2022 was an opportunity to thoroughly rework three classes: Osamodas, Ouginak, and Foggernaut. We would like to take stock of these three rounds of balancing and tell you what we're planning for the classes in 2023. This article is a compilation of several considerations of the GD team – our vision right now may change over the years. However, we feel it necessary to go over things with the community.
In Update 1.76, we're improving all the dungeons in the game with a number of different changes. These changes will enable us to provide a more balanced and accessible gameplay experience, while also adding new challenges.
Devblog: Rushu Devblog - January 18, 2022 - [Ankama]WAKFU

A big beard. A jolly big character all in red. Have the holidays refused to go away?

You might be the one sticking stubbornly around because even though he doesn't usually hand out gifts, Rushu loves giving you what-for! The Lord of the Shadows in person is waiting for you in his palace, ready to rumble!

In WAKFU Update 1.74, we're increasing the maximum level for characters to 230. We're also adding a content expansion for players from level 216 to 230. It will include five new islands in the Shustuft Crust on which you'll find five monster families, each with their own dungeons, sets and quests.
In Update 1.73, we're adding two new dimensional rifts and a legendary artifact system, plus we're increasing experience gains and loot.  


Currently, Battlefields have very low participation rates, making them less relevant and putting them in a vicious cycle: The less often players participate in them, the less appealing they are, and then players participate in them less! In Update 1.73, the frequency of Battlefields will change in order to bring players together, thereby boosting participation.

In Update 1.72, we're adding a new feature that will allow you to take on "infinite" waves of monsters.
Dimensional Rifts are inspired in part by the old Mobile Arenas, but also add some new mechanics. This new content complements the dungeons you know and love by offering a different gameplay experience: rifts will offer unpredictable battles, each one different from the last, and ask players to make additional choices over the course of a battle.
In Update 1.72, we're introducing a new "wild PvP" system called Demonic Pacts. For players who decide to participate, it will allow them to do battle just about everywhere in the world of Wakfu. The more risks you take, the more rewards you'll be able to win.
Back in 2020, we told you about some of our intentions for the class revamp that we had in the pipeline. Today, with our overhaul of the Xelor class rapidly approaching, we're back to share more details of our plans and the changes we'll be making.
In Update 1.71, we decided to improve the end-of-fight interface. It shows more fight information and is easier to read.
With Update 1.71, we're adding a Crafter Directory feature. This list of crafters will allow potential clients to easily contact crafters who wish to offer their services. Our goal is to facilitate social interactions among players and showcase crafting.
Update 1.66 is revamping the Sadida Kingdom. But it's more than a revamp: It's simply an enormous amount of work on a new island. Greater and more sophisticated, the Sadida Kingdom pays tribute to the WAKFU animated series.

Many of you would like to see the ecology take on a larger role in WAKFU (this proposal came in fifth in our community survey at the end of 2018).

For update 1.65, we've decided to improve how mount harnesses (now called "mount skins") work.
Today we’ll be sharing some news about Enchantment, the new Smithmagic system that will be available in update 1.64.

Note: This Devblog article was updated on 03 July to reflect the changes made after the testing performed on the Alpha and Beta versions.

What would the arrival of a new Ultimate Boss be without the arrival of new unique items along with her? In the case of Shadofang, we were looking for a new "style" of items to renew the game at level 200.

Stasis Dungeons are an important feature in PvM (Player versus Monster). We've decided to revise some of their aspects, and [Exi] and [Siu] are going to go over the changes coming in the next patch in detail in this devblog!

We'd like to introduce the new PvP (player versus player) functionality coming with the December update. We're talking about battlefields!
Today we're unveiling a new kind of dungeon: the Mineral Tower. How do you get there, what kind of combat will there be, and what are the rewards? This devblog provides answers to all these questions.

Coming second place in the class survey, Enutrofs were also shown to be one of the emblematic classes affected by our MP reduction changes. That's why we've decided to tackle their revamp, in order to place their class at the heart of these new mechanics and teach our old dogs some new tricks!

In keeping with class balancing, we have decided to review certain primary combat mechanics in WAKFU. And as per usual, that means a lot of changes. AP and MP removal, collisions, healing… In this devblog, we're going to explain the ins and outs of this global redesign, which required great force of will. But wait! What force of will are we talking about?

Devblog: Ogrest Devblog - August 18, 2017 - [Flatops]

The time has finally come to take on Ogrest, closing out a saga that began early this year with Mount Zinit. But nothing and nobody – not even Otomai? – has prepared you for what's to come when you knock on his door.

With update 1.54, we continue to work on the global redesign aimed at building a complete and coherent system. Improvements to equipment and professions, and their impact on your game experience, are among the topics discussed in this devblog.

Ogrest has started to come out of hiding, but he's still not quite in range of our arrows! The problem is, we've got lots of (bad) company on the slopes of Mount Zinit. A difficult climb? Yeah, you could say that! You might even say that the difficulty is about to reach its zenith… A taste of what's to come with [Vertigo], [Trauma], and [Siu].