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Sidekicks Devblog - November 28, 2013 - [Troyle]


A few weeks ago, we revealed the Multiman, and the Sidekick feature to be implemented on December 10 in WAKFU.

These Sidekicks will allow you to play up to three entities in a same time, on a single account. One of these entities will be your main character, while the other ones will be Sidekicks that can be added to your group.

Many questions were asked regarding this feature, and it is now time to shed some light.
It has now been 4 month that we released the Haven World feature. After a short break, and before we implement new ones in November, here’s a first recap of what you, the community, made out of this feature


Incarnam and Astrub get a makeover to better welcome all the newcomers that will be joining us starting from October 1st!
Bilbiza Devblog - July 23, 2013 - [Troyle]


Bilbiza is our new adventure island that opens its beaches starting with the July 30th update. In this festive new content aimed to Level 85 and above, you will find new families of monsters, quests downright "Jelly", colorful dungeons...


In the next update, on July 30th, the character level cap will reach 125, and spells will be designed up to level 200! Concerning these spells, let us tell you about how these modifications will go…


Long awaited, the Xelor revamp is now becoming reality, and will come to the game in the upcoming update, in July. Today, we offer you a closer look at the modifications to expect.
Haven Worlds: Final Q&A Devblog - Game Design - June 21, 2013 - [Troyle]


Following the latest information revealed about Haven Worlds, we decided to sit with Azael and Fhenris for a last round of Questions.
Dev Diary: Haven Worlds Devblog - Game Design - June 14, 2013 - [Troyle]


In this Dev Diary, Azael, Fhenris and Troyle tell you about Haven Worlds and all the new experiences you will get to live with them.
Azael tells you about GvG Devblog - Game Design - June 07, 2013 - [Troyle]
Today we offer you a Q&A sessions with Azael, to talk in details about the GvG feature, coming in the next update. Clarifications, Information and even spoilers are on the menu!


  We went to Azael to get him to answer the most important question we received about Haven Worlds, that will be opening their doors on June 18!
Guild Revamp Devblog - Game Design - May 30, 2013 - [Troyle]

We already revealed a bit of information, but it’s now time to completely unveil the modifications brought to the Guild system.


Haven Worlds are coming soon, and you probably already want to know everything there is to know about them. After all, you surely want to maximize your chances to make your guild the greatest one of the World of Twelve! Here’s a Devblog that should catch your attention and help you achieve success: how to construct buildings in a Haven World!
Haven Worlds will become available in WAKFU in June. More than just a housing system, they will allow guilds to give life to many projects. We will communicate and describe this feature throughout the month, and we begin today with an interview with the Lead Game Designer of WAKFU, Azael.


To a zealous son wishing to brave cold and flakes, a Frigostian would say “Stay where you are, Harebourg ain’t never very far”. Despite all warnings, our Heralds braved the island, and decided to break the ice before Frigost unveils to everyone!
Class revamps: Sadida and Ecaflip Devblog - Game Design - April 08, 2013 - [Troyle]


A new class revamp devblog appears, about Sadidas and Ecaflips. With these modifications applied on April 16, Eniripsas will no longer be the one and only healing class, since these 2 classes will get their own healing abilities!

Following our last article about Chillberg Island, we received a lot of feedback and many questions. Azael and Fhenris answer to you in a Dev Diary!
Masqueraiders Devblog - February 20, 2013 - [Troyle]


This Devblog article will show you the spells of the Masqueraiders: the three branches and specialties. All you need in order to prepare your build and decide which mask you’ll be wearing!
 

Latest addition to our class revamps Devblogs series; discover the changes brought to Rogues and Enutrofs.
Today, we are continuing our series of class revamp dev blogs coming with the February update with the Sacrier and the Osamodas.
As you already know, over the last months the Game Designers have been working on revamping the character classes. Their goals are simple: more fun, more clarity, and above all: more balance. We expect these modifications to enhance the tactical aspect of the game, and improve coherency. Starting today, we will publish devblogs listing the main changes for the classes revamped in the February update. Of course, keep in mind that each individual revamp as to be taken as part of a bigger picture. Let’s start with the Iop and the Cra.


If you own a White Crow Set, or were planning to acquire one, you might want to read this note first. The White Crow Amulet and White Crow Wings will be significantly modified in the next update.


The new extension of your favorite MMO is coming out tomorrow: Krosmaster Arena! Friday we went back on all that we already communicated around the game Krosmaster Arena itself so that you have a little reminder of the rules and you can practice with the help of the tutorial before the release date. Today, we are doing a final briefing on the theme "Krosmaster Arena in WAKFU MMO" so that you have all the weapons in hand tomorrow. And finally, all the figures in hand!
Foggernauts: Specialties Devblog - Game Design - September 11, 2012 - [Troyle]


Today, we tell you about the Specialties of the Foggernaut.
Foggernauts: Elementary spells Devblog - Game Design - September 11, 2012 - [Troyle]


For this week dedicated to Foggernauts, we prepared two devblogs that will give you the details about each spell available to this class. Kwoac from the Game Design team also added a few comments and fun facts about the development of the class! We start now with the spells in the 3 elementary branches available to the Fogegrnaut: Stasis, Earth and Fire…