Starting today, WAKFU invites you to explore the brand new Arcade Dungeons! A community challenge that Sacriers and Xelors will surely take up ! Discover now all the other surprises offered by the Version 0.305 offers !



  • Sacrier and Xelor arrive in The World of Twelve.
  • Ability points for every class have been restored.



  • Rough tongue: increased damage.
  • Fleabag: the spell can now be casted on allies and inflicts a loss of Water resistance in addition to the damages inflicted.
  • Fleabitten: the spell now draws a flea line on the ground which inflicts damages to anyone walking on it.
  • Flea Love: The spells reach goes from 1 to 5 and the flea only disappears when its host is hit.
  • Shi-Fu-Miaow: damages increased, reach decreased. On a critical hit, the Eca is sure to inflict damages.
  • Double or Quits: damages increase and critical hit modification. On a critical hit, the spell now has 50% chances to make the character win 3 AP.
  • Three cards:cost decreased and modification of the “Queen” card’s effects which now inflicts a loss of resistance to the target. The spell’s critical hit allows getting one of the two positive cards every time.
  • Jackpot: the spell now works in line and without any line of sight. It hits three tiles in triangle and when the player draws two identical markers, it makes the targets’ lock decrease.
  • Claw Attack: cost decrease and damages adjustment.
  • Claws of Ceangal: cost decrease and damages adjustment.
  • Hunter: Cost modification (mainly use MP now).
  • Eca Bite: cost decrease and damages adjustment.
  • Up to Scratch: cost decrease and damages adjustment.
  • Pétrification: cost decrease and increase of the probability to apply the state.
  • Lord of the Fleas: the spell is replaced by “Feline Leap”.
  • Rabies: for every Air spell casted, the Ecaflip boosts his critical blow rate for one round.
  • Cat Tree: the tree doesn’t give any reach nor damages bonus anymore. On the other hand, for every successful dodge, the Ecaflip is healed with a percentage of the damages that the enemy should have inflicted him.



  • Updated specialty aptitude point costs.
  • Firedamp Explosion goes to 4AP and better AP/DMG render.
  • Hot Magma costs now 6AP / 11MP instead of 6AP / 1 PW.
  • Rascalry has been changed to 2AP/1MP with a range of 2-4.
  • Purge has more chance to transform a small bag in a big bag.
  • Tax doesn’t make loot anymore.
  • Deadly Nightspade has been changed to 3AP/1MP with a range of 1-3.
  • Smacker goes to 4AP / 5PM and gets damages adjustment.
  • Shady Shovel goes to 5AP / 5MP / 1PW and its damages are increased.
  • Shovel Shaker goes to 5AP / 5MP in Phorzerker.
  • Mass Clumsiness modified (the spell is now accessible from level 0) and gain of new dodge bonuses.
  • Mine Mover has been changed to 1AP/2MP.
  • Prime of Life modified (the spell is now accessible from level 0).
  • Excavation allows finding a larva that the Drheller eats to heal himself.
  • The Motivated state now becomes the Power state.


The “arcade” dungeons

  • The new “arcade” dungeons allow the players to fight with a ladder system. The best players, among all nations, can get their names and their statues at the donjons’ entrance.
  • There are two types of arcade dungeons: time attack and survival:
    • The principle of a time attack dungeon is to be completed as quickly as possible.
    • On the contrary, the survival dungeons consist in staying alive as long as possible while fighting several waves of monsters.
  • Dungeons have animated doors, the number of eyes allows to know the dungeon’s difficulty.



  • Balancing of Wild boars has been reworked.
  • Balancing of Moogrr and Moofly has been reworked.
  • Balancing of Moskitos has been reworked.
  • Snoofles are removed from the ecosystem.
  • Monsters’ level has been adjusted in zones and dungeons:
    • Some will be more powerful, others weaker, in order to have a more streamlined player progression.
  • Monsters have been better distributed:
    • In order to balance the progression between Amakna and Bonta.
    • New types of groups and assortment by monsters families (cf. § Amakna and Bonta).
  • The monster groups creation system used in the ecosystem has been revised.



  • Velocity gauge system reworked:
    • Bonuses are brought by fighters. And so, every characters class and every monsters family has a velocity bonus.
    • Bonuses are common to every fighter. The first to reach a velocity level will be able to choose among the complete list, the next will have to do with the rests.
    • Some monsters can also bring penalties, like the War Leader whose velocity penalties will inflict a loss of 40 Life Points. So, be careful not to be the last to pick up in the list, otherwise you would have to suffer the penalties that nobody wanted!



  • The choices of nations offered by Sokay are clearer and 4 notices behind him allow him to give more details about each nation (Brakmar and Sufokia are not available yet).


Continents architecture

  • A Boards Room, a village hall and a torture room, dedicated to the members of the Government come out in every nation Headquarters.
  • 4 Googoo dungeons are available Amakna and Bonta:
    • Rushu Rush Piwi – Novice (Time attack)
    • Rushu Rush Piwi - Battle-hardened (Time attack)
    • Rushu Rush Piwi - Mythic (Time attack)
    • Shustuft Crust: crazy Googoos (survival)
  • A Crazy Tofu dungeon (Survival) comes out on the Crusty Road and the Suburb of the Holly Golden Water.
  • A Crazy Gobball dungeon comes out in every nation sews.
  • Addition of sews linking “noob” zones to the rest of the continent without passing by the markets.



  • Two bridges now link the Fertile Prairie to Hugo Bello’s Meadow and to Farle’s Fields.
  • The Puddly become ecosystem monsters and are present everywhere in the Singing Fields.
  • 3 mines have been added: The Minim Mine, the Snotto Grotto and the Shay Mine.
  • Master Hiboule is now called Master Pigmy.
  • Hadibal Toot now has intentions about the Crows balance, he will give a bonus to the players respecting those intentions.
  • In order to keep the balance between Nations, Alibert’s bonuses have been weakened.
  • Some Wild Plants have appeared in Farle’s Field.
  • Smares have disappeared from the Pecky Plantation.
  • A new quick access to Amakna’s harbor has been added.



  • Embassies have been added in the central part of Asturb in order to allow nations members to gather and meet in a neutral territory.
  • Resting Fields have been entirely remade.
  • The Googoo dungeon has become the Piou Lahoupe donjon.
  • “Destiny’s Home” dungeon has been added.



  • Gnarled Barklee's Forest and Obelo’s Meadow has been extended.
  • Mines have been added (indicated by a checker on the map): the Aku Cave, the Kandee Mine and the Craft Mine.
  • Tofus came out in the Gnarled Barklee's Forest.
  • Larvae and Dhrellers have disappeared from Kara and Winds Villages. Instead, you will now find Bliblis and Smares.
  • The “Blibli” dungeon become a Gobball dungeon and is moved to the trapper zone.



  • Feedbacks regarding the loss or the gain of Citizenship Points reworked:
    • Addition of laws about the action MRU: you will therefore be aware of which law you are breaking (or can break) before you take any action!
  • The role of the Treasurer has been improved:
    • He can now transfer Kamas between Clan Members.
    • He also has to distribute the money of a Clan Member in treasures (challenge’s, ecosystem’s, climate’s). If the treasures are empty, the other members of the government won’t be able to buy bonuses, and will then have to beg their treasurer.
  • New laws abouts trades :
    • Barter – It is forbidden to offer or accept a trade with a citizen of your own nation.
    • Import-Export – It is forbidden to offer or accept a trade with a foreigner.
    • Collaboration – It is forbidden to offer or accept a trade with a criminal.
  • Laws about the ecosystem protection have been balanced:
    • Poaching and Eco-Terrorism cost 10 law points to be activated (instead of 3), but make lose 10 Citizenship Points (instead of 3). Species protection will have to be taken very seriously.
  • Modification of the species replantation:
    • When there is endangered specie in a zone, the Ecologist can pay the Clan Member in order to obtain seeds (or cuttings / seeds for the flora) and thus replant a resource in this zone.
  • Governor’s popularity:
    • In the Government interface, it is possible to have a look on a gauge that shows the popularity of the current Governor.
    • Only players who voted for the previous election can give their opinion about the Governor, but all the citizens can have access to his popularity rating.
    • If this rating is very high, a statue will be erected in the honor of the Governor in the nation’s Headquarters.
    • If he is too unpopular, he will be relieved from his duties! New elections will be on!
  • Announcement from the Head Guards and the General:
    • Like the Governor, the Head Guard and the General can write announcements that the citizen can see in the politics tab.
  • Addition of a Government Canal:
    • Members of the Government have access to a canal that allows them to communicate easily by chatting.
    • They also can talk locally, their message appear in a golden color, which indicates that they belong to the Government. It is now easier for them to make announcements to the people!
  • Weather Bonus cost decreased:
    • They are now significantly cheaper, in order to value their utility in the game.
    • Their explanatory texts have been simplified for more clarity.



  • New crafts recipes have been added to create craft machines available in the Heaven Bag as well as new decorations with room restrictions. It is thus possible to craft in you Heaven Bag.
  • Recipes from level 55 to 100 for the Cabinet maker have been added:
    • 10 Craft machines for the craft room of the Heaven Bag.
    • 5 decoration items for the Garden room. .
    • 5 decoration items for the Trade room.
  • Balancing of several recipes :
    • Players’ opinions about resources being too or not enough used were taken in account.
    • Keep giving us you feedback on that! We try to take them in account as one goes along.
  • The waiting system for harvesting actions is temporarily disabled (it’s being reworked).



  • Pumpkins are also available in the Cania Plains to craft gunpowder.



  • Blibli set level reworked:
    • In order to match family changes
    • Higher level items
    • Balanced bonuses

  • Buk Set level reworked:
    • In order to match Wild Plants family changes
    • Higher level items
    • Balanced bonuses

  • Smare set level reworked:
    • In order to match family changes
    • Higher level items
    • Balanced bonuses

  • Important notice : if you have an item with you and you don’t meet its level requirement anymore, it will stay equipped (with a red background) but won’t give you its equipment bonuses anymore. Of course, you can remove it from your equipment and replace it by an item of your level.



  • Addition of the Craft Haven-Gem!
    • It is now possible to produce craft machines to be able to craft in the Heaven Bag
    • On the other hand, the recipes made in a Craft Room don’t give any additional experience.
    • Only recipes from level 1 to 50 can be made during the first craft machines’ batch (1 by profession).
  • Addition of decorations for trading rooms and gardens: Sales notices, cashiers, fountains and other indoor fitting outs are yours!



  • The management interface of Clan members has been reworked.
  • The Jobs interface has been reworked.
  • The donjons and the mines in the first zones of the game are now systematically shown on the world’s map.



  • Retake of the waterfalls and rivers sounds.
  • Atmospheres added for the Shustuft Crust dungeon.
  • General mixing of the game atmospheres.
  • Integration of Asturb Bridges music.
  • Ecaflip sounds added.
  • Enutrof sounds added.
  • Sounds for Drheller and Enutrof invocations added.
  • Phorzerkers sounds added.
  • Iop sound mixing.
  • Eniripsa sounds improvements.
  • Sadida sounds improvements.
  • Mixing of the class character’s generic onomatopoeias.
  • King Jelix missing sounds added.
  • Improvement of the Amakna and Bonta monsters mixing.
  • Goals feedbacks (achievements, etc.) added.
  • Politics / Citizenship feedbacks added.
  • Feedbacks about the Shustuft Crust Dungeon added.
  • Feedbacks about Challenges added.



  • Drawing water from a water pump or from a well is now animated.
  • Panel of graphic options reworked.
  • Option added, allowing to set the level of detail of the combats:
    • High quality: as currently, combats are visible from outside.
    • Medium quality: fighters are still visible and animated but the APS are not shown anymore.
    • Low quality: the combat and its fighters are replaced by a sword (system similar to DOFUS).
  • Many client improvements have been realized.


Bug fixes

  • The mini map stays unposted after a combat if it was chosen to be hidden.
  • Bugfix in case of a Phorzeker immobilization whereas he still has APs/MPs.
  • Fix of the criminality aps when you enter an enemy nation.
  • Joining a combat as a spectator via a monster that is moving doesn’t make the client freeze anymore.
  • The effect zone of Ecaflip‘s Flea Market is correctly displayed every time.
  • The animation of the Drheller’s burying (excavation spell) is not interrupted anymore if he is moved.
  • The combat is automatically unlocked when somebody is shouting for help.
  • A chat notification is added when a combat is started in a locked mode.
  • Laws don’t apply anymore when you are not on your nation territory.