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Sacrier Revamp Devblog - March 17, 2017 - [Dy7]
Many of you have been following the evolution of the Sacrier Revamp in the beta and have been contributing to its final version. Thank you, everyone! It was great! Today, we're going to give you a summary of the major changes to the Sacrier's gameplay.
To sum it up: this feature will allow you to create items for your friends, but also for clients, in an entirely secure way. This is one of the community's recurring requests; we wanted to respond to it, while adapting it to WAKFU.
Did you like the new Astrub island? This time, we'll let you rediscover the dungeons! In the coming update, we offer you the chance to enter the Stasis Dungeons, the monsters inside are soaked with Stasis making them more powerful! 
While waiting for today's update, read all about the changes for Astrub Island with this devblog. This redesign aims to offer new players an immersive environment, and abundant content!
The Dark Side of Moon... Devblog - September 09, 2015 - [Dy7]
Your ancestors perhaps already walked these shores once upon a time. Way back then, Ogrest hadn’t yet sunk it beneath kalitres of salty tears. Kokoko milk flowed freely and four bodacious turtles, warriors of legend, held sway. Today, it has resurfaced from the depths of the ocean, and more than one exotic adventure awaits you there... 
Much more than an optimization, the spell system is going to undergo a revamp that will spice up your fights and allow you to use some real strategy. By establishing a “deck” principle for active and passive spells, choice will once again be a central element in combat, making it possible to select weapons depending on the opponent!
Cras have had trouble staying competitive compared to the other classes for some time now. When playing alone, Cras are penalized by the small size of the battlefield and the number of monsters that can easily reach them.
In group play, Cras inflicted less damage in comparison to other classes.