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In Update 1.75, we launched a process aimed at moving certain types of items from the character level to the account level. We linked costumes, pet skins and mount skins to the account (and server).


Among these areas, we decided to adapt how cosmetics function in the game in 1.75.


Some of the graphic designers on the WAKFU team are working on visual and technical upgrades for the game to further improve the quality and user-friendliness of the experience when customizing your favorite classes.
The Sram and Foggernaut classes have fewer customization options, so we have decided to focus on these classes.
In this devblog, you can find out more about how we are going about this.


A big beard. A jolly big character all in red. Have the holidays refused to go away?
You might be the one sticking stubbornly around because even though he doesn't usually hand out gifts, Rushu loves giving you what-for! The Lord of the Shadows in person is waiting for you in his palace, ready to rumble!




With WAKFU Update 1.74, we're adding the option to create and modify custom interface themes.
The results of recent surveys reconfirmed to us that you would like an improved appearance for interfaces in the game, including the ability to customize them however you like. To allow for this, we're providing tools for you to change their textures and coloration without altering their size or functionality.






Currently, Battlefields have very low participation rates, making them less relevant and putting them in a vicious cycle: The less often players participate in them, the less appealing they are, and then players participate in them less! In Update 1.73, the frequency of Battlefields will change in order to bring players together, thereby boosting participation.


For Update 1.73, we've decided to make multiple significant changes to the Demonic Pact system to give characters more protection against anti-gaming (blocking a target in combat for as long as possible). We're also taking the opportunity to expand on this feature by making it easier to hide in the scenery.


Dimensional Rifts are inspired in part by the old Mobile Arenas, but also add some new mechanics. This new content complements the dungeons you know and love by offering a different gameplay experience: rifts will offer unpredictable battles, each one different from the last, and ask players to make additional choices over the course of a battle.







