FR EN ES PT
Ecaflip's Coin
Difficulty :
Warrior Gamblers

Ecaflips are compulsive gamblers who jump headlong into risky situations just for the thrill of it! Oh, and contrary to what you might have heard, they don't always land on their feet... Not that they care, as long as the adrenaline keeps pumping! So, ready to up the ante?
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Double or QuitsFeline LeapBlack Bow MeowRoll AgainCat Tree
Ecaflip's TarotEcaflip DieEcaflip PrecisionFlealine ArmyPaws OffHot PotatoGraceful FelineTranceHeads, I win; tails, you lose!
D-Six 1

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 3 to 4
Flaming (Lvl. 4)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 3 to 4 extra

Critical effects

Damage: 4 to 6
Flaming (Lvl. 5)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 4 to 6 extra
D-Six 2

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 3 to 5
Flaming (Lvl. 4)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 3 to 5 extra

Critical effects

Damage: 4 to 6
Flaming (Lvl. 5)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 4 to 6 extra
D-Six 3

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 3 to 5
Flaming (Lvl. 4)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 3 to 5 extra

Critical effects

Damage: 4 to 7
Flaming (Lvl. 6)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 4 to 7 extra
D-Six 4

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 4 to 6
Flaming (Lvl. 5)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 4 to 6 extra

Critical effects

Damage: 5 to 7
Flaming (Lvl. 6)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 5 to 7 extra
D-Six 5

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 4 to 6
Flaming (Lvl. 5)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 4 to 6 extra

Critical effects

Damage: 5 to 8
Flaming (Lvl. 7)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 5 to 8 extra
D-Six 6

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 4 to 7
Flaming (Lvl. 6)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 4 to 7 extra

Critical effects

Damage: 6 to 9
Flaming (Lvl. 8)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 6 to 9 extra
D-Six 7

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 5 to 7
Flaming (Lvl. 6)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 5 to 7 extra

Critical effects

Damage: 6 to 9
Flaming (Lvl. 8)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 6 to 9 extra
D-Six 8

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 5 to 8
Flaming (Lvl. 7)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 5 to 8 extra

Critical effects

Damage: 7 to 10
Flaming (Lvl. 9)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 7 to 10 extra
D-Six 9

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 6 to 9
Flaming (Lvl. 7)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 6 to 9 extra

Critical effects

Damage: 7 to 11
Flaming (Lvl. 9)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 7 to 11 extra
D-Six 10

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 6 to 9
Flaming (Lvl. 8)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 6 to 9 extra

Critical effects

Damage: 7 to 11
Flaming (Lvl. 10)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 7 to 11 extra
D-Six 11

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 6 to 10
Flaming (Lvl. 8)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 6 to 10 extra

Critical effects

Damage: 8 to 12
Flaming (Lvl. 11)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 8 to 12 extra
D-Six 12

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 7 to 10
Flaming (Lvl. 9)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 7 to 10 extra

Critical effects

Damage: 8 to 13
Flaming (Lvl. 11)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 8 to 13 extra
D-Six 13

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 7 to 11
Flaming (Lvl. 9)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 7 to 11 extra

Critical effects

Damage: 9 to 13
Flaming (Lvl. 12)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 9 to 13 extra
D-Six 14

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 7 to 11
Flaming (Lvl. 10)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 7 to 11 extra

Critical effects

Damage: 9 to 14
Flaming (Lvl. 12)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 9 to 14 extra
D-Six 15

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 8 to 12
Flaming (Lvl. 10)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 8 to 12 extra

Critical effects

Damage: 10 to 15
Flaming (Lvl. 13)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 10 to 15 extra
D-Six 16

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 8 to 12
Flaming (Lvl. 11)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 8 to 12 extra

Critical effects

Damage: 10 to 15
Flaming (Lvl. 14)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 10 to 15 extra
D-Six 17

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 8 to 13
Flaming (Lvl. 11)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 8 to 13 extra

Critical effects

Damage: 11 to 16
Flaming (Lvl. 14)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 11 to 16 extra
D-Six 18

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 9 to 13
Flaming (Lvl. 12)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 9 to 13 extra

Critical effects

Damage: 11 to 17
Flaming (Lvl. 15)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 11 to 17 extra
D-Six 19

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 9 to 14
Flaming (Lvl. 12)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 9 to 14 extra

Critical effects

Damage: 11 to 17
Flaming (Lvl. 15)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 11 to 17 extra
D-Six 20

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 9 to 14
Flaming (Lvl. 13)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 9 to 14 extra

Critical effects

Damage: 12 to 18
Flaming (Lvl. 16)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 12 to 18 extra
D-Six 21

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 10 to 15
Flaming (Lvl. 13)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 10 to 15 extra

Critical effects

Damage: 12 to 19
Flaming (Lvl. 17)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 12 to 19 extra
D-Six 22

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 10 to 15
Flaming (Lvl. 14)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 10 to 15 extra

Critical effects

Damage: 13 to 19
Flaming (Lvl. 17)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 13 to 19 extra
D-Six 23

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 10 to 16
Flaming (Lvl. 14)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 10 to 16 extra

Critical effects

Damage: 13 to 20
Flaming (Lvl. 18)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 13 to 20 extra
D-Six 24

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 11 to 16
Flaming (Lvl. 15)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 11 to 16 extra

Critical effects

Damage: 14 to 21
Flaming (Lvl. 18)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 14 to 21 extra
D-Six 25

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 11 to 17
Flaming (Lvl. 15)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 11 to 17 extra

Critical effects

Damage: 14 to 21
Flaming (Lvl. 19)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 14 to 21 extra
D-Six 26

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 12 to 18
Flaming (Lvl. 16)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 12 to 18 extra

Critical effects

Damage: 15 to 22
Flaming (Lvl. 20)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 15 to 22 extra
D-Six 27

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 12 to 18
Flaming (Lvl. 16)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 12 to 18 extra

Critical effects

Damage: 15 to 23
Flaming (Lvl. 20)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 15 to 23 extra
D-Six 28

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 12 to 19
Flaming (Lvl. 16)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 12 to 19 extra

Critical effects

Damage: 15 to 23
Flaming (Lvl. 21)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 15 to 23 extra
D-Six 29

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 13 to 19
Flaming (Lvl. 17)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 13 to 19 extra

Critical effects

Damage: 16 to 24
Flaming (Lvl. 21)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 16 to 24 extra
D-Six 30

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 13 to 20
Flaming (Lvl. 17)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 13 to 20 extra

Critical effects

Damage: 16 to 25
Flaming (Lvl. 22)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 16 to 25 extra
D-Six 31

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 13 to 20
Flaming (Lvl. 18)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 13 to 20 extra

Critical effects

Damage: 17 to 25
Flaming (Lvl. 23)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 17 to 25 extra
D-Six 32

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 14 to 21
Flaming (Lvl. 18)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 14 to 21 extra

Critical effects

Damage: 17 to 26
Flaming (Lvl. 23)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 17 to 26 extra
D-Six 33

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 14 to 21
Flaming (Lvl. 19)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 14 to 21 extra

Critical effects

Damage: 18 to 27
Flaming (Lvl. 24)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 18 to 27 extra
D-Six 34

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 14 to 22
Flaming (Lvl. 19)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 14 to 22 extra

Critical effects

Damage: 18 to 27
Flaming (Lvl. 24)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 18 to 27 extra
D-Six 35

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 15 to 22
Flaming (Lvl. 20)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 15 to 22 extra

Critical effects

Damage: 18 to 28
Flaming (Lvl. 25)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 18 to 28 extra
D-Six 36

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 15 to 23
Flaming (Lvl. 20)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 15 to 23 extra

Critical effects

Damage: 19 to 29
Flaming (Lvl. 26)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 19 to 29 extra
D-Six 37

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 15 to 23
Flaming (Lvl. 21)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 15 to 23 extra

Critical effects

Damage: 19 to 29
Flaming (Lvl. 26)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 19 to 29 extra
D-Six 38

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 16 to 24
Flaming (Lvl. 21)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 16 to 24 extra

Critical effects

Damage: 20 to 30
Flaming (Lvl. 27)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 20 to 30 extra
D-Six 39

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 16 to 24
Flaming (Lvl. 22)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 16 to 24 extra

Critical effects

Damage: 20 to 31
Flaming (Lvl. 27)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 20 to 31 extra
D-Six 40

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 16 to 25
Flaming (Lvl. 22)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 16 to 25 extra

Critical effects

Damage: 21 to 31
Flaming (Lvl. 28)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 21 to 31 extra
D-Six 41

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 17 to 25
Flaming (Lvl. 23)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 17 to 25 extra

Critical effects

Damage: 21 to 32
Flaming (Lvl. 29)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 21 to 32 extra
D-Six 42

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 17 to 26
Flaming (Lvl. 23)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 17 to 26 extra

Critical effects

Damage: 22 to 33
Flaming (Lvl. 29)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 22 to 33 extra
D-Six 43

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 17 to 26
Flaming (Lvl. 24)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 17 to 26 extra

Critical effects

Damage: 22 to 33
Flaming (Lvl. 30)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 22 to 33 extra
D-Six 44

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 18 to 27
Flaming (Lvl. 24)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 18 to 27 extra

Critical effects

Damage: 22 to 34
Flaming (Lvl. 30)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 22 to 34 extra
D-Six 45

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 18 to 28
Flaming (Lvl. 25)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 18 to 28 extra

Critical effects

Damage: 23 to 35
Flaming (Lvl. 31)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 23 to 35 extra
D-Six 46

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 19 to 28
Flaming (Lvl. 25)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 19 to 28 extra

Critical effects

Damage: 23 to 35
Flaming (Lvl. 32)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 23 to 35 extra
D-Six 47

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 19 to 29
Flaming (Lvl. 26)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 19 to 29 extra

Critical effects

Damage: 24 to 36
Flaming (Lvl. 32)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 24 to 36 extra
D-Six 48

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 19 to 29
Flaming (Lvl. 26)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 19 to 29 extra

Critical effects

Damage: 24 to 37
Flaming (Lvl. 33)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 24 to 37 extra
D-Six 49

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 20 to 30
Flaming (Lvl. 27)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 20 to 30 extra

Critical effects

Damage: 25 to 37
Flaming (Lvl. 33)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 25 to 37 extra
D-Six 50

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 20 to 30
Flaming (Lvl. 27)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 20 to 30 extra

Critical effects

Damage: 25 to 38
Flaming (Lvl. 34)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 25 to 38 extra
D-Six 51

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 20 to 31
Flaming (Lvl. 28)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 20 to 31 extra

Critical effects

Damage: 26 to 39
Flaming (Lvl. 35)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 26 to 39 extra
D-Six 52

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 21 to 31
Flaming (Lvl. 28)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 21 to 31 extra

Critical effects

Damage: 26 to 39
Flaming (Lvl. 35)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 26 to 39 extra
D-Six 53

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 21 to 32
Flaming (Lvl. 28)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 21 to 32 extra

Critical effects

Damage: 26 to 40
Flaming (Lvl. 36)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 26 to 40 extra
D-Six 54

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 21 to 32
Flaming (Lvl. 29)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 21 to 32 extra

Critical effects

Damage: 27 to 40
Flaming (Lvl. 36)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 27 to 40 extra
D-Six 55

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 22 to 33
Flaming (Lvl. 29)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 22 to 33 extra

Critical effects

Damage: 27 to 41
Flaming (Lvl. 37)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 27 to 41 extra
D-Six 56

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 22 to 33
Flaming (Lvl. 30)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 22 to 33 extra

Critical effects

Damage: 28 to 42
Flaming (Lvl. 38)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 28 to 42 extra
D-Six 57

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 22 to 34
Flaming (Lvl. 30)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 22 to 34 extra

Critical effects

Damage: 28 to 42
Flaming (Lvl. 38)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 28 to 42 extra
D-Six 58

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 23 to 34
Flaming (Lvl. 31)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 23 to 34 extra

Critical effects

Damage: 29 to 43
Flaming (Lvl. 39)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 29 to 43 extra
D-Six 59

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 23 to 35
Flaming (Lvl. 31)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 23 to 35 extra

Critical effects

Damage: 29 to 44
Flaming (Lvl. 39)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 29 to 44 extra
D-Six 60

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 23 to 35
Flaming (Lvl. 32)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 23 to 35 extra

Critical effects

Damage: 29 to 44
Flaming (Lvl. 40)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 29 to 44 extra
D-Six 61

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 24 to 36
Flaming (Lvl. 32)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 24 to 36 extra

Critical effects

Damage: 30 to 45
Flaming (Lvl. 41)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 30 to 45 extra
D-Six 62

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 24 to 37
Flaming (Lvl. 33)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 24 to 37 extra

Critical effects

Damage: 30 to 46
Flaming (Lvl. 41)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 30 to 46 extra
D-Six 63

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 25 to 37
Flaming (Lvl. 33)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 25 to 37 extra

Critical effects

Damage: 31 to 46
Flaming (Lvl. 42)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 31 to 46 extra
D-Six 64

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 25 to 38
Flaming (Lvl. 34)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 25 to 38 extra

Critical effects

Damage: 31 to 47
Flaming (Lvl. 42)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 31 to 47 extra
D-Six 65

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 25 to 38
Flaming (Lvl. 34)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 25 to 38 extra

Critical effects

Damage: 32 to 48
Flaming (Lvl. 43)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 32 to 48 extra
D-Six 66

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 26 to 39
Flaming (Lvl. 35)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 26 to 39 extra

Critical effects

Damage: 32 to 48
Flaming (Lvl. 44)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 32 to 48 extra
D-Six 67

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 26 to 39
Flaming (Lvl. 35)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 26 to 39 extra

Critical effects

Damage: 33 to 49
Flaming (Lvl. 44)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 33 to 49 extra
D-Six 68

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 26 to 40
Flaming (Lvl. 36)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 26 to 40 extra

Critical effects

Damage: 33 to 50
Flaming (Lvl. 45)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 33 to 50 extra
D-Six 69

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 27 to 40
Flaming (Lvl. 36)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 27 to 40 extra

Critical effects

Damage: 33 to 50
Flaming (Lvl. 45)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 33 to 50 extra
D-Six 70

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 27 to 41
Flaming (Lvl. 37)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 27 to 41 extra

Critical effects

Damage: 34 to 51
Flaming (Lvl. 46)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 34 to 51 extra
D-Six 71

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 27 to 41
Flaming (Lvl. 37)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 27 to 41 extra

Critical effects

Damage: 34 to 52
Flaming (Lvl. 47)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 34 to 52 extra
D-Six 72

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 28 to 42
Flaming (Lvl. 38)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 28 to 42 extra

Critical effects

Damage: 35 to 52
Flaming (Lvl. 47)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 35 to 52 extra
D-Six 73

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 28 to 42
Flaming (Lvl. 38)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 28 to 42 extra

Critical effects

Damage: 35 to 53
Flaming (Lvl. 48)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 35 to 53 extra
D-Six 74

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 28 to 43
Flaming (Lvl. 39)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 28 to 43 extra

Critical effects

Damage: 36 to 54
Flaming (Lvl. 48)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 36 to 54 extra
D-Six 75

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 29 to 43
Flaming (Lvl. 39)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 29 to 43 extra

Critical effects

Damage: 36 to 54
Flaming (Lvl. 49)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 36 to 54 extra
D-Six 76

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 29 to 44
Flaming (Lvl. 40)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 29 to 44 extra

Critical effects

Damage: 37 to 55
Flaming (Lvl. 50)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 37 to 55 extra
D-Six 77

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 29 to 44
Flaming (Lvl. 40)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 29 to 44 extra

Critical effects

Damage: 37 to 56
Flaming (Lvl. 50)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 37 to 56 extra
D-Six 78

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 30 to 45
Flaming (Lvl. 40)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 30 to 45 extra

Critical effects

Damage: 37 to 56
Flaming (Lvl. 51)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 37 to 56 extra
D-Six 79

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 30 to 45
Flaming (Lvl. 41)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 30 to 45 extra

Critical effects

Damage: 38 to 57
Flaming (Lvl. 51)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 38 to 57 extra
D-Six 80

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 31 to 46
Flaming (Lvl. 41)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 31 to 46 extra

Critical effects

Damage: 38 to 58
Flaming (Lvl. 52)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 38 to 58 extra
D-Six 81

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 31 to 47
Flaming (Lvl. 42)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 31 to 47 extra

Critical effects

Damage: 39 to 58
Flaming (Lvl. 53)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 39 to 58 extra
D-Six 82

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 31 to 47
Flaming (Lvl. 42)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 31 to 47 extra

Critical effects

Damage: 39 to 59
Flaming (Lvl. 53)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 39 to 59 extra
D-Six 83

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 32 to 48
Flaming (Lvl. 43)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 32 to 48 extra

Critical effects

Damage: 40 to 60
Flaming (Lvl. 54)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 40 to 60 extra
D-Six 84

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 32 to 48
Flaming (Lvl. 43)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 32 to 48 extra

Critical effects

Damage: 40 to 60
Flaming (Lvl. 54)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 40 to 60 extra
D-Six 85

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 32 to 49
Flaming (Lvl. 44)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 32 to 49 extra

Critical effects

Damage: 40 to 61
Flaming (Lvl. 55)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 40 to 61 extra
D-Six 86

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 33 to 49
Flaming (Lvl. 44)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 33 to 49 extra

Critical effects

Damage: 41 to 62
Flaming (Lvl. 56)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 41 to 62 extra
D-Six 87

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 33 to 50
Flaming (Lvl. 45)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 33 to 50 extra

Critical effects

Damage: 41 to 62
Flaming (Lvl. 56)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 41 to 62 extra
D-Six 88

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 33 to 50
Flaming (Lvl. 45)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 33 to 50 extra

Critical effects

Damage: 42 to 63
Flaming (Lvl. 57)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 42 to 63 extra
D-Six 89

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 34 to 51
Flaming (Lvl. 46)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 34 to 51 extra

Critical effects

Damage: 42 to 64
Flaming (Lvl. 57)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 42 to 64 extra
D-Six 90

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 34 to 51
Flaming (Lvl. 46)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 34 to 51 extra

Critical effects

Damage: 43 to 64
Flaming (Lvl. 58)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 43 to 64 extra
D-Six 91

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 34 to 52
Flaming (Lvl. 47)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 34 to 52 extra

Critical effects

Damage: 43 to 65
Flaming (Lvl. 59)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 43 to 65 extra
D-Six 92

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 35 to 52
Flaming (Lvl. 47)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 35 to 52 extra

Critical effects

Damage: 44 to 66
Flaming (Lvl. 59)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 44 to 66 extra
D-Six 93

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 35 to 53
Flaming (Lvl. 48)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 35 to 53 extra

Critical effects

Damage: 44 to 66
Flaming (Lvl. 60)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 44 to 66 extra
D-Six 94

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 35 to 53
Flaming (Lvl. 48)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 35 to 53 extra

Critical effects

Damage: 44 to 67
Flaming (Lvl. 60)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 44 to 67 extra
D-Six 95

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 36 to 54
Flaming (Lvl. 49)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 36 to 54 extra

Critical effects

Damage: 45 to 68
Flaming (Lvl. 61)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 45 to 68 extra
D-Six 96

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 36 to 54
Flaming (Lvl. 49)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 36 to 54 extra

Critical effects

Damage: 45 to 68
Flaming (Lvl. 62)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 45 to 68 extra
D-Six 97

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 36 to 55
Flaming (Lvl. 50)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 36 to 55 extra

Critical effects

Damage: 46 to 69
Flaming (Lvl. 62)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 46 to 69 extra
D-Six 98

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 37 to 56
Flaming (Lvl. 50)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 37 to 56 extra

Critical effects

Damage: 46 to 70
Flaming (Lvl. 63)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 46 to 70 extra
D-Six 99

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 37 to 56
Flaming (Lvl. 51)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 37 to 56 extra

Critical effects

Damage: 47 to 70
Flaming (Lvl. 63)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 47 to 70 extra
D-Six 100

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 38 to 57
Flaming (Lvl. 51)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 38 to 57 extra

Critical effects

Damage: 47 to 71
Flaming (Lvl. 64)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 47 to 71 extra
D-Six 101

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 38 to 57
Flaming (Lvl. 52)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 38 to 57 extra

Critical effects

Damage: 48 to 72
Flaming (Lvl. 65)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 48 to 72 extra
D-Six 102

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 38 to 58
Flaming (Lvl. 52)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 38 to 58 extra

Critical effects

Damage: 48 to 72
Flaming (Lvl. 65)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 48 to 72 extra
D-Six 103

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 39 to 58
Flaming (Lvl. 52)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 39 to 58 extra

Critical effects

Damage: 48 to 73
Flaming (Lvl. 66)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 48 to 73 extra
D-Six 104

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 39 to 59
Flaming (Lvl. 53)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 39 to 59 extra

Critical effects

Damage: 49 to 73
Flaming (Lvl. 66)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 49 to 73 extra
D-Six 105

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 39 to 59
Flaming (Lvl. 53)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 39 to 59 extra

Critical effects

Damage: 49 to 74
Flaming (Lvl. 67)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 49 to 74 extra
D-Six 106

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 40 to 60
Flaming (Lvl. 54)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 40 to 60 extra

Critical effects

Damage: 50 to 75
Flaming (Lvl. 68)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 50 to 75 extra
D-Six 107

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 40 to 60
Flaming (Lvl. 54)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 40 to 60 extra

Critical effects

Damage: 50 to 75
Flaming (Lvl. 68)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 50 to 75 extra
D-Six 108

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 40 to 61
Flaming (Lvl. 55)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 40 to 61 extra

Critical effects

Damage: 51 to 76
Flaming (Lvl. 69)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 51 to 76 extra
D-Six 109

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 41 to 61
Flaming (Lvl. 55)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 41 to 61 extra

Critical effects

Damage: 51 to 77
Flaming (Lvl. 69)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 51 to 77 extra
D-Six 110

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 41 to 62
Flaming (Lvl. 56)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 41 to 62 extra

Critical effects

Damage: 51 to 77
Flaming (Lvl. 70)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 51 to 77 extra
D-Six 111

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 41 to 62
Flaming (Lvl. 56)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 41 to 62 extra

Critical effects

Damage: 52 to 78
Flaming (Lvl. 71)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 52 to 78 extra
D-Six 112

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 42 to 63
Flaming (Lvl. 57)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 42 to 63 extra

Critical effects

Damage: 52 to 79
Flaming (Lvl. 71)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 52 to 79 extra
D-Six 113

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 42 to 63
Flaming (Lvl. 57)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 42 to 63 extra

Critical effects

Damage: 53 to 79
Flaming (Lvl. 72)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 53 to 79 extra
D-Six 114

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 42 to 64
Flaming (Lvl. 58)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 42 to 64 extra

Critical effects

Damage: 53 to 80
Flaming (Lvl. 72)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 53 to 80 extra
D-Six 115

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 43 to 64
Flaming (Lvl. 58)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 43 to 64 extra

Critical effects

Damage: 54 to 81
Flaming (Lvl. 73)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 54 to 81 extra
D-Six 116

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 43 to 65
Flaming (Lvl. 59)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 43 to 65 extra

Critical effects

Damage: 54 to 81
Flaming (Lvl. 74)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 54 to 81 extra
D-Six 117

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 44 to 66
Flaming (Lvl. 59)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 44 to 66 extra

Critical effects

Damage: 55 to 82
Flaming (Lvl. 74)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 55 to 82 extra
D-Six 118

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 44 to 66
Flaming (Lvl. 60)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 44 to 66 extra

Critical effects

Damage: 55 to 83
Flaming (Lvl. 75)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 55 to 83 extra
D-Six 119

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 44 to 67
Flaming (Lvl. 60)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 44 to 67 extra

Critical effects

Damage: 55 to 83
Flaming (Lvl. 75)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 55 to 83 extra
D-Six 120

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 45 to 67
Flaming (Lvl. 61)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 45 to 67 extra

Critical effects

Damage: 56 to 84
Flaming (Lvl. 76)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 56 to 84 extra
D-Six 121

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 45 to 68
Flaming (Lvl. 61)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 45 to 68 extra

Critical effects

Damage: 56 to 85
Flaming (Lvl. 77)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 56 to 85 extra
D-Six 122

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 45 to 68
Flaming (Lvl. 62)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 45 to 68 extra

Critical effects

Damage: 57 to 85
Flaming (Lvl. 77)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 57 to 85 extra
D-Six 123

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 46 to 69
Flaming (Lvl. 62)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 46 to 69 extra

Critical effects

Damage: 57 to 86
Flaming (Lvl. 78)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 57 to 86 extra
D-Six 124

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 46 to 69
Flaming (Lvl. 63)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 46 to 69 extra

Critical effects

Damage: 58 to 87
Flaming (Lvl. 78)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 58 to 87 extra
D-Six 125

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 46 to 70
Flaming (Lvl. 63)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 46 to 70 extra

Critical effects

Damage: 58 to 87
Flaming (Lvl. 79)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 58 to 87 extra
D-Six 126

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 47 to 70
Flaming (Lvl. 64)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 47 to 70 extra

Critical effects

Damage: 59 to 88
Flaming (Lvl. 80)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 59 to 88 extra
D-Six 127

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 47 to 71
Flaming (Lvl. 64)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 47 to 71 extra

Critical effects

Damage: 59 to 89
Flaming (Lvl. 80)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 59 to 89 extra
D-Six 128

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 47 to 71
Flaming (Lvl. 64)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 47 to 71 extra

Critical effects

Damage: 59 to 89
Flaming (Lvl. 81)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 59 to 89 extra
D-Six 129

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 48 to 72
Flaming (Lvl. 65)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 48 to 72 extra

Critical effects

Damage: 60 to 90
Flaming (Lvl. 81)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 60 to 90 extra
D-Six 130

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 48 to 72
Flaming (Lvl. 65)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 48 to 72 extra

Critical effects

Damage: 60 to 91
Flaming (Lvl. 82)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 60 to 91 extra
D-Six 131

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 48 to 73
Flaming (Lvl. 66)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 48 to 73 extra

Critical effects

Damage: 61 to 91
Flaming (Lvl. 83)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 61 to 91 extra
D-Six 132

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 49 to 73
Flaming (Lvl. 66)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 49 to 73 extra

Critical effects

Damage: 61 to 92
Flaming (Lvl. 83)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 61 to 92 extra
D-Six 133

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 49 to 74
Flaming (Lvl. 67)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 49 to 74 extra

Critical effects

Damage: 62 to 93
Flaming (Lvl. 84)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 62 to 93 extra
D-Six 134

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 50 to 75
Flaming (Lvl. 67)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 50 to 75 extra

Critical effects

Damage: 62 to 93
Flaming (Lvl. 84)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 62 to 93 extra
D-Six 135

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 50 to 75
Flaming (Lvl. 68)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 50 to 75 extra

Critical effects

Damage: 62 to 94
Flaming (Lvl. 85)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 62 to 94 extra
D-Six 136

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 50 to 76
Flaming (Lvl. 68)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 50 to 76 extra

Critical effects

Damage: 63 to 95
Flaming (Lvl. 86)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 63 to 95 extra
D-Six 137

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 51 to 76
Flaming (Lvl. 69)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 51 to 76 extra

Critical effects

Damage: 63 to 95
Flaming (Lvl. 86)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 63 to 95 extra
D-Six 138

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 51 to 77
Flaming (Lvl. 69)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 51 to 77 extra

Critical effects

Damage: 64 to 96
Flaming (Lvl. 87)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 64 to 96 extra
D-Six 139

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 51 to 77
Flaming (Lvl. 70)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 51 to 77 extra

Critical effects

Damage: 64 to 97
Flaming (Lvl. 87)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 64 to 97 extra
D-Six 140

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 52 to 78
Flaming (Lvl. 70)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 52 to 78 extra

Critical effects

Damage: 65 to 97
Flaming (Lvl. 88)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 65 to 97 extra
D-Six 141

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 52 to 78
Flaming (Lvl. 71)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 52 to 78 extra

Critical effects

Damage: 65 to 98
Flaming (Lvl. 89)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 65 to 98 extra
D-Six 142

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 52 to 79
Flaming (Lvl. 71)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 52 to 79 extra

Critical effects

Damage: 66 to 99
Flaming (Lvl. 89)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 66 to 99 extra
D-Six 143

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 53 to 79
Flaming (Lvl. 72)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 53 to 79 extra

Critical effects

Damage: 66 to 99
Flaming (Lvl. 90)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 66 to 99 extra
D-Six 144

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 53 to 80
Flaming (Lvl. 72)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 53 to 80 extra

Critical effects

Damage: 66 to 100
Flaming (Lvl. 90)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 66 to 100 extra
D-Six 145

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 53 to 80
Flaming (Lvl. 73)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 53 to 80 extra

Critical effects

Damage: 67 to 101
Flaming (Lvl. 91)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 67 to 101 extra
D-Six 146

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 54 to 81
Flaming (Lvl. 73)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 54 to 81 extra

Critical effects

Damage: 67 to 101
Flaming (Lvl. 92)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 67 to 101 extra
D-Six 147

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 54 to 81
Flaming (Lvl. 74)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 54 to 81 extra

Critical effects

Damage: 68 to 102
Flaming (Lvl. 92)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 68 to 102 extra
D-Six 148

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 54 to 82
Flaming (Lvl. 74)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 54 to 82 extra

Critical effects

Damage: 68 to 103
Flaming (Lvl. 93)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 68 to 103 extra
D-Six 149

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 55 to 82
Flaming (Lvl. 75)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 55 to 82 extra

Critical effects

Damage: 69 to 103
Flaming (Lvl. 93)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 69 to 103 extra
D-Six 150

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 55 to 83
Flaming (Lvl. 75)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 55 to 83 extra

Critical effects

Damage: 69 to 104
Flaming (Lvl. 94)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 69 to 104 extra
D-Six 151

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 56 to 84
Flaming (Lvl. 76)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 56 to 84 extra

Critical effects

Damage: 70 to 105
Flaming (Lvl. 95)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 70 to 105 extra
D-Six 152

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 56 to 84
Flaming (Lvl. 76)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 56 to 84 extra

Critical effects

Damage: 70 to 105
Flaming (Lvl. 95)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 70 to 105 extra
D-Six 153

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 56 to 85
Flaming (Lvl. 76)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 56 to 85 extra

Critical effects

Damage: 70 to 106
Flaming (Lvl. 96)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 70 to 106 extra
D-Six 154

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 57 to 85
Flaming (Lvl. 77)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 57 to 85 extra

Critical effects

Damage: 71 to 106
Flaming (Lvl. 96)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 71 to 106 extra
D-Six 155

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 57 to 86
Flaming (Lvl. 77)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 57 to 86 extra

Critical effects

Damage: 71 to 107
Flaming (Lvl. 97)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 71 to 107 extra
D-Six 156

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 57 to 86
Flaming (Lvl. 78)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 57 to 86 extra

Critical effects

Damage: 72 to 108
Flaming (Lvl. 98)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 72 to 108 extra
D-Six 157

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 58 to 87
Flaming (Lvl. 78)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 58 to 87 extra

Critical effects

Damage: 72 to 108
Flaming (Lvl. 98)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 72 to 108 extra
D-Six 158

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 58 to 87
Flaming (Lvl. 79)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 58 to 87 extra

Critical effects

Damage: 73 to 109
Flaming (Lvl. 99)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 73 to 109 extra
D-Six 159

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 58 to 88
Flaming (Lvl. 79)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 58 to 88 extra

Critical effects

Damage: 73 to 110
Flaming (Lvl. 99)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 73 to 110 extra
D-Six 160

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 59 to 88
Flaming (Lvl. 80)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 59 to 88 extra

Critical effects

Damage: 73 to 110
Flaming (Lvl. 100)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 73 to 110 extra
D-Six 161

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 59 to 89
Flaming (Lvl. 80)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 59 to 89 extra

Critical effects

Damage: 74 to 111
Flaming (Lvl. 101)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 74 to 111 extra
D-Six 162

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 59 to 89
Flaming (Lvl. 81)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 59 to 89 extra

Critical effects

Damage: 74 to 112
Flaming (Lvl. 101)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 74 to 112 extra
D-Six 163

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 60 to 90
Flaming (Lvl. 81)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 60 to 90 extra

Critical effects

Damage: 75 to 112
Flaming (Lvl. 102)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 75 to 112 extra
D-Six 164

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 60 to 90
Flaming (Lvl. 82)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 60 to 90 extra

Critical effects

Damage: 75 to 113
Flaming (Lvl. 102)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 75 to 113 extra
D-Six 165

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 60 to 91
Flaming (Lvl. 82)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 60 to 91 extra

Critical effects

Damage: 76 to 114
Flaming (Lvl. 103)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 76 to 114 extra
D-Six 166

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 61 to 91
Flaming (Lvl. 83)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 61 to 91 extra

Critical effects

Damage: 76 to 114
Flaming (Lvl. 104)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 76 to 114 extra
D-Six 167

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 61 to 92
Flaming (Lvl. 83)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 61 to 92 extra

Critical effects

Damage: 77 to 115
Flaming (Lvl. 104)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 77 to 115 extra
D-Six 168

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 61 to 92
Flaming (Lvl. 84)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 61 to 92 extra

Critical effects

Damage: 77 to 116
Flaming (Lvl. 105)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 77 to 116 extra
D-Six 169

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 62 to 93
Flaming (Lvl. 84)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 62 to 93 extra

Critical effects

Damage: 77 to 116
Flaming (Lvl. 105)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 77 to 116 extra
D-Six 170

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 62 to 94
Flaming (Lvl. 85)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 62 to 94 extra

Critical effects

Damage: 78 to 117
Flaming (Lvl. 106)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 78 to 117 extra
D-Six 171

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 63 to 94
Flaming (Lvl. 85)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 63 to 94 extra

Critical effects

Damage: 78 to 118
Flaming (Lvl. 107)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 78 to 118 extra
D-Six 172

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 63 to 95
Flaming (Lvl. 86)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 63 to 95 extra

Critical effects

Damage: 79 to 118
Flaming (Lvl. 107)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 79 to 118 extra
D-Six 173

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 63 to 95
Flaming (Lvl. 86)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 63 to 95 extra

Critical effects

Damage: 79 to 119
Flaming (Lvl. 108)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 79 to 119 extra
D-Six 174

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 64 to 96
Flaming (Lvl. 87)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 64 to 96 extra

Critical effects

Damage: 80 to 120
Flaming (Lvl. 108)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 80 to 120 extra
D-Six 175

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 64 to 96
Flaming (Lvl. 87)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 64 to 96 extra

Critical effects

Damage: 80 to 120
Flaming (Lvl. 109)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 80 to 120 extra
D-Six 176

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 64 to 97
Flaming (Lvl. 88)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 64 to 97 extra

Critical effects

Damage: 81 to 121
Flaming (Lvl. 110)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 81 to 121 extra
D-Six 177

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 65 to 97
Flaming (Lvl. 88)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 65 to 97 extra

Critical effects

Damage: 81 to 122
Flaming (Lvl. 110)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 81 to 122 extra
D-Six 178

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 65 to 98
Flaming (Lvl. 88)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 65 to 98 extra

Critical effects

Damage: 81 to 122
Flaming (Lvl. 111)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 81 to 122 extra
D-Six 179

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 65 to 98
Flaming (Lvl. 89)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 65 to 98 extra

Critical effects

Damage: 82 to 123
Flaming (Lvl. 111)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 82 to 123 extra
D-Six 180

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 66 to 99
Flaming (Lvl. 89)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 66 to 99 extra

Critical effects

Damage: 82 to 124
Flaming (Lvl. 112)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 82 to 124 extra
D-Six 181

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 66 to 99
Flaming (Lvl. 90)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 66 to 99 extra

Critical effects

Damage: 83 to 124
Flaming (Lvl. 113)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 83 to 124 extra
D-Six 182

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 66 to 100
Flaming (Lvl. 90)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 66 to 100 extra

Critical effects

Damage: 83 to 125
Flaming (Lvl. 113)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 83 to 125 extra
D-Six 183

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 67 to 100
Flaming (Lvl. 91)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 67 to 100 extra

Critical effects

Damage: 84 to 126
Flaming (Lvl. 114)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 84 to 126 extra
D-Six 184

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 67 to 101
Flaming (Lvl. 91)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 67 to 101 extra

Critical effects

Damage: 84 to 126
Flaming (Lvl. 114)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 84 to 126 extra
D-Six 185

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 67 to 101
Flaming (Lvl. 92)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 67 to 101 extra

Critical effects

Damage: 84 to 127
Flaming (Lvl. 115)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 84 to 127 extra
D-Six 186

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 68 to 102
Flaming (Lvl. 92)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 68 to 102 extra

Critical effects

Damage: 85 to 128
Flaming (Lvl. 116)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 85 to 128 extra
D-Six 187

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 68 to 103
Flaming (Lvl. 93)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 68 to 103 extra

Critical effects

Damage: 85 to 128
Flaming (Lvl. 116)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 85 to 128 extra
D-Six 188

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 69 to 103
Flaming (Lvl. 93)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 69 to 103 extra

Critical effects

Damage: 86 to 129
Flaming (Lvl. 117)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 86 to 129 extra
D-Six 189

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 69 to 104
Flaming (Lvl. 94)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 69 to 104 extra

Critical effects

Damage: 86 to 130
Flaming (Lvl. 117)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 86 to 130 extra
D-Six 190

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 69 to 104
Flaming (Lvl. 94)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 69 to 104 extra

Critical effects

Damage: 87 to 130
Flaming (Lvl. 118)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 87 to 130 extra
D-Six 191

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 70 to 105
Flaming (Lvl. 95)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 70 to 105 extra

Critical effects

Damage: 87 to 131
Flaming (Lvl. 119)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 87 to 131 extra
D-Six 192

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 70 to 105
Flaming (Lvl. 95)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 70 to 105 extra

Critical effects

Damage: 88 to 132
Flaming (Lvl. 119)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 88 to 132 extra
D-Six 193

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 70 to 106
Flaming (Lvl. 96)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 70 to 106 extra

Critical effects

Damage: 88 to 132
Flaming (Lvl. 120)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 88 to 132 extra
D-Six 194

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 71 to 106
Flaming (Lvl. 96)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 71 to 106 extra

Critical effects

Damage: 88 to 133
Flaming (Lvl. 120)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 88 to 133 extra
D-Six 195

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 71 to 107
Flaming (Lvl. 97)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 71 to 107 extra

Critical effects

Damage: 89 to 134
Flaming (Lvl. 121)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 89 to 134 extra
D-Six 196

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 71 to 107
Flaming (Lvl. 97)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 71 to 107 extra

Critical effects

Damage: 89 to 134
Flaming (Lvl. 122)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 89 to 134 extra
D-Six 197

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 72 to 108
Flaming (Lvl. 98)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 72 to 108 extra

Critical effects

Damage: 90 to 135
Flaming (Lvl. 122)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 90 to 135 extra
D-Six 198

D-Six 4 1 - 3

The Ecaflip rolls two dice because that's how they roll. On a roll of 6, damage is doubled!

Normal effects

Damage: 72 to 108
Flaming (Lvl. 98)
Lucky Day (+6 to +10 Lvl.)
If a 6 is rolled:
- Damage: 72 to 108 extra

Critical effects

Damage: 90 to 136
Flaming