

Throughout the updates, new items have been gradually added to the game, and it is becoming harder and harder for players to store them efficiently.
For this reason, for update 1.66 we decided to overhaul the chest feature of the Haven Bag in order to make storing items better and easier for all players (regardless of booster status).




Many of you would like to see the ecology take on a larger role in WAKFU (this proposal came in fifth in our community survey at the end of 2018).






Note: This Devblog article was updated on 03 July to reflect the changes made after the testing performed on the Alpha and Beta versions.




The WAKFU team presents what will be new with customization in Update 1.63.






What would the arrival of a new Ultimate Boss be without the arrival of new unique items along with her? In the case of Shadofang, we were looking for a new "style" of items to renew the game at level 200.


Stasis Dungeons are an important feature in PvM (Player versus Monster). We've decided to revise some of their aspects, and [Exi] and [Siu] are going to go over the changes coming in the next patch in detail in this devblog!


In a dark crypt usually inhabited by skeletal Ratous and scrawny Arachnees, a tall man dressed in black was walking in circles. The room was poorly lit and damp, with silk webs fluttering in one of the many freezing air currents flowing throughout the space…






A new class is sniffing around the World of Twelve. Their name – Ouginaks – might throw you off the scent and their puppy-dog eyes might send you barking up the wrong tree. But don't be fooled, they are from a ferocious pedigree and the definition of carnivorous!


Coming second place in the class survey, Enutrofs were also shown to be one of the emblematic classes affected by our MP reduction changes. That's why we've decided to tackle their revamp, in order to place their class at the heart of these new mechanics and teach our old dogs some new tricks!


In keeping with class balancing, we have decided to review certain primary combat mechanics in WAKFU. And as per usual, that means a lot of changes. AP and MP removal, collisions, healing… In this devblog, we're going to explain the ins and outs of this global redesign, which required great force of will. But wait! What force of will are we talking about?




It's the end of summer vacation for WAKFU too! The timing is just slightly off, as it's a short time until Ouginaks will be added to the game, while Enutrofs – by popular demand – will get a revamp.


The time has finally come to take on Ogrest, closing out a saga that began early this year with Mount Zinit. But nothing and nobody – not even Otomai? – has prepared you for what's to come when you knock on his door.


With update 1.54, we continue to work on the global redesign aimed at building a complete and coherent system. Improvements to equipment and professions, and their impact on your game experience, are among the topics discussed in this devblog.




Greetings adventurers! Did you enjoy part one of Mount Zinit? Did Mishell reveal all of her secrets to you? I bet you can’t wait to see what’s hiding behind the door at the bottom of Lower Slope! Patience my friend. It will open soon enough. What you find there will be quite a surprise, in terms of the plot as well as the environment. All you need to know is that a character you know well is going to reveal their true face...