FR EN ES PT
Sram's Shadow
Difficulty :
Assassins

A good mask is a must-have for all sneaky behavior - and nobody knows that better than the Srams! They can whip a loaded money-pouch out of an adventurer's pocket in a flash and run rings around enemies that step on their toes. In short, when the Srams come out to play, it's probably better to stay at home...
roles Specialty Damage Preventing movement
Spells
Specialty spells
InvisibilityDoubleShadow TrapScramAssassinationStabber
MurdererBloody BladeBrutal AssaultShadow MasterTrap MasterCrazy SchemeAmbushFraudDuperySram to the Bone
Execution 1

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 6
Si Weak Point = 100, becomes:
- Damage: 10
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 7
Si Weak Point = 100, becomes:
- Damage: 12
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 2

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 6
Si Weak Point = 100, becomes:
- Damage: 11
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 8
Si Weak Point = 100, becomes:
- Damage: 14
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 3

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 7
Si Weak Point = 100, becomes:
- Damage: 12
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 9
Si Weak Point = 100, becomes:
- Damage: 15
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 4

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 8
Si Weak Point = 100, becomes:
- Damage: 13
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 10
Si Weak Point = 100, becomes:
- Damage: 17
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 5

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 9
Si Weak Point = 100, becomes:
- Damage: 15
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 11
Si Weak Point = 100, becomes:
- Damage: 19
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 6

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 9
Si Weak Point = 100, becomes:
- Damage: 16
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 12
Si Weak Point = 100, becomes:
- Damage: 20
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 7

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 10
Si Weak Point = 100, becomes:
- Damage: 17
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 13
Si Weak Point = 100, becomes:
- Damage: 22
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 8

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 11
Si Weak Point = 100, becomes:
- Damage: 19
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 14
Si Weak Point = 100, becomes:
- Damage: 23
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 9

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 12
Si Weak Point = 100, becomes:
- Damage: 20
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 15
Si Weak Point = 100, becomes:
- Damage: 25
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 10

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 13
Si Weak Point = 100, becomes:
- Damage: 21
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 16
Si Weak Point = 100, becomes:
- Damage: 27
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 11

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 13
Si Weak Point = 100, becomes:
- Damage: 23
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 17
Si Weak Point = 100, becomes:
- Damage: 28
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 12

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 14
Si Weak Point = 100, becomes:
- Damage: 24
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 18
Si Weak Point = 100, becomes:
- Damage: 30
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 13

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 15
Si Weak Point = 100, becomes:
- Damage: 25
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 19
Si Weak Point = 100, becomes:
- Damage: 32
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 14

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 16
Si Weak Point = 100, becomes:
- Damage: 26
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 20
Si Weak Point = 100, becomes:
- Damage: 33
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 15

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 16
Si Weak Point = 100, becomes:
- Damage: 28
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 21
Si Weak Point = 100, becomes:
- Damage: 35
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 16

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 17
Si Weak Point = 100, becomes:
- Damage: 29
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 22
Si Weak Point = 100, becomes:
- Damage: 36
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 17

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 18
Si Weak Point = 100, becomes:
- Damage: 30
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 23
Si Weak Point = 100, becomes:
- Damage: 38
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 18

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 19
Si Weak Point = 100, becomes:
- Damage: 32
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 24
Si Weak Point = 100, becomes:
- Damage: 40
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 19

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 20
Si Weak Point = 100, becomes:
- Damage: 33
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 25
Si Weak Point = 100, becomes:
- Damage: 41
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 20

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 20
Si Weak Point = 100, becomes:
- Damage: 34
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 26
Si Weak Point = 100, becomes:
- Damage: 43
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 21

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 21
Si Weak Point = 100, becomes:
- Damage: 36
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 27
Si Weak Point = 100, becomes:
- Damage: 45
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 22

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 22
Si Weak Point = 100, becomes:
- Damage: 37
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 27
Si Weak Point = 100, becomes:
- Damage: 46
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 23

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 23
Si Weak Point = 100, becomes:
- Damage: 38
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 28
Si Weak Point = 100, becomes:
- Damage: 48
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 24

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 23
Si Weak Point = 100, becomes:
- Damage: 39
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 29
Si Weak Point = 100, becomes:
- Damage: 49
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 25

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 24
Si Weak Point = 100, becomes:
- Damage: 41
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 30
Si Weak Point = 100, becomes:
- Damage: 51
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 26

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 25
Si Weak Point = 100, becomes:
- Damage: 42
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 31
Si Weak Point = 100, becomes:
- Damage: 53
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 27

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 26
Si Weak Point = 100, becomes:
- Damage: 43
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 32
Si Weak Point = 100, becomes:
- Damage: 54
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 28

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 27
Si Weak Point = 100, becomes:
- Damage: 45
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 33
Si Weak Point = 100, becomes:
- Damage: 56
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 29

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 27
Si Weak Point = 100, becomes:
- Damage: 46
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 34
Si Weak Point = 100, becomes:
- Damage: 58
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 30

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 28
Si Weak Point = 100, becomes:
- Damage: 47
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 35
Si Weak Point = 100, becomes:
- Damage: 59
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 31

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 29
Si Weak Point = 100, becomes:
- Damage: 49
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 36
Si Weak Point = 100, becomes:
- Damage: 61
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 32

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 30
Si Weak Point = 100, becomes:
- Damage: 50
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 37
Si Weak Point = 100, becomes:
- Damage: 62
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 33

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 30
Si Weak Point = 100, becomes:
- Damage: 51
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 38
Si Weak Point = 100, becomes:
- Damage: 64
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 34

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 31
Si Weak Point = 100, becomes:
- Damage: 52
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 39
Si Weak Point = 100, becomes:
- Damage: 66
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 35

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 32
Si Weak Point = 100, becomes:
- Damage: 54
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 40
Si Weak Point = 100, becomes:
- Damage: 67
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 36

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 33
Si Weak Point = 100, becomes:
- Damage: 55
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 41
Si Weak Point = 100, becomes:
- Damage: 69
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 37

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 34
Si Weak Point = 100, becomes:
- Damage: 56
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 42
Si Weak Point = 100, becomes:
- Damage: 71
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 38

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 34
Si Weak Point = 100, becomes:
- Damage: 58
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 43
Si Weak Point = 100, becomes:
- Damage: 72
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 39

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 35
Si Weak Point = 100, becomes:
- Damage: 59
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 44
Si Weak Point = 100, becomes:
- Damage: 74
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 40

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 36
Si Weak Point = 100, becomes:
- Damage: 60
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 45
Si Weak Point = 100, becomes:
- Damage: 75
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 41

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 37
Si Weak Point = 100, becomes:
- Damage: 62
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 46
Si Weak Point = 100, becomes:
- Damage: 77
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 42

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 37
Si Weak Point = 100, becomes:
- Damage: 63
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 47
Si Weak Point = 100, becomes:
- Damage: 79
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 43

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 38
Si Weak Point = 100, becomes:
- Damage: 64
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 48
Si Weak Point = 100, becomes:
- Damage: 80
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 44

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 39
Si Weak Point = 100, becomes:
- Damage: 65
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 49
Si Weak Point = 100, becomes:
- Damage: 82
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 45

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 40
Si Weak Point = 100, becomes:
- Damage: 67
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 50
Si Weak Point = 100, becomes:
- Damage: 84
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 46

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 41
Si Weak Point = 100, becomes:
- Damage: 68
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 51
Si Weak Point = 100, becomes:
- Damage: 85
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 47

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 41
Si Weak Point = 100, becomes:
- Damage: 69
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 52
Si Weak Point = 100, becomes:
- Damage: 87
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 48

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 42
Si Weak Point = 100, becomes:
- Damage: 71
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 53
Si Weak Point = 100, becomes:
- Damage: 88
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 49

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 43
Si Weak Point = 100, becomes:
- Damage: 72
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 54
Si Weak Point = 100, becomes:
- Damage: 90
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 50

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 44
Si Weak Point = 100, becomes:
- Damage: 73
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 55
Si Weak Point = 100, becomes:
- Damage: 92
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 51

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 45
Si Weak Point = 100, becomes:
- Damage: 75
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 56
Si Weak Point = 100, becomes:
- Damage: 93
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 52

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 45
Si Weak Point = 100, becomes:
- Damage: 76
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 57
Si Weak Point = 100, becomes:
- Damage: 95
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 53

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 46
Si Weak Point = 100, becomes:
- Damage: 77
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 58
Si Weak Point = 100, becomes:
- Damage: 97
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 54

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 47
Si Weak Point = 100, becomes:
- Damage: 78
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 59
Si Weak Point = 100, becomes:
- Damage: 98
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 55

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 48
Si Weak Point = 100, becomes:
- Damage: 80
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 60
Si Weak Point = 100, becomes:
- Damage: 100
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 56

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 48
Si Weak Point = 100, becomes:
- Damage: 81
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 61
Si Weak Point = 100, becomes:
- Damage: 101
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 57

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 49
Si Weak Point = 100, becomes:
- Damage: 82
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 62
Si Weak Point = 100, becomes:
- Damage: 103
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 58

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 50
Si Weak Point = 100, becomes:
- Damage: 84
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 63
Si Weak Point = 100, becomes:
- Damage: 105
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 59

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 51
Si Weak Point = 100, becomes:
- Damage: 85
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 64
Si Weak Point = 100, becomes:
- Damage: 106
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 60

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 52
Si Weak Point = 100, becomes:
- Damage: 86
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 65
Si Weak Point = 100, becomes:
- Damage: 108
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 61

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 52
Si Weak Point = 100, becomes:
- Damage: 88
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 66
Si Weak Point = 100, becomes:
- Damage: 110
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 62

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 53
Si Weak Point = 100, becomes:
- Damage: 89
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 66
Si Weak Point = 100, becomes:
- Damage: 111
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 63

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 54
Si Weak Point = 100, becomes:
- Damage: 90
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 67
Si Weak Point = 100, becomes:
- Damage: 113
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 64

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 55
Si Weak Point = 100, becomes:
- Damage: 91
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 68
Si Weak Point = 100, becomes:
- Damage: 114
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 65

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 55
Si Weak Point = 100, becomes:
- Damage: 93
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 69
Si Weak Point = 100, becomes:
- Damage: 116
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 66

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 56
Si Weak Point = 100, becomes:
- Damage: 94
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 70
Si Weak Point = 100, becomes:
- Damage: 118
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 67

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 57
Si Weak Point = 100, becomes:
- Damage: 95
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 71
Si Weak Point = 100, becomes:
- Damage: 119
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 68

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 58
Si Weak Point = 100, becomes:
- Damage: 97
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 72
Si Weak Point = 100, becomes:
- Damage: 121
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 69

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 59
Si Weak Point = 100, becomes:
- Damage: 98
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 73
Si Weak Point = 100, becomes:
- Damage: 123
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 70

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 59
Si Weak Point = 100, becomes:
- Damage: 99
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 74
Si Weak Point = 100, becomes:
- Damage: 124
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 71

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 60
Si Weak Point = 100, becomes:
- Damage: 101
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 75
Si Weak Point = 100, becomes:
- Damage: 126
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 72

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 61
Si Weak Point = 100, becomes:
- Damage: 102
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 76
Si Weak Point = 100, becomes:
- Damage: 127
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 73

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 62
Si Weak Point = 100, becomes:
- Damage: 103
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 77
Si Weak Point = 100, becomes:
- Damage: 129
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 74

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 62
Si Weak Point = 100, becomes:
- Damage: 104
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 78
Si Weak Point = 100, becomes:
- Damage: 131
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 75

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 63
Si Weak Point = 100, becomes:
- Damage: 106
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 79
Si Weak Point = 100, becomes:
- Damage: 132
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 76

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 64
Si Weak Point = 100, becomes:
- Damage: 107
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 80
Si Weak Point = 100, becomes:
- Damage: 134
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 77

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 65
Si Weak Point = 100, becomes:
- Damage: 108
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 81
Si Weak Point = 100, becomes:
- Damage: 136
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 78

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 66
Si Weak Point = 100, becomes:
- Damage: 110
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 82
Si Weak Point = 100, becomes:
- Damage: 137
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 79

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 66
Si Weak Point = 100, becomes:
- Damage: 111
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 83
Si Weak Point = 100, becomes:
- Damage: 139
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 80

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 67
Si Weak Point = 100, becomes:
- Damage: 112
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 84
Si Weak Point = 100, becomes:
- Damage: 140
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 81

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 68
Si Weak Point = 100, becomes:
- Damage: 114
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 85
Si Weak Point = 100, becomes:
- Damage: 142
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 82

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 69
Si Weak Point = 100, becomes:
- Damage: 115
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 86
Si Weak Point = 100, becomes:
- Damage: 144
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 83

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 69
Si Weak Point = 100, becomes:
- Damage: 116
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 87
Si Weak Point = 100, becomes:
- Damage: 145
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 84

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 70
Si Weak Point = 100, becomes:
- Damage: 117
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 88
Si Weak Point = 100, becomes:
- Damage: 147
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 85

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 71
Si Weak Point = 100, becomes:
- Damage: 119
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 89
Si Weak Point = 100, becomes:
- Damage: 149
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 86

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 72
Si Weak Point = 100, becomes:
- Damage: 120
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 90
Si Weak Point = 100, becomes:
- Damage: 150
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 87

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 73
Si Weak Point = 100, becomes:
- Damage: 121
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 91
Si Weak Point = 100, becomes:
- Damage: 152
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 88

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 73
Si Weak Point = 100, becomes:
- Damage: 123
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 92
Si Weak Point = 100, becomes:
- Damage: 153
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 89

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 74
Si Weak Point = 100, becomes:
- Damage: 124
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 93
Si Weak Point = 100, becomes:
- Damage: 155
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 90

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 75
Si Weak Point = 100, becomes:
- Damage: 125
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 94
Si Weak Point = 100, becomes:
- Damage: 157
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 91

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 76
Si Weak Point = 100, becomes:
- Damage: 127
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 95
Si Weak Point = 100, becomes:
- Damage: 158
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 92

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 76
Si Weak Point = 100, becomes:
- Damage: 128
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 96
Si Weak Point = 100, becomes:
- Damage: 160
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 93

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 77
Si Weak Point = 100, becomes:
- Damage: 129
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 97
Si Weak Point = 100, becomes:
- Damage: 162
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 94

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 78
Si Weak Point = 100, becomes:
- Damage: 130
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 98
Si Weak Point = 100, becomes:
- Damage: 163
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 95

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 79
Si Weak Point = 100, becomes:
- Damage: 132
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 99
Si Weak Point = 100, becomes:
- Damage: 165
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 96

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 80
Si Weak Point = 100, becomes:
- Damage: 133
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 100
Si Weak Point = 100, becomes:
- Damage: 166
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 97

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 80
Si Weak Point = 100, becomes:
- Damage: 134
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 101
Si Weak Point = 100, becomes:
- Damage: 168
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 98

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 81
Si Weak Point = 100, becomes:
- Damage: 136
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 102
Si Weak Point = 100, becomes:
- Damage: 170
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 99

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 82
Si Weak Point = 100, becomes:
- Damage: 137
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 103
Si Weak Point = 100, becomes:
- Damage: 171
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 100

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 83
Si Weak Point = 100, becomes:
- Damage: 138
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 104
Si Weak Point = 100, becomes:
- Damage: 173
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 101

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 84
Si Weak Point = 100, becomes:
- Damage: 140
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 105
Si Weak Point = 100, becomes:
- Damage: 175
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 102

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 84
Si Weak Point = 100, becomes:
- Damage: 141
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 105
Si Weak Point = 100, becomes:
- Damage: 176
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 103

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 85
Si Weak Point = 100, becomes:
- Damage: 142
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 106
Si Weak Point = 100, becomes:
- Damage: 178
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 104

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 86
Si Weak Point = 100, becomes:
- Damage: 143
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 107
Si Weak Point = 100, becomes:
- Damage: 179
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 105

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 87
Si Weak Point = 100, becomes:
- Damage: 145
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 108
Si Weak Point = 100, becomes:
- Damage: 181
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 106

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 87
Si Weak Point = 100, becomes:
- Damage: 146
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 109
Si Weak Point = 100, becomes:
- Damage: 183
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 107

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 88
Si Weak Point = 100, becomes:
- Damage: 147
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 110
Si Weak Point = 100, becomes:
- Damage: 184
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 108

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 89
Si Weak Point = 100, becomes:
- Damage: 149
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 111
Si Weak Point = 100, becomes:
- Damage: 186
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 109

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 90
Si Weak Point = 100, becomes:
- Damage: 150
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 112
Si Weak Point = 100, becomes:
- Damage: 188
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 110

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 91
Si Weak Point = 100, becomes:
- Damage: 151
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 113
Si Weak Point = 100, becomes:
- Damage: 189
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 111

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 91
Si Weak Point = 100, becomes:
- Damage: 153
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 114
Si Weak Point = 100, becomes:
- Damage: 191
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 112

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 92
Si Weak Point = 100, becomes:
- Damage: 154
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 115
Si Weak Point = 100, becomes:
- Damage: 192
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 113

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 93
Si Weak Point = 100, becomes:
- Damage: 155
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 116
Si Weak Point = 100, becomes:
- Damage: 194
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 114

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 94
Si Weak Point = 100, becomes:
- Damage: 156
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 117
Si Weak Point = 100, becomes:
- Damage: 196
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 115

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 94
Si Weak Point = 100, becomes:
- Damage: 158
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 118
Si Weak Point = 100, becomes:
- Damage: 197
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 116

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 95
Si Weak Point = 100, becomes:
- Damage: 159
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 119
Si Weak Point = 100, becomes:
- Damage: 199
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 117

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 96
Si Weak Point = 100, becomes:
- Damage: 160
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 120
Si Weak Point = 100, becomes:
- Damage: 201
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 118

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 97
Si Weak Point = 100, becomes:
- Damage: 162
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 121
Si Weak Point = 100, becomes:
- Damage: 202
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 119

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 98
Si Weak Point = 100, becomes:
- Damage: 163
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 122
Si Weak Point = 100, becomes:
- Damage: 204
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 120

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 98
Si Weak Point = 100, becomes:
- Damage: 164
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 123
Si Weak Point = 100, becomes:
- Damage: 205
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 121

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 99
Si Weak Point = 100, becomes:
- Damage: 166
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 124
Si Weak Point = 100, becomes:
- Damage: 207
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 122

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 100
Si Weak Point = 100, becomes:
- Damage: 167
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 125
Si Weak Point = 100, becomes:
- Damage: 209
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 123

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 101
Si Weak Point = 100, becomes:
- Damage: 168
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 126
Si Weak Point = 100, becomes:
- Damage: 210
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 124

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 101
Si Weak Point = 100, becomes:
- Damage: 169
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 127
Si Weak Point = 100, becomes:
- Damage: 212
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 125

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 102
Si Weak Point = 100, becomes:
- Damage: 171
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 128
Si Weak Point = 100, becomes:
- Damage: 214
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 126

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 103
Si Weak Point = 100, becomes:
- Damage: 172
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 129
Si Weak Point = 100, becomes:
- Damage: 215
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 127

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 104
Si Weak Point = 100, becomes:
- Damage: 173
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 130
Si Weak Point = 100, becomes:
- Damage: 217
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 128

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 105
Si Weak Point = 100, becomes:
- Damage: 175
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 131
Si Weak Point = 100, becomes:
- Damage: 218
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 129

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 105
Si Weak Point = 100, becomes:
- Damage: 176
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 132
Si Weak Point = 100, becomes:
- Damage: 220
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 130

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 106
Si Weak Point = 100, becomes:
- Damage: 177
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 133
Si Weak Point = 100, becomes:
- Damage: 222
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 131

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 107
Si Weak Point = 100, becomes:
- Damage: 179
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 134
Si Weak Point = 100, becomes:
- Damage: 223
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 132

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 108
Si Weak Point = 100, becomes:
- Damage: 180
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 135
Si Weak Point = 100, becomes:
- Damage: 225
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 133

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 108
Si Weak Point = 100, becomes:
- Damage: 181
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 136
Si Weak Point = 100, becomes:
- Damage: 227
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 134

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 109
Si Weak Point = 100, becomes:
- Damage: 182
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 137
Si Weak Point = 100, becomes:
- Damage: 228
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 135

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 110
Si Weak Point = 100, becomes:
- Damage: 184
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 138
Si Weak Point = 100, becomes:
- Damage: 230
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 136

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 111
Si Weak Point = 100, becomes:
- Damage: 185
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 139
Si Weak Point = 100, becomes:
- Damage: 231
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 137

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 112
Si Weak Point = 100, becomes:
- Damage: 186
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 140
Si Weak Point = 100, becomes:
- Damage: 233
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 138

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 112
Si Weak Point = 100, becomes:
- Damage: 188
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 141
Si Weak Point = 100, becomes:
- Damage: 235
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 139

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 113
Si Weak Point = 100, becomes:
- Damage: 189
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 142
Si Weak Point = 100, becomes:
- Damage: 236
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 140

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 114
Si Weak Point = 100, becomes:
- Damage: 190
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 143
Si Weak Point = 100, becomes:
- Damage: 238
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 141

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 115
Si Weak Point = 100, becomes:
- Damage: 192
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 144
Si Weak Point = 100, becomes:
- Damage: 240
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 142

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 115
Si Weak Point = 100, becomes:
- Damage: 193
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 144
Si Weak Point = 100, becomes:
- Damage: 241
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 143

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 116
Si Weak Point = 100, becomes:
- Damage: 194
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 145
Si Weak Point = 100, becomes:
- Damage: 243
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 144

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 117
Si Weak Point = 100, becomes:
- Damage: 195
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 146
Si Weak Point = 100, becomes:
- Damage: 244
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 145

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 118
Si Weak Point = 100, becomes:
- Damage: 197
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 147
Si Weak Point = 100, becomes:
- Damage: 246
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 146

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 119
Si Weak Point = 100, becomes:
- Damage: 198
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 148
Si Weak Point = 100, becomes:
- Damage: 248
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 147

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 119
Si Weak Point = 100, becomes:
- Damage: 199
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 149
Si Weak Point = 100, becomes:
- Damage: 249
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 148

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 120
Si Weak Point = 100, becomes:
- Damage: 201
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 150
Si Weak Point = 100, becomes:
- Damage: 251
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 149

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 121
Si Weak Point = 100, becomes:
- Damage: 202
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 151
Si Weak Point = 100, becomes:
- Damage: 253
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 150

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 122
Si Weak Point = 100, becomes:
- Damage: 203
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 152
Si Weak Point = 100, becomes:
- Damage: 254
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 151

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 123
Si Weak Point = 100, becomes:
- Damage: 205
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 153
Si Weak Point = 100, becomes:
- Damage: 256
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 152

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 123
Si Weak Point = 100, becomes:
- Damage: 206
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 154
Si Weak Point = 100, becomes:
- Damage: 257
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 153

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 124
Si Weak Point = 100, becomes:
- Damage: 207
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 155
Si Weak Point = 100, becomes:
- Damage: 259
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 154

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 125
Si Weak Point = 100, becomes:
- Damage: 208
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 156
Si Weak Point = 100, becomes:
- Damage: 261
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 155

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 126
Si Weak Point = 100, becomes:
- Damage: 210
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 157
Si Weak Point = 100, becomes:
- Damage: 262
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 156

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 126
Si Weak Point = 100, becomes:
- Damage: 211
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 158
Si Weak Point = 100, becomes:
- Damage: 264
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 157

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 127
Si Weak Point = 100, becomes:
- Damage: 212
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 159
Si Weak Point = 100, becomes:
- Damage: 266
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 158

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 128
Si Weak Point = 100, becomes:
- Damage: 214
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 160
Si Weak Point = 100, becomes:
- Damage: 267
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 159

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 129
Si Weak Point = 100, becomes:
- Damage: 215
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 161
Si Weak Point = 100, becomes:
- Damage: 269
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 160

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 130
Si Weak Point = 100, becomes:
- Damage: 216
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 162
Si Weak Point = 100, becomes:
- Damage: 270
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 161

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 130
Si Weak Point = 100, becomes:
- Damage: 218
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 163
Si Weak Point = 100, becomes:
- Damage: 272
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 162

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 131
Si Weak Point = 100, becomes:
- Damage: 219
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 164
Si Weak Point = 100, becomes:
- Damage: 274
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 163

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 132
Si Weak Point = 100, becomes:
- Damage: 220
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 165
Si Weak Point = 100, becomes:
- Damage: 275
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 164

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 133
Si Weak Point = 100, becomes:
- Damage: 221
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 166
Si Weak Point = 100, becomes:
- Damage: 277
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 165

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 133
Si Weak Point = 100, becomes:
- Damage: 223
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 167
Si Weak Point = 100, becomes:
- Damage: 279
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 166

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 134
Si Weak Point = 100, becomes:
- Damage: 224
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 168
Si Weak Point = 100, becomes:
- Damage: 280
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 167

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 135
Si Weak Point = 100, becomes:
- Damage: 225
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 169
Si Weak Point = 100, becomes:
- Damage: 282
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 168

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 136
Si Weak Point = 100, becomes:
- Damage: 227
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 170
Si Weak Point = 100, becomes:
- Damage: 283
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 169

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 137
Si Weak Point = 100, becomes:
- Damage: 228
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 171
Si Weak Point = 100, becomes:
- Damage: 285
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 170

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 137
Si Weak Point = 100, becomes:
- Damage: 229
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 172
Si Weak Point = 100, becomes:
- Damage: 287
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 171

Execution 6 <