FR EN ES PT
Sram's Shadow
Difficulty :
Assassins

A good mask is a must-have for all sneaky behavior - and nobody knows that better than the Srams! They can whip a loaded money-pouch out of an adventurer's pocket in a flash and run rings around enemies that step on their toes. In short, when the Srams come out to play, it's probably better to stay at home...
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roles Specialty Damage Preventing movement
Spells
Specialty spells
InvisibilityDoubleShadow TrapScramAssassinationStabber
MurdererBloody BladeBrutal AssaultShadow MasterTrap MasterCrazy SchemeAmbushFraudDuperySram to the Bone
Execution 1

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 6
Si Weak Point = 100, becomes:
- Damage: 10
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 7
Si Weak Point = 100, becomes:
- Damage: 12
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 2

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 6
Si Weak Point = 100, becomes:
- Damage: 11
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 8
Si Weak Point = 100, becomes:
- Damage: 14
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 3

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 7
Si Weak Point = 100, becomes:
- Damage: 12
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 9
Si Weak Point = 100, becomes:
- Damage: 15
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 4

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 8
Si Weak Point = 100, becomes:
- Damage: 13
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 10
Si Weak Point = 100, becomes:
- Damage: 17
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 5

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 9
Si Weak Point = 100, becomes:
- Damage: 15
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 11
Si Weak Point = 100, becomes:
- Damage: 19
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 6

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 9
Si Weak Point = 100, becomes:
- Damage: 16
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 12
Si Weak Point = 100, becomes:
- Damage: 20
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 7

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 10
Si Weak Point = 100, becomes:
- Damage: 17
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 13
Si Weak Point = 100, becomes:
- Damage: 22
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 8

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 11
Si Weak Point = 100, becomes:
- Damage: 19
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 14
Si Weak Point = 100, becomes:
- Damage: 23
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 9

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 12
Si Weak Point = 100, becomes:
- Damage: 20
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 15
Si Weak Point = 100, becomes:
- Damage: 25
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 10

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 13
Si Weak Point = 100, becomes:
- Damage: 21
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 16
Si Weak Point = 100, becomes:
- Damage: 27
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 11

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 13
Si Weak Point = 100, becomes:
- Damage: 23
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 17
Si Weak Point = 100, becomes:
- Damage: 28
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 12

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 14
Si Weak Point = 100, becomes:
- Damage: 24
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 18
Si Weak Point = 100, becomes:
- Damage: 30
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 13

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 15
Si Weak Point = 100, becomes:
- Damage: 25
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 19
Si Weak Point = 100, becomes:
- Damage: 32
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 14

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 16
Si Weak Point = 100, becomes:
- Damage: 26
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 20
Si Weak Point = 100, becomes:
- Damage: 33
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 15

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 16
Si Weak Point = 100, becomes:
- Damage: 28
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 21
Si Weak Point = 100, becomes:
- Damage: 35
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 16

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 17
Si Weak Point = 100, becomes:
- Damage: 29
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 22
Si Weak Point = 100, becomes:
- Damage: 36
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 17

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 18
Si Weak Point = 100, becomes:
- Damage: 30
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 23
Si Weak Point = 100, becomes:
- Damage: 38
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 18

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 19
Si Weak Point = 100, becomes:
- Damage: 32
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 24
Si Weak Point = 100, becomes:
- Damage: 40
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 19

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 20
Si Weak Point = 100, becomes:
- Damage: 33
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 25
Si Weak Point = 100, becomes:
- Damage: 41
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 20

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 20
Si Weak Point = 100, becomes:
- Damage: 34
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 26
Si Weak Point = 100, becomes:
- Damage: 43
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 21

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 21
Si Weak Point = 100, becomes:
- Damage: 36
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 27
Si Weak Point = 100, becomes:
- Damage: 45
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 22

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 22
Si Weak Point = 100, becomes:
- Damage: 37
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 27
Si Weak Point = 100, becomes:
- Damage: 46
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 23

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 23
Si Weak Point = 100, becomes:
- Damage: 38
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 28
Si Weak Point = 100, becomes:
- Damage: 48
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 24

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 23
Si Weak Point = 100, becomes:
- Damage: 39
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 29
Si Weak Point = 100, becomes:
- Damage: 49
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 25

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 24
Si Weak Point = 100, becomes:
- Damage: 41
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 30
Si Weak Point = 100, becomes:
- Damage: 51
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 26

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 25
Si Weak Point = 100, becomes:
- Damage: 42
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 31
Si Weak Point = 100, becomes:
- Damage: 53
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 27

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 26
Si Weak Point = 100, becomes:
- Damage: 43
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 32
Si Weak Point = 100, becomes:
- Damage: 54
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 28

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 27
Si Weak Point = 100, becomes:
- Damage: 45
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 33
Si Weak Point = 100, becomes:
- Damage: 56
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 29

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 27
Si Weak Point = 100, becomes:
- Damage: 46
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 34
Si Weak Point = 100, becomes:
- Damage: 58
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 30

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 28
Si Weak Point = 100, becomes:
- Damage: 47
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 35
Si Weak Point = 100, becomes:
- Damage: 59
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 31

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 29
Si Weak Point = 100, becomes:
- Damage: 49
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 36
Si Weak Point = 100, becomes:
- Damage: 61
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 32

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 30
Si Weak Point = 100, becomes:
- Damage: 50
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 37
Si Weak Point = 100, becomes:
- Damage: 62
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 33

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 30
Si Weak Point = 100, becomes:
- Damage: 51
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 38
Si Weak Point = 100, becomes:
- Damage: 64
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 34

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 31
Si Weak Point = 100, becomes:
- Damage: 52
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 39
Si Weak Point = 100, becomes:
- Damage: 66
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 35

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 32
Si Weak Point = 100, becomes:
- Damage: 54
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 40
Si Weak Point = 100, becomes:
- Damage: 67
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 36

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 33
Si Weak Point = 100, becomes:
- Damage: 55
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 41
Si Weak Point = 100, becomes:
- Damage: 69
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 37

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 34
Si Weak Point = 100, becomes:
- Damage: 56
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 42
Si Weak Point = 100, becomes:
- Damage: 71
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 38

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 34
Si Weak Point = 100, becomes:
- Damage: 58
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 43
Si Weak Point = 100, becomes:
- Damage: 72
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 39

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 35
Si Weak Point = 100, becomes:
- Damage: 59
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 44
Si Weak Point = 100, becomes:
- Damage: 74
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 40

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 36
Si Weak Point = 100, becomes:
- Damage: 60
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 45
Si Weak Point = 100, becomes:
- Damage: 75
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 41

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 37
Si Weak Point = 100, becomes:
- Damage: 62
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 46
Si Weak Point = 100, becomes:
- Damage: 77
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 42

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 37
Si Weak Point = 100, becomes:
- Damage: 63
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 47
Si Weak Point = 100, becomes:
- Damage: 79
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 43

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 38
Si Weak Point = 100, becomes:
- Damage: 64
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 48
Si Weak Point = 100, becomes:
- Damage: 80
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 44

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 39
Si Weak Point = 100, becomes:
- Damage: 65
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 49
Si Weak Point = 100, becomes:
- Damage: 82
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 45

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 40
Si Weak Point = 100, becomes:
- Damage: 67
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 50
Si Weak Point = 100, becomes:
- Damage: 84
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 46

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 41
Si Weak Point = 100, becomes:
- Damage: 68
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 51
Si Weak Point = 100, becomes:
- Damage: 85
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 47

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 41
Si Weak Point = 100, becomes:
- Damage: 69
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 52
Si Weak Point = 100, becomes:
- Damage: 87
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 48

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 42
Si Weak Point = 100, becomes:
- Damage: 71
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 53
Si Weak Point = 100, becomes:
- Damage: 88
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 49

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 43
Si Weak Point = 100, becomes:
- Damage: 72
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 54
Si Weak Point = 100, becomes:
- Damage: 90
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 50

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 44
Si Weak Point = 100, becomes:
- Damage: 73
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 55
Si Weak Point = 100, becomes:
- Damage: 92
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 51

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 45
Si Weak Point = 100, becomes:
- Damage: 75
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 56
Si Weak Point = 100, becomes:
- Damage: 93
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 52

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 45
Si Weak Point = 100, becomes:
- Damage: 76
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 57
Si Weak Point = 100, becomes:
- Damage: 95
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 53

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 46
Si Weak Point = 100, becomes:
- Damage: 77
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 58
Si Weak Point = 100, becomes:
- Damage: 97
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 54

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 47
Si Weak Point = 100, becomes:
- Damage: 78
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 59
Si Weak Point = 100, becomes:
- Damage: 98
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 55

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 48
Si Weak Point = 100, becomes:
- Damage: 80
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 60
Si Weak Point = 100, becomes:
- Damage: 100
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 56

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 48
Si Weak Point = 100, becomes:
- Damage: 81
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 61
Si Weak Point = 100, becomes:
- Damage: 101
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 57

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 49
Si Weak Point = 100, becomes:
- Damage: 82
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 62
Si Weak Point = 100, becomes:
- Damage: 103
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 58

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 50
Si Weak Point = 100, becomes:
- Damage: 84
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 63
Si Weak Point = 100, becomes:
- Damage: 105
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 59

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 51
Si Weak Point = 100, becomes:
- Damage: 85
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 64
Si Weak Point = 100, becomes:
- Damage: 106
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 60

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 52
Si Weak Point = 100, becomes:
- Damage: 86
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 65
Si Weak Point = 100, becomes:
- Damage: 108
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 61

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 52
Si Weak Point = 100, becomes:
- Damage: 88
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 66
Si Weak Point = 100, becomes:
- Damage: 110
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 62

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 53
Si Weak Point = 100, becomes:
- Damage: 89
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 66
Si Weak Point = 100, becomes:
- Damage: 111
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 63

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 54
Si Weak Point = 100, becomes:
- Damage: 90
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 67
Si Weak Point = 100, becomes:
- Damage: 113
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 64

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 55
Si Weak Point = 100, becomes:
- Damage: 91
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 68
Si Weak Point = 100, becomes:
- Damage: 114
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 65

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 55
Si Weak Point = 100, becomes:
- Damage: 93
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 69
Si Weak Point = 100, becomes:
- Damage: 116
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 66

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 56
Si Weak Point = 100, becomes:
- Damage: 94
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 70
Si Weak Point = 100, becomes:
- Damage: 118
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 67

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 57
Si Weak Point = 100, becomes:
- Damage: 95
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 71
Si Weak Point = 100, becomes:
- Damage: 119
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 68

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 58
Si Weak Point = 100, becomes:
- Damage: 97
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 72
Si Weak Point = 100, becomes:
- Damage: 121
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 69

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 59
Si Weak Point = 100, becomes:
- Damage: 98
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 73
Si Weak Point = 100, becomes:
- Damage: 123
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 70

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 59
Si Weak Point = 100, becomes:
- Damage: 99
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 74
Si Weak Point = 100, becomes:
- Damage: 124
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 71

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 60
Si Weak Point = 100, becomes:
- Damage: 101
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 75
Si Weak Point = 100, becomes:
- Damage: 126
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 72

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 61
Si Weak Point = 100, becomes:
- Damage: 102
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 76
Si Weak Point = 100, becomes:
- Damage: 127
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 73

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 62
Si Weak Point = 100, becomes:
- Damage: 103
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 77
Si Weak Point = 100, becomes:
- Damage: 129
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 74

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 62
Si Weak Point = 100, becomes:
- Damage: 104
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 78
Si Weak Point = 100, becomes:
- Damage: 131
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 75

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 63
Si Weak Point = 100, becomes:
- Damage: 106
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 79
Si Weak Point = 100, becomes:
- Damage: 132
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 76

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 64
Si Weak Point = 100, becomes:
- Damage: 107
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 80
Si Weak Point = 100, becomes:
- Damage: 134
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 77

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 65
Si Weak Point = 100, becomes:
- Damage: 108
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 81
Si Weak Point = 100, becomes:
- Damage: 136
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 78

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 66
Si Weak Point = 100, becomes:
- Damage: 110
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 82
Si Weak Point = 100, becomes:
- Damage: 137
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 79

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 66
Si Weak Point = 100, becomes:
- Damage: 111
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 83
Si Weak Point = 100, becomes:
- Damage: 139
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 80

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 67
Si Weak Point = 100, becomes:
- Damage: 112
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 84
Si Weak Point = 100, becomes:
- Damage: 140
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 81

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 68
Si Weak Point = 100, becomes:
- Damage: 114
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 85
Si Weak Point = 100, becomes:
- Damage: 142
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 82

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 69
Si Weak Point = 100, becomes:
- Damage: 115
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 86
Si Weak Point = 100, becomes:
- Damage: 144
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 83

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 69
Si Weak Point = 100, becomes:
- Damage: 116
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 87
Si Weak Point = 100, becomes:
- Damage: 145
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 84

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 70
Si Weak Point = 100, becomes:
- Damage: 117
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 88
Si Weak Point = 100, becomes:
- Damage: 147
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 85

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 71
Si Weak Point = 100, becomes:
- Damage: 119
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 89
Si Weak Point = 100, becomes:
- Damage: 149
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 86

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 72
Si Weak Point = 100, becomes:
- Damage: 120
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 90
Si Weak Point = 100, becomes:
- Damage: 150
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 87

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 73
Si Weak Point = 100, becomes:
- Damage: 121
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 91
Si Weak Point = 100, becomes:
- Damage: 152
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 88

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 73
Si Weak Point = 100, becomes:
- Damage: 123
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 92
Si Weak Point = 100, becomes:
- Damage: 153
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 89

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 74
Si Weak Point = 100, becomes:
- Damage: 124
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 93
Si Weak Point = 100, becomes:
- Damage: 155
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 90

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 75
Si Weak Point = 100, becomes:
- Damage: 125
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 94
Si Weak Point = 100, becomes:
- Damage: 157
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 91

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 76
Si Weak Point = 100, becomes:
- Damage: 127
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 95
Si Weak Point = 100, becomes:
- Damage: 158
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 92

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 76
Si Weak Point = 100, becomes:
- Damage: 128
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 96
Si Weak Point = 100, becomes:
- Damage: 160
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 93

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 77
Si Weak Point = 100, becomes:
- Damage: 129
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 97
Si Weak Point = 100, becomes:
- Damage: 162
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 94

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 78
Si Weak Point = 100, becomes:
- Damage: 130
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 98
Si Weak Point = 100, becomes:
- Damage: 163
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 95

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 79
Si Weak Point = 100, becomes:
- Damage: 132
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 99
Si Weak Point = 100, becomes:
- Damage: 165
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 96

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 80
Si Weak Point = 100, becomes:
- Damage: 133
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 100
Si Weak Point = 100, becomes:
- Damage: 166
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 97

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 80
Si Weak Point = 100, becomes:
- Damage: 134
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 101
Si Weak Point = 100, becomes:
- Damage: 168
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 98

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 81
Si Weak Point = 100, becomes:
- Damage: 136
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 102
Si Weak Point = 100, becomes:
- Damage: 170
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 99

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 82
Si Weak Point = 100, becomes:
- Damage: 137
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 103
Si Weak Point = 100, becomes:
- Damage: 171
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 100

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 83
Si Weak Point = 100, becomes:
- Damage: 138
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 104
Si Weak Point = 100, becomes:
- Damage: 173
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 101

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 84
Si Weak Point = 100, becomes:
- Damage: 140
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 105
Si Weak Point = 100, becomes:
- Damage: 175
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 102

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 84
Si Weak Point = 100, becomes:
- Damage: 141
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 105
Si Weak Point = 100, becomes:
- Damage: 176
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 103

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 85
Si Weak Point = 100, becomes:
- Damage: 142
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 106
Si Weak Point = 100, becomes:
- Damage: 178
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 104

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 86
Si Weak Point = 100, becomes:
- Damage: 143
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 107
Si Weak Point = 100, becomes:
- Damage: 179
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 105

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 87
Si Weak Point = 100, becomes:
- Damage: 145
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 108
Si Weak Point = 100, becomes:
- Damage: 181
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 106

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 87
Si Weak Point = 100, becomes:
- Damage: 146
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 109
Si Weak Point = 100, becomes:
- Damage: 183
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 107

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 88
Si Weak Point = 100, becomes:
- Damage: 147
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 110
Si Weak Point = 100, becomes:
- Damage: 184
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 108

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 89
Si Weak Point = 100, becomes:
- Damage: 149
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 111
Si Weak Point = 100, becomes:
- Damage: 186
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 109

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 90
Si Weak Point = 100, becomes:
- Damage: 150
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 112
Si Weak Point = 100, becomes:
- Damage: 188
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 110

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 91
Si Weak Point = 100, becomes:
- Damage: 151
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 113
Si Weak Point = 100, becomes:
- Damage: 189
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 111

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 91
Si Weak Point = 100, becomes:
- Damage: 153
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 114
Si Weak Point = 100, becomes:
- Damage: 191
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 112

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 92
Si Weak Point = 100, becomes:
- Damage: 154
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 115
Si Weak Point = 100, becomes:
- Damage: 192
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 113

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 93
Si Weak Point = 100, becomes:
- Damage: 155
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 116
Si Weak Point = 100, becomes:
- Damage: 194
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 114

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 94
Si Weak Point = 100, becomes:
- Damage: 156
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 117
Si Weak Point = 100, becomes:
- Damage: 196
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 115

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 94
Si Weak Point = 100, becomes:
- Damage: 158
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 118
Si Weak Point = 100, becomes:
- Damage: 197
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 116

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 95
Si Weak Point = 100, becomes:
- Damage: 159
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 119
Si Weak Point = 100, becomes:
- Damage: 199
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 117

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 96
Si Weak Point = 100, becomes:
- Damage: 160
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 120
Si Weak Point = 100, becomes:
- Damage: 201
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 118

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 97
Si Weak Point = 100, becomes:
- Damage: 162
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 121
Si Weak Point = 100, becomes:
- Damage: 202
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 119

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 98
Si Weak Point = 100, becomes:
- Damage: 163
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 122
Si Weak Point = 100, becomes:
- Damage: 204
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 120

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 98
Si Weak Point = 100, becomes:
- Damage: 164
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 123
Si Weak Point = 100, becomes:
- Damage: 205
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 121

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 99
Si Weak Point = 100, becomes:
- Damage: 166
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 124
Si Weak Point = 100, becomes:
- Damage: 207
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 122

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 100
Si Weak Point = 100, becomes:
- Damage: 167
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 125
Si Weak Point = 100, becomes:
- Damage: 209
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 123

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 101
Si Weak Point = 100, becomes:
- Damage: 168
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 126
Si Weak Point = 100, becomes:
- Damage: 210
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 124

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 101
Si Weak Point = 100, becomes:
- Damage: 169
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 127
Si Weak Point = 100, becomes:
- Damage: 212
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 125

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 102
Si Weak Point = 100, becomes:
- Damage: 171
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 128
Si Weak Point = 100, becomes:
- Damage: 214
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 126

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 103
Si Weak Point = 100, becomes:
- Damage: 172
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 129
Si Weak Point = 100, becomes:
- Damage: 215
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 127

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 104
Si Weak Point = 100, becomes:
- Damage: 173
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 130
Si Weak Point = 100, becomes:
- Damage: 217
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 128

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 105
Si Weak Point = 100, becomes:
- Damage: 175
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 131
Si Weak Point = 100, becomes:
- Damage: 218
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 129

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 105
Si Weak Point = 100, becomes:
- Damage: 176
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 132
Si Weak Point = 100, becomes:
- Damage: 220
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 130

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 106
Si Weak Point = 100, becomes:
- Damage: 177
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 133
Si Weak Point = 100, becomes:
- Damage: 222
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 131

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 107
Si Weak Point = 100, becomes:
- Damage: 179
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 134
Si Weak Point = 100, becomes:
- Damage: 223
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 132

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 108
Si Weak Point = 100, becomes:
- Damage: 180
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 135
Si Weak Point = 100, becomes:
- Damage: 225
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 133

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 108
Si Weak Point = 100, becomes:
- Damage: 181
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 136
Si Weak Point = 100, becomes:
- Damage: 227
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 134

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 109
Si Weak Point = 100, becomes:
- Damage: 182
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 137
Si Weak Point = 100, becomes:
- Damage: 228
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 135

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 110
Si Weak Point = 100, becomes:
- Damage: 184
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 138
Si Weak Point = 100, becomes:
- Damage: 230
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 136

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 111
Si Weak Point = 100, becomes:
- Damage: 185
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 139
Si Weak Point = 100, becomes:
- Damage: 231
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 137

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 112
Si Weak Point = 100, becomes:
- Damage: 186
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 140
Si Weak Point = 100, becomes:
- Damage: 233
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 138

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 112
Si Weak Point = 100, becomes:
- Damage: 188
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 141
Si Weak Point = 100, becomes:
- Damage: 235
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 139

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 113
Si Weak Point = 100, becomes:
- Damage: 189
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 142
Si Weak Point = 100, becomes:
- Damage: 236
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 140

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 114
Si Weak Point = 100, becomes:
- Damage: 190
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 143
Si Weak Point = 100, becomes:
- Damage: 238
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 141

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 115
Si Weak Point = 100, becomes:
- Damage: 192
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 144
Si Weak Point = 100, becomes:
- Damage: 240
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 142

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 115
Si Weak Point = 100, becomes:
- Damage: 193
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 144
Si Weak Point = 100, becomes:
- Damage: 241
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 143

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 116
Si Weak Point = 100, becomes:
- Damage: 194
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 145
Si Weak Point = 100, becomes:
- Damage: 243
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 144

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 117
Si Weak Point = 100, becomes:
- Damage: 195
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 146
Si Weak Point = 100, becomes:
- Damage: 244
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 145

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 118
Si Weak Point = 100, becomes:
- Damage: 197
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 147
Si Weak Point = 100, becomes:
- Damage: 246
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 146

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 119
Si Weak Point = 100, becomes:
- Damage: 198
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 148
Si Weak Point = 100, becomes:
- Damage: 248
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 147

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 119
Si Weak Point = 100, becomes:
- Damage: 199
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 149
Si Weak Point = 100, becomes:
- Damage: 249
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 148

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 120
Si Weak Point = 100, becomes:
- Damage: 201
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 150
Si Weak Point = 100, becomes:
- Damage: 251
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 149

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 121
Si Weak Point = 100, becomes:
- Damage: 202
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 151
Si Weak Point = 100, becomes:
- Damage: 253
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 150

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 122
Si Weak Point = 100, becomes:
- Damage: 203
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 152
Si Weak Point = 100, becomes:
- Damage: 254
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 151

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 123
Si Weak Point = 100, becomes:
- Damage: 205
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 153
Si Weak Point = 100, becomes:
- Damage: 256
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 152

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 123
Si Weak Point = 100, becomes:
- Damage: 206
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 154
Si Weak Point = 100, becomes:
- Damage: 257
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 153

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 124
Si Weak Point = 100, becomes:
- Damage: 207
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 155
Si Weak Point = 100, becomes:
- Damage: 259
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 154

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 125
Si Weak Point = 100, becomes:
- Damage: 208
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 156
Si Weak Point = 100, becomes:
- Damage: 261
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 155

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 126
Si Weak Point = 100, becomes:
- Damage: 210
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 157
Si Weak Point = 100, becomes:
- Damage: 262
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 156

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 126
Si Weak Point = 100, becomes:
- Damage: 211
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 158
Si Weak Point = 100, becomes:
- Damage: 264
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 157

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 127
Si Weak Point = 100, becomes:
- Damage: 212
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 159
Si Weak Point = 100, becomes:
- Damage: 266
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 158

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 128
Si Weak Point = 100, becomes:
- Damage: 214
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 160
Si Weak Point = 100, becomes:
- Damage: 267
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 159

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 129
Si Weak Point = 100, becomes:
- Damage: 215
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 161
Si Weak Point = 100, becomes:
- Damage: 269
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 160

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 130
Si Weak Point = 100, becomes:
- Damage: 216
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 162
Si Weak Point = 100, becomes:
- Damage: 270
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 161

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 130
Si Weak Point = 100, becomes:
- Damage: 218
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 163
Si Weak Point = 100, becomes:
- Damage: 272
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 162

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 131
Si Weak Point = 100, becomes:
- Damage: 219
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 164
Si Weak Point = 100, becomes:
- Damage: 274
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 163

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 132
Si Weak Point = 100, becomes:
- Damage: 220
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 165
Si Weak Point = 100, becomes:
- Damage: 275
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 164

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 133
Si Weak Point = 100, becomes:
- Damage: 221
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 166
Si Weak Point = 100, becomes:
- Damage: 277
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 165

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 133
Si Weak Point = 100, becomes:
- Damage: 223
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 167
Si Weak Point = 100, becomes:
- Damage: 279
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 166

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 134
Si Weak Point = 100, becomes:
- Damage: 224
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 168
Si Weak Point = 100, becomes:
- Damage: 280
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 167

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 135
Si Weak Point = 100, becomes:
- Damage: 225
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 169
Si Weak Point = 100, becomes:
- Damage: 282
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 168

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 136
Si Weak Point = 100, becomes:
- Damage: 227
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 170
Si Weak Point = 100, becomes:
- Damage: 283
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 169

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 137
Si Weak Point = 100, becomes:
- Damage: 228
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 171
Si Weak Point = 100, becomes:
- Damage: 285
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage
Execution 170

Execution 6 1 - 1

Nothing like a well-placed dagger to finish off a weakened enemy. This spell consumes Weak Point to cause damage and regenerate 1 WP.

Normal effects

Damage: 137
Si Weak Point = 100, becomes:
- Damage: 229
- 1 WP
- Consumes Weak Point
If the has HP < 35%:
- This spell inflicts 20% extra damage

Critical effects

Damage: 172
Si Weak Point = 100, becomes:
- Damage: 287
- 1 WP
- Consumes Weak Point
If the has HP < 35%: