After the first two changes to the account entity (in 1.75 and 1.76), players now have a cosmetics inventory that brings together costumes, mount and pet skins, auras, finishers, and runs at the account and server level.

Have you thought updates were taking a bit too long to download? Does your 4G data max out with every new version of WAKFU? Soon that'll be ancient history! Read on to learn how the launcher's update engine will change.

Surveys conducted from 2018 to 2021 have indicated the community's interest in seeing some updates to the in-game tactical view. In version 1.77 of WAKFU, we'll be introducing a number of new elements aimed at improving the user experience in combat.

In Update 1.75, we launched a process aimed at moving certain types of items from the character level to the account level. We linked costumes, pet skins and mount skins to the account (and server).

Several months ago, we conducted a poll about features in the game to better understand your expectations. The majority said that game ergonomics were important to you. For that reason, we focused on several areas to improve the user-friendliness of the game interface.

Among these areas, we decided to adapt how cosmetics function in the game in 1.75.

With WAKFU Update 1.74, we're adding the option to create and modify custom interface themes.

The results of recent surveys reconfirmed to us that you would like an improved appearance for interfaces in the game, including the ability to customize them however you like. To allow for this, we're providing tools for you to change their textures and coloration without altering their size or functionality.

For several months now, we've been working on the WAKFU server merger. To get you ready for it, we've prepared a list of questions and answers to clarify this process.
It’s finally here: the Devblog on the Heroes! Following the announcement of this new feature on the forum for the various betas, many of you had questions. Now it’s time to give you some more details. We’re going to be devoting three Devblogs to this topic, with each post focusing on a specific element of the upcoming feature.
Devblog: Updater Devblog - October 13, 2014 - [Azael]
Ask any game designers, they will tell you that the first few minutes of game-play are critical: that's when the player gets to discover the game, and decide whether it's worth their time or not. That's why we put a lot of care into Incarnam, Astub and the whole new player experience, but what happens before all that?