Damage: 4

Difficulty :

Time Magi

Xelors love using their tick-tock tactics to play with time. Fascinated with clockwork mechanisms of all kinds, they can't bear to see a single second slip through their fingers... or a single enemy! Here's a tip: if you see them fiddling with their clock hands, run for your life, or the bell will soon be tolling for you...

Xelors love using their tick-tock tactics to play with time. Fascinated with clockwork mechanisms of all kinds, they can't bear to see a single second slip through their fingers... or a single enemy! Here's a tip: if you see them fiddling with their clock hands, run for your life, or the bell will soon be tolling for you...

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Damage

Very powerful over short distances, Xelors devastate their enemies equally well, whether in an area of effect or aiming for a single target.

Preventing movement
Xelors reduce others' abilities to act. They have specific spells to prevent their opponents from playing their turns fully.

Positioning
Xelors' abilities allow them to move quickly on their Dial, and have vast control over opponents' placement.

Spells

1

Removes AP in an area of effect, but the allies in the area of effect regain 1 AP at the start of the caster's next turn.

Damage: 4

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 5

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

2

Removes AP in an area of effect, but the allies in the area of effect regain 1 AP at the start of the caster's next turn.

Damage: 4

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 5

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

3

Removes AP in an area of effect, but the allies in the area of effect regain 1 AP at the start of the caster's next turn.

Damage: 4

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 6

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

4

Damage: 5

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 6

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

5

Damage: 5

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 7

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

6

Damage: 6

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 7

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

7

Damage: 6

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 8

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

8

Damage: 7

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 8

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

9

Damage: 7

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 9

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

10

Damage: 7

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 9

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

11

Damage: 8

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 10

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

12

Damage: 8

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 11

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

13

Damage: 9

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 11

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

14

Damage: 9

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 12

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

15

Damage: 10

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 12

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

16

Damage: 10

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 13

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

17

Damage: 11

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 13

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

18

Damage: 11

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 14

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

19

Damage: 11

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 14

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

20

Damage: 12

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 15

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

21

Damage: 12

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 16

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

22

Damage: 13

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 16

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

23

Damage: 13

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 17

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

24

Damage: 14

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 17

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

25

Damage: 14

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 18

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

26

Damage: 15

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 18

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

27

Damage: 15

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 19

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

28

Damage: 15

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 19

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

29

Damage: 16

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 20

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

30

Damage: 16

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 20

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

31

Damage: 17

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 21

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

32

Damage: 17

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 22

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

33

Damage: 18

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 22

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

34

Damage: 18

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 23

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

35

Damage: 18

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 23

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

36

Damage: 19

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 24

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

37

Damage: 19

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 24

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

38

Damage: 20

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 25

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

39

Damage: 20

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 25

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

40

Damage: 21

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 26

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

41

Damage: 21

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 27

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

42

Damage: 22

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 27

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

43

Damage: 22

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 28

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

44

Damage: 22

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 28

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

45

Damage: 23

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 29

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

46

Damage: 23

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 29

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

47

Damage: 24

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 30

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

48

Damage: 24

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 30

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

49

Damage: 25

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 31

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

50

Damage: 25

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 31

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

51

Damage: 26

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 32

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

52

Damage: 26

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 33

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

53

Damage: 26

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 33

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

54

Damage: 27

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 34

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

55

Damage: 27

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 34

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

56

Damage: 28

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 35

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

57

Damage: 28

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 35

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

58

Damage: 29

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 36

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

59

Damage: 29

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 36

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

60

Damage: 29

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 37

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

61

Damage: 30

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 38

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

62

Damage: 30

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 38

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

63

Damage: 31

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 39

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

64

Damage: 31

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 39

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

65

Damage: 32

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 40

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

66

Damage: 32

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 40

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

67

Damage: 33

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 41

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

68

Damage: 33

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 41

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

69

Damage: 33

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 42

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

70

Damage: 34

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 42

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

71

Damage: 34

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 43

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

72

Damage: 35

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 44

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

73

Damage: 35

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 44

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

74

Damage: 36

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 45

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

75

Damage: 36

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 45

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

76

Damage: 37

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 46

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

77

Damage: 37

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 46

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

78

Damage: 37

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 47

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

79

Damage: 38

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 47

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

80

Damage: 38

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 48

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

81

Damage: 39

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 49

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

82

Damage: 39

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 49

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

83

Damage: 40

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 50

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

84

Damage: 40

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 50

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

85

Damage: 40

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 51

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

86

Damage: 41

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 51

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

87

Damage: 41

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 52

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

88

Damage: 42

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 52

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

89

Damage: 42

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 53

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

90

Damage: 43

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 53

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

91

Damage: 43

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 54

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

92

Damage: 44

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 55

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

93

Damage: 44

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 55

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

94

Damage: 44

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 56

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

95

Damage: 45

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 56

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

96

Damage: 45

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 57

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

97

Damage: 46

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 57

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

98

Damage: 46

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 58

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

99

Damage: 47

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 58

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

100

Damage: 47

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 59

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

101

Damage: 48

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 60

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

102

Damage: 48

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 60

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

103

Damage: 48

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 61

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

104

Damage: 49

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 61

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

105

Damage: 49

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 62

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

106

Damage: 50

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 62

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

107

Damage: 50

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 63

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

108

Damage: 51

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 63

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

109

Damage: 51

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 64

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

110

Damage: 51

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 64

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

111

Damage: 52

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 65

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

112

Damage: 52

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 66

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

113

Damage: 53

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 66

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

114

Damage: 53

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 67

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

115

Damage: 54

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 67

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

116

Damage: 54

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 68

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

117

Damage: 55

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 68

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

118

Damage: 55

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 69

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

119

Damage: 55

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 69

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

120

Damage: 56

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 70

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

121

Damage: 56

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 71

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

122

Damage: 57

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 71

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

123

Damage: 57

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 72

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

124

Damage: 58

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 72

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

125

Damage: 58

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 73

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

126

Damage: 59

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 73

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

127

Damage: 59

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 74

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

128

Damage: 59

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 74

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

129

Damage: 60

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 75

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

130

Damage: 60

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 75

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

131

Damage: 61

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 76

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

132

Damage: 61

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 77

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

133

Damage: 62

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 77

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

134

Damage: 62

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 78

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

135

Damage: 62

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 78

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

136

Damage: 63

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 79

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

137

Damage: 63

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 79

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

138

Damage: 64

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 80

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

139

Damage: 64

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 80

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

140

Damage: 65

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 81

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

141

Damage: 65

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 82

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

142

Damage: 66

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 82

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

143

Damage: 66

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 83

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

144

Damage: 66

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 83

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

145

Damage: 67

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 84

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

146

Damage: 67

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 84

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

147

Damage: 68

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 85

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

148

Damage: 68

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 85

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

149

Damage: 69

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 86

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

150

Damage: 69

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 86

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

151

Damage: 70

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 87

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

152

Damage: 70

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 88

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

153

Damage: 70

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 88

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

154

Damage: 71

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 89

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

155

Damage: 71

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 89

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

156

Damage: 72

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 90

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

157

Damage: 72

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 90

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

158

Damage: 73

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 91

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

159

Damage: 73

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 91

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

160

Damage: 73

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 92

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

161

Damage: 74

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 93

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

162

Damage: 74

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 93

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

163

Damage: 75

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 94

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

164

Damage: 75

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 94

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

165

Damage: 76

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 95

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

166

Damage: 76

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 95

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

167

Damage: 77

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

Damage: 96

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)

168

Damage: 77

-2 AP

Desynchronization (+1 Lvl.)

At start of next turn:

- 1 max AP (1 turn)