FR EN ES PT
Xelor's Sandglass
Difficulty :
Time Magi

Xelors love using their tick-tock tactics to play with time. Fascinated with clockwork mechanisms of all kinds, they can't bear to see a single second slip through their fingers... or a single enemy! Here's a tip: if you see them fiddling with their clock hands, run for your life, or the bell will soon be tolling for you...
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roles Damage Preventing movement Positioning
Spells
Specialty spells
Xelor's DialTimekeeperMummificationDevotionDesynchronizationAgainst the clock
RollbackDial MasterSaveClock MasterTemporal PrismTime TheftTemporal WavesMechanics Specialist
Temporal Burn 1

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 1 per AP used
-4 initiative per AP used
Tock:
- Damage: 1 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 1.25 per AP used
-5 initiative per AP used
Tock:
- Damage: 1.25 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 2

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 1.1 per AP used
-4 initiative per AP used
Tock:
- Damage: 1.1 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 1.38 per AP used
-5 initiative per AP used
Tock:
- Damage: 1.38 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 3

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 1.2 per AP used
-4 initiative per AP used
Tock:
- Damage: 1.2 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 1.5 per AP used
-5 initiative per AP used
Tock:
- Damage: 1.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 4

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 1.3 per AP used
-4 initiative per AP used
Tock:
- Damage: 1.3 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 1.63 per AP used
-5 initiative per AP used
Tock:
- Damage: 1.63 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 5

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 1.4 per AP used
-4 initiative per AP used
Tock:
- Damage: 1.4 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 1.75 per AP used
-5 initiative per AP used
Tock:
- Damage: 1.75 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 6

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 1.5 per AP used
-4 initiative per AP used
Tock:
- Damage: 1.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 1.88 per AP used
-5 initiative per AP used
Tock:
- Damage: 1.88 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 7

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 1.6 per AP used
-4 initiative per AP used
Tock:
- Damage: 1.6 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 2 per AP used
-5 initiative per AP used
Tock:
- Damage: 2 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 8

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 1.7 per AP used
-4 initiative per AP used
Tock:
- Damage: 1.7 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 2.13 per AP used
-5 initiative per AP used
Tock:
- Damage: 2.13 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 9

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 1.8 per AP used
-4 initiative per AP used
Tock:
- Damage: 1.8 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 2.25 per AP used
-5 initiative per AP used
Tock:
- Damage: 2.25 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 10

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 1.9 per AP used
-4 initiative per AP used
Tock:
- Damage: 1.9 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 2.38 per AP used
-5 initiative per AP used
Tock:
- Damage: 2.38 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 11

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 2 per AP used
-4 initiative per AP used
Tock:
- Damage: 2 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 2.5 per AP used
-5 initiative per AP used
Tock:
- Damage: 2.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 12

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 2.1 per AP used
-4 initiative per AP used
Tock:
- Damage: 2.1 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 2.63 per AP used
-5 initiative per AP used
Tock:
- Damage: 2.63 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 13

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 2.2 per AP used
-4 initiative per AP used
Tock:
- Damage: 2.2 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 2.75 per AP used
-5 initiative per AP used
Tock:
- Damage: 2.75 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 14

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 2.3 per AP used
-4 initiative per AP used
Tock:
- Damage: 2.3 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 2.88 per AP used
-5 initiative per AP used
Tock:
- Damage: 2.88 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 15

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 2.4 per AP used
-4 initiative per AP used
Tock:
- Damage: 2.4 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 3 per AP used
-5 initiative per AP used
Tock:
- Damage: 3 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 16

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 2.5 per AP used
-4 initiative per AP used
Tock:
- Damage: 2.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 3.13 per AP used
-5 initiative per AP used
Tock:
- Damage: 3.13 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 17

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 2.6 per AP used
-4 initiative per AP used
Tock:
- Damage: 2.6 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 3.25 per AP used
-5 initiative per AP used
Tock:
- Damage: 3.25 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 18

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 2.7 per AP used
-4 initiative per AP used
Tock:
- Damage: 2.7 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 3.38 per AP used
-5 initiative per AP used
Tock:
- Damage: 3.38 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 19

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 2.8 per AP used
-4 initiative per AP used
Tock:
- Damage: 2.8 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 3.5 per AP used
-5 initiative per AP used
Tock:
- Damage: 3.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 20

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 2.9 per AP used
-4 initiative per AP used
Tock:
- Damage: 2.9 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 3.63 per AP used
-5 initiative per AP used
Tock:
- Damage: 3.63 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 21

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 3 per AP used
-4 initiative per AP used
Tock:
- Damage: 3 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 3.75 per AP used
-5 initiative per AP used
Tock:
- Damage: 3.75 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 22

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 3.1 per AP used
-4 initiative per AP used
Tock:
- Damage: 3.1 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 3.88 per AP used
-5 initiative per AP used
Tock:
- Damage: 3.88 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 23

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 3.2 per AP used
-4 initiative per AP used
Tock:
- Damage: 3.2 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 4 per AP used
-5 initiative per AP used
Tock:
- Damage: 4 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 24

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 3.3 per AP used
-4 initiative per AP used
Tock:
- Damage: 3.3 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 4.13 per AP used
-5 initiative per AP used
Tock:
- Damage: 4.13 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 25

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 3.4 per AP used
-4 initiative per AP used
Tock:
- Damage: 3.4 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 4.25 per AP used
-5 initiative per AP used
Tock:
- Damage: 4.25 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 26

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 3.5 per AP used
-4 initiative per AP used
Tock:
- Damage: 3.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 4.38 per AP used
-5 initiative per AP used
Tock:
- Damage: 4.38 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 27

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 3.6 per AP used
-4 initiative per AP used
Tock:
- Damage: 3.6 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 4.5 per AP used
-5 initiative per AP used
Tock:
- Damage: 4.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 28

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 3.7 per AP used
-4 initiative per AP used
Tock:
- Damage: 3.7 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 4.63 per AP used
-5 initiative per AP used
Tock:
- Damage: 4.63 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 29

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 3.8 per AP used
-4 initiative per AP used
Tock:
- Damage: 3.8 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 4.75 per AP used
-5 initiative per AP used
Tock:
- Damage: 4.75 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 30

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 3.9 per AP used
-4 initiative per AP used
Tock:
- Damage: 3.9 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 4.88 per AP used
-5 initiative per AP used
Tock:
- Damage: 4.88 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 31

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 4 per AP used
-4 initiative per AP used
Tock:
- Damage: 4 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 5 per AP used
-5 initiative per AP used
Tock:
- Damage: 5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 32

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 4.1 per AP used
-4 initiative per AP used
Tock:
- Damage: 4.1 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 5.13 per AP used
-5 initiative per AP used
Tock:
- Damage: 5.13 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 33

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 4.2 per AP used
-4 initiative per AP used
Tock:
- Damage: 4.2 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 5.25 per AP used
-5 initiative per AP used
Tock:
- Damage: 5.25 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 34

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 4.3 per AP used
-4 initiative per AP used
Tock:
- Damage: 4.3 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 5.38 per AP used
-5 initiative per AP used
Tock:
- Damage: 5.38 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 35

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 4.4 per AP used
-4 initiative per AP used
Tock:
- Damage: 4.4 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 5.5 per AP used
-5 initiative per AP used
Tock:
- Damage: 5.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 36

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 4.5 per AP used
-4 initiative per AP used
Tock:
- Damage: 4.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 5.63 per AP used
-5 initiative per AP used
Tock:
- Damage: 5.63 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 37

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 4.6 per AP used
-4 initiative per AP used
Tock:
- Damage: 4.6 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 5.75 per AP used
-5 initiative per AP used
Tock:
- Damage: 5.75 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 38

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 4.7 per AP used
-4 initiative per AP used
Tock:
- Damage: 4.7 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 5.88 per AP used
-5 initiative per AP used
Tock:
- Damage: 5.88 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 39

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 4.8 per AP used
-4 initiative per AP used
Tock:
- Damage: 4.8 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 6 per AP used
-5 initiative per AP used
Tock:
- Damage: 6 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 40

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 4.9 per AP used
-4 initiative per AP used
Tock:
- Damage: 4.9 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 6.13 per AP used
-5 initiative per AP used
Tock:
- Damage: 6.13 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 41

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 5 per AP used
-4 initiative per AP used
Tock:
- Damage: 5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 6.25 per AP used
-5 initiative per AP used
Tock:
- Damage: 6.25 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 42

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 5.1 per AP used
-4 initiative per AP used
Tock:
- Damage: 5.1 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 6.38 per AP used
-5 initiative per AP used
Tock:
- Damage: 6.38 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 43

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 5.2 per AP used
-4 initiative per AP used
Tock:
- Damage: 5.2 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 6.5 per AP used
-5 initiative per AP used
Tock:
- Damage: 6.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 44

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 5.3 per AP used
-4 initiative per AP used
Tock:
- Damage: 5.3 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 6.63 per AP used
-5 initiative per AP used
Tock:
- Damage: 6.63 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 45

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 5.4 per AP used
-4 initiative per AP used
Tock:
- Damage: 5.4 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 6.75 per AP used
-5 initiative per AP used
Tock:
- Damage: 6.75 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 46

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 5.5 per AP used
-4 initiative per AP used
Tock:
- Damage: 5.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 6.88 per AP used
-5 initiative per AP used
Tock:
- Damage: 6.88 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 47

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 5.6 per AP used
-4 initiative per AP used
Tock:
- Damage: 5.6 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 7 per AP used
-5 initiative per AP used
Tock:
- Damage: 7 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 48

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 5.7 per AP used
-4 initiative per AP used
Tock:
- Damage: 5.7 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 7.13 per AP used
-5 initiative per AP used
Tock:
- Damage: 7.13 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 49

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 5.8 per AP used
-4 initiative per AP used
Tock:
- Damage: 5.8 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 7.25 per AP used
-5 initiative per AP used
Tock:
- Damage: 7.25 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 50

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 5.9 per AP used
-4 initiative per AP used
Tock:
- Damage: 5.9 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 7.38 per AP used
-5 initiative per AP used
Tock:
- Damage: 7.38 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 51

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 6 per AP used
-4 initiative per AP used
Tock:
- Damage: 6 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 7.5 per AP used
-5 initiative per AP used
Tock:
- Damage: 7.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 52

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 6.1 per AP used
-4 initiative per AP used
Tock:
- Damage: 6.1 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 7.63 per AP used
-5 initiative per AP used
Tock:
- Damage: 7.63 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 53

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 6.2 per AP used
-4 initiative per AP used
Tock:
- Damage: 6.2 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 7.75 per AP used
-5 initiative per AP used
Tock:
- Damage: 7.75 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 54

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 6.3 per AP used
-4 initiative per AP used
Tock:
- Damage: 6.3 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 7.88 per AP used
-5 initiative per AP used
Tock:
- Damage: 7.88 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 55

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 6.4 per AP used
-4 initiative per AP used
Tock:
- Damage: 6.4 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 8 per AP used
-5 initiative per AP used
Tock:
- Damage: 8 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 56

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 6.5 per AP used
-4 initiative per AP used
Tock:
- Damage: 6.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 8.13 per AP used
-5 initiative per AP used
Tock:
- Damage: 8.13 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 57

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 6.6 per AP used
-4 initiative per AP used
Tock:
- Damage: 6.6 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 8.25 per AP used
-5 initiative per AP used
Tock:
- Damage: 8.25 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 58

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 6.7 per AP used
-4 initiative per AP used
Tock:
- Damage: 6.7 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 8.38 per AP used
-5 initiative per AP used
Tock:
- Damage: 8.38 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 59

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 6.8 per AP used
-4 initiative per AP used
Tock:
- Damage: 6.8 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 8.5 per AP used
-5 initiative per AP used
Tock:
- Damage: 8.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 60

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 6.9 per AP used
-4 initiative per AP used
Tock:
- Damage: 6.9 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 8.63 per AP used
-5 initiative per AP used
Tock:
- Damage: 8.63 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 61

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 7 per AP used
-4 initiative per AP used
Tock:
- Damage: 7 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 8.75 per AP used
-5 initiative per AP used
Tock:
- Damage: 8.75 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 62

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 7.1 per AP used
-4 initiative per AP used
Tock:
- Damage: 7.1 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 8.88 per AP used
-5 initiative per AP used
Tock:
- Damage: 8.88 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 63

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 7.2 per AP used
-4 initiative per AP used
Tock:
- Damage: 7.2 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 9 per AP used
-5 initiative per AP used
Tock:
- Damage: 9 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 64

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 7.3 per AP used
-4 initiative per AP used
Tock:
- Damage: 7.3 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 9.13 per AP used
-5 initiative per AP used
Tock:
- Damage: 9.13 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 65

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 7.4 per AP used
-4 initiative per AP used
Tock:
- Damage: 7.4 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 9.25 per AP used
-5 initiative per AP used
Tock:
- Damage: 9.25 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 66

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 7.5 per AP used
-4 initiative per AP used
Tock:
- Damage: 7.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 9.38 per AP used
-5 initiative per AP used
Tock:
- Damage: 9.38 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 67

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 7.6 per AP used
-4 initiative per AP used
Tock:
- Damage: 7.6 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 9.5 per AP used
-5 initiative per AP used
Tock:
- Damage: 9.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 68

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 7.7 per AP used
-4 initiative per AP used
Tock:
- Damage: 7.7 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 9.63 per AP used
-5 initiative per AP used
Tock:
- Damage: 9.63 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 69

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 7.8 per AP used
-4 initiative per AP used
Tock:
- Damage: 7.8 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 9.75 per AP used
-5 initiative per AP used
Tock:
- Damage: 9.75 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 70

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 7.9 per AP used
-4 initiative per AP used
Tock:
- Damage: 7.9 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 9.88 per AP used
-5 initiative per AP used
Tock:
- Damage: 9.88 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 71

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 8 per AP used
-4 initiative per AP used
Tock:
- Damage: 8 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 10 per AP used
-5 initiative per AP used
Tock:
- Damage: 10 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 72

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 8.1 per AP used
-4 initiative per AP used
Tock:
- Damage: 8.1 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 10.13 per AP used
-5 initiative per AP used
Tock:
- Damage: 10.13 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 73

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 8.2 per AP used
-4 initiative per AP used
Tock:
- Damage: 8.2 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 10.25 per AP used
-5 initiative per AP used
Tock:
- Damage: 10.25 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 74

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 8.3 per AP used
-4 initiative per AP used
Tock:
- Damage: 8.3 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 10.38 per AP used
-5 initiative per AP used
Tock:
- Damage: 10.38 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 75

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 8.4 per AP used
-4 initiative per AP used
Tock:
- Damage: 8.4 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 10.5 per AP used
-5 initiative per AP used
Tock:
- Damage: 10.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 76

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 8.5 per AP used
-4 initiative per AP used
Tock:
- Damage: 8.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 10.63 per AP used
-5 initiative per AP used
Tock:
- Damage: 10.63 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 77

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 8.6 per AP used
-4 initiative per AP used
Tock:
- Damage: 8.6 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 10.75 per AP used
-5 initiative per AP used
Tock:
- Damage: 10.75 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 78

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 8.7 per AP used
-4 initiative per AP used
Tock:
- Damage: 8.7 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 10.88 per AP used
-5 initiative per AP used
Tock:
- Damage: 10.88 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 79

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 8.8 per AP used
-4 initiative per AP used
Tock:
- Damage: 8.8 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 11 per AP used
-5 initiative per AP used
Tock:
- Damage: 11 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 80

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 8.9 per AP used
-4 initiative per AP used
Tock:
- Damage: 8.9 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 11.13 per AP used
-5 initiative per AP used
Tock:
- Damage: 11.13 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 81

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 9 per AP used
-4 initiative per AP used
Tock:
- Damage: 9 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 11.25 per AP used
-5 initiative per AP used
Tock:
- Damage: 11.25 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 82

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 9.1 per AP used
-4 initiative per AP used
Tock:
- Damage: 9.1 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 11.38 per AP used
-5 initiative per AP used
Tock:
- Damage: 11.38 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 83

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 9.2 per AP used
-4 initiative per AP used
Tock:
- Damage: 9.2 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 11.5 per AP used
-5 initiative per AP used
Tock:
- Damage: 11.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 84

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 9.3 per AP used
-4 initiative per AP used
Tock:
- Damage: 9.3 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 11.63 per AP used
-5 initiative per AP used
Tock:
- Damage: 11.63 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 85

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 9.4 per AP used
-4 initiative per AP used
Tock:
- Damage: 9.4 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 11.75 per AP used
-5 initiative per AP used
Tock:
- Damage: 11.75 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 86

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 9.5 per AP used
-4 initiative per AP used
Tock:
- Damage: 9.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 11.88 per AP used
-5 initiative per AP used
Tock:
- Damage: 11.88 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 87

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 9.6 per AP used
-4 initiative per AP used
Tock:
- Damage: 9.6 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 12 per AP used
-5 initiative per AP used
Tock:
- Damage: 12 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 88

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 9.7 per AP used
-4 initiative per AP used
Tock:
- Damage: 9.7 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 12.13 per AP used
-5 initiative per AP used
Tock:
- Damage: 12.13 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 89

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 9.8 per AP used
-4 initiative per AP used
Tock:
- Damage: 9.8 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 12.25 per AP used
-5 initiative per AP used
Tock:
- Damage: 12.25 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 90

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 9.9 per AP used
-4 initiative per AP used
Tock:
- Damage: 9.9 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 12.38 per AP used
-5 initiative per AP used
Tock:
- Damage: 12.38 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 91

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 10 per AP used
-4 initiative per AP used
Tock:
- Damage: 10 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 12.5 per AP used
-5 initiative per AP used
Tock:
- Damage: 12.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 92

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 10.1 per AP used
-4 initiative per AP used
Tock:
- Damage: 10.1 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 12.63 per AP used
-5 initiative per AP used
Tock:
- Damage: 12.63 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 93

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 10.2 per AP used
-4 initiative per AP used
Tock:
- Damage: 10.2 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 12.75 per AP used
-5 initiative per AP used
Tock:
- Damage: 12.75 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 94

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 10.3 per AP used
-4 initiative per AP used
Tock:
- Damage: 10.3 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 12.88 per AP used
-5 initiative per AP used
Tock:
- Damage: 12.88 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 95

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 10.4 per AP used
-4 initiative per AP used
Tock:
- Damage: 10.4 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 13 per AP used
-5 initiative per AP used
Tock:
- Damage: 13 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 96

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 10.5 per AP used
-4 initiative per AP used
Tock:
- Damage: 10.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 13.13 per AP used
-5 initiative per AP used
Tock:
- Damage: 13.13 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 97

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 10.6 per AP used
-4 initiative per AP used
Tock:
- Damage: 10.6 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 13.25 per AP used
-5 initiative per AP used
Tock:
- Damage: 13.25 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 98

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 10.7 per AP used
-4 initiative per AP used
Tock:
- Damage: 10.7 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 13.38 per AP used
-5 initiative per AP used
Tock:
- Damage: 13.38 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 99

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 10.8 per AP used
-4 initiative per AP used
Tock:
- Damage: 10.8 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 13.5 per AP used
-5 initiative per AP used
Tock:
- Damage: 13.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 100

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 10.9 per AP used
-4 initiative per AP used
Tock:
- Damage: 10.9 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 13.63 per AP used
-5 initiative per AP used
Tock:
- Damage: 13.63 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 101

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 11 per AP used
-4 initiative per AP used
Tock:
- Damage: 11 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 13.75 per AP used
-5 initiative per AP used
Tock:
- Damage: 13.75 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 102

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 11.1 per AP used
-4 initiative per AP used
Tock:
- Damage: 11.1 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 13.88 per AP used
-5 initiative per AP used
Tock:
- Damage: 13.88 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 103

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 11.2 per AP used
-4 initiative per AP used
Tock:
- Damage: 11.2 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 14 per AP used
-5 initiative per AP used
Tock:
- Damage: 14 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 104

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 11.3 per AP used
-4 initiative per AP used
Tock:
- Damage: 11.3 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 14.13 per AP used
-5 initiative per AP used
Tock:
- Damage: 14.13 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 105

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 11.4 per AP used
-4 initiative per AP used
Tock:
- Damage: 11.4 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 14.25 per AP used
-5 initiative per AP used
Tock:
- Damage: 14.25 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 106

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 11.5 per AP used
-4 initiative per AP used
Tock:
- Damage: 11.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 14.38 per AP used
-5 initiative per AP used
Tock:
- Damage: 14.38 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 107

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 11.6 per AP used
-4 initiative per AP used
Tock:
- Damage: 11.6 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 14.5 per AP used
-5 initiative per AP used
Tock:
- Damage: 14.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 108

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 11.7 per AP used
-4 initiative per AP used
Tock:
- Damage: 11.7 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 14.63 per AP used
-5 initiative per AP used
Tock:
- Damage: 14.63 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 109

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 11.8 per AP used
-4 initiative per AP used
Tock:
- Damage: 11.8 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 14.75 per AP used
-5 initiative per AP used
Tock:
- Damage: 14.75 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 110

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 11.9 per AP used
-4 initiative per AP used
Tock:
- Damage: 11.9 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 14.88 per AP used
-5 initiative per AP used
Tock:
- Damage: 14.88 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 111

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 12 per AP used
-4 initiative per AP used
Tock:
- Damage: 12 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 15 per AP used
-5 initiative per AP used
Tock:
- Damage: 15 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 112

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 12.1 per AP used
-4 initiative per AP used
Tock:
- Damage: 12.1 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 15.13 per AP used
-5 initiative per AP used
Tock:
- Damage: 15.13 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 113

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 12.2 per AP used
-4 initiative per AP used
Tock:
- Damage: 12.2 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 15.25 per AP used
-5 initiative per AP used
Tock:
- Damage: 15.25 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 114

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 12.3 per AP used
-4 initiative per AP used
Tock:
- Damage: 12.3 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 15.38 per AP used
-5 initiative per AP used
Tock:
- Damage: 15.38 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 115

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 12.4 per AP used
-4 initiative per AP used
Tock:
- Damage: 12.4 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 15.5 per AP used
-5 initiative per AP used
Tock:
- Damage: 15.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 116

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 12.5 per AP used
-4 initiative per AP used
Tock:
- Damage: 12.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 15.63 per AP used
-5 initiative per AP used
Tock:
- Damage: 15.63 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 117

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 12.6 per AP used
-4 initiative per AP used
Tock:
- Damage: 12.6 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 15.75 per AP used
-5 initiative per AP used
Tock:
- Damage: 15.75 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 118

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 12.7 per AP used
-4 initiative per AP used
Tock:
- Damage: 12.7 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 15.88 per AP used
-5 initiative per AP used
Tock:
- Damage: 15.88 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 119

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 12.8 per AP used
-4 initiative per AP used
Tock:
- Damage: 12.8 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 16 per AP used
-5 initiative per AP used
Tock:
- Damage: 16 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 120

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 12.9 per AP used
-4 initiative per AP used
Tock:
- Damage: 12.9 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 16.13 per AP used
-5 initiative per AP used
Tock:
- Damage: 16.13 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 121

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 13 per AP used
-4 initiative per AP used
Tock:
- Damage: 13 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 16.25 per AP used
-5 initiative per AP used
Tock:
- Damage: 16.25 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 122

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 13.1 per AP used
-4 initiative per AP used
Tock:
- Damage: 13.1 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 16.38 per AP used
-5 initiative per AP used
Tock:
- Damage: 16.38 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 123

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 13.2 per AP used
-4 initiative per AP used
Tock:
- Damage: 13.2 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 16.5 per AP used
-5 initiative per AP used
Tock:
- Damage: 16.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 124

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 13.3 per AP used
-4 initiative per AP used
Tock:
- Damage: 13.3 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 16.63 per AP used
-5 initiative per AP used
Tock:
- Damage: 16.63 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 125

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 13.4 per AP used
-4 initiative per AP used
Tock:
- Damage: 13.4 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 16.75 per AP used
-5 initiative per AP used
Tock:
- Damage: 16.75 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 126

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 13.5 per AP used
-4 initiative per AP used
Tock:
- Damage: 13.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 16.88 per AP used
-5 initiative per AP used
Tock:
- Damage: 16.88 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 127

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 13.6 per AP used
-4 initiative per AP used
Tock:
- Damage: 13.6 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 17 per AP used
-5 initiative per AP used
Tock:
- Damage: 17 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 128

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 13.7 per AP used
-4 initiative per AP used
Tock:
- Damage: 13.7 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 17.13 per AP used
-5 initiative per AP used
Tock:
- Damage: 17.13 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 129

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 13.8 per AP used
-4 initiative per AP used
Tock:
- Damage: 13.8 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 17.25 per AP used
-5 initiative per AP used
Tock:
- Damage: 17.25 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 130

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 13.9 per AP used
-4 initiative per AP used
Tock:
- Damage: 13.9 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 17.38 per AP used
-5 initiative per AP used
Tock:
- Damage: 17.38 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 131

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 14 per AP used
-4 initiative per AP used
Tock:
- Damage: 14 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 17.5 per AP used
-5 initiative per AP used
Tock:
- Damage: 17.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 132

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 14.1 per AP used
-4 initiative per AP used
Tock:
- Damage: 14.1 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 17.63 per AP used
-5 initiative per AP used
Tock:
- Damage: 17.63 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 133

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 14.2 per AP used
-4 initiative per AP used
Tock:
- Damage: 14.2 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 17.75 per AP used
-5 initiative per AP used
Tock:
- Damage: 17.75 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 134

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 14.3 per AP used
-4 initiative per AP used
Tock:
- Damage: 14.3 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 17.88 per AP used
-5 initiative per AP used
Tock:
- Damage: 17.88 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 135

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 14.4 per AP used
-4 initiative per AP used
Tock:
- Damage: 14.4 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 18 per AP used
-5 initiative per AP used
Tock:
- Damage: 18 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 136

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 14.5 per AP used
-4 initiative per AP used
Tock:
- Damage: 14.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 18.13 per AP used
-5 initiative per AP used
Tock:
- Damage: 18.13 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 137

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 14.6 per AP used
-4 initiative per AP used
Tock:
- Damage: 14.6 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 18.25 per AP used
-5 initiative per AP used
Tock:
- Damage: 18.25 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 138

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 14.7 per AP used
-4 initiative per AP used
Tock:
- Damage: 14.7 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 18.38 per AP used
-5 initiative per AP used
Tock:
- Damage: 18.38 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 139

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 14.8 per AP used
-4 initiative per AP used
Tock:
- Damage: 14.8 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 18.5 per AP used
-5 initiative per AP used
Tock:
- Damage: 18.5 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 140

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 14.9 per AP used
-4 initiative per AP used
Tock:
- Damage: 14.9 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use
Tick:
- Damage: 18.63 per AP used
-5 initiative per AP used
Tock:
- Damage: 18.63 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze
Temporal Burn 141

Temporal Burn 1 2 - 3

Messing with time always leaves traces. The Xelor can, depending on the time, cause initiative to be lost or set off the Temporal Freeze in the zone.

Normal effects

Consumes 3 AP max per use
Tick:
- Damage: 15 per AP used
-4 initiative per AP used
Tock:
- Damage: 15 per AP used
- 20% of Temporal Freeze Damage inflicted per AP used
- Consumes Temporal Freeze

Critical effects

Consumes 3 AP max per use