FR EN ES PT
Ecaflip's Coin
Difficulty :
Warrior Gamblers

Ecaflips are compulsive gamblers who jump headlong into risky situations just for the thrill of it! Oh, and contrary to what you might have heard, they don't always land on their feet... Not that they care, as long as the adrenaline keeps pumping! So, ready to up the ante?
roles Damage Control Heals
Spells
Specialty spells
Double or QuitsFeline LeapBlack Bow MeowLife TokenCat TreeClubs
Ecaflip's TarotEcaflip DieEcaflip PrecisionFlealine ArmyPaws OffHot PotatoGraceful FelineTranceHeads, I win; tails, you lose!
All In 1

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 0 to 1
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 1 to 1
- 10% chance of inflicting -4 AP
All In 2

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 0 to 1
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 1 to 1
- 10% chance of inflicting -4 AP
All In 3

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 0 to 1
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 1 to 1
- 10% chance of inflicting -4 AP
All In 4

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 1 to 1
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 1 to 2
- 10% chance of inflicting -4 AP
All In 5

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 1 to 1
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 1 to 2
- 10% chance of inflicting -4 AP
All In 6

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 1 to 1
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 1 to 2
- 10% chance of inflicting -4 AP
All In 7

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 1 to 2
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 1 to 2
- 10% chance of inflicting -4 AP
All In 8

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 1 to 2
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 1 to 2
- 10% chance of inflicting -4 AP
All In 9

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 1 to 2
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 1 to 2
- 10% chance of inflicting -4 AP
All In 10

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 1 to 2
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 2 to 3
- 10% chance of inflicting -4 AP
All In 11

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 1 to 2
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 2 to 3
- 10% chance of inflicting -4 AP
All In 12

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 1 to 2
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 2 to 3
- 10% chance of inflicting -4 AP
All In 13

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 1 to 2
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 2 to 3
- 10% chance of inflicting -4 AP
All In 14

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 2 to 3
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 2 to 3
- 10% chance of inflicting -4 AP
All In 15

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 2 to 3
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 2 to 4
- 10% chance of inflicting -4 AP
All In 16

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 2 to 3
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 2 to 4
- 10% chance of inflicting -4 AP
All In 17

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 2 to 3
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 2 to 4
- 10% chance of inflicting -4 AP
All In 18

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 2 to 3
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 3 to 4
- 10% chance of inflicting -4 AP
All In 19

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 2 to 3
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 3 to 4
- 10% chance of inflicting -4 AP
All In 20

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 2 to 3
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 3 to 4
- 10% chance of inflicting -4 AP
All In 21

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 2 to 4
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 3 to 5
- 10% chance of inflicting -4 AP
All In 22

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 2 to 4
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 3 to 5
- 10% chance of inflicting -4 AP
All In 23

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 2 to 4
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 3 to 5
- 10% chance of inflicting -4 AP
All In 24

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 3 to 4
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 3 to 5
- 10% chance of inflicting -4 AP
All In 25

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 3 to 4
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 3 to 5
- 10% chance of inflicting -4 AP
All In 26

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 3 to 4
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 4 to 6
- 10% chance of inflicting -4 AP
All In 27

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 3 to 4
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 4 to 6
- 10% chance of inflicting -4 AP
All In 28

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 3 to 5
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 4 to 6
- 10% chance of inflicting -4 AP
All In 29

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 3 to 5
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 4 to 6
- 10% chance of inflicting -4 AP
All In 30

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 3 to 5
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 4 to 6
- 10% chance of inflicting -4 AP
All In 31

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 3 to 5
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 4 to 6
- 10% chance of inflicting -4 AP
All In 32

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 3 to 5
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 4 to 7
- 10% chance of inflicting -4 AP
All In 33

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 3 to 5
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 4 to 7
- 10% chance of inflicting -4 AP
All In 34

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 3 to 5
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 4 to 7
- 10% chance of inflicting -4 AP
All In 35

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 4 to 6
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 5 to 7
- 10% chance of inflicting -4 AP
All In 36

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 4 to 6
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 5 to 7
- 10% chance of inflicting -4 AP
All In 37

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 4 to 6
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 5 to 7
- 10% chance of inflicting -4 AP
All In 38

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 4 to 6
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 5 to 8
- 10% chance of inflicting -4 AP
All In 39

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 4 to 6
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 5 to 8
- 10% chance of inflicting -4 AP
All In 40

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 4 to 6
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 5 to 8
- 10% chance of inflicting -4 AP
All In 41

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 4 to 6
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 5 to 8
- 10% chance of inflicting -4 AP
All In 42

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 4 to 7
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 5 to 8
- 10% chance of inflicting -4 AP
All In 43

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 4 to 7
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 6 to 9
- 10% chance of inflicting -4 AP
All In 44

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 4 to 7
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 6 to 9
- 10% chance of inflicting -4 AP
All In 45

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 5 to 7
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 6 to 9
- 10% chance of inflicting -4 AP
All In 46

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 5 to 7
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 6 to 9
- 10% chance of inflicting -4 AP
All In 47

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 5 to 7
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 6 to 9
- 10% chance of inflicting -4 AP
All In 48

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 5 to 7
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 6 to 9
- 10% chance of inflicting -4 AP
All In 49

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 5 to 8
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 6 to 10
- 10% chance of inflicting -4 AP
All In 50

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 5 to 8
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 6 to 10
- 10% chance of inflicting -4 AP
All In 51

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 5 to 8
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 7 to 10
- 10% chance of inflicting -4 AP
All In 52

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 5 to 8
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 7 to 10
- 10% chance of inflicting -4 AP
All In 53

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 5 to 8
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 7 to 10
- 10% chance of inflicting -4 AP
All In 54

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 5 to 8
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 7 to 11
- 10% chance of inflicting -4 AP
All In 55

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 5 to 8
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 7 to 11
- 10% chance of inflicting -4 AP
All In 56

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 6 to 9
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 7 to 11
- 10% chance of inflicting -4 AP
All In 57

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 6 to 9
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 7 to 11
- 10% chance of inflicting -4 AP
All In 58

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 6 to 9
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 7 to 11
- 10% chance of inflicting -4 AP
All In 59

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 6 to 9
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 7 to 11
- 10% chance of inflicting -4 AP
All In 60

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 6 to 9
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 8 to 12
- 10% chance of inflicting -4 AP
All In 61

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 6 to 9
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 8 to 12
- 10% chance of inflicting -4 AP
All In 62

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 6 to 9
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 8 to 12
- 10% chance of inflicting -4 AP
All In 63

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 6 to 10
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 8 to 12
- 10% chance of inflicting -4 AP
All In 64

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 6 to 10
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 8 to 12
- 10% chance of inflicting -4 AP
All In 65

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 6 to 10
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 8 to 13
- 10% chance of inflicting -4 AP
All In 66

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 7 to 10
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 8 to 13
- 10% chance of inflicting -4 AP
All In 67

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 7 to 10
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 8 to 13
- 10% chance of inflicting -4 AP
All In 68

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 7 to 10
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 9 to 13
- 10% chance of inflicting -4 AP
All In 69

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 7 to 10
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 9 to 13
- 10% chance of inflicting -4 AP
All In 70

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 7 to 11
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 9 to 13
- 10% chance of inflicting -4 AP
All In 71

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 7 to 11
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 9 to 14
- 10% chance of inflicting -4 AP
All In 72

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 7 to 11
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 9 to 14
- 10% chance of inflicting -4 AP
All In 73

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 7 to 11
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 9 to 14
- 10% chance of inflicting -4 AP
All In 74

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 7 to 11
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 9 to 14
- 10% chance of inflicting -4 AP
All In 75

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 7 to 11
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 9 to 14
- 10% chance of inflicting -4 AP
All In 76

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 8 to 11
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 10 to 15
- 10% chance of inflicting -4 AP
All In 77

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 8 to 12
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 10 to 15
- 10% chance of inflicting -4 AP
All In 78

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 8 to 12
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 10 to 15
- 10% chance of inflicting -4 AP
All In 79

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 8 to 12
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 10 to 15
- 10% chance of inflicting -4 AP
All In 80

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 8 to 12
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 10 to 15
- 10% chance of inflicting -4 AP
All In 81

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 8 to 12
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 10 to 15
- 10% chance of inflicting -4 AP
All In 82

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 8 to 12
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 10 to 16
- 10% chance of inflicting -4 AP
All In 83

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 8 to 13
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 10 to 16
- 10% chance of inflicting -4 AP
All In 84

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 8 to 13
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 10 to 16
- 10% chance of inflicting -4 AP
All In 85

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 8 to 13
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 11 to 16
- 10% chance of inflicting -4 AP
All In 86

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 8 to 13
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 11 to 16
- 10% chance of inflicting -4 AP
All In 87

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 9 to 13
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 11 to 16
- 10% chance of inflicting -4 AP
All In 88

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 9 to 13
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 11 to 17
- 10% chance of inflicting -4 AP
All In 89

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 9 to 13
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 11 to 17
- 10% chance of inflicting -4 AP
All In 90

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 9 to 14
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 11 to 17
- 10% chance of inflicting -4 AP
All In 91

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 9 to 14
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 11 to 17
- 10% chance of inflicting -4 AP
All In 92

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 9 to 14
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 11 to 17
- 10% chance of inflicting -4 AP
All In 93

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 9 to 14
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 12 to 18
- 10% chance of inflicting -4 AP
All In 94

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 9 to 14
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 12 to 18
- 10% chance of inflicting -4 AP
All In 95

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 9 to 14
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 12 to 18
- 10% chance of inflicting -4 AP
All In 96

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 9 to 14
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 12 to 18
- 10% chance of inflicting -4 AP
All In 97

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 10 to 15
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 12 to 18
- 10% chance of inflicting -4 AP
All In 98

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 10 to 15
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 12 to 18
- 10% chance of inflicting -4 AP
All In 99

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 10 to 15
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 12 to 19
- 10% chance of inflicting -4 AP
All In 100

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 10 to 15
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 12 to 19
- 10% chance of inflicting -4 AP
All In 101

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 10 to 15
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 13 to 19
- 10% chance of inflicting -4 AP
All In 102

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 10 to 15
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 13 to 19
- 10% chance of inflicting -4 AP
All In 103

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 10 to 15
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 13 to 19
- 10% chance of inflicting -4 AP
All In 104

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 10 to 16
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 13 to 20
- 10% chance of inflicting -4 AP
All In 105

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 10 to 16
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 13 to 20
- 10% chance of inflicting -4 AP
All In 106

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 10 to 16
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 13 to 20
- 10% chance of inflicting -4 AP
All In 107

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 10 to 16
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 13 to 20
- 10% chance of inflicting -4 AP
All In 108

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 11 to 16
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 13 to 20
- 10% chance of inflicting -4 AP
All In 109

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 11 to 16
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 13 to 20
- 10% chance of inflicting -4 AP
All In 110

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 11 to 16
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 14 to 21
- 10% chance of inflicting -4 AP
All In 111

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 11 to 17
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 14 to 21
- 10% chance of inflicting -4 AP
All In 112

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 11 to 17
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 14 to 21
- 10% chance of inflicting -4 AP
All In 113

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 11 to 17
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 14 to 21
- 10% chance of inflicting -4 AP
All In 114

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 11 to 17
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 14 to 21
- 10% chance of inflicting -4 AP
All In 115

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 11 to 17
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 14 to 22
- 10% chance of inflicting -4 AP
All In 116

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 11 to 17
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 14 to 22
- 10% chance of inflicting -4 AP
All In 117

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 11 to 17
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 14 to 22
- 10% chance of inflicting -4 AP
All In 118

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 12 to 18
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 15 to 22
- 10% chance of inflicting -4 AP
All In 119

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 12 to 18
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 15 to 22
- 10% chance of inflicting -4 AP
All In 120

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 12 to 18
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 15 to 22
- 10% chance of inflicting -4 AP
All In 121

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 12 to 18
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 15 to 23
- 10% chance of inflicting -4 AP
All In 122

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 12 to 18
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 15 to 23
- 10% chance of inflicting -4 AP
All In 123

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 12 to 18
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 15 to 23
- 10% chance of inflicting -4 AP
All In 124

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 12 to 18
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 15 to 23
- 10% chance of inflicting -4 AP
All In 125

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 12 to 19
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 15 to 23
- 10% chance of inflicting -4 AP
All In 126

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 12 to 19
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 16 to 24
- 10% chance of inflicting -4 AP
All In 127

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 12 to 19
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 16 to 24
- 10% chance of inflicting -4 AP
All In 128

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 12 to 19
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 16 to 24
- 10% chance of inflicting -4 AP
All In 129

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 13 to 19
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 16 to 24
- 10% chance of inflicting -4 AP
All In 130

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 13 to 19
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 16 to 24
- 10% chance of inflicting -4 AP
All In 131

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 13 to 19
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 16 to 24
- 10% chance of inflicting -4 AP
All In 132

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 13 to 20
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 16 to 25
- 10% chance of inflicting -4 AP
All In 133

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 13 to 20
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 16 to 25
- 10% chance of inflicting -4 AP
All In 134

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 13 to 20
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 16 to 25
- 10% chance of inflicting -4 AP
All In 135

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 13 to 20
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 17 to 25
- 10% chance of inflicting -4 AP
All In 136

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 13 to 20
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 17 to 25
- 10% chance of inflicting -4 AP
All In 137

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 13 to 20
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 17 to 25
- 10% chance of inflicting -4 AP
All In 138

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 13 to 20
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 17 to 26
- 10% chance of inflicting -4 AP
All In 139

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 14 to 21
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 17 to 26
- 10% chance of inflicting -4 AP
All In 140

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 14 to 21
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 17 to 26
- 10% chance of inflicting -4 AP
All In 141

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 14 to 21
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 17 to 26
- 10% chance of inflicting -4 AP
All In 142

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 14 to 21
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 17 to 26
- 10% chance of inflicting -4 AP
All In 143

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 14 to 21
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 18 to 27
- 10% chance of inflicting -4 AP
All In 144

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 14 to 21
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 18 to 27
- 10% chance of inflicting -4 AP
All In 145

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 14 to 21
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 18 to 27
- 10% chance of inflicting -4 AP
All In 146

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 14 to 22
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 18 to 27
- 10% chance of inflicting -4 AP
All In 147

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 14 to 22
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 18 to 27
- 10% chance of inflicting -4 AP
All In 148

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 14 to 22
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 18 to 27
- 10% chance of inflicting -4 AP
All In 149

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 15 to 22
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 18 to 28
- 10% chance of inflicting -4 AP
All In 150

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 15 to 22
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 18 to 28
- 10% chance of inflicting -4 AP
All In 151

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 15 to 22
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 19 to 28
- 10% chance of inflicting -4 AP
All In 152

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 15 to 22
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 19 to 28
- 10% chance of inflicting -4 AP
All In 153

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 15 to 23
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 19 to 28
- 10% chance of inflicting -4 AP
All In 154

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 15 to 23
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 19 to 29
- 10% chance of inflicting -4 AP
All In 155

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 15 to 23
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 19 to 29
- 10% chance of inflicting -4 AP
All In 156

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 15 to 23
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 19 to 29
- 10% chance of inflicting -4 AP
All In 157

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 15 to 23
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 19 to 29
- 10% chance of inflicting -4 AP
All In 158

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 15 to 23
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 19 to 29
- 10% chance of inflicting -4 AP
All In 159

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 15 to 23
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 19 to 29
- 10% chance of inflicting -4 AP
All In 160

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 16 to 24
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 20 to 30
- 10% chance of inflicting -4 AP
All In 161

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 16 to 24
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 20 to 30
- 10% chance of inflicting -4 AP
All In 162

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 16 to 24
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 20 to 30
- 10% chance of inflicting -4 AP
All In 163

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 16 to 24
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 20 to 30
- 10% chance of inflicting -4 AP
All In 164

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 16 to 24
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 20 to 30
- 10% chance of inflicting -4 AP
All In 165

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 16 to 24
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 20 to 31
- 10% chance of inflicting -4 AP
All In 166

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 16 to 24
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 20 to 31
- 10% chance of inflicting -4 AP
All In 167

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 16 to 25
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 20 to 31
- 10% chance of inflicting -4 AP
All In 168

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 16 to 25
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 21 to 31
- 10% chance of inflicting -4 AP
All In 169

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 16 to 25
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 21 to 31
- 10% chance of inflicting -4 AP
All In 170

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 17 to 25
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 21 to 31
- 10% chance of inflicting -4 AP
All In 171

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 17 to 25
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 21 to 32
- 10% chance of inflicting -4 AP
All In 172

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 17 to 25
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 21 to 32
- 10% chance of inflicting -4 AP
All In 173

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 17 to 25
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 21 to 32
- 10% chance of inflicting -4 AP
All In 174

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 17 to 26
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 21 to 32
- 10% chance of inflicting -4 AP
All In 175

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 17 to 26
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 21 to 32
- 10% chance of inflicting -4 AP
All In 176

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 17 to 26
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 22 to 33
- 10% chance of inflicting -4 AP
All In 177

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 17 to 26
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 22 to 33
- 10% chance of inflicting -4 AP
All In 178

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 17 to 26
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 22 to 33
- 10% chance of inflicting -4 AP
All In 179

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 17 to 26
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 22 to 33
- 10% chance of inflicting -4 AP
All In 180

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 17 to 26
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 22 to 33
- 10% chance of inflicting -4 AP
All In 181

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 18 to 27
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 22 to 33
- 10% chance of inflicting -4 AP
All In 182

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 18 to 27
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 22 to 34
- 10% chance of inflicting -4 AP
All In 183

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 18 to 27
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 22 to 34
- 10% chance of inflicting -4 AP
All In 184

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 18 to 27
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 22 to 34
- 10% chance of inflicting -4 AP
All In 185

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 18 to 27
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 23 to 34
- 10% chance of inflicting -4 AP
All In 186

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 18 to 27
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 23 to 34
- 10% chance of inflicting -4 AP
All In 187

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 18 to 27
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 23 to 34
- 10% chance of inflicting -4 AP
All In 188

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 18 to 28
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 23 to 35
- 10% chance of inflicting -4 AP
All In 189

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 18 to 28
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 23 to 35
- 10% chance of inflicting -4 AP
All In 190

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 18 to 28
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 23 to 35
- 10% chance of inflicting -4 AP
All In 191

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 19 to 28
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 23 to 35
- 10% chance of inflicting -4 AP
All In 192

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 19 to 28
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 23 to 35
- 10% chance of inflicting -4 AP
All In 193

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 19 to 28
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 24 to 36
- 10% chance of inflicting -4 AP
All In 194

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 19 to 28
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 24 to 36
- 10% chance of inflicting -4 AP
All In 195

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 19 to 29
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 24 to 36
- 10% chance of inflicting -4 AP
All In 196

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 19 to 29
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 24 to 36
- 10% chance of inflicting -4 AP
All In 197

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 19 to 29
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 24 to 36
- 10% chance of inflicting -4 AP
All In 198

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 19 to 29
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 24 to 36
- 10% chance of inflicting -4 AP
All In 199

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 19 to 29
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 24 to 37
- 10% chance of inflicting -4 AP
All In 200

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 19 to 29
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 24 to 37
- 10% chance of inflicting -4 AP
All In 201

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 20 to 30
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 25 to 37
- 10% chance of inflicting -4 AP
All In 202

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 20 to 30
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 25 to 37
- 10% chance of inflicting -4 AP
All In 203

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 20 to 30
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 25 to 37
- 10% chance of inflicting -4 AP
All In 204

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 20 to 30
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 25 to 38
- 10% chance of inflicting -4 AP
All In 205

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 20 to 30
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 25 to 38
- 10% chance of inflicting -4 AP
All In 206

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 20 to 30
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 25 to 38
- 10% chance of inflicting -4 AP
All In 207

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 20 to 30
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 25 to 38
- 10% chance of inflicting -4 AP
All In 208

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 20 to 31
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 25 to 38
- 10% chance of inflicting -4 AP
All In 209

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 20 to 31
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 25 to 38
- 10% chance of inflicting -4 AP
All In 210

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 20 to 31
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 26 to 39
- 10% chance of inflicting -4 AP
All In 211

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 20 to 31
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 26 to 39
- 10% chance of inflicting -4 AP
All In 212

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 21 to 31
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 26 to 39
- 10% chance of inflicting -4 AP
All In 213

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 21 to 31
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 26 to 39
- 10% chance of inflicting -4 AP
All In 214

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 21 to 31
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 26 to 39
- 10% chance of inflicting -4 AP
All In 215

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 21 to 32
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 26 to 40
- 10% chance of inflicting -4 AP
All In 216

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 21 to 32
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 26 to 40
- 10% chance of inflicting -4 AP
All In 217

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 21 to 32
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 26 to 40
- 10% chance of inflicting -4 AP
All In 218

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 21 to 32
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 27 to 40
- 10% chance of inflicting -4 AP
All In 219

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 21 to 32
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 27 to 40
- 10% chance of inflicting -4 AP
All In 220

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 21 to 32
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 27 to 40
- 10% chance of inflicting -4 AP
All In 221

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 21 to 32
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 27 to 41
- 10% chance of inflicting -4 AP
All In 222

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 22 to 33
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 27 to 41
- 10% chance of inflicting -4 AP
All In 223

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 22 to 33
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 27 to 41
- 10% chance of inflicting -4 AP
All In 224

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 22 to 33
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 27 to 41
- 10% chance of inflicting -4 AP
All In 225

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 22 to 33
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 27 to 41
- 10% chance of inflicting -4 AP
All In 226

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 22 to 33
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 28 to 42
- 10% chance of inflicting -4 AP
All In 227

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 22 to 33
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 28 to 42
- 10% chance of inflicting -4 AP
All In 228

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 22 to 33
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 28 to 42
- 10% chance of inflicting -4 AP
All In 229

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 22 to 34
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 28 to 42
- 10% chance of inflicting -4 AP
All In 230

All In 1 1 - 3

The Ecaflip uses their remaining AP (max 10) to lay a card on the target. The more AP are used, the greater the chance of removing AP from the target.

Normal effects

Per spell AP (max 10):
- Damage: 22 to 34
- 10% chance of inflicting -4 AP

Critical effects

Per spell AP (max 10):
- Damage: 28 to 42
- 10% chance of inflicting -4 AP
1 230
Medias
 
Classes