FR EN ES PT

Devblog

We've devised five revamps that we'd like to implement in the game from 2020. The aim of this article is to outline our main areas of work at the moment so as to get your feedback.

Throughout the updates, new items have been gradually added to the game, and it is becoming harder and harder for players to store them efficiently.

For this reason, for update 1.66 we decided to overhaul the chest feature of the Haven Bag in order to make storing items better and easier for all players (regardless of booster status).

Update 1.66 is revamping the Sadida Kingdom. But it's more than a revamp: It's simply an enormous amount of work on a new island. Greater and more sophisticated, the Sadida Kingdom pays tribute to the WAKFU animated series.

Many of you would like to see the ecology take on a larger role in WAKFU (this proposal came in fifth in our community survey at the end of 2018).

For update 1.65, we've decided to improve how mount harnesses (now called "mount skins") work.
With Update 1.64, we're giving the community a new feature called "Conversion Stone". It lets players exchange Ogrines for Kamas and vice versa.
Today we’ll be sharing some news about Enchantment, the new Smithmagic system that will be available in update 1.64.

Note: This Devblog article was updated on 03 July to reflect the changes made after the testing performed on the Alpha and Beta versions.
The WAKFU team presents what will be new with Stasis dungeons in Update 1.63.

The WAKFU team presents what will be new with customization in Update 1.63.

Improving Trade Devblog - December 05, 2018 - [Owlie]
With Update 1.62, we wanted to add several improvements designed to make trade easier for all players, whether you're an occasional seller or an expert in market manipulation!
Devblog: New Nations Devblog - October 26, 2018 - [Owlie]
For Update 1.62 we are completely reworking the four main nations in the game (Amakna, Sufokia, Bonta, and Brakmar) in order to improve gameplay. This update is scheduled for December - find out more about it now.
 

What would the arrival of a new Ultimate Boss be without the arrival of new unique items along with her? In the case of Shadofang, we were looking for a new "style" of items to renew the game at level 200.

Stasis Dungeons are an important feature in PvM (Player versus Monster). We've decided to revise some of their aspects, and [Exi] and [Siu] are going to go over the changes coming in the next patch in detail in this devblog!

In a dark crypt usually inhabited by skeletal Ratous and scrawny Arachnees, a tall man dressed in black was walking in circles. The room was poorly lit and damp, with silk webs fluttering in one of the many freezing air currents flowing throughout the space…

We'd like to introduce the new PvP (player versus player) functionality coming with the December update. We're talking about battlefields!
Today we're unveiling a new kind of dungeon: the Mineral Tower. How do you get there, what kind of combat will there be, and what are the rewards? This devblog provides answers to all these questions.

A new class is sniffing around the World of Twelve. Their name – Ouginaks – might throw you off the scent and their puppy-dog eyes might send you barking up the wrong tree. But don't be fooled, they are from a ferocious pedigree and the definition of carnivorous!

Coming second place in the class survey, Enutrofs were also shown to be one of the emblematic classes affected by our MP reduction changes. That's why we've decided to tackle their revamp, in order to place their class at the heart of these new mechanics and teach our old dogs some new tricks!

In keeping with class balancing, we have decided to review certain primary combat mechanics in WAKFU. And as per usual, that means a lot of changes. AP and MP removal, collisions, healing… In this devblog, we're going to explain the ins and outs of this global redesign, which required great force of will. But wait! What force of will are we talking about?

The Ouginaks will debut with the next update, and BenK, our Level and Graphic Designer, gives a brief background about his role and contribution to the new class!
New Class and a Revamp Devblog - September 29, 2017 - [Flatops]

It's the end of summer vacation for WAKFU too! The timing is just slightly off, as it's a short time until Ouginaks will be added to the game, while Enutrofs – by popular demand – will get a revamp.

Devblog: Ogrest Devblog - August 18, 2017 - [Flatops]

The time has finally come to take on Ogrest, closing out a saga that began early this year with Mount Zinit. But nothing and nobody – not even Otomai? – has prepared you for what's to come when you knock on his door.

With update 1.54, we continue to work on the global redesign aimed at building a complete and coherent system. Improvements to equipment and professions, and their impact on your game experience, are among the topics discussed in this devblog.

Ogrest has started to come out of hiding, but he's still not quite in range of our arrows! The problem is, we've got lots of (bad) company on the slopes of Mount Zinit. A difficult climb? Yeah, you could say that! You might even say that the difficulty is about to reach its zenith… A taste of what's to come with [Vertigo], [Trauma], and [Siu].