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[SPOILER!] The main adventure in WAKFU MMO is back with the fourth chapter in the Quest of Nations. This time the light is shining on Brakmar or should we say it's darkness... Discover more about this upcoming adventure in this devblog today!

"Ah, Brakmar! The fresh smell of sulfur, the infamous alleyways and dicey cul-de-sacs. The world's most colorful and incisive city fauna... A nation where the birth rate is rivaled only by the crime rate!

Such wonderful childhood memories...

Only a Brakmarian would dare venture into these parts. But I bet you never saw the old Brakmar, the one from my youth, when I was young Eminerell. Today, everything looks the same on the surface, but behind the wonderful layer of corruption and violence, the reality is totally different.

Plotting is outsourced now, politics is taking over and there are new laws every day... In Lebbocq's name! Whatever happened to the old Brakmarian traditions!

Anyway, I digress... I'm here to mull over something completely different...

Yes, I've made mistakes. But it was all in completely bad faith and only for personal gain! How could I have known what the little ball of metal was for? A collector always pays top dollar, and I don't have a problem with that! Hike up the price, close the sale... Archeology has its advantages after all, am I right? Bringing fragments of the past to people that want them, at the right price, of course. Anyway, that's how things work here in Brakmar.

Yes, and that's what I did. Who could say no to a huge bag of Kamas, especially when its just for an ordinary, old ball of metal that nobody knows what to do with and serves no purpose... I really needed the Kamas at the time, too.

But what really convinced me to sell the thing that day, was that the customer was a very important one, not just in terms of their wallet size. When you come face to face with someone like that, you have to put on airs and graces, be careful what you say, adjust your prices.

The customer was no other than the very impressive, Charles-Henri of Vileardent*.

That's right, the Brakmarian industrial magnate.
The founder and director of the Sidimotes & Co factory.
The talented engineer who helped design and build the transport network in our city.
The man who is personally and financially invested in rebuilding our great Brakmar.
The war hero, who fought to purify the Sidimote Moors to chase out the Ouginak rebels and stop a lavalarve invasion.
An outstanding Ouginak... a true Brakmarian. An important man with friends in high places. By my bulging purse! He even has his own militia!

I'll tell you straight up, it won't be easy for us to recover our Orichalcum... And I don't want to lose face with Jenry Hones Jr. No way!

But I'm getting sidetracked again...

Let's talk about you, what are you doing in this tavern? Are you...? ... the, waitress...? THE WAITRESS!

What the...?! I'll have a bamboo milk... Dawn Trool, nice and strong.

What? Don't stand there with your mouth hanging open, like Bernardo dia Reya! Get moving! Oh! And I'll be needing a discount, after all the time I lost nattering away to you! Don't go expecting a tip..."


 

Charles-Henri of Vileardent, 'Victory against the Sidimote Rebels'

The Quest of Nations - Chapter 4


The main adventure in WAKFU MMO is back with the fourth chapter in the Quest of Nations.

Some of you have already guessed, this chapter includes a visit deep into the entrails of Brakmar. You will be spared nothing – lies, bribery, low blows, corruption, dark alleys and so much more. You will have to learn to pass unnoticed and sometimes show a little muscle to get what you want from the mysterious and intimidating industrial tycoon.

Lucky for you, Eminerell Lebbocq is there to guide you through this den of vice, through the slums that lead to Charles-Henri of Vileardent's factory. But... could the mission really be that simple? Find a boss in a factory and make him give you an object he bought years ago!

An unlikely story... and your adventurer's gut is telling you that a much more ominous shadow hangs over Brakmar... Maybe that intimidating magnate, Charles-Henri, isn't the worst of your problems?

It's up to you to unravel the mystery, so keep your fingers firmly crossed that it won't be too vile. Be careful out there! In Brakmar, anything is possible...

Don't forget that this city was supposedly built by demons and is protected by one of the most infamous shushus around: Djaul, protector of the month of Descendre.

And while there may not be a single shushu roaming freely in the World of Twelve today, this city is known to be a refuge for the vilest of creatures...
 

Chapter 4 in the Quest of Nations includes the following content:

 
  • A 3-part quest for level 35 (or above) players, continuing on from Chapter 3 in the Quest of Nations (a pre-requisite)
  • A visit to a normal Brakmarian neighborhood (in other words, a dive!)
  • New and colorful, full-blooded Brakmarian characters
  • A majestic dungeon adventure
  • A new 9-piece hero set: the Tough Hero set
  • Haven Bag decorations, titles and tons of rewards to unblock or purchase from the dungeon croupier
  • Not to mention the third and latest Orichalcum, which opens the doors to the final chapter in the next update!


See you soon in the Sidimote Moors to set off on a new adventure as soon as Update 1.48, "New Days in Astrub" goes online!

*This name is subject to change.
 

Category: Background
Comments (20) Comment on the forum...
Christian-CAO - Member - 12 September 2016 17:26
ooooooooooooooooooooooooooooo
ShadowFacts - Member - 12 September 2016 17:50
Ok, real talk now..

Will the "adjustable level system" automatically level you down, while doing this "Story" content (while rewarding
you with % exp for your current level)?

If not, then why not?

To me, this would be the best way to breath live into all this low level content, for every player (rather than just
the noobs). Honestly, if I can go do this lv35 content, with my lv188 Osa, I'm just gonna rolfstomp it.

Where's the fun/engagement in that?
[RyF] 12 September 2016 18:01
Hello ShadowsFacts,

Actually we are talking about such mechanics - but for now it will not be implemented.
Having quests with a challenge adapted to the player (or vice versa) ensures the value of the rewards, and the fun/challenge of the quest itself.

The core of the discussion around that mechanic is based around two main topics :
- first, how difficult/expensive (in term of time & effort Vs. player fun/investment) is it for us to implement auto-scale to such content ?
- second, how many quests will we have to modify in order to value over time such modification ?

We opened that topic within our team a few weeks back, but as it's not a priority (with the release of the update getting close), it might be a while before we can find time to settle and decide what/how/when to do it, if we agree on implementing that feature.

We really want it to go that way, but for now we can't.

Have fun !

[RyF] 
Neneko88 - Member - 12 September 2016 18:05
Do we have to run this with our heroes and 10 alts also?
Gimonfu - Member - 12 September 2016 18:37
"The talented engineer who helped design and build the transport network in our city."
....... There is NO transport network in your cities.......

"A new 9-piece hero set: the Tough Hero set"
... Let me guess: one piece as quest reward and the rest ONLY from the dungeon machine (linked, of course, why not....) which makes the part you get for free even more useless, cause you cannot combine a set composing of linked and unliked parts......

Please don't do that to us AGAIN....

PS: When?
ShadowFacts - Member - 12 September 2016 18:53
RyF|2016-09-12 18:01:08Hello ShadowsFacts,

Actually we are talking about such mechanics - but for now it will not be implemented.
Having quests with a challenge adapted to the player (or vice versa) ensures the value of the rewards, and the fun/challenge of the quest itself.

The core of the discussion around that mechanic is based around two main topics :
- first, how difficult/expensive (in term of time & effort Vs. player fun/investment) is it for us to implement auto-scale to such content ?
- second, how many quests will we have to modify in order to value over time such modification ?

We opened that topic within our team a few weeks back, but as it's not a priority (with the release of the update getting close), it might be a while before we can find time to settle and decide what/how/when to do it, if we agree on implementing that feature.

We really want it to go that way, but for now we can't.

Have fun !

[RyF]
First, let me say, thanks for taking the time to respond.
*It's not something us here on the forums are use to, tbh (we usually just get a CM copy/paste message about
how our post will be "forwarded to the team" and nothing ever comes of it).

That being said, I understand the difficulty of trying to figure out a scaling content system, as you'd have to, at
some point, start (re)designing all content based around such a mechanic.

Though I think that would just be a natural step, in the direction you're already going, with the current adjustable
level system for dungeons.

As noted in your reply above, you'd need to only make the scaling content, mandatory.. where players are
automatically leveled down, using their presets. *From there, it's just figuring out rewards and "how much"
exp to give.

Perhaps, for now.. you could just focus on dungeons and actual story quests for scaling content?
*Though I think, scaling people down for environmental challenges would also be a nice start. ;3

As a bit of a sidenote..

While "scaling content" is great for games like Guild Wars 2 (and even World of Warcraft is doing something
similar)

*Reference: polygon.com/2015/11/6/9684580/world-of-warcraft-legion-zones-level-scaling

This has resulted in GW2 becoming a VERY casual game. Mostly because they took the scaling content
idea to the extreme and made it so your level doesn't really matter because ArenaNets goal, is to make
enjoyable content, that's fun and engaging, no matter what your level is.

*Reference: youtube.com/watch?v=FU1JUwPqzQY

With that in mind, considering how small your dev team is and how little content is pumped out each year.
Is that a direction you guys might take, if you do elect to focus on scaling content, in the future?

IE: Right now, the mass majority of the content you release (almost everything from the previous patch, including
the sand castle event, wild tofu dungeon, ect was pretty much ignored or just rolfstomped by a lot of players,
myself included).

This, for no other reason, than the rewards suck for someone my level and the mobs presented no challenge at all.

~~~

Sidenote #2:
My fav costume since 2013, has always been Djaul.. (I wear it everywhere).
*Looks super sexy on my Osa, especially in Dragon Form!


Noticing that the new chapter content includes the "real life" Djaul. I'm curious.. will there be any
interaction/dialog/ect if you talk to him, wearing the Djaul outfit?

If not, may I make a suggestion?

Since the Djaul outfit is a Alma token reward, perhaps you could create an Emblem version, that can be acquired
by exchanging the Alma version? (You could then start doing that sort of thing for other Alma rewards, in future
content. Thus increasing the value and desire of acquiring Alma token items again).

*You could even make it part of questline to become a "Servant of Djaul"!

Of course, to make sure the emblems aren't "junk".. perhaps give them the shushu treatment and allow for
the exchange of different level versions (lv35, lv65, lv135, ect).

Or just simply make it scale with your level! XD

Maybe even make the new Emblems have a "theme" for stats, rather than just damage/hp/ect.
*Give them the ability to deal bonus damage to certain types of mobs or something.

Anywho..

Thanks for taking the time to read this, looking forward to your reply ;3

PS.
Seeing as the Devs of old, aren't around anymore, what're your thoughts on this?
forum.wakfu.com/en/8-general-discussion/207027-flatops-response-devs-trapper-seeds
RaderElcaroman - Member - 12 September 2016 19:10
Tavros? is that you?
Captchphrase - Member - 13 September 2016 00:30
Someday we'll be able to see Zinit again? -____-
mayr0s - Member - 13 September 2016 17:07
when that update is coming out ?
saphiLC - Member - 13 September 2016 18:00
the costume we get as reward shows up the boots you are wearing... i guess is to use ogrines to get a mimik and mimik the boots without stats you also get from those quests.... cheap cheap ankama