Today I will address a topic that seems to interest many players - PvP. I do not speak of mass PvP (PvP as in conquest /group defence), but PvP in "everyday life".

Before I get to the heart of the matter, here are some introductory points. Watch out, though - PvP includes many different concepts that are not always easy to understand at first, so I will do my best to explain this clearly:

The enthusiasm for PvP in Wakfu

In a game where players are entirely free in their actions, where all have the choice between balance and imbalance, between protecting an ecosystem or destroying it, staying quietly on the island or going off hunting Gobballs with others, we found it necessary, even essential, to defend the actions and opinions of other players. If all these choices are given to players, we need to give them the opportunity to assert and protect their surroundings. This principle can only become a possibility with rule-based PvP.

Rule-based PvP, not Wild PvP

Just as every action to the ecosystem will affect the player, each action in PvP will have an impact. Free PvP means that PvP is still technically possible, but the player will suffer the consequences of his actions.Note: it will be impossible to start a PvP fight in certain areas such as Zaaps, phoenixes and other dwelling places.

PvP Rules - Politics

For each nation, the duty to establish law and order comes back to the government. The same goes for laws concerning PvP. The Government will have a list of laws to choose from concerning the rules for its nation. These rules, once established, will take effect throughout the nation. The Government should define the laws of PvP but also what fines are to be imposed when the rules are not abided by. So, each island will have its own laws - and everyone can choose whether they want to live on an island where PvP is heavily penalized, or not.

Legal or Illegal ?

The government has a choice between several laws concerning the adoption of attitudes resulting from PvP attacks. These laws indicate what it is legal to do, and therefore what is illegal also. Breaking the law will have consequences, which may be more or less severe depending on the offence and whether it’s the first time or not.

For each law, the Governor may choose between two options: Friendly or aggressive. Friendly means that an attack will be considered illegal, Aggressive means that it is permitted to attack the player. Some examples:

  • Attitude towards the citizens of other nations: Friendly: illegal to attack them, and will be punished. Aggressive: it is legal to attack them.
  • Attitude towards Positive Wakfu players: Friendly: illesgal to attack a player with positive Wakfu. Aggressive: this is allowed.
  • Attitude towards Negative Wakfu players: Friendly: illegal to attack a player with negative Wakfu. Aggressive: this is allowed.Etc ...
The government should think carefully before choosing these laws, because it will change things considerably for players of their nation as well as those of other nations.

Citizens and outlaws

Un Citoyen d’une nation est un joueur appartenant à celle-ci et qui n’a rien à se reprocher. Un joueur ne peut appartenir qu’à une seule nation en même temps. Sur toutes les autres, il sera considéré comme étranger.

A citizen of a nation is a player belonging to that nation who has nothing to hide. A player can only belong to one nation at any given time. They will be considered as foreigners to all other territories.An outlaw is a player who has committed enough crimes to be considered as an enemy of the nation where the crimes were committed. So it is possible to be a citizen of one’s own nation and to be an outlaw in another. Attacking an outlaw is always legal.If citizens commit crimes in their own nation, they can become outlaws and lose the benefits of citizenship, also becoming likely to be attacked on sight.

Fines and Penalties

In addition to defining the laws, governments must also establish fines for law-breakers. For each law, a government can set the fine that a player must pay if they violate that law. After a certain amount of fines, the player will receive maluses which become increasingly heavy with each law broken.

For example:In the Nation of Kerd, the governor chose to be friendly towards foreigners and sets the fine at 2,500 Kamas. It is forbidden to attack them. Forbidden, but not impossible. If a citizen of Kerd attacks a foreigner, they will have broken the law and must pay a fine of 2,500 Kamas to the government. Another attack will lead to a fine of 5,000 Kamas. When the fine reaches 8,000 Kamas fine, they will automatically become an outlaw and can be attacked legally.

PvP pathways: Militian and Assassin

Players can choose to be PvP players and specialize in one of two activities: Assassin or militian.

A militian is a player who works for an order. They must enforce the laws of the island and above all not break these laws themselves. These players also track outlaws.An Assassin on the other hand is a player who chooses to commit crimes and so illegally attacks other players. They have no purpose and act as they see fit, but at great risk to themselves.

Progression will be possible in both professions, along with gains in bonuses and security, and eventually specializations. Choosing one of the two professions will place you in the PvP arena, and so expose you to frequent attacks.


  • Nation : A Nation is composed of one main island and all conquered territories. For every nation there is a government that sets out laws and has the means to enforce them. Each nation has its own laws and if a player is in a foreign nation, they must respect the laws of the land.
  • Penalty : A penalty imposed for each act which violates a national law. There are several degrees of fines, but once a certain severity is reached, they "unlock" increasingly heavy penalties.
  • Citizen : A citizen is a player legally living in a nation. Each player may be a citizen of one nation only. It is possible to lose this citizenship or change it voluntarily.
  • Foreigner : A player is foreigner in all other nations than his own.
  • Outlaw :An outlaw is a player who has so many fines in one nation that they are considered harmful. An outlaw may legally be attacked on sight. To become a citizen or a respectable foreigner once more, outlaws must pay their fines to the nation they are outlaws in.
  • Militian : A militian is a player who chooses to enforce the laws of a nation. He must also abide by these laws.
  • Assassin : An Assassin is a player who decides to attack other players unlawfully.
Category: Community