FR EN ES PT
Ecaflip's Coin
Difficulty :
Warrior Gamblers

Ecaflips are compulsive gamblers who jump headlong into risky situations just for the thrill of it! Oh, and contrary to what you might have heard, they don't always land on their feet... Not that they care, as long as the adrenaline keeps pumping! So, ready to up the ante?
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Double or QuitsFeline LeapBlack Bow MeowRoll AgainCat Tree
Ecaflip's TarotEcaflip DieEcaflip PrecisionFlealine ArmyPaws OffHot PotatoGraceful FelineTranceHeads, I win; tails, you lose!
Loaded Dice 1

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 2 to 3
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 3 to 4
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 2

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 2 to 4
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 3 to 5
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 3

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 2 to 4
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 3 to 5
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 4

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 3 to 4
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 4 to 6
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 5

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 3 to 5
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 4 to 6
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 6

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 3 to 5
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 4 to 7
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 7

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 4 to 6
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 5 to 7
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 8

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 4 to 6
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 5 to 8
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 9

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 4 to 7
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 5 to 8
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 10

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 4 to 7
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 6 to 9
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 11

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 5 to 7
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 6 to 9
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 12

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 5 to 8
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 6 to 10
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 13

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 5 to 8
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 7 to 10
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 14

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 6 to 9
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 7 to 11
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 15

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 6 to 9
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 8 to 12
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 16

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 6 to 10
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 8 to 12
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 17

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 7 to 10
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 8 to 13
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 18

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 7 to 10
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 9 to 13
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 19

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 7 to 11
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 9 to 14
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 20

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 7 to 11
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 9 to 14
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 21

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 8 to 12
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 10 to 15
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 22

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 8 to 12
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 10 to 15
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 23

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 8 to 13
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 10 to 16
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 24

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 9 to 13
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 11 to 16
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 25

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 9 to 13
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 11 to 17
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 26

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 9 to 14
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 12 to 18
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 27

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 9 to 14
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 12 to 18
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 28

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 10 to 15
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 12 to 19
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 29

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 10 to 15
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 13 to 19
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 30

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 10 to 16
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 13 to 20
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 31

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 11 to 16
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 13 to 20
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 32

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 11 to 16
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 14 to 21
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 33

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 11 to 17
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 14 to 21
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 34

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 11 to 17
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 14 to 22
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 35

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 12 to 18
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 15 to 22
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 36

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 12 to 18
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 15 to 23
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 37

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 12 to 19
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 15 to 23
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 38

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 13 to 19
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 16 to 24
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 39

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 13 to 20
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 16 to 25
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 40

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 13 to 20
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 17 to 25
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 41

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 13 to 20
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 17 to 26
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 42

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 14 to 21
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 17 to 26
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 43

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 14 to 21
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 18 to 27
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 44

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 14 to 22
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 18 to 27
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 45

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 15 to 22
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 18 to 28
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 46

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 15 to 23
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 19 to 28
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 47

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 15 to 23
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 19 to 29
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 48

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 15 to 23
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 19 to 29
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 49

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 16 to 24
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 20 to 30
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 50

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 16 to 24
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 20 to 30
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 51

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 16 to 25
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 21 to 31
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 52

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 17 to 25
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 21 to 32
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 53

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 17 to 26
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 21 to 32
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 54

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 17 to 26
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 22 to 33
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 55

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 17 to 26
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 22 to 33
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 56

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 18 to 27
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 22 to 34
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 57

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 18 to 27
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 23 to 34
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 58

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 18 to 28
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 23 to 35
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 59

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 19 to 28
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 23 to 35
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 60

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 19 to 29
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 24 to 36
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 61

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 19 to 29
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 24 to 36
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 62

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 19 to 29
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 24 to 37
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 63

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 20 to 30
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 25 to 37
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 64

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 20 to 30
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 25 to 38
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 65

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 20 to 31
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 26 to 39
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 66

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 21 to 31
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 26 to 39
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 67

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 21 to 32
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 26 to 40
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 68

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 21 to 32
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 27 to 40
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 69

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 21 to 32
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 27 to 41
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 70

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 22 to 33
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 27 to 41
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 71

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 22 to 33
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 28 to 42
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 72

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 22 to 34
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 28 to 42
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 73

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 23 to 34
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 28 to 43
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 74

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 23 to 35
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 29 to 43
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 75

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 23 to 35
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 29 to 44
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 76

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 23 to 36
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 30 to 45
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 77

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 24 to 36
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 30 to 45
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 78

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 24 to 36
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 30 to 46
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 79

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 24 to 37
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 31 to 46
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 80

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 25 to 37
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 31 to 47
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 81

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 25 to 38
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 31 to 47
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 82

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 25 to 38
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 32 to 48
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 83

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 26 to 39
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 32 to 48
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 84

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 26 to 39
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 32 to 49
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 85

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 26 to 39
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 33 to 49
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 86

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 26 to 40
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 33 to 50
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 87

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 27 to 40
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 33 to 50
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 88

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 27 to 41
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 34 to 51
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 89

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 27 to 41
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 34 to 52
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 90

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 28 to 42
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 35 to 52
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 91

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 28 to 42
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 35 to 53
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 92

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 28 to 42
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 35 to 53
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 93

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 28 to 43
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 36 to 54
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 94

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 29 to 43
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 36 to 54
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 95

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 29 to 44
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 36 to 55
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 96

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 29 to 44
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 37 to 55
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 97

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 30 to 45
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 37 to 56
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 98

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 30 to 45
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 37 to 56
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 99

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 30 to 45
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 38 to 57
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 100

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 30 to 46
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 38 to 57
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 101

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 31 to 46
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 39 to 58
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 102

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 31 to 47
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 39 to 59
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 103

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 31 to 47
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 39 to 59
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 104

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 32 to 48
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 40 to 60
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 105

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 32 to 48
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 40 to 60
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 106

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 32 to 48
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 40 to 61
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 107

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 32 to 49
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 41 to 61
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 108

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 33 to 49
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 41 to 62
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 109

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 33 to 50
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 41 to 62
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 110

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 33 to 50
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 42 to 63
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 111

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 34 to 51
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 42 to 63
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 112

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 34 to 51
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 42 to 64
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 113

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 34 to 51
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 43 to 64
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 114

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 34 to 52
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 43 to 65
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 115

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 35 to 52
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 44 to 66
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 116

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 35 to 53
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 44 to 66
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 117

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 35 to 53
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 44 to 67
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 118

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 36 to 54
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 45 to 67
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 119

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 36 to 54
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 45 to 68
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 120

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 36 to 55
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 45 to 68
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 121

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 36 to 55
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 46 to 69
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 122

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 37 to 55
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 46 to 69
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 123

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 37 to 56
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 46 to 70
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 124

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 37 to 56
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 47 to 70
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 125

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 38 to 57
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 47 to 71
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 126

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 38 to 57
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 48 to 72
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 127

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 38 to 58
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 48 to 72
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 128

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 38 to 58
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 48 to 73
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 129

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 39 to 58
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 49 to 73
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 130

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 39 to 59
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 49 to 74
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 131

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 39 to 59
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 49 to 74
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 132

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 40 to 60
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 50 to 75
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 133

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 40 to 60
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 50 to 75
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 134

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 40 to 61
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 50 to 76
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 135

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 40 to 61
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 51 to 76
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 136

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 41 to 61
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 51 to 77
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 137

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 41 to 62
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 51 to 77
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 138

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 41 to 62
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 52 to 78
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 139

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 42 to 63
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 52 to 79
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 140

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 42 to 63
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 53 to 79
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 141

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 42 to 64
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 53 to 80
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 142

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 43 to 64
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 53 to 80
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 143

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 43 to 64
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 54 to 81
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 144

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 43 to 65
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 54 to 81
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 145

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 43 to 65
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 54 to 82
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 146

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 44 to 66
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 55 to 82
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 147

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 44 to 66
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 55 to 83
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 148

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 44 to 67
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 55 to 83
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 149

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 45 to 67
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 56 to 84
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 150

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 45 to 67
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 56 to 84
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 151

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 45 to 68
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 57 to 85
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 152

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 45 to 68
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 57 to 86
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 153

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 46 to 69
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 57 to 86
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 154

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 46 to 69
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 58 to 87
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 155

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 46 to 70
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 58 to 87
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 156

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 47 to 70
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 58 to 88
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 157

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 47 to 70
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 59 to 88
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 158

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 47 to 71
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 59 to 89
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 159

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 47 to 71
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 59 to 89
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 160

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 48 to 72
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 60 to 90
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 161

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 48 to 72
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 60 to 90
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 162

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 48 to 73
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 60 to 91
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 163

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 49 to 73
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 61 to 91
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 164

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 49 to 74
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 61 to 92
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 165

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 49 to 74
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 62 to 93
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 166

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 49 to 74
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 62 to 93
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 167

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 50 to 75
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 62 to 94
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 168

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 50 to 75
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 63 to 94
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 169

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 50 to 76
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 63 to 95
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 170

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 51 to 76
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 63 to 95
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 171

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 51 to 77
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 64 to 96
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 172

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 51 to 77
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 64 to 96
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 173

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 51 to 77
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 64 to 97
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 174

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 52 to 78
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 65 to 97
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 175

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 52 to 78
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 65 to 98
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 176

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 52 to 79
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 66 to 99
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 177

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 53 to 79
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 66 to 99
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 178

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 53 to 80
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 66 to 100
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 179

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 53 to 80
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 67 to 100
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 180

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 53 to 80
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 67 to 101
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 181

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 54 to 81
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 67 to 101
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 182

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 54 to 81
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 68 to 102
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 183

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 54 to 82
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 68 to 102
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 184

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 55 to 82
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 68 to 103
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 185

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 55 to 83
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 69 to 103
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 186

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 55 to 83
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 69 to 104
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 187

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 55 to 83
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 69 to 104
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 188

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 56 to 84
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 70 to 105
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 189

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 56 to 84
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 70 to 106
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 190

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 56 to 85
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 71 to 106
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 191

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 57 to 85
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 71 to 107
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 192

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 57 to 86
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 71 to 107
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 193

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 57 to 86
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 72 to 108
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 194

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 57 to 86
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 72 to 108
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 195

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 58 to 87
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 72 to 109
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 196

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 58 to 87
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 73 to 109
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 197

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 58 to 88
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 73 to 110
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 198

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 59 to 88
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 73 to 110
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 199

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 59 to 89
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 74 to 111
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 200

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 59 to 89
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 74 to 111
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 201

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 60 to 90
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 75 to 112
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 202

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 60 to 90
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 75 to 113
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 203

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 60 to 90
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 75 to 113
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 204

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 60 to 91
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 76 to 114
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 205

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 61 to 91
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 76 to 114
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 206

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 61 to 92
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 76 to 115
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 207

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 61 to 92
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 77 to 115
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 208

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 62 to 93
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 77 to 116
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 209

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 62 to 93
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 77 to 116
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 210

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 62 to 93
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 78 to 117
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 211

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 62 to 94
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 78 to 117
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 212

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 63 to 94
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 78 to 118
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 213

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 63 to 95
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 79 to 118
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 214

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 63 to 95
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 79 to 119
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
Loaded Dice 215

Loaded Dice 3 1 - 3

The Ecaflip rolls two burning dice, which will definitely maybe unsettle the target, or not!

Normal effects

Damage: 64 to 96
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)

Critical effects

Damage: 80 to 120
Per 10 Lvl. of Lucky Day:
-1 MP (1 / turn)
Lucky Day (+4 to +9 Lvl.)
1 215
Medias
 
Classes