way possible.

In Update 1.67, we decided to give Haven Bags a new look and expand their possibilities. Feel free to come and beta-test these changes, and share your feedback in the forums.
 
We've devised five revamps that we'd like to implement in the game from 2020. The aim of this article is to outline our main areas of work at the moment so as to get your feedback.

Throughout the updates, new items have been gradually added to the game, and it is becoming harder and harder for players to store them efficiently.

For this reason, for update 1.66 we decided to overhaul the chest feature of the Haven Bag in order to make storing items better and easier for all players (regardless of booster status).

Update 1.66 is revamping the Sadida Kingdom. But it's more than a revamp: It's simply an enormous amount of work on a new island. Greater and more sophisticated, the Sadida Kingdom pays tribute to the WAKFU animated series.

Many of you would like to see the ecology take on a larger role in WAKFU (this proposal came in fifth in our community survey at the end of 2018).

For update 1.65, we've decided to improve how mount harnesses (now called "mount skins") work.
With Update 1.64, we're giving the community a new feature called "Conversion Stone". It lets players exchange Ogrines for Kamas and vice versa.
Today we’ll be sharing some news about Enchantment, the new Smithmagic system that will be available in update 1.64.

Note: This Devblog article was updated on 03 July to reflect the changes made after the testing performed on the Alpha and Beta versions.
The WAKFU team presents what will be new with Stasis dungeons in Update 1.63.

The WAKFU team presents what will be new with customization in Update 1.63.

Improving Trade Devblog - December 05, 2018 - [Owlie]
With Update 1.62, we wanted to add several improvements designed to make trade easier for all players, whether you're an occasional seller or an expert in market manipulation!
Devblog: New Nations Devblog - October 26, 2018 - [Owlie]
For Update 1.62 we are completely reworking the four main nations in the game (Amakna, Sufokia, Bonta, and Brakmar) in order to improve gameplay. This update is scheduled for December - find out more about it now.
 

What would the arrival of a new Ultimate Boss be without the arrival of new unique items along with her? In the case of Shadofang, we were looking for a new "style" of items to renew the game at level 200.

Stasis Dungeons are an important feature in PvM (Player versus Monster). We've decided to revise some of their aspects, and [Exi] and [Siu] are going to go over the changes coming in the next patch in detail in this devblog!