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Devblog

In Update 1.76, we're improving all the dungeons in the game with a number of different changes. These changes will enable us to provide a more balanced and accessible gameplay experience, while also adding new challenges.

In Update 1.75, we launched a process aimed at moving certain types of items from the character level to the account level. We linked costumes, pet skins and mount skins to the account (and server).

Several months ago, we conducted a poll about features in the game to better understand your expectations. The majority said that game ergonomics were important to you. For that reason, we focused on several areas to improve the user-friendliness of the game interface.

Among these areas, we decided to adapt how cosmetics function in the game in 1.75.

Some of the graphic designers on the WAKFU team are working on visual and technical upgrades for the game to further improve the quality and user-friendliness of the experience when customizing your favorite classes.

The Sram and Foggernaut classes have fewer customization options, so we have decided to focus on these classes.

In this devblog, you can find out more about how we are going about this.

Devblog: Rushu Devblog - January 18, 2022 - [Ankama]WAKFU

A big beard. A jolly big character all in red. Have the holidays refused to go away?

You might be the one sticking stubbornly around because even though he doesn't usually hand out gifts, Rushu loves giving you what-for! The Lord of the Shadows in person is waiting for you in his palace, ready to rumble!

In WAKFU Update 1.74, we're increasing the maximum level for characters to 230. We're also adding a content expansion for players from level 216 to 230. It will include five new islands in the Shustuft Crust on which you'll find five monster families, each with their own dungeons, sets and quests.

With WAKFU Update 1.74, we're adding the option to create and modify custom interface themes.

The results of recent surveys reconfirmed to us that you would like an improved appearance for interfaces in the game, including the ability to customize them however you like. To allow for this, we're providing tools for you to change their textures and coloration without altering their size or functionality.

In WAKFU, we've traditionally applied temporary bonuses (XP, loot, professions, etc.) during important events (game anniversaries, new year, etc.) We've decided to improve the way these bonuses work and clarify how they are used.
In Update 1.73, we're adding two new dimensional rifts and a legendary artifact system, plus we're increasing experience gains and loot.  

 

Currently, Battlefields have very low participation rates, making them less relevant and putting them in a vicious cycle: The less often players participate in them, the less appealing they are, and then players participate in them less! In Update 1.73, the frequency of Battlefields will change in order to bring players together, thereby boosting participation.

For Update 1.73, we've decided to make multiple significant changes to the Demonic Pact system to give characters more protection against anti-gaming (blocking a target in combat for as long as possible). We're also taking the opportunity to expand on this feature by making it easier to hide in the scenery.

In Update 1.72, we're adding a new feature that will allow you to take on "infinite" waves of monsters.
Dimensional Rifts are inspired in part by the old Mobile Arenas, but also add some new mechanics. This new content complements the dungeons you know and love by offering a different gameplay experience: rifts will offer unpredictable battles, each one different from the last, and ask players to make additional choices over the course of a battle.
In Update 1.72, we're introducing a new "wild PvP" system called Demonic Pacts. For players who decide to participate, it will allow them to do battle just about everywhere in the world of Wakfu. The more risks you take, the more rewards you'll be able to win.
Back in 2020, we told you about some of our intentions for the class revamp that we had in the pipeline. Today, with our overhaul of the Xelor class rapidly approaching, we're back to share more details of our plans and the changes we'll be making.
In Update 1.71, we decided to improve the end-of-fight interface. It shows more fight information and is easier to read.
In Update 1.71, we're adding a new feature that lets you easily change the appearance of pets so that players can separate the bonus provided by a pet from its appearance. It will work much the same way as mount skins.
With Update 1.71, we're adding a Crafter Directory feature. This list of crafters will allow potential clients to easily contact crafters who wish to offer their services. Our goal is to facilitate social interactions among players and showcase crafting.
 
We are making changes to the contents of your shop. In this post, we explain what we will be changing and how.
We're making profound changes to the Shhhudoku Kingdom in Update 1.70. This devblog takes what the team would like to share about it with you and presents it in the form of an interview.
For several months now, we've been working on the WAKFU server merger. To get you ready for it, we've prepared a list of questions and answers to clarify this process.
In Update 1.69, we're making some significant modifications to the Mineral Tower. This new devblog covers all the changes you'll want to know about!

In Update 1.68, characters will be able to reach level 215. This is an important step for WAKFU because the last time its maximum level was increased (to 200) dates back to September 2015!

Following all the feedback received from the community since Enchantment was introduced and the survey we gave you a few months ago, we decided to make a few changes to the Enchantment system for Update 1.68.
For Update 1.67, we've decided to expand character customization by increasing the number of areas that can be recolored.