If the Cras had a motto, it would probably be "Pride and precision." Specializing in long-distance combat, these skilled archers are precious allies who have more than one string to their bow when it comes to keeping enemies back. Their greatest pleasure is firing feathered arrows into hastily retreating buttocks...
Long Range:
As long-range combat specialists, Cras are most effective when they don't let anyone get close. To do so, they have several ways of escaping their attackers.
Damage
Cras are also good at focusing on one enemy and splitting their damage over several targets at a time. Well-protected, they can be a major asset for their team.
Control
Cras can keep themselves safe by reducing their enemies' range and mobility. They also have a beacon that can boost the effects of their spells.
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 2 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 2 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
2
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 2 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 2 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
3
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 2 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 3 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
4
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 2 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 3 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
5
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 2 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 3 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
6
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 3 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 3 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
7
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 3 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 4 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
8
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 3 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 4 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
9
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 3 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 4 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
10
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 4 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 5 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
11
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 4 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 5 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
12
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 4 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 5 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
13
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 4 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 5 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
14
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 4 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 6 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
15
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 5 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 6 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
16
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 5 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 6 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
17
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 5 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 7 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
18
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 5 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 7 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
19
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 6 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 7 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
20
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 6 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 7 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
21
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 6 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 8 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
22
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 6 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 8 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
23
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 7 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 8 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
24
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 7 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 9 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
25
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 7 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 9 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
26
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 7 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 9 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
27
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 7 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 9 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
28
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 8 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 10 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
29
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 8 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 10 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
30
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 8 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 10 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
31
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 8 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 11 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
32
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 9 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 11 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
33
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 9 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 11 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
34
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 9 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 11 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
35
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 9 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 12 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
36
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 10 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 12 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
37
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 10 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 12 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
38
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 10 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 13 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
39
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 10 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 13 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
40
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 10 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 13 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
41
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 11 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 14 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
42
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 11 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 14 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
43
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 11 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 14 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
44
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 11 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 14 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
45
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 12 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 15 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
46
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 12 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 15 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
47
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 12 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 15 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
48
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 12 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 16 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
49
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 13 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 16 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
50
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 13 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 16 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
51
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 13 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 16 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
52
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 13 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 17 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
53
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 13 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 17 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
54
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 14 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 17 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
55
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 14 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 18 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
56
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 14 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 18 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
57
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 14 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 18 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
58
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 15 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 18 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
59
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 15 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 19 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
60
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 15 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 19 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
61
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 15 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 19 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
62
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 16 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 20 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
63
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 16 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 20 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
64
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 16 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 20 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
65
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 16 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 20 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
66
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 16 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 21 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
67
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 17 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 21 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
68
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 17 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 21 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
69
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 17 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 22 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
70
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 17 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 22 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
71
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 18 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 22 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
72
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 18 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 22 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
73
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 18 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 23 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
74
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 18 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 23 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
75
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 19 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 23 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
76
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 19 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 24 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
77
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 19 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 24 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
78
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 19 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 24 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
79
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 19 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 24 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
80
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 20 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 25 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
81
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 20 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 25 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
82
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 20 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 25 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
83
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 20 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 26 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
84
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 21 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 26 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
85
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 21 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 26 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
86
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 21 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 26 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
87
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 21 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 27 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
88
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 22 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 27 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
89
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 22 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 27 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
90
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 22 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 28 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
91
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 22 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 28 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
92
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 22 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 28 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
93
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 23 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 28 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
94
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 23 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 29 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
95
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 23 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 29 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
96
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 23 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 29 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
97
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 24 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 30 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
98
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 24 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 30 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
99
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 24 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 30 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
100
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 24 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 30 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
101
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 25 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 31 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
102
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 25 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 31 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
103
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 25 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 31 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
104
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 25 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 32 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
105
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 25 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 32 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
106
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 26 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 32 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
107
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 26 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 32 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
108
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 26 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 33 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
109
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 26 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 33 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
110
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 27 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 33 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
111
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 27 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 34 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
112
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 27 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 34 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
113
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 27 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 34 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
114
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 27 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 34 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
115
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 28 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 35 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
116
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 28 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 35 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
117
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 28 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 35 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
118
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 28 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 36 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
119
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 29 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 36 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
120
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 29 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 36 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
121
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 29 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 37 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
122
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 29 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 37 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
123
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 30 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 37 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
124
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 30 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 37 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
125
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 30 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 38 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
126
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 30 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 38 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
127
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 30 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 38 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
128
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 31 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 39 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
129
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 31 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 39 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
130
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 31 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 39 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
131
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 31 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 39 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
132
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 32 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 40 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
133
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 32 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 40 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
134
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 32 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 40 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
135
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 32 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 41 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
136
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 33 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 41 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
137
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 33 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 41 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
138
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 33 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 41 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
139
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 33 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 42 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
140
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 33 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 42 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
141
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 34 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 42 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
142
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 34 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 43 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
143
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 34 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 43 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
144
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 34 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 43 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
145
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 35 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 43 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
146
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 35 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 44 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
147
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 35 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 44 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
148
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 35 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 44 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
149
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 36 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 45 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
150
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 36 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 45 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
151
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 36 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 45 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
152
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 36 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 45 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
153
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 36 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 46 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
154
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 37 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 46 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
155
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 37 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 46 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
156
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 37 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 47 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
157
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 37 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 47 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
158
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 38 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 47 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
159
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 38 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 47 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
160
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 38 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 48 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
161
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 38 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 48 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
162
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 39 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 48 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
163
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 39 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 49 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
164
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 39 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 49 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
165
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 39 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 49 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
166
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 39 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 49 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
167
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 40 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 50 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
168
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 40 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 50 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
169
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 40 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 50 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
170
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 40 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 51 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
171
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 41 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 51 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
172
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 41 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 51 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
173
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 41 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 51 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
174
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 41 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 52 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
175
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 42 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 52 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
176
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 42 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 52 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
177
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 42 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 53 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
178
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 42 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 53 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
179
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 42 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 53 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
180
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 43 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 53 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
181
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 43 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 54 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
182
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 43 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 54 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
183
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 43 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 54 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
184
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 44 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 55 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
185
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 44 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 55 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
186
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 44 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 55 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
187
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 44 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 55 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
188
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 45 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 56 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
189
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 45 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 56 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
190
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 45 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 56 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
191
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 45 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 57 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
192
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 45 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 57 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
193
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 46 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 57 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
194
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 46 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 57 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
195
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 46 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 58 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
196
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 46 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 58 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
197
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 47 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 58 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
198
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 47 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 59 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
199
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 47 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 59 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
200
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 47 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 59 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
201
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 48 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 60 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
202
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 48 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 60 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
203
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 48 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 60 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
204
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 48 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 60 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
205
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 48 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 61 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
206
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 49 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 61 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
207
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 49 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 61 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
208
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 49 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 62 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
209
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 49 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 62 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
210
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 50 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 62 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
211
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 50 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 62 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
212
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 50 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 63 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
213
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 50 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 63 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
214
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 50 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 63 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
215
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.
Normal effects
Damage: 51 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
Critical effects
Damage: 64 and Riddled (Lvl.5)
no longer blocks lines of sight (current turn)
216
Homing Arrow
2
3 - 9
Homing Arrow deals light damage from long range. It can also be used like a proverbial kick—or in this case an arrow—in the butt to get your allies to move aside so you can aim at your targets.