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In 2015, WAKFU will see the release of the Tormentator Knights that you are no doubt familiar with from other formats (DOFUS, manga, Krosmaster, etc.). Whereas these are accessible in DOFUS via the incarnation system, in WAKFU they’ll be available as Sidekicks. The five knights, called Flame, Cloud, Drop, Leaf and Darkness, will be released throughout the year. And the first to show up will be the Flame Knight! Want to find out more about these new arrivals? Then keep reading, as this should answer most of your questions. 


Knights: a new style of gameplay


While the elements of the other Sidekicks were preset (fixed single elements for Multimen as well as fixed dual elements for those released more recently), changes were needed in order to rework the gameplay for these new Sidekicks. The distinct background of each knight also had to be taken into account. It would be difficult to make the Flame Knight a Water element healer, if you know what I mean.

However, in order to avoid making the first Multimen redundant and bring something different to this new group of Sidekicks, there had to be a compromise between innovation and the reworking of gameplay as well as consideration for each knight’s element. So we decided to introduce a more versatile style of gameplay which adapts to you, dear WAKFU players, for you yourselves will now be able to choose your knight’s element!

The principle behind it is simple. Each knight will have specific gameplay characteristics and a primary element in terms of their background and other media. For example, Flame will obviously be a knight whose primary element is Fire. However, depending on the equipment you give him, he’ll be able to change his “secondary element” according to the element he has second highest mastery of. So, if you equip your Flame Knight with Fire/Water equipment, his secondary element will be Water and all the secondary effects of his spells will be bound to this element. So you’ll be able to set up Flame in three different ways: Fire and Air, Fire and Water or Fire and Earth. Even better, you just need to change equipment to change elements, meaning you can adapt to the situation, according to whatever you want or need.

As a reminder, the elements of the other knights are as follows: Cloud is Air, Drop is Water and Leaf is Earth. And what do you think Darkness is? The leader of the Tormentator Knights is no exception to this rule of gameplay. But instead of having a set primary element and a variable secondary element, he’ll have the ability to control all the elements! And it’ll be up to you to choose both his elements in the same way as for the other knights. This means you can set him up in six different ways!
 

Flame Knight—Up Close and Personal


So now that we have generally introduced the knights, it’s time for a close-up of the first of the five that will soon be available: the Flame Knight.

The Flame Knight’s main element, as we already mentioned, is Fire. In WAKFU, he will be a berserker knight with a death wish! His mission is to inflict maximum damage through self-destruction. His entire arsenal is therefore designed to cause as much damage as possible to his enemy (or enemies) at the expense of his own health. And seeing as he has fire mastery, he loves scalding his enemies then setting himself on fire in their vicinity so he can burn them to ashes on the spot. However, unlike a Fire Sacrier, he has mid-range spells allowing him to hit his opponents before entering hand-to-hand combat with them or buy time to recover his strength if his HP has dropped too low. 

With four elemental damage spells and three active support spells, he is also able, depending on situation, to assist his allies, for example by settling fire to them as well without causing them damage, allowing them to injure enemies on contact. As explained above, each of his offensive spells will have two damage elements. Fire will be the primary element, and the second will depend on what equipment you have equipped him with. Each of his spells will also benefit from a secondary effect, depending on this secondary element. 


Here are the Flame Knight’s elemental qualities.

AIR : For a knight who’s more mobile and more effective at a distance, Air as a secondary element will give Flame a vitality boost. They say that Air fuels Fire, and that’s exactly what will happen! The Air element extends Flame’s range or movement capabilities and also lets him pull in enemies in order to better gather them around sources of heat (mechanic of Scalded and Flaming states) and thus cause maximum AoE damage

WATER : Although technically Water should extinguish Fire, this isn’t the case for Flame...although in one sense, it does! Water allows Flame either to lessen the damage he takes when using offensive spells or to regenerate through healing. This means he is much better at sustaining the frantic pace of close combat and can lengthen his lifespan. He can also use this element to earn himself Action Points (AP) or to take them from his enemies.

EARTH : Drawing on this element gives Flame greater resistance and stability! Earth enables him to considerably increase his Lock and Resistance abilities during enemy assaults, making him tougher and especially difficult to escape from. This element is therefore very efficient when leaning heavily on the Knight’s Flaming state. 

Flame’s arsenal

 
  • Hot Head: Hot Head unleashes Flame’s suicidal tendencies, launching him into hand-to-hand combat. He teleports over a short distance to enter into close contact with an enemy. The spell sets him on fire, gives him a Beserk Damage bonus as well as a CH and CH Damage increase if using Air; AP loss for Water when enemies are arranged into a cross; and a Resistance increase if the knight is using Earth.
  • Conflagration: close-combat or short-range spell that scalds the target and applies Conflagration, which deals delayed damage. The knight also receives a personal MP (Air), AP (Water) or Block (Earth) bonus when using Conflagration.
  • Hot Shot: Short- to mid-range spell that either scalds the target if they’re an enemy or sets them alight if they’re an ally! A very practical spell when in need of a breather, Hot Shot is useful when applied to an ally, as it sets them on fire and also gives them a bonus depending on the knight’s secondary element. Air pulls enemies into a cross formation, gathering them around the ally on fire; Water heals the ally; and Earth applies a Lock increase to the ally.
  • Cauterization: The only spell that doesn’t harm the knight when he uses it. In fact, this spell allows him to steal HP from his target at a distance and inflict a penalty depending on the element. Air: MP loss; Water: AP loss; Earth: Resistance loss.  
  • Flaming Blade: A formidable close-combat AoE spell, Flaming Blade inflicts heavy damage to close-combat targets and sets Flame on fire so he can scald them. Before inflicting damage, Air also pulls enemies two cells closer into a cross formation, gathering them around Flame. Water heals the knight directly while Earth gives him a Lock bonus which locks his enemies into close combat and stops them from escaping.
  • Radiance: The Knight begins to radiate heat. He spontaneously combusts, and this gives a Damage and CH bonus to all allies in a wide area around him. This spell can also be cast on allies to set them on fire without injuring them.
  • Combustion: At the cost of a heavy HP loss, the knight sets himself alight and gets a bonus of 3 AP for the current turn. He also receives a secondary bonus. Air gives him a Range bonus, Water restores the initial HP lost on casting and increases the effect of any healing the knight receives in that turn, and Earth grants a Lock bonus.

For more details about these spells in order to pre-plan your combos and strategies, you can consult the Flame Knight page of the Encyclopedia.

Characteristics


Much like other Sidekicks, Flame also receives automatic characteristic bonuses as he levels up. In summary, he benefits from the following basic characteristics: AP bonus, MP, Final Resistance and Damage, HP, Resistance, General and Fire Damage, Critical Hits, Berserk Damage and Lock. You can also find further details and information about level evolution in the Encyclopedia. 


 
Zeorus
 
Category: Game design - Background