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FR EN ES PT
For the next major update of WAKFU, we’ve reviewed the attributes of all Epic and Relic items. Before you flip tables and make a mess, these changes are mostly positive!

The changes were found to be necessary to make some items relevant and to give them more interest, which in turn will offer more opportunities for players of all levels.

Our main objective was to increase the attributes of some items so players can try out different builds, without increasing them too much either in order to preserve the use of certain items. Some items however had slight decreases to maintain overall balance.

Discover the list of updated items below:
 

EPICS

Name Before After                                       
Ush’s Cards 1 AP
1 MP
83 HP
25 Dodge
15 Initiative
-5 Critical Hits
45 damage for 3 random elements
15 Backstab Damage
1 AP
1 MP
90 HP
25 Dodge
15 Initiative
-5 Critical Hits
55 damage for 3 random elements
15 Backstab Damage
Woboots 1 AP
1 MP
176 HP
50 Dodge
25 Initiative
1 Critical Hit
55 damage for 3 random elements
20 Close Combat Damage
20 Resist
1 AP
1 MP
182 HP
50 Dodge
25 Initiative
1 Critical Hit
55 damage for 3 random elements
20 Close Combat Damage
20 Resist
Wa Wabbit’s Cwown 1 AP
1 Range
193 HP
40 Lock
20 Dodge
20 Initiative
1 Critical Hits
70 damage for 3 random elements
20 to single-target damage
20 Resist
1 AP
1 Range
200 HP
40 Lock
20 Dodge
20 Initiative
1 Critical Hits
70 damage for 3 random elements
20 to single-target damage
22 Resist
Genetically Modified Epaulettes 1 AP
90 HP
23 Initiative
5 Critical Hits
3 Block
65 damage for 3 random elements
15 to berserker damage
35 Resist
1 AP
97 HP
20 Initiative
5 Critical Hits
2 Block
65 damage for 3 random elements
15 to berserker damage
35 Resist
Claymus Shushu 1 AP
1 MP
287 HP
30 Initiative
6 Critical Hits
110 damage for 3 random elements
30 Critical Hit Damage
20 to single-target damage
20 Close Combat Damage
20 Resist
1 AP
1 MP
280 HP
25 Initiative
6 Critical Hits
110 damage for 3 random elements
30 Critical Hit Damage
20 to single-target damage
20 Close Combat Damage
20 Resist
Victus Hood 1 AP
1 MP
189 HP
50 Dodge
5 Critical Hits
62 damage for 3 random elements
35 Backstab Damage
35 Resist
1 AP
1 MP
193 HP
50 Dodge
6 Critical Hits
70 damage for 3 random elements
40 Backstab Damage
35 Resist
Bagus Shushu 1 AP
93 HP
1 Critical Hits
20 damage for 3 random elements
10 Resist
1 AP
95 HP
1 Critical Hits
25 damage for 3 random elements
12 Resist
Emiwlet Amulet 1 AP
1 Range
1 Control
178 HP
5 Critical Hits
3 Block
45 damage for 3 random elements
25 Resist
1 AP
1 Range
1 Control
199 HP
5 Critical Hits
5 Block
65 damage for 3 random elements
25 Resist
Lenald Walm Pelt 1 AP
157 HP
40 Lock
14 Initiative
3 Critical Hits
55 damage for 3 random elements
15 area damage
20 Resist
1 AP
144 HP
40 Lock
10 Initiative
3 Critical Hits
50 damage for 3 random elements
20 area damage
20 Resist
Vizion Dagger 1 MP
82 HP
25 Dodge
3 Critical Hits
50 damage for 3 random elements
15 Backstab Damage
1 MP
93 HP
30 Dodge
3 Critical Hits
60 damage for 3 random elements
20 Backstab Damage
Trool Warrior Spikes 1 AP
75 HP
15 Dodge
2 Critical Hits
30 damage for 3 random elements
15 Resist
1 AP
75 HP
20 Dodge
2 Critical Hits
30 damage for 3 random elements
15 Resist
Sanefty Belt 1 MP
122 HP
29 Dodge
2 Critical Hits
35 damage for 3 random elements
25 Resist
1 MP
133 HP
30 Dodge
2 Critical Hits
45 damage for 3 random elements
25 Resist
Happy Sram Kimono 1 AP
365 HP
50 Lock
8 Block
75 damage for 3 random elements
60 Resist
1 AP
362 HP
50 Lock
8 Block
75 damage for 3 random elements
60 Resist
Golden Belt 1 Range
200 HP
40 Initiative
6 Critical Hits
60 damage for 3 random elements
20 Critical Hit Damage
40 distance damage
40 Resist
1 Range
209 HP
45 Initiative
6 Critical Hits
70 damage for 3 random elements
30 Critical Hit Damage
40 distance damage
40 Resist
Indestructible Boots 2 MP
260 HP
42 Lock
9 Block
60 damage for 2 random elements
30 to single-target damage
40 Resist
2 MP
265 HP
45 Lock
9 Block
65 damage for 2 random elements
35 to single-target damage
40 Resist
Durable Shield 1 MP
400 HP
15 Block
40 Resist
1 MP
403 HP
25 Lock
15 Block
40 Resist
Divine Orrok’s Protection 1 AP
163 HP
25 Initiative
1 Critical Hits
40 damage for 2 random elements
20 Close Combat Damage
30 Resist
1 AP
165 HP
25 Initiative
1 Critical Hits
45 damage for 2 random elements
22 Close Combat Damage
32 Resist
Limited Edition Cape 1 AP
1 Control
200 HP
30 Lock
6 Block
30 damage for 2 random elements
40 Resist
1 AP
1 Control
207 HP
30 Lock
6 Block
40 damage for 2 random elements
42 Resist
Dora Lagoole 1 AP
1 Range
220 HP
30 Initiative
1 Critical Hits
80 damage for 3 random elements
40 area damage
50 Resist. Fire
50 Resist. Water
50 Resist. Earth
1 AP
1 Range
220 HP
30 Initiative
1 Critical Hits
85 damage for 3 random elements
45 area damage
50 Resist. Fire
50 Resist. Water
50 Resist. Earth
Welder Mask 1 AP
100 HP
16 Dodge
40 damage for 3 random elements
20 to single-target damage
20 Resist
1 AP
101 HP
20 Dodge
42 damage for 3 random elements
22 to single-target damage
22 Resist
Viktorious Rapier 1 AP
60 HP
25 Lock
10 Initiative
4 Critical Hits
70  damage for 2 random elements
30 to single-target damage
10 Resist
1 AP
56 HP
4 Critical Hits
50  damage for 2 random elements
25 to single-target damage
10 Resist
Palm Charm 1 AP
1 MP
1 Range
150 HP
7 Critical Hits
90 damage for 2 random elements
20 Resist. Water
20 Resist. Earth
1 AP
1 MP
1 Range
148 HP
7 Critical Hits
90 damage for 2 random elements
30 Resist. Fire
30 Resist. Water
30 Resist. Earth
 
Kannipaulettes 1 AP
240 HP
50 Lock
50 Dodge
20 Initiative
30 Wisdom
-10 Critical Hits
120 damage for 3 random elements
40 to single-target damage
30 Resist. Fire
30 Resist. Air
30 Resist. Earth
1 AP
242 HP
50 Lock
50 Dodge
20 Initiative
30 Wisdom
-10 Critical Hits
130 damage for 3 random elements
45 to single-target damage
30 Resist. Fire
30 Resist. Air
30 Resist. Earth
Buzzsaw Breastplate 2 AP
230 HP
20 Initiative
1 Critical Hits
80 damage for 3 random elements
35 Critical Hit Damage
30 Resist. Fire
30 Resist. Water
30 Resist. Air
2 AP
243 HP
30 Initiative
1 Critical Hits
85 damage for 3 random elements
40 Critical Hit Damage
35 Resist. Fire
35 Resist. Water
35 Resist. Air
Gold Croc 1 AP
104 HP
50 damage for 3 random elements
15 Resist
1 AP
111 HP
1 Critical Hits
55 damage for 3 random elements
20 Resist
Hazieff's Helmet 1 AP
150 HP
60 Elemental Mastery
20 Single-target Mastery
30 resist for 2 random elements
1 AP
1 Range
124 HP
50 Elemental Mastery
20 Range Mastery
25 Resist for 2 random elements

RELICS

 
Name Before After                
Gelano 1 AP
75 HP
3 Critical Hits
35 damage for 3 random elements
1 AP
75 HP
3 Critical Hits
30 damage for 3 random elements
Anti-UH Boots 1 AP
160 HP
30 Initiative
3 Critical Hits
50 damage for 3 random elements
20 Critical Hit Damage
30 Resist
1 AP
156 HP
30 Initiative
3 Critical Hits
2 Block
50 damage for 3 random elements
20 Critical Hit Damage
35 Resist
Otomai’s Disciple Armor 1 MP
226 HP
40 Dodge
25 Initiative
3 Critical Hits
100 damage for 3 random elements
40 Resist
1 MP
213 HP
20 Dodge
20 Initiative
3 Critical Hits
100 damage for 3 random elements
35 Resist
Meridia Insignia 155 HP
20 Initiative
3 Critical Hits
6 Block
60 damage for 3 random elements
15 Resist
162 HP
30 Initiative
4 Critical Hits
7 Block
75 damage for 3 random elements
20 Resist
Celestial Bearbarian Amulet  1 AP
1 Range
84 HP
24 Dodge
12 Initiative
6 Critical Hits
100 damage for 3 random elements
20 Heals
10 Resist
 1 AP
1 Range
89 HP
24 Dodge
12 Initiative
6 Critical Hits
100 damage for 3 random elements
20 Heals
10 Resist
Solomonk 1 AP
1 Range
107 HP
20 Dodge
30 Initiative
3 Critical Hits
70 damage for 3 random elements
25 Backstab Damage
15 distance damage
15 Resist
1 AP
1 Range
99 HP
20 Dodge
30 Initiative
3 Critical Hits
70 damage for 3 random elements
25 Backstab Damage
15 distance damage
15 Resist
Powerful Dazzling Belt 1 AP
1 Control
175 HP
20 Initiative
30 Prospecting
7 Critical Hits
60 damage for 3 random elements
20 Resist
1 AP
1 Control
182 HP
25 Initiative
30 Prospecting
7 Critical Hits
65 damage for 3 random elements
20 Resist
Harry Boots 1 AP
1 MP
125 HP
45 Dodge
20 Initiative
3 Critical Hits
75 damage for 3 random elements
25 Backstab Damage
15 to single-target damage
20 Resist
1 AP
1 MP
133 HP
45 Dodge
20 Initiative
3 Critical Hits
75 damage for 3 random elements
25 Backstab Damage
15 to single-target damage
20 Resist
Nettlez 1 AP
208 HP
30 Initiative
7 Critical Hits
4 Block
150 damage for 3 random elements
30 Critical Hit Damage
30 area damage
20 Resist
1 AP
214 HP
30 Initiative
7 Critical Hits
5 Block
155 damage for 3 random elements
30 Critical Hit Damage
30 area damage
20 Resist
Asse Shield 1 Range
371 HP
15 Initiative
19 Block
50 Resist
15 Critical Hit Resistance
15 Resist. to attacks from behind
1 Range
378 HP
20 Initiative
20 Block
50 Resist
15 Critical Hit Resistance
15 Resist. to attacks from behind
Dark Vlad’s Epaulettes 1 AP
128 HP
25 Initiative
30 Wisdom
8 Critical Hits
100 damage for 3 random elements
30 Critical Hit Damage
20 area damage
25 Resist
1 AP
130 HP
20 Initiative
30 Wisdom
8 Critical Hits
95 damage for 3 random elements
30 Critical Hit Damage
20 area damage
25 Resist
Souleater 1 AP
1 MP
188 HP
30 Initiative
3 Critical Hits
100 damage for 3 random elements
30 Critical Hit Damage
20 Close Combat Damage
35 Resist
1 AP
1 MP
196 HP
35 Initiative
3 Critical Hits
100 damage for 3 random elements
30 Critical Hit Damage
20 Close Combat Damage
37 Resist
Flaxhid’s Talisman 1 AP
1 Range
102 HP
50 Initiative
8 Critical Hits
140 damage for 3 random elements
30 Critical Hit Damage
20 to single-target damage
25 Resist
1 AP
1 Range
106 HP
50 Initiative
8 Critical Hits
145 damage for 3 random elements
35 Critical Hit Damage
20 to single-target damage
25 Resist
Golden Keychain 1 MP
1 Range
85 HP
3 Critical Hits
70 damage for 3 random elements
10 Resist
1 MP
1 Range
91 HP
3 Critical Hits
70 damage for 3 random elements
10 Resist
Lucloak 2 AP
300 HP
40 Lock
11 Block
75 damage for 3 random elements
25 to single-target damage
50 Resist
2 AP
295 HP
40 Lock
11 Block
70 damage for 3 random elements
25 to single-target damage
50 Resist
Bygone Hand 1 AP
200 HP
60 Dodge
9 Critical Hits
180 damage for 2 random elements
60 Critical Hit Damage
60 distance damage
20 Resist
1 AP
202 HP
50 Dodge
9 Critical Hits
180 damage for 2 random elements
60 Critical Hit Damage
60 distance damage
20 Resist
Dora N.I.O. 1 AP
1 Range
200 HP
43 Dodge
21 Initiative
3 Critical Hits
130 damage for 3 random elements
40 Critical Hit Damage
60 Resist. Fire
60 Resist. Air
1 AP
1 Range
202 HP
43 Dodge
21 Initiative
3 Critical Hits
130 damage for 3 random elements
40 Critical Hit Damage
60 Resist. Fire
60 Resist. Air
Belt of the Winds 1 AP
180 HP
30 Dodge
30 Prospecting
8 Critical Hits
135 damage for 3 random elements
45 Critical Hit Damage
40 Resist. Water
40 Resist. Earth
1 AP
178 HP
40 Dodge
30 Prospecting
9 Critical Hits
140 damage for 3 random elements
50 Critical Hit Damage
40 Resist. Water
40 Resist. Air
40 Resist. Earth
Dagger Sives 1 MP
120 HP
30 Initiative
6 Critical Hits
111 damage for 3 random elements
50 to single-target damage
1 MP
126 HP
35 Initiative
6 Critical Hits
135 damage for 3 random elements
60 to single-target damage
Category: Game design