FR EN ES PT
Ecaflip's Coin
Difficulty :
Warrior Gamblers

Ecaflips are compulsive gamblers who jump headlong into risky situations just for the thrill of it! Oh, and contrary to what you might have heard, they don't always land on their feet... Not that they care, as long as the adrenaline keeps pumping! So, ready to up the ante?
roles Damage Control Heals
Spells
Specialty spells
Double or QuitsFeline LeapBlack Bow MeowLife TokenCat TreeClubs
Ecaflip's TarotEcaflip DieEcaflip PrecisionFlealine ArmyPaws OffHot PotatoGraceful FelineTranceHeads, I win; tails, you lose!
Three Cards 1

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 4 to 6
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 5 to 7
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 2

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 4 to 6
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 5 to 8
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 3

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 4 to 7
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 6 to 9
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 4

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 5 to 7
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 6 to 9
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 5

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 5 to 8
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 7 to 10
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 6

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 6 to 9
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 7 to 11
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 7

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 6 to 9
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 8 to 12
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 8

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 7 to 10
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 8 to 13
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 9

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 7 to 11
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 9 to 14
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 10

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 7 to 11
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 9 to 14
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 11

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 8 to 12
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 10 to 15
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 12

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 8 to 13
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 11 to 16
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 13

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 9 to 13
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 11 to 17
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 14

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 9 to 14
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 12 to 18
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 15

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 10 to 15
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 12 to 19
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 16

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 10 to 15
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 13 to 19
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 17

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 11 to 16
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 13 to 20
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 18

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 11 to 17
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 14 to 21
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 19

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 11 to 17
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 14 to 22
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 20

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 12 to 18
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 15 to 23
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 21

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 12 to 19
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 16 to 24
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 22

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 13 to 19
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 16 to 24
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 23

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 13 to 20
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 17 to 25
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 24

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 14 to 21
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 17 to 26
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 25

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 14 to 21
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 18 to 27
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 26

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 15 to 22
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 18 to 28
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 27

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 15 to 23
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 19 to 28
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 28

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 15 to 23
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 19 to 29
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 29

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 16 to 24
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 20 to 30
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 30

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 16 to 25
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 20 to 31
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 31

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 17 to 25
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 21 to 32
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 32

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 17 to 26
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 22 to 33
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 33

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 18 to 27
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 22 to 33
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 34

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 18 to 27
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 23 to 34
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 35

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 18 to 28
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 23 to 35
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 36

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 19 to 29
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 24 to 36
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 37

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 19 to 29
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 24 to 37
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 38

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 20 to 30
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 25 to 38
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 39

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 20 to 31
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 25 to 38
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 40

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 21 to 31
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 26 to 39
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 41

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 21 to 32
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 27 to 40
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 42

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 22 to 33
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 27 to 41
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 43

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 22 to 33
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 28 to 42
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 44

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 22 to 34
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 28 to 42
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 45

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 23 to 35
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 29 to 43
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 46

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 23 to 35
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 29 to 44
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 47

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 24 to 36
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 30 to 45
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 48

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 24 to 37
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 30 to 46
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 49

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 25 to 37
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 31 to 47
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 50

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 25 to 38
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 31 to 47
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 51

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 26 to 39
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 32 to 48
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 52

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 26 to 39
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 33 to 49
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 53

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 26 to 40
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 33 to 50
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 54

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 27 to 40
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 34 to 51
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 55

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 27 to 41
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 34 to 52
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 56

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 28 to 42
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 35 to 52
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 57

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 28 to 42
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 35 to 53
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 58

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 29 to 43
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 36 to 54
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 59

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 29 to 44
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 36 to 55
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 60

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 29 to 44
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 37 to 56
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 61

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 30 to 45
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 38 to 57
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 62

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 30 to 46
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 38 to 57
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 63

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 31 to 46
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 39 to 58
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 64

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 31 to 47
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 39 to 59
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 65

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 32 to 48
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 40 to 60
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 66

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 32 to 48
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 40 to 61
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 67

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 33 to 49
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 41 to 61
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 68

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 33 to 50
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 41 to 62
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 69

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 33 to 50
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 42 to 63
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 70

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 34 to 51
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 42 to 64
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 71

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 34 to 52
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 43 to 65
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 72

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 35 to 52
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 44 to 66
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 73

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 35 to 53
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 44 to 66
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 74

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 36 to 54
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 45 to 67
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 75

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 36 to 54
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 45 to 68
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 76

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 37 to 55
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 46 to 69
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 77

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 37 to 56
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 46 to 70
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 78

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 37 to 56
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 47 to 71
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 79

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 38 to 57
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 47 to 71
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 80

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 38 to 58
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 48 to 72
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 81

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 39 to 58
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 49 to 73
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 82

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 39 to 59
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 49 to 74
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 83

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 40 to 60
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 50 to 75
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 84

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 40 to 60
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 50 to 75
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 85

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 40 to 61
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 51 to 76
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 86

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 41 to 62
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 51 to 77
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 87

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 41 to 62
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 52 to 78
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 88

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 42 to 63
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 52 to 79
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 89

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 42 to 64
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 53 to 80
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 90

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 43 to 64
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 53 to 80
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 91

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 43 to 65
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 54 to 81
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 92

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 44 to 66
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 55 to 82
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 93

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 44 to 66
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 55 to 83
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 94

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 44 to 67
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 56 to 84
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 95

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 45 to 68
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 56 to 85
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 96

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 45 to 68
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 57 to 85
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 97

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 46 to 69
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 57 to 86
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 98

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 46 to 70
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 58 to 87
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 99

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 47 to 70
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 58 to 88
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 100

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 47 to 71
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 59 to 89
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 101

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 48 to 72
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 60 to 90
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 102

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 48 to 72
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 60 to 90
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 103

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 48 to 73
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 61 to 91
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 104

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 49 to 73
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 61 to 92
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 105

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 49 to 74
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 62 to 93
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 106

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 50 to 75
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 62 to 94
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 107

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 50 to 75
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 63 to 94
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 108

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 51 to 76
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 63 to 95
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 109

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 51 to 77
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 64 to 96
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 110

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 51 to 77
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 64 to 97
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 111

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 52 to 78
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 65 to 98
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 112

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 52 to 79
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 66 to 99
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 113

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 53 to 79
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 66 to 99
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 114

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 53 to 80
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 67 to 100
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 115

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 54 to 81
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 67 to 101
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 116

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 54 to 81
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 68 to 102
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 117

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 55 to 82
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 68 to 103
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 118

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 55 to 83
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 69 to 104
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 119

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 55 to 83
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 69 to 104
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 120

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 56 to 84
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 70 to 105
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 121

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 56 to 85
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 71 to 106
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 122

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 57 to 85
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 71 to 107
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 123

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 57 to 86
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 72 to 108
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 124

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 58 to 87
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 72 to 108
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 125

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 58 to 87
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 73 to 109
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 126

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 59 to 88
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 73 to 110
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 127

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 59 to 89
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 74 to 111
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 128

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 59 to 89
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 74 to 112
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 129

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 60 to 90
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 75 to 113
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 130

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 60 to 91
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 75 to 113
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 131

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 61 to 91
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 76 to 114
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 132

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 61 to 92
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 77 to 115
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 133

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 62 to 93
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 77 to 116
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 134

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 62 to 93
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 78 to 117
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 135

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 62 to 94
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 78 to 118
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 136

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 63 to 95
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 79 to 118
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 137

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 63 to 95
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 79 to 119
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 138

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 64 to 96
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 80 to 120
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 139

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 64 to 97
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 80 to 121
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 140

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 65 to 97
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 81 to 122
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 141

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 65 to 98
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 82 to 123
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 142

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 66 to 99
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 82 to 123
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 143

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 66 to 99
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 83 to 124
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 144

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 66 to 100
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 83 to 125
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 145

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 67 to 101
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 84 to 126
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 146

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 67 to 101
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 84 to 127
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 147

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 68 to 102
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 85 to 127
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 148

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 68 to 103
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 85 to 128
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 149

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 69 to 103
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 86 to 129
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 150

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 69 to 104
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 86 to 130
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 151

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 70 to 105
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 87 to 131
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 152

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 70 to 105
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 88 to 132
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 153

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 70 to 106
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 88 to 132
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 154

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 71 to 106
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 89 to 133
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 155

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 71 to 107
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 89 to 134
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 156

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 72 to 108
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 90 to 135
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 157

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 72 to 108
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 90 to 136
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 158

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 73 to 109
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 91 to 137
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 159

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 73 to 110
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 91 to 137
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 160

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 73 to 110
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 92 to 138
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 161

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 74 to 111
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 93 to 139
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 162

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 74 to 112
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 93 to 140
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 163

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 75 to 112
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 94 to 141
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 164

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 75 to 113
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 94 to 141
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 165

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 76 to 114
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 95 to 142
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 166

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 76 to 114
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 95 to 143
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 167

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 77 to 115
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 96 to 144
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 168

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 77 to 116
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 96 to 145
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 169

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 77 to 116
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 97 to 146
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 170

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 78 to 117
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 97 to 146
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 171

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 78 to 118
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 98 to 147
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 172

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 79 to 118
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 99 to 148
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 173

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 79 to 119
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 99 to 149
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 174

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 80 to 120
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 100 to 150
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 175

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 80 to 120
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 100 to 151
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 176

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 81 to 121
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 101 to 151
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 177

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 81 to 122
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 101 to 152
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 178

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 81 to 122
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 102 to 153
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 179

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 82 to 123
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 102 to 154
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 180

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 82 to 124
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 103 to 155
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 181

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 83 to 124
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 104 to 156
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 182

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 83 to 125
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 104 to 156
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 183

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 84 to 126
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 105 to 157
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 184

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 84 to 126
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 105 to 158
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 185

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 84 to 127
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 106 to 159
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 186

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 85 to 128
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 106 to 160
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 187

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 85 to 128
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 107 to 160
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 188

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 86 to 129
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 107 to 161
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 189

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 86 to 130
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 108 to 162
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 190

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 87 to 130
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 108 to 163
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 191

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 87 to 131
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 109 to 164
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 192

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 88 to 132
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 110 to 165
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 193

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 88 to 132
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 110 to 165
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 194

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 88 to 133
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 111 to 166
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 195

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 89 to 134
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 111 to 167
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 196

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 89 to 134
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 112 to 168
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 197

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 90 to 135
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 112 to 169
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 198

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 90 to 136
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 113 to 170
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 199

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 91 to 136
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 113 to 170
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 200

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 91 to 137
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 114 to 171
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 201

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 92 to 138
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 115 to 172
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 202

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 92 to 138
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 115 to 173
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 203

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 92 to 139
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 116 to 174
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 204

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 93 to 139
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 116 to 174
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 205

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 93 to 140
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 117 to 175
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 206

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 94 to 141
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 117 to 176
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 207

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 94 to 141
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 118 to 177
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 208

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 95 to 142
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 118 to 178
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 209

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 95 to 143
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 119 to 179
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 210

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 95 to 143
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 119 to 179
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 211

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 96 to 144
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 120 to 180
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 212

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 96 to 145
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 121 to 181
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 213

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 97 to 145
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 121 to 182
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 214

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 97 to 146
in the area randomly receive:
- 1 Range (1 turn)
- 1 MP (1 turn)
- 50 Elemental Resistance (1 turn)

Critical effects

Damage: 122 to 183
in the area randomly receive:
- 2 Range (1 turn)
- 2 MP (1 turn)
- 100 Elemental Resistance (1 turn)
Three Cards 215

Three Cards 5 1 - 4

The Ecaflip throws three cards in a line on the ground. They shine for a moment and explode, dealing heavy damage to hit targets.

Normal effects

Damage: 98 to 147