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Ecaflip's Coin
Difficulty :
Warrior Gamblers

Ecaflips are compulsive gamblers who jump headlong into risky situations just for the thrill of it! Oh, and contrary to what you might have heard, they don't always land on their feet... Not that they care, as long as the adrenaline keeps pumping! So, ready to up the ante?
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roles Damage Control Heals
Spells
Specialty spells
Double or QuitsFeline LeapBlack Bow MeowRoll AgainCat Tree
Ecaflip's TarotEcaflip DieEcaflip PrecisionFlealine ArmyPaws OffHot PotatoGraceful FelineTranceHeads, I win; tails, you lose!
Heads or Tails 1

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 2 to 3
Heal: 1
If Trance activated:
- Heals: 4 to 7
- Damage: 1

Critical effects

Damage: 2 to 4
Heal: 1
If Trance activated:
- Heals: 6 to 9
- Damage: 1
Heads or Tails 2

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 2 to 4
Heal: 1
If Trance activated:
- Heals: 4 to 7
- Damage: 1

Critical effects

Damage: 2 to 5
Heal: 1
If Trance activated:
- Heals: 6 to 9
- Damage: 1
Heads or Tails 3

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 2 to 4
Heal: 1
If Trance activated:
- Heals: 5 to 7
- Damage: 1

Critical effects

Damage: 3 to 6
Heal: 1
If Trance activated:
- Heals: 6 to 9
- Damage: 1
Heads or Tails 4

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 2 to 5
Heal: 2
If Trance activated:
- Heals: 5 to 8
- Damage: 2

Critical effects

Damage: 3 to 6
Heal: 2
If Trance activated:
- Heals: 6 to 10
- Damage: 2
Heads or Tails 5

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 3 to 6
Heal: 2
If Trance activated:
- Heals: 5 to 8
- Damage: 2

Critical effects

Damage: 4 to 7
Heal: 2
If Trance activated:
- Heals: 6 to 10
- Damage: 2
Heads or Tails 6

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 3 to 6
Heal: 3
If Trance activated:
- Heals: 5 to 8
- Damage: 3

Critical effects

Damage: 4 to 8
Heal: 3
If Trance activated:
- Heals: 7 to 10
- Damage: 3
Heads or Tails 7

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 3 to 7
Heal: 3
If Trance activated:
- Heals: 5 to 8
- Damage: 3

Critical effects

Damage: 4 to 8
Heal: 3
If Trance activated:
- Heals: 7 to 11
- Damage: 3
Heads or Tails 8

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 4 to 7
Heal: 4
If Trance activated:
- Heals: 6 to 9
- Damage: 4

Critical effects

Damage: 5 to 9
Heal: 4
If Trance activated:
- Heals: 7 to 11
- Damage: 4
Heads or Tails 9

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 4 to 8
Heal: 4
If Trance activated:
- Heals: 6 to 9
- Damage: 4

Critical effects

Damage: 5 to 10
Heal: 4
If Trance activated:
- Heals: 7 to 11
- Damage: 4
Heads or Tails 10

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 4 to 8
Heal: 5
If Trance activated:
- Heals: 6 to 9
- Damage: 5

Critical effects

Damage: 5 to 11
Heal: 5
If Trance activated:
- Heals: 8 to 12
- Damage: 5
Heads or Tails 11

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 5 to 9
Heal: 5
If Trance activated:
- Heals: 6 to 9
- Damage: 5

Critical effects

Damage: 6 to 11
Heal: 5
If Trance activated:
- Heals: 8 to 12
- Damage: 5
Heads or Tails 12

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 5 to 9
Heal: 6
If Trance activated:
- Heals: 6 to 10
- Damage: 6

Critical effects

Damage: 6 to 12
Heal: 6
If Trance activated:
- Heals: 8 to 12
- Damage: 6
Heads or Tails 13

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 5 to 10
Heal: 6
If Trance activated:
- Heals: 6 to 10
- Damage: 6

Critical effects

Damage: 7 to 13
Heal: 6
If Trance activated:
- Heals: 8 to 13
- Damage: 6
Heads or Tails 14

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 5 to 10
Heal: 7
If Trance activated:
- Heals: 7 to 10
- Damage: 7

Critical effects

Damage: 7 to 13
Heal: 7
If Trance activated:
- Heals: 8 to 13
- Damage: 7
Heads or Tails 15

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 6 to 11
Heal: 7
If Trance activated:
- Heals: 7 to 10
- Damage: 7

Critical effects

Damage: 7 to 14
Heal: 7
If Trance activated:
- Heals: 9 to 13
- Damage: 7
Heads or Tails 16

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 6 to 12
Heal: 8
If Trance activated:
- Heals: 7 to 11
- Damage: 8

Critical effects

Damage: 8 to 15
Heal: 8
If Trance activated:
- Heals: 9 to 14
- Damage: 8
Heads or Tails 17

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 6 to 12
Heal: 8
If Trance activated:
- Heals: 7 to 11
- Damage: 8

Critical effects

Damage: 8 to 15
Heal: 8
If Trance activated:
- Heals: 9 to 14
- Damage: 8
Heads or Tails 18

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 7 to 13
Heal: 9
If Trance activated:
- Heals: 7 to 11
- Damage: 9

Critical effects

Damage: 8 to 16
Heal: 9
If Trance activated:
- Heals: 9 to 14
- Damage: 9
Heads or Tails 19

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 7 to 13
Heal: 9
If Trance activated:
- Heals: 8 to 12
- Damage: 9

Critical effects

Damage: 9 to 17
Heal: 9
If Trance activated:
- Heals: 10 to 15
- Damage: 9
Heads or Tails 20

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 7 to 14
Heal: 10
If Trance activated:
- Heals: 8 to 12
- Damage: 10

Critical effects

Damage: 9 to 17
Heal: 10
If Trance activated:
- Heals: 10 to 15
- Damage: 10
Heads or Tails 21

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 7 to 14
Heal: 10
If Trance activated:
- Heals: 8 to 12
- Damage: 10

Critical effects

Damage: 9 to 18
Heal: 10
If Trance activated:
- Heals: 10 to 15
- Damage: 10
Heads or Tails 22

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 8 to 15
Heal: 11
If Trance activated:
- Heals: 8 to 12
- Damage: 11

Critical effects

Damage: 10 to 19
Heal: 11
If Trance activated:
- Heals: 10 to 16
- Damage: 11
Heads or Tails 23

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 8 to 15
Heal: 11
If Trance activated:
- Heals: 8 to 13
- Damage: 11

Critical effects

Damage: 10 to 19
Heal: 11
If Trance activated:
- Heals: 10 to 16
- Damage: 11
Heads or Tails 24

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 8 to 16
Heal: 12
If Trance activated:
- Heals: 8 to 13
- Damage: 12

Critical effects

Damage: 11 to 20
Heal: 12
If Trance activated:
- Heals: 11 to 16
- Damage: 12
Heads or Tails 25

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 9 to 17
Heal: 12
If Trance activated:
- Heals: 9 to 13
- Damage: 12

Critical effects

Damage: 11 to 21
Heal: 12
If Trance activated:
- Heals: 11 to 17
- Damage: 12
Heads or Tails 26

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 9 to 17
Heal: 13
If Trance activated:
- Heals: 9 to 13
- Damage: 13

Critical effects

Damage: 11 to 21
Heal: 13
If Trance activated:
- Heals: 11 to 17
- Damage: 13
Heads or Tails 27

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 9 to 18
Heal: 13
If Trance activated:
- Heals: 9 to 14
- Damage: 13

Critical effects

Damage: 12 to 22
Heal: 13
If Trance activated:
- Heals: 11 to 17
- Damage: 13
Heads or Tails 28

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 10 to 18
Heal: 14
If Trance activated:
- Heals: 9 to 14
- Damage: 14

Critical effects

Damage: 12 to 23
Heal: 14
If Trance activated:
- Heals: 12 to 18
- Damage: 14
Heads or Tails 29

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 10 to 19
Heal: 14
If Trance activated:
- Heals: 9 to 14
- Damage: 14

Critical effects

Damage: 12 to 23
Heal: 14
If Trance activated:
- Heals: 12 to 18
- Damage: 14
Heads or Tails 30

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 10 to 19
Heal: 15
If Trance activated:
- Heals: 10 to 15
- Damage: 15

Critical effects

Damage: 13 to 24
Heal: 15
If Trance activated:
- Heals: 12 to 18
- Damage: 15
Heads or Tails 31

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 10 to 20
Heal: 15
If Trance activated:
- Heals: 10 to 15
- Damage: 15

Critical effects

Damage: 13 to 25
Heal: 15
If Trance activated:
- Heals: 12 to 19
- Damage: 15
Heads or Tails 32

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 11 to 20
Heal: 16
If Trance activated:
- Heals: 10 to 15
- Damage: 16

Critical effects

Damage: 14 to 26
Heal: 16
If Trance activated:
- Heals: 12 to 19
- Damage: 16
Heads or Tails 33

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 11 to 21
Heal: 16
If Trance activated:
- Heals: 10 to 15
- Damage: 16

Critical effects

Damage: 14 to 26
Heal: 16
If Trance activated:
- Heals: 13 to 19
- Damage: 16
Heads or Tails 34

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 11 to 21
Heal: 17
If Trance activated:
- Heals: 10 to 16
- Damage: 17

Critical effects

Damage: 14 to 27
Heal: 17
If Trance activated:
- Heals: 13 to 20
- Damage: 17
Heads or Tails 35

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 12 to 22
Heal: 17
If Trance activated:
- Heals: 10 to 16
- Damage: 17

Critical effects

Damage: 15 to 28
Heal: 17
If Trance activated:
- Heals: 13 to 20
- Damage: 17
Heads or Tails 36

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 12 to 23
Heal: 18
If Trance activated:
- Heals: 11 to 16
- Damage: 18

Critical effects

Damage: 15 to 28
Heal: 18
If Trance activated:
- Heals: 13 to 20
- Damage: 18
Heads or Tails 37

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 12 to 23
Heal: 18
If Trance activated:
- Heals: 11 to 16
- Damage: 18

Critical effects

Damage: 15 to 29
Heal: 18
If Trance activated:
- Heals: 14 to 21
- Damage: 18
Heads or Tails 38

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 12 to 24
Heal: 19
If Trance activated:
- Heals: 11 to 17
- Damage: 19

Critical effects

Damage: 16 to 30
Heal: 19
If Trance activated:
- Heals: 14 to 21
- Damage: 19
Heads or Tails 39

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 13 to 24
Heal: 19
If Trance activated:
- Heals: 11 to 17
- Damage: 19

Critical effects

Damage: 16 to 30
Heal: 19
If Trance activated:
- Heals: 14 to 21
- Damage: 19
Heads or Tails 40

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 13 to 25
Heal: 20
If Trance activated:
- Heals: 11 to 17
- Damage: 20

Critical effects

Damage: 16 to 31
Heal: 20
If Trance activated:
- Heals: 14 to 22
- Damage: 20
Heads or Tails 41

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 13 to 25
Heal: 20
If Trance activated:
- Heals: 12 to 18
- Damage: 20

Critical effects

Damage: 17 to 32
Heal: 20
If Trance activated:
- Heals: 15 to 22
- Damage: 20
Heads or Tails 42

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 14 to 26
Heal: 21
If Trance activated:
- Heals: 12 to 18
- Damage: 21

Critical effects

Damage: 17 to 32
Heal: 21
If Trance activated:
- Heals: 15 to 22
- Damage: 21
Heads or Tails 43

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 14 to 26
Heal: 21
If Trance activated:
- Heals: 12 to 18
- Damage: 21

Critical effects

Damage: 18 to 33
Heal: 21
If Trance activated:
- Heals: 15 to 23
- Damage: 21
Heads or Tails 44

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 14 to 27
Heal: 22
If Trance activated:
- Heals: 12 to 18
- Damage: 22

Critical effects

Damage: 18 to 34
Heal: 22
If Trance activated:
- Heals: 15 to 23
- Damage: 22
Heads or Tails 45

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 15 to 27
Heal: 22
If Trance activated:
- Heals: 12 to 19
- Damage: 22

Critical effects

Damage: 18 to 34
Heal: 22
If Trance activated:
- Heals: 15 to 23
- Damage: 22
Heads or Tails 46

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 15 to 28
Heal: 23
If Trance activated:
- Heals: 12 to 19
- Damage: 23

Critical effects

Damage: 19 to 35
Heal: 23
If Trance activated:
- Heals: 16 to 24
- Damage: 23
Heads or Tails 47

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 15 to 29
Heal: 23
If Trance activated:
- Heals: 13 to 19
- Damage: 23

Critical effects

Damage: 19 to 36
Heal: 23
If Trance activated:
- Heals: 16 to 24
- Damage: 23
Heads or Tails 48

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 15 to 29
Heal: 24
If Trance activated:
- Heals: 13 to 19
- Damage: 24

Critical effects

Damage: 19 to 36
Heal: 24
If Trance activated:
- Heals: 16 to 24
- Damage: 24
Heads or Tails 49

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 16 to 30
Heal: 24
If Trance activated:
- Heals: 13 to 20
- Damage: 24

Critical effects

Damage: 20 to 37
Heal: 24
If Trance activated:
- Heals: 16 to 25
- Damage: 24
Heads or Tails 50

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 16 to 30
Heal: 25
If Trance activated:
- Heals: 13 to 20
- Damage: 25

Critical effects

Damage: 20 to 38
Heal: 25
If Trance activated:
- Heals: 17 to 25
- Damage: 25
Heads or Tails 51

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 16 to 31
Heal: 25
If Trance activated:
- Heals: 13 to 20
- Damage: 25

Critical effects

Damage: 21 to 39
Heal: 25
If Trance activated:
- Heals: 17 to 25
- Damage: 25
Heads or Tails 52

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 17 to 31
Heal: 26
If Trance activated:
- Heals: 13 to 20
- Damage: 26

Critical effects

Damage: 21 to 39
Heal: 26
If Trance activated:
- Heals: 17 to 26
- Damage: 26
Heads or Tails 53

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 17 to 32
Heal: 26
If Trance activated:
- Heals: 14 to 21
- Damage: 26

Critical effects

Damage: 21 to 40
Heal: 26
If Trance activated:
- Heals: 17 to 26
- Damage: 26
Heads or Tails 54

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 17 to 32
Heal: 27
If Trance activated:
- Heals: 14 to 21
- Damage: 27

Critical effects

Damage: 22 to 41
Heal: 27
If Trance activated:
- Heals: 17 to 26
- Damage: 27
Heads or Tails 55

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 17 to 33
Heal: 27
If Trance activated:
- Heals: 14 to 21
- Damage: 27

Critical effects

Damage: 22 to 41
Heal: 27
If Trance activated:
- Heals: 18 to 27
- Damage: 27
Heads or Tails 56

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 18 to 33
Heal: 28
If Trance activated:
- Heals: 14 to 22
- Damage: 28

Critical effects

Damage: 22 to 42
Heal: 28
If Trance activated:
- Heals: 18 to 27
- Damage: 28
Heads or Tails 57

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 18 to 34
Heal: 28
If Trance activated:
- Heals: 14 to 22
- Damage: 28

Critical effects

Damage: 23 to 43
Heal: 28
If Trance activated:
- Heals: 18 to 27
- Damage: 28
Heads or Tails 58

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 18 to 35
Heal: 29
If Trance activated:
- Heals: 15 to 22
- Damage: 29

Critical effects

Damage: 23 to 43
Heal: 29
If Trance activated:
- Heals: 18 to 28
- Damage: 29
Heads or Tails 59

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 19 to 35
Heal: 29
If Trance activated:
- Heals: 15 to 22
- Damage: 29

Critical effects

Damage: 23 to 44
Heal: 29
If Trance activated:
- Heals: 19 to 28
- Damage: 29
Heads or Tails 60

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 19 to 36
Heal: 30
If Trance activated:
- Heals: 15 to 23
- Damage: 30

Critical effects

Damage: 24 to 45
Heal: 30
If Trance activated:
- Heals: 19 to 28
- Damage: 30
Heads or Tails 61

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 19 to 36
Heal: 30
If Trance activated:
- Heals: 15 to 23
- Damage: 30

Critical effects

Damage: 24 to 45
Heal: 30
If Trance activated:
- Heals: 19 to 29
- Damage: 30
Heads or Tails 62

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 20 to 37
Heal: 31
If Trance activated:
- Heals: 15 to 23
- Damage: 31

Critical effects

Damage: 25 to 46
Heal: 31
If Trance activated:
- Heals: 19 to 29
- Damage: 31
Heads or Tails 63

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 20 to 37
Heal: 31
If Trance activated:
- Heals: 15 to 23
- Damage: 31

Critical effects

Damage: 25 to 47
Heal: 31
If Trance activated:
- Heals: 19 to 29
- Damage: 31
Heads or Tails 64

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 20 to 38
Heal: 32
If Trance activated:
- Heals: 16 to 24
- Damage: 32

Critical effects

Damage: 25 to 47
Heal: 32
If Trance activated:
- Heals: 20 to 30
- Damage: 32
Heads or Tails 65

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 20 to 38
Heal: 32
If Trance activated:
- Heals: 16 to 24
- Damage: 32

Critical effects

Damage: 26 to 48
Heal: 32
If Trance activated:
- Heals: 20 to 30
- Damage: 32
Heads or Tails 66

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 21 to 39
Heal: 33
If Trance activated:
- Heals: 16 to 24
- Damage: 33

Critical effects

Damage: 26 to 49
Heal: 33
If Trance activated:
- Heals: 20 to 30
- Damage: 33
Heads or Tails 67

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 21 to 39
Heal: 33
If Trance activated:
- Heals: 16 to 25
- Damage: 33

Critical effects

Damage: 26 to 49
Heal: 33
If Trance activated:
- Heals: 20 to 31
- Damage: 33
Heads or Tails 68

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 21 to 40
Heal: 34
If Trance activated:
- Heals: 16 to 25
- Damage: 34

Critical effects

Damage: 27 to 50
Heal: 34
If Trance activated:
- Heals: 21 to 31
- Damage: 34
Heads or Tails 69

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 22 to 41
Heal: 34
If Trance activated:
- Heals: 17 to 25
- Damage: 34

Critical effects

Damage: 27 to 51
Heal: 34
If Trance activated:
- Heals: 21 to 31
- Damage: 34
Heads or Tails 70

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 22 to 41
Heal: 35
If Trance activated:
- Heals: 17 to 25
- Damage: 35

Critical effects

Damage: 27 to 51
Heal: 35
If Trance activated:
- Heals: 21 to 32
- Damage: 35
Heads or Tails 71

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 22 to 42
Heal: 35
If Trance activated:
- Heals: 17 to 26
- Damage: 35

Critical effects

Damage: 28 to 52
Heal: 35
If Trance activated:
- Heals: 21 to 32
- Damage: 35
Heads or Tails 72

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 22 to 42
Heal: 36
If Trance activated:
- Heals: 17 to 26
- Damage: 36

Critical effects

Damage: 28 to 53
Heal: 36
If Trance activated:
- Heals: 21 to 32
- Damage: 36
Heads or Tails 73

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 23 to 43
Heal: 36
If Trance activated:
- Heals: 17 to 26
- Damage: 36

Critical effects

Damage: 29 to 54
Heal: 36
If Trance activated:
- Heals: 22 to 33
- Damage: 36
Heads or Tails 74

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 23 to 43
Heal: 37
If Trance activated:
- Heals: 17 to 26
- Damage: 37

Critical effects

Damage: 29 to 54
Heal: 37
If Trance activated:
- Heals: 22 to 33
- Damage: 37
Heads or Tails 75

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 23 to 44
Heal: 37
If Trance activated:
- Heals: 18 to 27
- Damage: 37

Critical effects

Damage: 29 to 55
Heal: 37
If Trance activated:
- Heals: 22 to 33
- Damage: 37
Heads or Tails 76

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 24 to 44
Heal: 38
If Trance activated:
- Heals: 18 to 27
- Damage: 38

Critical effects

Damage: 30 to 56
Heal: 38
If Trance activated:
- Heals: 22 to 34
- Damage: 38
Heads or Tails 77

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 24 to 45
Heal: 38
If Trance activated:
- Heals: 18 to 27
- Damage: 38

Critical effects

Damage: 30 to 56
Heal: 38
If Trance activated:
- Heals: 23 to 34
- Damage: 38
Heads or Tails 78

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 24 to 45
Heal: 39
If Trance activated:
- Heals: 18 to 27
- Damage: 39

Critical effects

Damage: 30 to 57
Heal: 39
If Trance activated:
- Heals: 23 to 34
- Damage: 39
Heads or Tails 79

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 25 to 46
Heal: 39
If Trance activated:
- Heals: 18 to 28
- Damage: 39

Critical effects

Damage: 31 to 58
Heal: 39
If Trance activated:
- Heals: 23 to 35
- Damage: 39
Heads or Tails 80

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 25 to 47
Heal: 40
If Trance activated:
- Heals: 19 to 28
- Damage: 40

Critical effects

Damage: 31 to 58
Heal: 40
If Trance activated:
- Heals: 23 to 35
- Damage: 40
Heads or Tails 81

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 25 to 47
Heal: 40
If Trance activated:
- Heals: 19 to 28
- Damage: 40

Critical effects

Damage: 32 to 59
Heal: 40
If Trance activated:
- Heals: 24 to 36
- Damage: 40
Heads or Tails 82

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 25 to 48
Heal: 41
If Trance activated:
- Heals: 19 to 29
- Damage: 41

Critical effects

Damage: 32 to 60
Heal: 41
If Trance activated:
- Heals: 24 to 36
- Damage: 41
Heads or Tails 83

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 26 to 48
Heal: 41
If Trance activated:
- Heals: 19 to 29
- Damage: 41

Critical effects

Damage: 32 to 60
Heal: 41
If Trance activated:
- Heals: 24 to 36
- Damage: 41
Heads or Tails 84

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 26 to 49
Heal: 42
If Trance activated:
- Heals: 19 to 29
- Damage: 42

Critical effects

Damage: 33 to 61
Heal: 42
If Trance activated:
- Heals: 24 to 37
- Damage: 42
Heads or Tails 85

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 26 to 49
Heal: 42
If Trance activated:
- Heals: 19 to 29
- Damage: 42

Critical effects

Damage: 33 to 62
Heal: 42
If Trance activated:
- Heals: 24 to 37
- Damage: 42
Heads or Tails 86

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 27 to 50
Heal: 43
If Trance activated:
- Heals: 20 to 30
- Damage: 43

Critical effects

Damage: 33 to 62
Heal: 43
If Trance activated:
- Heals: 25 to 37
- Damage: 43
Heads or Tails 87

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 27 to 50
Heal: 43
If Trance activated:
- Heals: 20 to 30
- Damage: 43

Critical effects

Damage: 34 to 63
Heal: 43
If Trance activated:
- Heals: 25 to 38
- Damage: 43
Heads or Tails 88

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 27 to 51
Heal: 44
If Trance activated:
- Heals: 20 to 30
- Damage: 44

Critical effects

Damage: 34 to 64
Heal: 44
If Trance activated:
- Heals: 25 to 38
- Damage: 44
Heads or Tails 89

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 27 to 51
Heal: 44
If Trance activated:
- Heals: 20 to 30
- Damage: 44

Critical effects

Damage: 34 to 64
Heal: 44
If Trance activated:
- Heals: 25 to 38
- Damage: 44
Heads or Tails 90

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 28 to 52
Heal: 45
If Trance activated:
- Heals: 20 to 31
- Damage: 45

Critical effects

Damage: 35 to 65
Heal: 45
If Trance activated:
- Heals: 26 to 39
- Damage: 45
Heads or Tails 91

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 28 to 53
Heal: 45
If Trance activated:
- Heals: 21 to 31
- Damage: 45

Critical effects

Damage: 35 to 66
Heal: 45
If Trance activated:
- Heals: 26 to 39
- Damage: 45
Heads or Tails 92

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 28 to 53
Heal: 46
If Trance activated:
- Heals: 21 to 31
- Damage: 46

Critical effects

Damage: 36 to 66
Heal: 46
If Trance activated:
- Heals: 26 to 39
- Damage: 46
Heads or Tails 93

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 29 to 54
Heal: 46
If Trance activated:
- Heals: 21 to 32
- Damage: 46

Critical effects

Damage: 36 to 67
Heal: 46
If Trance activated:
- Heals: 26 to 40
- Damage: 46
Heads or Tails 94

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 29 to 54
Heal: 47
If Trance activated:
- Heals: 21 to 32
- Damage: 47

Critical effects

Damage: 36 to 68
Heal: 47
If Trance activated:
- Heals: 26 to 40
- Damage: 47
Heads or Tails 95

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 29 to 55
Heal: 47
If Trance activated:
- Heals: 21 to 32
- Damage: 47

Critical effects

Damage: 37 to 69
Heal: 47
If Trance activated:
- Heals: 27 to 40
- Damage: 47
Heads or Tails 96

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 30 to 55
Heal: 48
If Trance activated:
- Heals: 21 to 32
- Damage: 48

Critical effects

Damage: 37 to 69
Heal: 48
If Trance activated:
- Heals: 27 to 41
- Damage: 48
Heads or Tails 97

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 30 to 56
Heal: 48
If Trance activated:
- Heals: 22 to 33
- Damage: 48

Critical effects

Damage: 37 to 70
Heal: 48
If Trance activated:
- Heals: 27 to 41
- Damage: 48
Heads or Tails 98

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 30 to 56
Heal: 49
If Trance activated:
- Heals: 22 to 33
- Damage: 49

Critical effects

Damage: 38 to 71
Heal: 49
If Trance activated:
- Heals: 27 to 41
- Damage: 49
Heads or Tails 99

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 30 to 57
Heal: 49
If Trance activated:
- Heals: 22 to 33
- Damage: 49

Critical effects

Damage: 38 to 71
Heal: 49
If Trance activated:
- Heals: 28 to 42
- Damage: 49
Heads or Tails 100

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 31 to 57
Heal: 50
If Trance activated:
- Heals: 22 to 33
- Damage: 50

Critical effects

Damage: 39 to 72
Heal: 50
If Trance activated:
- Heals: 28 to 42
- Damage: 50
Heads or Tails 101

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 31 to 58
Heal: 50
If Trance activated:
- Heals: 22 to 34
- Damage: 50

Critical effects

Damage: 39 to 73
Heal: 50
If Trance activated:
- Heals: 28 to 42
- Damage: 50
Heads or Tails 102

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 31 to 59
Heal: 50
If Trance activated:
- Heals: 22 to 34
- Damage: 50

Critical effects

Damage: 39 to 73
Heal: 50
If Trance activated:
- Heals: 28 to 43
- Damage: 50
Heads or Tails 103

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 32 to 59
Heal: 51
If Trance activated:
- Heals: 23 to 34
- Damage: 51

Critical effects

Damage: 40 to 74
Heal: 51
If Trance activated:
- Heals: 28 to 43
- Damage: 51
Heads or Tails 104

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 32 to 60
Heal: 51
If Trance activated:
- Heals: 23 to 35
- Damage: 51

Critical effects

Damage: 40 to 75
Heal: 51
If Trance activated:
- Heals: 29 to 43
- Damage: 51
Heads or Tails 105

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 32 to 60
Heal: 52
If Trance activated:
- Heals: 23 to 35
- Damage: 52

Critical effects

Damage: 40 to 75
Heal: 52
If Trance activated:
- Heals: 29 to 44
- Damage: 52
Heads or Tails 106

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 32 to 61
Heal: 52
If Trance activated:
- Heals: 23 to 35
- Damage: 52

Critical effects

Damage: 41 to 76
Heal: 52
If Trance activated:
- Heals: 29 to 44
- Damage: 52
Heads or Tails 107

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 33 to 61
Heal: 53
If Trance activated:
- Heals: 23 to 35
- Damage: 53

Critical effects

Damage: 41 to 77
Heal: 53
If Trance activated:
- Heals: 29 to 44
- Damage: 53
Heads or Tails 108

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 33 to 62
Heal: 53
If Trance activated:
- Heals: 24 to 36
- Damage: 53

Critical effects

Damage: 41 to 77
Heal: 53
If Trance activated:
- Heals: 30 to 45
- Damage: 53
Heads or Tails 109

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 33 to 62
Heal: 54
If Trance activated:
- Heals: 24 to 36
- Damage: 54

Critical effects

Damage: 42 to 78
Heal: 54
If Trance activated:
- Heals: 30 to 45
- Damage: 54
Heads or Tails 110

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 34 to 63
Heal: 54
If Trance activated:
- Heals: 24 to 36
- Damage: 54

Critical effects

Damage: 42 to 79
Heal: 54
If Trance activated:
- Heals: 30 to 45
- Damage: 54
Heads or Tails 111

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 34 to 63
Heal: 55
If Trance activated:
- Heals: 24 to 36
- Damage: 55

Critical effects

Damage: 43 to 79
Heal: 55
If Trance activated:
- Heals: 30 to 46
- Damage: 55
Heads or Tails 112

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 34 to 64
Heal: 55
If Trance activated:
- Heals: 24 to 37
- Damage: 55

Critical effects

Damage: 43 to 80
Heal: 55
If Trance activated:
- Heals: 30 to 46
- Damage: 55
Heads or Tails 113

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 35 to 65
Heal: 56
If Trance activated:
- Heals: 24 to 37
- Damage: 56

Critical effects

Damage: 43 to 81
Heal: 56
If Trance activated:
- Heals: 31 to 46
- Damage: 56
Heads or Tails 114

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 35 to 65
Heal: 56
If Trance activated:
- Heals: 25 to 37
- Damage: 56

Critical effects

Damage: 44 to 81
Heal: 56
If Trance activated:
- Heals: 31 to 47
- Damage: 56
Heads or Tails 115

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 35 to 66
Heal: 57
If Trance activated:
- Heals: 25 to 37
- Damage: 57

Critical effects

Damage: 44 to 82
Heal: 57
If Trance activated:
- Heals: 31 to 47
- Damage: 57
Heads or Tails 116

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 35 to 66
Heal: 57
If Trance activated:
- Heals: 25 to 38
- Damage: 57

Critical effects

Damage: 44 to 83
Heal: 57
If Trance activated:
- Heals: 31 to 47
- Damage: 57
Heads or Tails 117

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 36 to 67
Heal: 58
If Trance activated:
- Heals: 25 to 38
- Damage: 58

Critical effects

Damage: 45 to 84
Heal: 58
If Trance activated:
- Heals: 32 to 48
- Damage: 58
Heads or Tails 118

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 36 to 67
Heal: 58
If Trance activated:
- Heals: 25 to 38
- Damage: 58

Critical effects

Damage: 45 to 84
Heal: 58
If Trance activated:
- Heals: 32 to 48
- Damage: 58
Heads or Tails 119

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 36 to 68
Heal: 59
If Trance activated:
- Heals: 26 to 39
- Damage: 59

Critical effects

Damage: 45 to 85
Heal: 59
If Trance activated:
- Heals: 32 to 48
- Damage: 59
Heads or Tails 120

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 37 to 68
Heal: 59
If Trance activated:
- Heals: 26 to 39
- Damage: 59

Critical effects

Damage: 46 to 86
Heal: 59
If Trance activated:
- Heals: 32 to 49
- Damage: 59
Heads or Tails 121

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 37 to 69
Heal: 60
If Trance activated:
- Heals: 26 to 39
- Damage: 60

Critical effects

Damage: 46 to 86
Heal: 60
If Trance activated:
- Heals: 33 to 49
- Damage: 60
Heads or Tails 122

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 37 to 69
Heal: 60
If Trance activated:
- Heals: 26 to 39
- Damage: 60

Critical effects

Damage: 47 to 87
Heal: 60
If Trance activated:
- Heals: 33 to 49
- Damage: 60
Heads or Tails 123

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 37 to 70
Heal: 61
If Trance activated:
- Heals: 26 to 40
- Damage: 61

Critical effects

Damage: 47 to 88
Heal: 61
If Trance activated:
- Heals: 33 to 50
- Damage: 61
Heads or Tails 124

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 38 to 71
Heal: 61
If Trance activated:
- Heals: 26 to 40
- Damage: 61

Critical effects

Damage: 47 to 88
Heal: 61
If Trance activated:
- Heals: 33 to 50
- Damage: 61
Heads or Tails 125

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 38 to 71
Heal: 62
If Trance activated:
- Heals: 27 to 40
- Damage: 62

Critical effects

Damage: 48 to 89
Heal: 62
If Trance activated:
- Heals: 33 to 50
- Damage: 62
Heads or Tails 126

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 38 to 72
Heal: 62
If Trance activated:
- Heals: 27 to 40
- Damage: 62

Critical effects

Damage: 48 to 90
Heal: 62
If Trance activated:
- Heals: 34 to 51
- Damage: 62
Heads or Tails 127

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 39 to 72
Heal: 63
If Trance activated:
- Heals: 27 to 41
- Damage: 63

Critical effects

Damage: 48 to 90
Heal: 63
If Trance activated:
- Heals: 34 to 51
- Damage: 63
Heads or Tails 128

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 39 to 73
Heal: 63
If Trance activated:
- Heals: 27 to 41
- Damage: 63

Critical effects

Damage: 49 to 91
Heal: 63
If Trance activated:
- Heals: 34 to 51
- Damage: 63
Heads or Tails 129

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 39 to 73
Heal: 64
If Trance activated:
- Heals: 27 to 41
- Damage: 64

Critical effects

Damage: 49 to 92
Heal: 64
If Trance activated:
- Heals: 34 to 52
- Damage: 64
Heads or Tails 130

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 40 to 74
Heal: 64
If Trance activated:
- Heals: 28 to 42
- Damage: 64

Critical effects

Damage: 50 to 92
Heal: 64
If Trance activated:
- Heals: 35 to 52
- Damage: 64
Heads or Tails 131

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 40 to 74
Heal: 65
If Trance activated:
- Heals: 28 to 42
- Damage: 65

Critical effects

Damage: 50 to 93
Heal: 65
If Trance activated:
- Heals: 35 to 52
- Damage: 65
Heads or Tails 132

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 40 to 75
Heal: 65
If Trance activated:
- Heals: 28 to 42
- Damage: 65

Critical effects

Damage: 50 to 94
Heal: 65
If Trance activated:
- Heals: 35 to 53
- Damage: 65
Heads or Tails 133

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 40 to 75
Heal: 66
If Trance activated:
- Heals: 28 to 42
- Damage: 66

Critical effects

Damage: 51 to 94
Heal: 66
If Trance activated:
- Heals: 35 to 53
- Damage: 66
Heads or Tails 134

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 41 to 76
Heal: 66
If Trance activated:
- Heals: 28 to 43
- Damage: 66

Critical effects

Damage: 51 to 95
Heal: 66
If Trance activated:
- Heals: 35 to 53
- Damage: 66
Heads or Tails 135

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 41 to 77
Heal: 67
If Trance activated:
- Heals: 28 to 43
- Damage: 67

Critical effects

Damage: 51 to 96
Heal: 67
If Trance activated:
- Heals: 36 to 54
- Damage: 67
Heads or Tails 136

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 41 to 77
Heal: 67
If Trance activated:
- Heals: 29 to 43
- Damage: 67

Critical effects

Damage: 52 to 97
Heal: 67
If Trance activated:
- Heals: 36 to 54
- Damage: 67
Heads or Tails 137

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 42 to 78
Heal: 68
If Trance activated:
- Heals: 29 to 43
- Damage: 68

Critical effects

Damage: 52 to 97
Heal: 68
If Trance activated:
- Heals: 36 to 54
- Damage: 68
Heads or Tails 138

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 42 to 78
Heal: 68
If Trance activated:
- Heals: 29 to 44
- Damage: 68

Critical effects

Damage: 52 to 98
Heal: 68
If Trance activated:
- Heals: 36 to 55
- Damage: 68
Heads or Tails 139

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 42 to 79
Heal: 69
If Trance activated:
- Heals: 29 to 44
- Damage: 69

Critical effects

Damage: 53 to 99
Heal: 69
If Trance activated:
- Heals: 37 to 55
- Damage: 69
Heads or Tails 140

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 42 to 79
Heal: 69
If Trance activated:
- Heals: 29 to 44
- Damage: 69

Critical effects

Damage: 53 to 99
Heal: 69
If Trance activated:
- Heals: 37 to 55
- Damage: 69
Heads or Tails 141

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 43 to 80
Heal: 70
If Trance activated:
- Heals: 30 to 45
- Damage: 70

Critical effects

Damage: 54 to 100
Heal: 70
If Trance activated:
- Heals: 37 to 56
- Damage: 70
Heads or Tails 142

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 43 to 80
Heal: 70
If Trance activated:
- Heals: 30 to 45
- Damage: 70

Critical effects

Damage: 54 to 101
Heal: 70
If Trance activated:
- Heals: 37 to 56
- Damage: 70
Heads or Tails 143

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 43 to 81
Heal: 71
If Trance activated:
- Heals: 30 to 45
- Damage: 71

Critical effects

Damage: 54 to 101
Heal: 71
If Trance activated:
- Heals: 37 to 56
- Damage: 71
Heads or Tails 144

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 44 to 81
Heal: 71
If Trance activated:
- Heals: 30 to 45
- Damage: 71

Critical effects

Damage: 55 to 102
Heal: 71
If Trance activated:
- Heals: 38 to 57
- Damage: 71
Heads or Tails 145

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 44 to 82
Heal: 72
If Trance activated:
- Heals: 30 to 46
- Damage: 72

Critical effects

Damage: 55 to 103
Heal: 72
If Trance activated:
- Heals: 38 to 57
- Damage: 72
Heads or Tails 146

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 44 to 83
Heal: 72
If Trance activated:
- Heals: 30 to 46
- Damage: 72

Critical effects

Damage: 55 to 103
Heal: 72
If Trance activated:
- Heals: 38 to 57
- Damage: 72
Heads or Tails 147

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 45 to 83
Heal: 73
If Trance activated:
- Heals: 31 to 46
- Damage: 73

Critical effects

Damage: 56 to 104
Heal: 73
If Trance activated:
- Heals: 38 to 58
- Damage: 73
Heads or Tails 148

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 45 to 84
Heal: 73
If Trance activated:
- Heals: 31 to 46
- Damage: 73

Critical effects

Damage: 56 to 105
Heal: 73
If Trance activated:
- Heals: 39 to 58
- Damage: 73
Heads or Tails 149

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 45 to 84
Heal: 74
If Trance activated:
- Heals: 31 to 47
- Damage: 74

Critical effects

Damage: 57 to 105
Heal: 74
If Trance activated:
- Heals: 39 to 58
- Damage: 74
Heads or Tails 150

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 45 to 85
Heal: 74
If Trance activated:
- Heals: 31 to 47
- Damage: 74

Critical effects

Damage: 57 to 106
Heal: 74
If Trance activated:
- Heals: 39 to 59
- Damage: 74
Heads or Tails 151

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 46 to 85
Heal: 75
If Trance activated:
- Heals: 31 to 47
- Damage: 75

Critical effects

Damage: 57 to 107
Heal: 75
If Trance activated:
- Heals: 39 to 59
- Damage: 75
Heads or Tails 152

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 46 to 86
Heal: 75
If Trance activated:
- Heals: 31 to 47
- Damage: 75

Critical effects

Damage: 58 to 107
Heal: 75
If Trance activated:
- Heals: 39 to 59
- Damage: 75
Heads or Tails 153

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 46 to 86
Heal: 76
If Trance activated:
- Heals: 32 to 48
- Damage: 76

Critical effects

Damage: 58 to 108
Heal: 76
If Trance activated:
- Heals: 40 to 60
- Damage: 76
Heads or Tails 154

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 47 to 87
Heal: 76
If Trance activated:
- Heals: 32 to 48
- Damage: 76

Critical effects

Damage: 58 to 109
Heal: 76
If Trance activated:
- Heals: 40 to 60
- Damage: 76
Heads or Tails 155

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 47 to 87
Heal: 77
If Trance activated:
- Heals: 32 to 48
- Damage: 77

Critical effects

Damage: 59 to 109
Heal: 77
If Trance activated:
- Heals: 40 to 60
- Damage: 77
Heads or Tails 156

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 47 to 88
Heal: 77
If Trance activated:
- Heals: 32 to 49
- Damage: 77

Critical effects

Damage: 59 to 110
Heal: 77
If Trance activated:
- Heals: 40 to 61
- Damage: 77
Heads or Tails 157

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 47 to 89
Heal: 78
If Trance activated:
- Heals: 32 to 49
- Damage: 78

Critical effects

Damage: 59 to 111
Heal: 78
If Trance activated:
- Heals: 41 to 61
- Damage: 78
Heads or Tails 158

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 48 to 89
Heal: 78
If Trance activated:
- Heals: 33 to 49
- Damage: 78

Critical effects

Damage: 60 to 112
Heal: 78
If Trance activated:
- Heals: 41 to 61
- Damage: 78
Heads or Tails 159

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 48 to 90
Heal: 79
If Trance activated:
- Heals: 33 to 49
- Damage: 79

Critical effects

Damage: 60 to 112
Heal: 79
If Trance activated:
- Heals: 41 to 62
- Damage: 79
Heads or Tails 160

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 48 to 90
Heal: 79
If Trance activated:
- Heals: 33 to 50
- Damage: 79

Critical effects

Damage: 61 to 113
Heal: 79
If Trance activated:
- Heals: 41 to 62
- Damage: 79
Heads or Tails 161

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 49 to 91
Heal: 80
If Trance activated:
- Heals: 33 to 50
- Damage: 80

Critical effects

Damage: 61 to 114
Heal: 80
If Trance activated:
- Heals: 42 to 63
- Damage: 80
Heads or Tails 162

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 49 to 91
Heal: 80
If Trance activated:
- Heals: 33 to 50
- Damage: 80

Critical effects

Damage: 61 to 114
Heal: 80
If Trance activated:
- Heals: 42 to 63
- Damage: 80
Heads or Tails 163

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 49 to 92
Heal: 81
If Trance activated:
- Heals: 33 to 50
- Damage: 81

Critical effects

Damage: 62 to 115
Heal: 81
If Trance activated:
- Heals: 42 to 63
- Damage: 81
Heads or Tails 164

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 50 to 92
Heal: 81
If Trance activated:
- Heals: 34 to 51
- Damage: 81

Critical effects

Damage: 62 to 116
Heal: 81
If Trance activated:
- Heals: 42 to 64
- Damage: 81
Heads or Tails 165

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 50 to 93
Heal: 82
If Trance activated:
- Heals: 34 to 51
- Damage: 82

Critical effects

Damage: 62 to 116
Heal: 82
If Trance activated:
- Heals: 42 to 64
- Damage: 82
Heads or Tails 166

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 50 to 93
Heal: 82
If Trance activated:
- Heals: 34 to 51
- Damage: 82

Critical effects

Damage: 63 to 117
Heal: 82
If Trance activated:
- Heals: 43 to 64
- Damage: 82
Heads or Tails 167

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 50 to 94
Heal: 83
If Trance activated:
- Heals: 34 to 52
- Damage: 83

Critical effects

Damage: 63 to 118
Heal: 83
If Trance activated:
- Heals: 43 to 65
- Damage: 83
Heads or Tails 168

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 51 to 95
Heal: 83
If Trance activated:
- Heals: 34 to 52
- Damage: 83

Critical effects

Damage: 63 to 118
Heal: 83
If Trance activated:
- Heals: 43 to 65
- Damage: 83
Heads or Tails 169

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 51 to 95
Heal: 84
If Trance activated:
- Heals: 35 to 52
- Damage: 84

Critical effects

Damage: 64 to 119
Heal: 84
If Trance activated:
- Heals: 43 to 65
- Damage: 84
Heads or Tails 170

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 51 to 96
Heal: 84
If Trance activated:
- Heals: 35 to 52
- Damage: 84

Critical effects

Damage: 64 to 120
Heal: 84
If Trance activated:
- Heals: 44 to 66
- Damage: 84
Heads or Tails 171

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 52 to 96
Heal: 85
If Trance activated:
- Heals: 35 to 53
- Damage: 85

Critical effects

Damage: 65 to 120
Heal: 85
If Trance activated:
- Heals: 44 to 66
- Damage: 85
Heads or Tails 172

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 52 to 97
Heal: 85
If Trance activated:
- Heals: 35 to 53
- Damage: 85

Critical effects

Damage: 65 to 121
Heal: 85
If Trance activated:
- Heals: 44 to 66
- Damage: 85
Heads or Tails 173

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 52 to 97
Heal: 86
If Trance activated:
- Heals: 35 to 53
- Damage: 86

Critical effects

Damage: 65 to 122
Heal: 86
If Trance activated:
- Heals: 44 to 67
- Damage: 86
Heads or Tails 174

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 52 to 98
Heal: 86
If Trance activated:
- Heals: 35 to 53
- Damage: 86

Critical effects

Damage: 66 to 122
Heal: 86
If Trance activated:
- Heals: 44 to 67
- Damage: 86
Heads or Tails 175

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 53 to 98
Heal: 87
If Trance activated:
- Heals: 36 to 54
- Damage: 87

Critical effects

Damage: 66 to 123
Heal: 87
If Trance activated:
- Heals: 45 to 67
- Damage: 87
Heads or Tails 176

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 53 to 99
Heal: 87
If Trance activated:
- Heals: 36 to 54
- Damage: 87

Critical effects

Damage: 66 to 124
Heal: 87
If Trance activated:
- Heals: 45 to 68
- Damage: 87
Heads or Tails 177

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 53 to 99
Heal: 88
If Trance activated:
- Heals: 36 to 54
- Damage: 88

Critical effects

Damage: 67 to 124
Heal: 88
If Trance activated:
- Heals: 45 to 68
- Damage: 88
Heads or Tails 178

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 54 to 100
Heal: 88
If Trance activated:
- Heals: 36 to 54
- Damage: 88

Critical effects

Damage: 67 to 125
Heal: 88
If Trance activated:
- Heals: 45 to 68
- Damage: 88
Heads or Tails 179

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 54 to 101
Heal: 89
If Trance activated:
- Heals: 36 to 55
- Damage: 89

Critical effects

Damage: 68 to 126
Heal: 89
If Trance activated:
- Heals: 46 to 69
- Damage: 89
Heads or Tails 180

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 54 to 101
Heal: 89
If Trance activated:
- Heals: 37 to 55
- Damage: 89

Critical effects

Damage: 68 to 127
Heal: 89
If Trance activated:
- Heals: 46 to 69
- Damage: 89
Heads or Tails 181

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 55 to 102
Heal: 90
If Trance activated:
- Heals: 37 to 55
- Damage: 90

Critical effects

Damage: 68 to 127
Heal: 90
If Trance activated:
- Heals: 46 to 69
- Damage: 90
Heads or Tails 182

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 55 to 102
Heal: 90
If Trance activated:
- Heals: 37 to 56
- Damage: 90

Critical effects

Damage: 69 to 128
Heal: 90
If Trance activated:
- Heals: 46 to 70
- Damage: 90
Heads or Tails 183

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 55 to 103
Heal: 91
If Trance activated:
- Heals: 37 to 56
- Damage: 91

Critical effects

Damage: 69 to 129
Heal: 91
If Trance activated:
- Heals: 46 to 70
- Damage: 91
Heads or Tails 184

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 55 to 103
Heal: 91
If Trance activated:
- Heals: 37 to 56
- Damage: 91

Critical effects

Damage: 69 to 129
Heal: 91
If Trance activated:
- Heals: 47 to 70
- Damage: 91
Heads or Tails 185

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 56 to 104
Heal: 92
If Trance activated:
- Heals: 37 to 56
- Damage: 92

Critical effects

Damage: 70 to 130
Heal: 92
If Trance activated:
- Heals: 47 to 71
- Damage: 92
Heads or Tails 186

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 56 to 104
Heal: 92
If Trance activated:
- Heals: 38 to 57
- Damage: 92

Critical effects

Damage: 70 to 131
Heal: 92
If Trance activated:
- Heals: 47 to 71
- Damage: 92
Heads or Tails 187

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 56 to 105
Heal: 93
If Trance activated:
- Heals: 38 to 57
- Damage: 93

Critical effects

Damage: 70 to 131
Heal: 93
If Trance activated:
- Heals: 47 to 71
- Damage: 93
Heads or Tails 188

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 57 to 106
Heal: 93
If Trance activated:
- Heals: 38 to 57
- Damage: 93

Critical effects

Damage: 71 to 132
Heal: 93
If Trance activated:
- Heals: 48 to 72
- Damage: 93
Heads or Tails 189

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 57 to 106
Heal: 94
If Trance activated:
- Heals: 38 to 57
- Damage: 94

Critical effects

Damage: 71 to 133
Heal: 94
If Trance activated:
- Heals: 48 to 72
- Damage: 94
Heads or Tails 190

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 57 to 107
Heal: 94
If Trance activated:
- Heals: 38 to 58
- Damage: 94

Critical effects

Damage: 72 to 133
Heal: 94
If Trance activated:
- Heals: 48 to 72
- Damage: 94
Heads or Tails 191

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 57 to 107
Heal: 95
If Trance activated:
- Heals: 39 to 58
- Damage: 95

Critical effects

Damage: 72 to 134
Heal: 95
If Trance activated:
- Heals: 48 to 73
- Damage: 95
Heads or Tails 192

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 58 to 108
Heal: 95
If Trance activated:
- Heals: 39 to 58
- Damage: 95

Critical effects

Damage: 72 to 135
Heal: 95
If Trance activated:
- Heals: 48 to 73
- Damage: 95
Heads or Tails 193

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 58 to 108
Heal: 96
If Trance activated:
- Heals: 39 to 59
- Damage: 96

Critical effects

Damage: 73 to 135
Heal: 96
If Trance activated:
- Heals: 49 to 73
- Damage: 96
Heads or Tails 194

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 58 to 109
Heal: 96
If Trance activated:
- Heals: 39 to 59
- Damage: 96

Critical effects

Damage: 73 to 136
Heal: 96
If Trance activated:
- Heals: 49 to 74
- Damage: 96
Heads or Tails 195

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 59 to 109
Heal: 97
If Trance activated:
- Heals: 39 to 59
- Damage: 97

Critical effects

Damage: 73 to 137
Heal: 97
If Trance activated:
- Heals: 49 to 74
- Damage: 97
Heads or Tails 196

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 59 to 110
Heal: 97
If Trance activated:
- Heals: 39 to 59
- Damage: 97

Critical effects

Damage: 74 to 137
Heal: 97
If Trance activated:
- Heals: 49 to 74
- Damage: 97
Heads or Tails 197

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 59 to 110
Heal: 98
If Trance activated:
- Heals: 40 to 60
- Damage: 98

Critical effects

Damage: 74 to 138
Heal: 98
If Trance activated:
- Heals: 50 to 75
- Damage: 98
Heads or Tails 198

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 60 to 111
Heal: 98
If Trance activated:
- Heals: 40 to 60
- Damage: 98

Critical effects

Damage: 75 to 139
Heal: 98
If Trance activated:
- Heals: 50 to 75
- Damage: 98
Heads or Tails 199

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 60 to 112
Heal: 99
If Trance activated:
- Heals: 40 to 60
- Damage: 99

Critical effects

Damage: 75 to 140
Heal: 99
If Trance activated:
- Heals: 50 to 75
- Damage: 99
Heads or Tails 200

Heads or Tails 3 1 - 4

Heads or Tails damages the target, before giving it back some HP.

Normal effects

Damage: 60 to 112
Heal: 99
If Trance activated:
- Heals: 40 to 60
- Damage: 99

Critical effects

Damage: 75 to 140
Heal: 99
If Trance activated:
- Heals: 50 to 76
- Damage: 99
1 200
Medias
 
Classes