Discover the new content that will be implemented with the update of July 30!

Read the complete changelog here.

Today, we reveal the first part of the new content that will arrive in game on July 30.
The second part describing additional improvements and bug fixes will be communicated in the coming days.

Bilbiza is here

Bilbiza is finally back!
In this festive adventure island aimed to Level 85 and above, you will find new families of monsters, quests downright "Jelly", colorful dungeons... Only one thing will be prohibited: boredom!
The party will go on throughout august with two dungeons opening in the following weeks!
Before landing on the island, you can already read the Devblog that should give you a better idea of what to expect on this island, and watch (again) this trailer:

Relics and Almanax anniversary

Bilbiza wouldn’t be what it is without the Gelano! The Gelano will be the first Relic of the game, together with the ultimate reward of the Almanax. Its description has even been written by one of you!
Relics will be very powerful equipment, but you will only be able to equip one at a time on your character!
And if you’re one of those who completed all Almanax quests since their implementation on September 18, 2012, you might be interested in what follows…
To celebrate the implementation of the ultimate Almanax reward, which will be a Relic Insignia, we will offer the title “Almaniac” to all those who obtain it between July 30th and September 18th (11:59 PM Server Time), day of the one year anniversary of the Almanax!

Characters reach level 125, and spells level up to 200

How to better start the summer than spending some time on leveling your character?!
From July 30th, your character will be able to reach level 125, and train on Frigost where the last monsters families have had their difficulty rebalanced… And their XP as well! If the heat of Bilbiza isn’t your style, then you know where to go!
Also, the spell system will evolve as they will now be balanced up to level 200. Masteries, resists and damages have all been adapted. You can read all about it on this Devblog.

Xelor and Foggernaut Stasis branch revamps

Class revamps are coming back and it’s now time for the Xelor, and the Stasis branch of the Foggernauts to be reevaluated.
A Devblog was already posted about the Xelor, while the Stasis branch changes can be found at the end of this other article.
Take the time to read them and plan how to better use the respec that will be offered for the occasion!

Changes that will bring sun to your game

Who said that Devs were already lazing in the sun of Bilbiza while you freeze your teeth off on Frigost? The team prepared a list of changes and improvements that will be implemented with this update:
  • Gain and Loss of Citizenship Points will now be based on a fixed cost, and a percentage (varying with the laws) of the character’s CP. This should bring real consequences to your decisions!
  • Non-aggression state will now evolve: If you are being attacked in the 15 minutes that follow a previous attack against you, your non-aggression state will last 15 minutes (instead of 5), then 30 minutes, etc. until a maximum of 3 hours.
  • Handymen will now be able to craft Dungeon keys!
  • Gathering professions will be automatically learned: this will apply to all newly created characters, and also the existing ones. If you were missing gathering professions, the missing ones will be automatically added to your professions.
  • Implementation of a limitation to 12 AP and 7 MP outside of combat. The current system limits builds to only a few viable sets. We noticed a very limited interest for unique and crafted items. The AP/MP limitation as well as the addition of more interesting unique items should solve most of these problems. We invite you to have a look at this Devblog, to get the complete explanation.
  • Finally, some abilities will see their evolution adapted: everything can be found on this Devblog.

Novelties for Haven Worlds

16 New Haven Worlds per server, possibility to move buildings, unique decorations from Bilbiza and a new “Arena” building boosting your HPs…
These are all the novelties that you will find for your Haven World, and that should finally convince your guild leader to start bidding!

The Trool Fair isn’t gone

Summer is just the right time to visit the Trool Fair and spend your time and Kamas in the waiting lines…
On this month of July we will add terminals giving you access to the mini-games of Bilbiza!

We also want to let you know that in a next update we will simplify the access to rewards in the Trool Fair, and add new ones! We will tell you more in the next weeks.

New World Map

Don’t be afraid! The continents have not moved, you should still find your marks.
Still, the map received a significant overhaul! Our goal: have more coherence with the history of the World of Twelve.


Don’t forget that a part of the Gazette is now here just for you! Have a small announcement to share? A slogan or false advertising for us? Send your ideas to your Community Manager, we will retain the funniest for publication in the next gazette.

The complete changelog can be found here.
Comments (66) Comment on the forum...
Master2of2Darkness 26 July 2013 11:18
gonna subscribe right now!
demonfoxassassin - Member - 26 July 2013 16:05
SterlingW|2013-07-26 04:47:25Yea you guys are right that i many quit this game because of unnecessary nerf now is AP MP Limit (LIMITING Fair Game play for ALL)
Even if they didn't put a limit now, I know they would eventually set a limit without them having to announce it.

If I recall correctly, Dofus put a limit on it somewhere around 2011 (nearly seven years after its release). That also included range (I think it had two limits; first was the nine range limit, then it became the current six). I'm sure there will be a range limit in Wakfu as well, just not sure when.
SeriousFace 26 July 2013 16:52
Handymen could craft keys? That's awesome! biggrin 
AugustAJS 26 July 2013 16:58
AP LIMITATION? There goes my Pulsar build (joking).

In fact, I like the limitation; you don't see many with 13+ AP and/or 8+ MP.

Also I like the changes to the map - it's not so human-made.
Nitely 27 July 2013 13:57
How about you fixing xp gains for groups? Currently its better to do kills quests and just solo/duo for xp as opposed to forming full groups. I actually love full groups as it's fun to xp with other people, but the xp was ruined. How about giving wis bonuses for say 5% per player beyond the first full group would get like 25% bonus or 7% per for max%35 as examples. It would make forming groups tolerable and maybe worth it again.
Spazturtle 27 July 2013 20:00
Would love the map to be used for boats and zapps.
Warrada 27 July 2013 23:15
I've actually legitimately used 8 MP for UBs before. Not often, but when I'm playing as a support panda then getting around is extremely important. I would have gotten more if I could.
Chuccckles 28 July 2013 00:06
jackolo|2013-07-26 02:54:38Will frigost gear be rebalanced in this update?
Ya I'm wondering this too o.o
EniWayPossible 28 July 2013 11:13
Will any monsters on the island be capturable? I would looooove to have jelly summons!
semcorda 28 July 2013 14:46
Shaleigh1|2013-07-26 07:11:31
SterlingW|2013-07-26 04:47:25Yea you guys are right that i many quit this game because of unnecessary nerf now is AP MP Limit (LIMITING Fair Game play for ALL)

Anyone who quit because of that is just ridiculous as nobody had ever passed that limit before anyway...

This allows you for more freedom now, not less.
Actually, I've been running hagen daz dun with 9mp or 8,5mp (viddharta's boots) panda. Now it will become much harder to control boss there. Having a lot of mps is essential for "throwing" oriented build. Well, we will have to manage it somehow. Panda will only be able to get 8 mp every other turn. Good thing that at least in-fight ap/mp limit can be exceeded.

off topic
Fix my Haven Bag, ankama. It's been 3 months with game breaking bug not corrected.