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Devblog

In a dark crypt usually inhabited by skeletal Ratous and scrawny Arachnees, a tall man dressed in black was walking in circles. The room was poorly lit and damp, with silk webs fluttering in one of the many freezing air currents flowing throughout the space…

A new class is sniffing around the World of Twelve. Their name – Ouginaks – might throw you off the scent and their puppy-dog eyes might send you barking up the wrong tree. But don't be fooled, they are from a ferocious pedigree and the definition of carnivorous!

Coming second place in the class survey, Enutrofs were also shown to be one of the emblematic classes affected by our MP reduction changes. That's why we've decided to tackle their revamp, in order to place their class at the heart of these new mechanics and teach our old dogs some new tricks!

In keeping with class balancing, we have decided to review certain primary combat mechanics in WAKFU. And as per usual, that means a lot of changes. AP and MP removal, collisions, healing… In this devblog, we're going to explain the ins and outs of this global redesign, which required great force of will. But wait! What force of will are we talking about?

The Ouginaks will debut with the next update, and BenK, our Level and Graphic Designer, gives a brief background about his role and contribution to the new class!
Devblog: Ogrest Devblog - August 18, 2017 - [Flatops]

The time has finally come to take on Ogrest, closing out a saga that began early this year with Mount Zinit. But nothing and nobody – not even Otomai? – has prepared you for what's to come when you knock on his door.

With update 1.54, we continue to work on the global redesign aimed at building a complete and coherent system. Improvements to equipment and professions, and their impact on your game experience, are among the topics discussed in this devblog.

Greetings adventurers! Did you enjoy part one of Mount Zinit? Did Mishell reveal all of her secrets to you? I bet you can’t wait to see what’s hiding behind the door at the bottom of Lower Slope! Patience my friend. It will open soon enough. What you find there will be quite a surprise, in terms of the plot as well as the environment. All you need to know is that a character you know well is going to reveal their true face...

Simplifying steps, revamp of experience gained, addition of new rewards: the quest of Otomai's Disciples is getting an overhaul! It's time to come back to this symbolic character who, unintentionally and forevermore, has made his mark on the World of Twelve...
We are going to give a detailed explanation about the changes made to the acquisition rates of numerous game resources, as well as to the attempts each player makes with regards to the latter.
For the next major update of WAKFU, we’ve reviewed the attributes of all Epic and Relic items. Before you flip tables and make a mess, these changes are mostly positive!
Twenty kamas to go to the island of your dreams! Now that’s a golden deal, isn’t? You only have to pay for the boat ride from your Nation’s port once, and you get to be a tourist for the year! So, alright, yes, it’s raining, it’s dark, and it smells like an 80-year-old’s adult diaper. But what were you expecting for only 20 kamas?
 

Starting today, we’re going to take you behind the scenes of WAKFU regularly. On our first visit we’ll be accompanied by two 2D artists, NoSocks and Pulpo, who will tell us all about their latest creations, the Moon Monsters! You’ll find out more about their origins in a future publication that is more background-focused...

This is the last Heroes System Devblog, which will focus on the service rates for this system. Many of you have been asking about this and reacting to the news of this pay-to-play system. Here are some final comments before the service is launched on the 29th of September.