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Devblog

In WAKFU, we've traditionally applied temporary bonuses (XP, loot, professions, etc.) during important events (game anniversaries, new year, etc.) We've decided to improve the way these bonuses work and clarify how they are used.
In Update 1.73, we're adding two new dimensional rifts and a legendary artifact system, plus we're increasing experience gains and loot.  

 

Currently, Battlefields have very low participation rates, making them less relevant and putting them in a vicious cycle: The less often players participate in them, the less appealing they are, and then players participate in them less! In Update 1.73, the frequency of Battlefields will change in order to bring players together, thereby boosting participation.

For Update 1.73, we've decided to make multiple significant changes to the Demonic Pact system to give characters more protection against anti-gaming (blocking a target in combat for as long as possible). We're also taking the opportunity to expand on this feature by making it easier to hide in the scenery.

In Update 1.72, we're adding a new feature that will allow you to take on "infinite" waves of monsters.
Dimensional Rifts are inspired in part by the old Mobile Arenas, but also add some new mechanics. This new content complements the dungeons you know and love by offering a different gameplay experience: rifts will offer unpredictable battles, each one different from the last, and ask players to make additional choices over the course of a battle.
In Update 1.72, we're introducing a new "wild PvP" system called Demonic Pacts. For players who decide to participate, it will allow them to do battle just about everywhere in the world of Wakfu. The more risks you take, the more rewards you'll be able to win.
Back in 2020, we told you about some of our intentions for the class revamp that we had in the pipeline. Today, with our overhaul of the Xelor class rapidly approaching, we're back to share more details of our plans and the changes we'll be making.
In Update 1.71, we decided to improve the end-of-fight interface. It shows more fight information and is easier to read.
In Update 1.71, we're adding a new feature that lets you easily change the appearance of pets so that players can separate the bonus provided by a pet from its appearance. It will work much the same way as mount skins.
With Update 1.71, we're adding a Crafter Directory feature. This list of crafters will allow potential clients to easily contact crafters who wish to offer their services. Our goal is to facilitate social interactions among players and showcase crafting.
 
We are making changes to the contents of your shop. In this post, we explain what we will be changing and how.
We're making profound changes to the Shhhudoku Kingdom in Update 1.70. This devblog takes what the team would like to share about it with you and presents it in the form of an interview.
For several months now, we've been working on the WAKFU server merger. To get you ready for it, we've prepared a list of questions and answers to clarify this process.
In Update 1.69, we're making some significant modifications to the Mineral Tower. This new devblog covers all the changes you'll want to know about!

In Update 1.68, characters will be able to reach level 215. This is an important step for WAKFU because the last time its maximum level was increased (to 200) dates back to September 2015!

Following all the feedback received from the community since Enchantment was introduced and the survey we gave you a few months ago, we decided to make a few changes to the Enchantment system for Update 1.68.
For Update 1.67, we've decided to expand character customization by increasing the number of areas that can be recolored.
For Update 1.67, we're planning to change the Haven World system so we can adequately prepare for the server merger while correcting major flaws.

We recently announced a significant change to Boosters: a single Booster for €6 a month and €2 a week with all the benefits of the old God Booster. For Update 1.67, we also wanted to focus on the gaming experience for players who don't use Boosters. We think it's necessary to offer an optimal gaming experience for all our players so as to foster their loyalty and let them discover Wakfu in the best way possible.

In Update 1.67, we decided to give Haven Bags a new look and expand their possibilities. Feel free to come and beta-test these changes, and share your feedback in the forums.
 
We've devised five revamps that we'd like to implement in the game from 2020. The aim of this article is to outline our main areas of work at the moment so as to get your feedback.

Throughout the updates, new items have been gradually added to the game, and it is becoming harder and harder for players to store them efficiently.

For this reason, for update 1.66 we decided to overhaul the chest feature of the Haven Bag in order to make storing items better and easier for all players (regardless of booster status).

Update 1.66 is revamping the Sadida Kingdom. But it's more than a revamp: It's simply an enormous amount of work on a new island. Greater and more sophisticated, the Sadida Kingdom pays tribute to the WAKFU animated series.

Many of you would like to see the ecology take on a larger role in WAKFU (this proposal came in fifth in our community survey at the end of 2018).