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Today we're unveiling a new kind of dungeon: the Mineral Tower. How do you get there, what kind of combat will there be, and what are the rewards? This devblog provides answers to all these questions.

Coming second place in the class survey, Enutrofs were also shown to be one of the emblematic classes affected by our MP reduction changes. That's why we've decided to tackle their revamp, in order to place their class at the heart of these new mechanics and teach our old dogs some new tricks!

In keeping with class balancing, we have decided to review certain primary combat mechanics in WAKFU. And as per usual, that means a lot of changes. AP and MP removal, collisions, healing… In this devblog, we're going to explain the ins and outs of this global redesign, which required great force of will. But wait! What force of will are we talking about?

Devblog: Ogrest Devblog - August 18, 2017 - [Flatops]

The time has finally come to take on Ogrest, closing out a saga that began early this year with Mount Zinit. But nothing and nobody – not even Otomai? – has prepared you for what's to come when you knock on his door.

With update 1.54, we continue to work on the global redesign aimed at building a complete and coherent system. Improvements to equipment and professions, and their impact on your game experience, are among the topics discussed in this devblog.

Ogrest has started to come out of hiding, but he's still not quite in range of our arrows! The problem is, we've got lots of (bad) company on the slopes of Mount Zinit. A difficult climb? Yeah, you could say that! You might even say that the difficulty is about to reach its zenith… A taste of what's to come with [Vertigo], [Trauma], and [Siu].

Greetings adventurers! Did you enjoy part one of Mount Zinit? Did Mishell reveal all of her secrets to you? I bet you can’t wait to see what’s hiding behind the door at the bottom of Lower Slope! Patience my friend. It will open soon enough. What you find there will be quite a surprise, in terms of the plot as well as the environment. All you need to know is that a character you know well is going to reveal their true face...

Sacrier Revamp Devblog - March 17, 2017 - [Dy7]
Many of you have been following the evolution of the Sacrier Revamp in the beta and have been contributing to its final version. Thank you, everyone! It was great! Today, we're going to give you a summary of the major changes to the Sacrier's gameplay.
Since the release of the Stasis Dungeons, many of you have told us that you've been waiting for a new dimension to PvM in WAKFU. This is why we're pleased to share our next step with you, the Stasis Dungeons ranking system: the Dungeon Leaderboard. And this time, to tell you more, here are [Exi], [Enio] and [Keldawa]!
A new zone has appeared! And not just any zone... So strap on your walking boots, and let's begin the hike up Mount Zinit! And to guide you, who better than [Scheik], [Siu] and [aLONfred]?
Did you like the new Astrub island? This time, we'll let you rediscover the dungeons! In the coming update, we offer you the chance to enter the Stasis Dungeons, the monsters inside are soaked with Stasis making them more powerful! 
While waiting for today's update, read all about the changes for Astrub Island with this devblog. This redesign aims to offer new players an immersive environment, and abundant content!
For this Incarnam redesign, we have forged strong links between several key ideas from the Krosmoz and, specifically, the WAKFU MMO: Wakfu, Stasis, Ogrest, the Chaos and its origins. These are the same concepts that we are going to progressively develop and enrich over the course of the coming updates...
 
We are going to give a detailed explanation about the changes made to the acquisition rates of numerous game resources, as well as to the attempts each player makes with regards to the latter.
For the next major update of WAKFU, we’ve reviewed the attributes of all Epic and Relic items. Before you flip tables and make a mess, these changes are mostly positive!
Want to know more about the Huppermage Class? We have just the thing for you! In this special Huppermage Class focused devblog discover more details about the class' spells and features.
Ever since you got wind that a new class would be coming to WAKFU, many of you have been wondering what these Huppermages will bring to the game. Before the elemental mages reveal all their secrets, we’ll tell you a bit about their Huppermagic School.
This is the last Heroes System Devblog, which will focus on the service rates for this system. Many of you have been asking about this and reacting to the news of this pay-to-play system. Here are some final comments before the service is launched on the 29th of September.
This is the second Devblog on the Heroes system. We’re going to go into more depth on the whole idea behind companies, on how they work exactly and on the gifts that are associated with the system.
Hi everyone! For those who aren’t familiar with my articles, I’ll be giving you an insider’s perspective on the major changes in the works for WAKFU. I’ll try to explain our choices, our constraints, the directions we’re taking, etc.
 
Much more than an optimization, the spell system is going to undergo a revamp that will spice up your fights and allow you to use some real strategy. By establishing a “deck” principle for active and passive spells, choice will once again be a central element in combat, making it possible to select weapons depending on the opponent!
In 2015, WAKFU will see the release of the Tormentator Knights that you are no doubt familiar with from other formats (DOFUS, manga, Krosmaster, etc.). Whereas these are accessible in DOFUS via the incarnation system, in WAKFU they’ll be available as Sidekicks. The five knights, called Flame, Cloud, Drop, Leaf and Darkness, will be released throughout the year. And the first to show up will be the Flame Knight! Want to find out more about these new arrivals? Then keep reading, as this should answer most of your questions. 
Although the Iop can properly deal damage, it has trouble keeping up in a fight due to its game mechanics and the fact that it only has close-quarter spells. This especially holds true in multi-player mode, where the monsters are often very tough melee fighters. Its movement spells are also somewhat costly. All in all, it isn't easy for an Iop to survive combat that goes on for a longer period of time.
Pandawa's Revamp Devblog - December 05, 2014 - [Sabi]
Despite his musky smell, the new Pandawa is far from being repulsive! Everything has been done to give the class a more enjoyable gameplay, while keeping the basic structure of the class! Ready for a taste?