FR EN ES PT
Xelor's Sandglass
Difficulty :
Time Magi

Xelors love using their tick-tock tactics to play with time. Fascinated with clockwork mechanisms of all kinds, they can't bear to see a single second slip through their fingers... or a single enemy! Here's a tip: if you see them fiddling with their clock hands, run for your life, or the bell will soon be tolling for you...
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roles Damage Preventing movement Positioning
Spells
Specialty spells
DevotionAgainst the ClockSinistroCogPremonitionGears
Knowledge of the PastShrivelingCombat MageMomentary PermutationSpecialized MechanismsRemanenceSlowdown of TimeDark DimensionViolent OmensCourse of TimeDéjà VuCounterclockwiseDial MasterMemoryClockmakingTock, TickTick, TockPortentTimelinessAssimilation
Suspension 1

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 5

Critical effects

Stabilized until the end of the current turn
Damage: 6
Suspension 2

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 5

Critical effects

Stabilized until the end of the current turn
Damage: 7
Suspension 3

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 6

Critical effects

Stabilized until the end of the current turn
Damage: 7
Suspension 4

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 6

Critical effects

Stabilized until the end of the current turn
Damage: 8
Suspension 5

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 7

Critical effects

Stabilized until the end of the current turn
Damage: 9
Suspension 6

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 8

Critical effects

Stabilized until the end of the current turn
Damage: 10
Suspension 7

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 8

Critical effects

Stabilized until the end of the current turn
Damage: 11
Suspension 8

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 9

Critical effects

Stabilized until the end of the current turn
Damage: 11
Suspension 9

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 10

Critical effects

Stabilized until the end of the current turn
Damage: 12
Suspension 10

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 10

Critical effects

Stabilized until the end of the current turn
Damage: 13
Suspension 11

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 11

Critical effects

Stabilized until the end of the current turn
Damage: 14
Suspension 12

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 12

Critical effects

Stabilized until the end of the current turn
Damage: 15
Suspension 13

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 12

Critical effects

Stabilized until the end of the current turn
Damage: 16
Suspension 14

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 13

Critical effects

Stabilized until the end of the current turn
Damage: 16
Suspension 15

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 14

Critical effects

Stabilized until the end of the current turn
Damage: 17
Suspension 16

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 14

Critical effects

Stabilized until the end of the current turn
Damage: 18
Suspension 17

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 15

Critical effects

Stabilized until the end of the current turn
Damage: 19
Suspension 18

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 16

Critical effects

Stabilized until the end of the current turn
Damage: 20
Suspension 19

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 16

Critical effects

Stabilized until the end of the current turn
Damage: 20
Suspension 20

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 17

Critical effects

Stabilized until the end of the current turn
Damage: 21
Suspension 21

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 18

Critical effects

Stabilized until the end of the current turn
Damage: 22
Suspension 22

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 18

Critical effects

Stabilized until the end of the current turn
Damage: 23
Suspension 23

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 19

Critical effects

Stabilized until the end of the current turn
Damage: 24
Suspension 24

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 19

Critical effects

Stabilized until the end of the current turn
Damage: 24
Suspension 25

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 20

Critical effects

Stabilized until the end of the current turn
Damage: 25
Suspension 26

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 21

Critical effects

Stabilized until the end of the current turn
Damage: 26
Suspension 27

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 21

Critical effects

Stabilized until the end of the current turn
Damage: 27
Suspension 28

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 22

Critical effects

Stabilized until the end of the current turn
Damage: 28
Suspension 29

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 23

Critical effects

Stabilized until the end of the current turn
Damage: 29
Suspension 30

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 23

Critical effects

Stabilized until the end of the current turn
Damage: 29
Suspension 31

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 24

Critical effects

Stabilized until the end of the current turn
Damage: 30
Suspension 32

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 25

Critical effects

Stabilized until the end of the current turn
Damage: 31
Suspension 33

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 25

Critical effects

Stabilized until the end of the current turn
Damage: 32
Suspension 34

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 26

Critical effects

Stabilized until the end of the current turn
Damage: 33
Suspension 35

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 27

Critical effects

Stabilized until the end of the current turn
Damage: 33
Suspension 36

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 27

Critical effects

Stabilized until the end of the current turn
Damage: 34
Suspension 37

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 28

Critical effects

Stabilized until the end of the current turn
Damage: 35
Suspension 38

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 29

Critical effects

Stabilized until the end of the current turn
Damage: 36
Suspension 39

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 29

Critical effects

Stabilized until the end of the current turn
Damage: 37
Suspension 40

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 30

Critical effects

Stabilized until the end of the current turn
Damage: 37
Suspension 41

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 31

Critical effects

Stabilized until the end of the current turn
Damage: 38
Suspension 42

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 31

Critical effects

Stabilized until the end of the current turn
Damage: 39
Suspension 43

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 32

Critical effects

Stabilized until the end of the current turn
Damage: 40
Suspension 44

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 32

Critical effects

Stabilized until the end of the current turn
Damage: 41
Suspension 45

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 33

Critical effects

Stabilized until the end of the current turn
Damage: 42
Suspension 46

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 34

Critical effects

Stabilized until the end of the current turn
Damage: 42
Suspension 47

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 34

Critical effects

Stabilized until the end of the current turn
Damage: 43
Suspension 48

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 35

Critical effects

Stabilized until the end of the current turn
Damage: 44
Suspension 49

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 36

Critical effects

Stabilized until the end of the current turn
Damage: 45
Suspension 50

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 36

Critical effects

Stabilized until the end of the current turn
Damage: 46
Suspension 51

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 37

Critical effects

Stabilized until the end of the current turn
Damage: 46
Suspension 52

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 38

Critical effects

Stabilized until the end of the current turn
Damage: 47
Suspension 53

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 38

Critical effects

Stabilized until the end of the current turn
Damage: 48
Suspension 54

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 39

Critical effects

Stabilized until the end of the current turn
Damage: 49
Suspension 55

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 40

Critical effects

Stabilized until the end of the current turn
Damage: 50
Suspension 56

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 40

Critical effects

Stabilized until the end of the current turn
Damage: 50
Suspension 57

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 41

Critical effects

Stabilized until the end of the current turn
Damage: 51
Suspension 58

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 42

Critical effects

Stabilized until the end of the current turn
Damage: 52
Suspension 59

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 42

Critical effects

Stabilized until the end of the current turn
Damage: 53
Suspension 60

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 43

Critical effects

Stabilized until the end of the current turn
Damage: 54
Suspension 61

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 44

Critical effects

Stabilized until the end of the current turn
Damage: 55
Suspension 62

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 44

Critical effects

Stabilized until the end of the current turn
Damage: 55
Suspension 63

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 45

Critical effects

Stabilized until the end of the current turn
Damage: 56
Suspension 64

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 45

Critical effects

Stabilized until the end of the current turn
Damage: 57
Suspension 65

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 46

Critical effects

Stabilized until the end of the current turn
Damage: 58
Suspension 66

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 47

Critical effects

Stabilized until the end of the current turn
Damage: 59
Suspension 67

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 47

Critical effects

Stabilized until the end of the current turn
Damage: 59
Suspension 68

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 48

Critical effects

Stabilized until the end of the current turn
Damage: 60
Suspension 69

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 49

Critical effects

Stabilized until the end of the current turn
Damage: 61
Suspension 70

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 49

Critical effects

Stabilized until the end of the current turn
Damage: 62
Suspension 71

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 50

Critical effects

Stabilized until the end of the current turn
Damage: 63
Suspension 72

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 51

Critical effects

Stabilized until the end of the current turn
Damage: 63
Suspension 73

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 51

Critical effects

Stabilized until the end of the current turn
Damage: 64
Suspension 74

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 52

Critical effects

Stabilized until the end of the current turn
Damage: 65
Suspension 75

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 53

Critical effects

Stabilized until the end of the current turn
Damage: 66
Suspension 76

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 53

Critical effects

Stabilized until the end of the current turn
Damage: 67
Suspension 77

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 54

Critical effects

Stabilized until the end of the current turn
Damage: 68
Suspension 78

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 55

Critical effects

Stabilized until the end of the current turn
Damage: 68
Suspension 79

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 55

Critical effects

Stabilized until the end of the current turn
Damage: 69
Suspension 80

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 56

Critical effects

Stabilized until the end of the current turn
Damage: 70
Suspension 81

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 57

Critical effects

Stabilized until the end of the current turn
Damage: 71
Suspension 82

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 57

Critical effects

Stabilized until the end of the current turn
Damage: 72
Suspension 83

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 58

Critical effects

Stabilized until the end of the current turn
Damage: 72
Suspension 84

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 58

Critical effects

Stabilized until the end of the current turn
Damage: 73
Suspension 85

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 59

Critical effects

Stabilized until the end of the current turn
Damage: 74
Suspension 86

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 60

Critical effects

Stabilized until the end of the current turn
Damage: 75
Suspension 87

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 60

Critical effects

Stabilized until the end of the current turn
Damage: 76
Suspension 88

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 61

Critical effects

Stabilized until the end of the current turn
Damage: 76
Suspension 89

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 62

Critical effects

Stabilized until the end of the current turn
Damage: 77
Suspension 90

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 62

Critical effects

Stabilized until the end of the current turn
Damage: 78
Suspension 91

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 63

Critical effects

Stabilized until the end of the current turn
Damage: 79
Suspension 92

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 64

Critical effects

Stabilized until the end of the current turn
Damage: 80
Suspension 93

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 64

Critical effects

Stabilized until the end of the current turn
Damage: 81
Suspension 94

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 65

Critical effects

Stabilized until the end of the current turn
Damage: 81
Suspension 95

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 66

Critical effects

Stabilized until the end of the current turn
Damage: 82
Suspension 96

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 66

Critical effects

Stabilized until the end of the current turn
Damage: 83
Suspension 97

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 67

Critical effects

Stabilized until the end of the current turn
Damage: 84
Suspension 98

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 68

Critical effects

Stabilized until the end of the current turn
Damage: 85
Suspension 99

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 68

Critical effects

Stabilized until the end of the current turn
Damage: 85
Suspension 100

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 69

Critical effects

Stabilized until the end of the current turn
Damage: 86
Suspension 101

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 70

Critical effects

Stabilized until the end of the current turn
Damage: 87
Suspension 102

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 70

Critical effects

Stabilized until the end of the current turn
Damage: 88
Suspension 103

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 71

Critical effects

Stabilized until the end of the current turn
Damage: 89
Suspension 104

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 71

Critical effects

Stabilized until the end of the current turn
Damage: 89
Suspension 105

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 72

Critical effects

Stabilized until the end of the current turn
Damage: 90
Suspension 106

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 73

Critical effects

Stabilized until the end of the current turn
Damage: 91
Suspension 107

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 73

Critical effects

Stabilized until the end of the current turn
Damage: 92
Suspension 108

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 74

Critical effects

Stabilized until the end of the current turn
Damage: 93
Suspension 109

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 75

Critical effects

Stabilized until the end of the current turn
Damage: 94
Suspension 110

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 75

Critical effects

Stabilized until the end of the current turn
Damage: 94
Suspension 111

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 76

Critical effects

Stabilized until the end of the current turn
Damage: 95
Suspension 112

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 77

Critical effects

Stabilized until the end of the current turn
Damage: 96
Suspension 113

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 77

Critical effects

Stabilized until the end of the current turn
Damage: 97
Suspension 114

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 78

Critical effects

Stabilized until the end of the current turn
Damage: 98
Suspension 115

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 79

Critical effects

Stabilized until the end of the current turn
Damage: 98
Suspension 116

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 79

Critical effects

Stabilized until the end of the current turn
Damage: 99
Suspension 117

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 80

Critical effects

Stabilized until the end of the current turn
Damage: 100
Suspension 118

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 81

Critical effects

Stabilized until the end of the current turn
Damage: 101
Suspension 119

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 81

Critical effects

Stabilized until the end of the current turn
Damage: 102
Suspension 120

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 82

Critical effects

Stabilized until the end of the current turn
Damage: 102
Suspension 121

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 83

Critical effects

Stabilized until the end of the current turn
Damage: 103
Suspension 122

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 83

Critical effects

Stabilized until the end of the current turn
Damage: 104
Suspension 123

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 84

Critical effects

Stabilized until the end of the current turn
Damage: 105
Suspension 124

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 84

Critical effects

Stabilized until the end of the current turn
Damage: 106
Suspension 125

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 85

Critical effects

Stabilized until the end of the current turn
Damage: 107
Suspension 126

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 86

Critical effects

Stabilized until the end of the current turn
Damage: 107
Suspension 127

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 86

Critical effects

Stabilized until the end of the current turn
Damage: 108
Suspension 128

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 87

Critical effects

Stabilized until the end of the current turn
Damage: 109
Suspension 129

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 88

Critical effects

Stabilized until the end of the current turn
Damage: 110
Suspension 130

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 88

Critical effects

Stabilized until the end of the current turn
Damage: 111
Suspension 131

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 89

Critical effects

Stabilized until the end of the current turn
Damage: 111
Suspension 132

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 90

Critical effects

Stabilized until the end of the current turn
Damage: 112
Suspension 133

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 90

Critical effects

Stabilized until the end of the current turn
Damage: 113
Suspension 134

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 91

Critical effects

Stabilized until the end of the current turn
Damage: 114
Suspension 135

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 92

Critical effects

Stabilized until the end of the current turn
Damage: 115
Suspension 136

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 92

Critical effects

Stabilized until the end of the current turn
Damage: 115
Suspension 137

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 93

Critical effects

Stabilized until the end of the current turn
Damage: 116
Suspension 138

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 94

Critical effects

Stabilized until the end of the current turn
Damage: 117
Suspension 139

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 94

Critical effects

Stabilized until the end of the current turn
Damage: 118
Suspension 140

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 95

Critical effects

Stabilized until the end of the current turn
Damage: 119
Suspension 141

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 96

Critical effects

Stabilized until the end of the current turn
Damage: 120
Suspension 142

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 96

Critical effects

Stabilized until the end of the current turn
Damage: 120
Suspension 143

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 97

Critical effects

Stabilized until the end of the current turn
Damage: 121
Suspension 144

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 97

Critical effects

Stabilized until the end of the current turn
Damage: 122
Suspension 145

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 98

Critical effects

Stabilized until the end of the current turn
Damage: 123
Suspension 146

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 99

Critical effects

Stabilized until the end of the current turn
Damage: 124
Suspension 147

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 99

Critical effects

Stabilized until the end of the current turn
Damage: 124
Suspension 148

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 100

Critical effects

Stabilized until the end of the current turn
Damage: 125
Suspension 149

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 101

Critical effects

Stabilized until the end of the current turn
Damage: 126
Suspension 150

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 101

Critical effects

Stabilized until the end of the current turn
Damage: 127
Suspension 151

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 102

Critical effects

Stabilized until the end of the current turn
Damage: 128
Suspension 152

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 103

Critical effects

Stabilized until the end of the current turn
Damage: 128
Suspension 153

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 103

Critical effects

Stabilized until the end of the current turn
Damage: 129
Suspension 154

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 104

Critical effects

Stabilized until the end of the current turn
Damage: 130
Suspension 155

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 105

Critical effects

Stabilized until the end of the current turn
Damage: 131
Suspension 156

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 105

Critical effects

Stabilized until the end of the current turn
Damage: 132
Suspension 157

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 106

Critical effects

Stabilized until the end of the current turn
Damage: 133
Suspension 158

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 107

Critical effects

Stabilized until the end of the current turn
Damage: 133
Suspension 159

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 107

Critical effects

Stabilized until the end of the current turn
Damage: 134
Suspension 160

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 108

Critical effects

Stabilized until the end of the current turn
Damage: 135
Suspension 161

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 109

Critical effects

Stabilized until the end of the current turn
Damage: 136
Suspension 162

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 109

Critical effects

Stabilized until the end of the current turn
Damage: 137
Suspension 163

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 110

Critical effects

Stabilized until the end of the current turn
Damage: 137
Suspension 164

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 110

Critical effects

Stabilized until the end of the current turn
Damage: 138
Suspension 165

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 111

Critical effects

Stabilized until the end of the current turn
Damage: 139
Suspension 166

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 112

Critical effects

Stabilized until the end of the current turn
Damage: 140
Suspension 167

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 112

Critical effects

Stabilized until the end of the current turn
Damage: 141
Suspension 168

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 113

Critical effects

Stabilized until the end of the current turn
Damage: 141
Suspension 169

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 114

Critical effects

Stabilized until the end of the current turn
Damage: 142
Suspension 170

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 114

Critical effects

Stabilized until the end of the current turn
Damage: 143
Suspension 171

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 115

Critical effects

Stabilized until the end of the current turn
Damage: 144
Suspension 172

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 116

Critical effects

Stabilized until the end of the current turn
Damage: 145
Suspension 173

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 116

Critical effects

Stabilized until the end of the current turn
Damage: 146
Suspension 174

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 117

Critical effects

Stabilized until the end of the current turn
Damage: 146
Suspension 175

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 118

Critical effects

Stabilized until the end of the current turn
Damage: 147
Suspension 176

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 118

Critical effects

Stabilized until the end of the current turn
Damage: 148
Suspension 177

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 119

Critical effects

Stabilized until the end of the current turn
Damage: 149
Suspension 178

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 120

Critical effects

Stabilized until the end of the current turn
Damage: 150
Suspension 179

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 120

Critical effects

Stabilized until the end of the current turn
Damage: 150
Suspension 180

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 121

Critical effects

Stabilized until the end of the current turn
Damage: 151
Suspension 181

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 122

Critical effects

Stabilized until the end of the current turn
Damage: 152
Suspension 182

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 122

Critical effects

Stabilized until the end of the current turn
Damage: 153
Suspension 183

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 123

Critical effects

Stabilized until the end of the current turn
Damage: 154
Suspension 184

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 123

Critical effects

Stabilized until the end of the current turn
Damage: 154
Suspension 185

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 124

Critical effects

Stabilized until the end of the current turn
Damage: 155
Suspension 186

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 125

Critical effects

Stabilized until the end of the current turn
Damage: 156
Suspension 187

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 125

Critical effects

Stabilized until the end of the current turn
Damage: 157
Suspension 188

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 126

Critical effects

Stabilized until the end of the current turn
Damage: 158
Suspension 189

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 127

Critical effects

Stabilized until the end of the current turn
Damage: 159
Suspension 190

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 127

Critical effects

Stabilized until the end of the current turn
Damage: 159
Suspension 191

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 128

Critical effects

Stabilized until the end of the current turn
Damage: 160
Suspension 192

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 129

Critical effects

Stabilized until the end of the current turn
Damage: 161
Suspension 193

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 129

Critical effects

Stabilized until the end of the current turn
Damage: 162
Suspension 194

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 130

Critical effects

Stabilized until the end of the current turn
Damage: 163
Suspension 195

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 131

Critical effects

Stabilized until the end of the current turn
Damage: 163
Suspension 196

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 131

Critical effects

Stabilized until the end of the current turn
Damage: 164
Suspension 197

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 132

Critical effects

Stabilized until the end of the current turn
Damage: 165
Suspension 198

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 133

Critical effects

Stabilized until the end of the current turn
Damage: 166
Suspension 199

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 133

Critical effects

Stabilized until the end of the current turn
Damage: 167
Suspension 200

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 134

Critical effects

Stabilized until the end of the current turn
Damage: 167
Suspension 201

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 135

Critical effects

Stabilized until the end of the current turn
Damage: 168
Suspension 202

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 135

Critical effects

Stabilized until the end of the current turn
Damage: 169
Suspension 203

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 136

Critical effects

Stabilized until the end of the current turn
Damage: 170
Suspension 204

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 136

Critical effects

Stabilized until the end of the current turn
Damage: 171
Suspension 205

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 137

Critical effects

Stabilized until the end of the current turn
Damage: 172
Suspension 206

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 138

Critical effects

Stabilized until the end of the current turn
Damage: 172
Suspension 207

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 138

Critical effects

Stabilized until the end of the current turn
Damage: 173
Suspension 208

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 139

Critical effects

Stabilized until the end of the current turn
Damage: 174
Suspension 209

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 140

Critical effects

Stabilized until the end of the current turn
Damage: 175
Suspension 210

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 140

Critical effects

Stabilized until the end of the current turn
Damage: 176
Suspension 211

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 141

Critical effects

Stabilized until the end of the current turn
Damage: 176
Suspension 212

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 142

Critical effects

Stabilized until the end of the current turn
Damage: 177
Suspension 213

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 142

Critical effects

Stabilized until the end of the current turn
Damage: 178
Suspension 214

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 143

Critical effects

Stabilized until the end of the current turn
Damage: 179
Suspension 215

Suspension 5 1 - 3

This spell has high damage, but once cast, it prevents the Xelor from moving with the help of teleportation effects until the end of their turn.

Normal effects

Stabilized until the end of the current turn
Damage: 144

Critical effects

Stabilized until the end of the current turn
Damage: 180
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Medias
 
Classes