A good mask is a must-have for all sneaky behavior - and nobody knows that better than the Srams! They can whip a loaded money-pouch out of an adventurer's pocket in a flash and run rings around enemies that step on their toes. In short, when the Srams come out to play, it's probably better to stay at home...
rolesSpecialty
Murderer:
Very target-focused, Srams are experts when it comes to confronting an isolated opponent or taking out weakened prey.
Damage
Srams have a certain advantage in close quarters fighting, since their enemies can't flee. They don't feel fear; they inspire it.
Preventing movement
Srams can stack up penalties against their opponents or bonuses on themselves. They also have traps and a Double to prevent their enemies from running away.
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 2
If Weak Point >= 50, becomes:
- Damage: 3
- Heals (Health Steal): 2 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 2
If Weak Point >= 50, becomes:
- Damage: 3
- Heals (Health Steal): 2 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
2
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 2
If Weak Point >= 50, becomes:
- Damage: 3
- Heals (Health Steal): 2.08 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 2
If Weak Point >= 50, becomes:
- Damage: 4
- Heals (Health Steal): 2.08 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
3
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 2
If Weak Point >= 50, becomes:
- Damage: 3
- Heals (Health Steal): 2.16 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 3
If Weak Point >= 50, becomes:
- Damage: 4
- Heals (Health Steal): 2.16 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
4
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 2
If Weak Point >= 50, becomes:
- Damage: 4
- Heals (Health Steal): 2.24 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 3
If Weak Point >= 50, becomes:
- Damage: 5
- Heals (Health Steal): 2.24 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
5
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 3
If Weak Point >= 50, becomes:
- Damage: 4
- Heals (Health Steal): 2.32 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 3
If Weak Point >= 50, becomes:
- Damage: 5
- Heals (Health Steal): 2.32 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
6
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 3
If Weak Point >= 50, becomes:
- Damage: 4
- Heals (Health Steal): 2.4 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 4
If Weak Point >= 50, becomes:
- Damage: 6
- Heals (Health Steal): 2.4 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
7
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 3
If Weak Point >= 50, becomes:
- Damage: 5
- Heals (Health Steal): 2.48 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 4
If Weak Point >= 50, becomes:
- Damage: 6
- Heals (Health Steal): 2.48 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
8
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 3
If Weak Point >= 50, becomes:
- Damage: 5
- Heals (Health Steal): 2.56 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 4
If Weak Point >= 50, becomes:
- Damage: 7
- Heals (Health Steal): 2.56 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
9
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 4
If Weak Point >= 50, becomes:
- Damage: 6
- Heals (Health Steal): 2.64 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 5
If Weak Point >= 50, becomes:
- Damage: 7
- Heals (Health Steal): 2.64 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
10
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 4
If Weak Point >= 50, becomes:
- Damage: 6
- Heals (Health Steal): 2.72 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 5
If Weak Point >= 50, becomes:
- Damage: 8
- Heals (Health Steal): 2.72 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
11
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 4
If Weak Point >= 50, becomes:
- Damage: 6
- Heals (Health Steal): 2.8 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 5
If Weak Point >= 50, becomes:
- Damage: 8
- Heals (Health Steal): 2.8 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
12
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 4
If Weak Point >= 50, becomes:
- Damage: 7
- Heals (Health Steal): 2.88 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 6
If Weak Point >= 50, becomes:
- Damage: 9
- Heals (Health Steal): 2.88 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
13
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 5
If Weak Point >= 50, becomes:
- Damage: 7
- Heals (Health Steal): 2.96 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 6
If Weak Point >= 50, becomes:
- Damage: 9
- Heals (Health Steal): 2.96 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
14
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 5
If Weak Point >= 50, becomes:
- Damage: 8
- Heals (Health Steal): 3.04 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 6
If Weak Point >= 50, becomes:
- Damage: 10
- Heals (Health Steal): 3.04 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
15
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 5
If Weak Point >= 50, becomes:
- Damage: 8
- Heals (Health Steal): 3.12 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 7
If Weak Point >= 50, becomes:
- Damage: 10
- Heals (Health Steal): 3.12 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
16
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 5
If Weak Point >= 50, becomes:
- Damage: 8
- Heals (Health Steal): 3.2 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 7
If Weak Point >= 50, becomes:
- Damage: 11
- Heals (Health Steal): 3.2 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
17
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 6
If Weak Point >= 50, becomes:
- Damage: 9
- Heals (Health Steal): 3.28 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 7
If Weak Point >= 50, becomes:
- Damage: 11
- Heals (Health Steal): 3.28 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
18
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 6
If Weak Point >= 50, becomes:
- Damage: 9
- Heals (Health Steal): 3.36 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 8
If Weak Point >= 50, becomes:
- Damage: 12
- Heals (Health Steal): 3.36 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
19
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 6
If Weak Point >= 50, becomes:
- Damage: 10
- Heals (Health Steal): 3.44 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 8
If Weak Point >= 50, becomes:
- Damage: 12
- Heals (Health Steal): 3.44 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
20
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 6
If Weak Point >= 50, becomes:
- Damage: 10
- Heals (Health Steal): 3.52 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 8
If Weak Point >= 50, becomes:
- Damage: 13
- Heals (Health Steal): 3.52 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
21
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 7
If Weak Point >= 50, becomes:
- Damage: 10
- Heals (Health Steal): 3.6 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 9
If Weak Point >= 50, becomes:
- Damage: 13
- Heals (Health Steal): 3.6 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
22
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 7
If Weak Point >= 50, becomes:
- Damage: 11
- Heals (Health Steal): 3.68 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 9
If Weak Point >= 50, becomes:
- Damage: 13
- Heals (Health Steal): 3.68 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
23
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 7
If Weak Point >= 50, becomes:
- Damage: 11
- Heals (Health Steal): 3.76 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 9
If Weak Point >= 50, becomes:
- Damage: 14
- Heals (Health Steal): 3.76 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
24
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 7
If Weak Point >= 50, becomes:
- Damage: 11
- Heals (Health Steal): 3.84 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 9
If Weak Point >= 50, becomes:
- Damage: 14
- Heals (Health Steal): 3.84 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
25
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 8
If Weak Point >= 50, becomes:
- Damage: 12
- Heals (Health Steal): 3.92 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 10
If Weak Point >= 50, becomes:
- Damage: 15
- Heals (Health Steal): 3.92 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
26
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 8
If Weak Point >= 50, becomes:
- Damage: 12
- Heals (Health Steal): 4 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 10
If Weak Point >= 50, becomes:
- Damage: 15
- Heals (Health Steal): 4 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
27
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 8
If Weak Point >= 50, becomes:
- Damage: 13
- Heals (Health Steal): 4.08 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 10
If Weak Point >= 50, becomes:
- Damage: 16
- Heals (Health Steal): 4.08 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
28
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 9
If Weak Point >= 50, becomes:
- Damage: 13
- Heals (Health Steal): 4.16 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 11
If Weak Point >= 50, becomes:
- Damage: 16
- Heals (Health Steal): 4.16 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
29
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 9
If Weak Point >= 50, becomes:
- Damage: 13
- Heals (Health Steal): 4.24 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 11
If Weak Point >= 50, becomes:
- Damage: 17
- Heals (Health Steal): 4.24 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
30
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 9
If Weak Point >= 50, becomes:
- Damage: 14
- Heals (Health Steal): 4.32 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 11
If Weak Point >= 50, becomes:
- Damage: 17
- Heals (Health Steal): 4.32 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
31
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 9
If Weak Point >= 50, becomes:
- Damage: 14
- Heals (Health Steal): 4.4 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 12
If Weak Point >= 50, becomes:
- Damage: 18
- Heals (Health Steal): 4.4 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
32
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 10
If Weak Point >= 50, becomes:
- Damage: 15
- Heals (Health Steal): 4.48 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 12
If Weak Point >= 50, becomes:
- Damage: 18
- Heals (Health Steal): 4.48 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
33
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 10
If Weak Point >= 50, becomes:
- Damage: 15
- Heals (Health Steal): 4.56 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 12
If Weak Point >= 50, becomes:
- Damage: 19
- Heals (Health Steal): 4.56 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
34
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 10
If Weak Point >= 50, becomes:
- Damage: 15
- Heals (Health Steal): 4.64 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 13
If Weak Point >= 50, becomes:
- Damage: 19
- Heals (Health Steal): 4.64 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
35
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 10
If Weak Point >= 50, becomes:
- Damage: 16
- Heals (Health Steal): 4.72 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 13
If Weak Point >= 50, becomes:
- Damage: 20
- Heals (Health Steal): 4.72 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
36
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 11
If Weak Point >= 50, becomes:
- Damage: 16
- Heals (Health Steal): 4.8 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 13
If Weak Point >= 50, becomes:
- Damage: 20
- Heals (Health Steal): 4.8 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
37
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 11
If Weak Point >= 50, becomes:
- Damage: 17
- Heals (Health Steal): 4.88 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 14
If Weak Point >= 50, becomes:
- Damage: 21
- Heals (Health Steal): 4.88 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
38
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 11
If Weak Point >= 50, becomes:
- Damage: 17
- Heals (Health Steal): 4.96 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 14
If Weak Point >= 50, becomes:
- Damage: 21
- Heals (Health Steal): 4.96 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
39
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 11
If Weak Point >= 50, becomes:
- Damage: 17
- Heals (Health Steal): 5.04 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 14
If Weak Point >= 50, becomes:
- Damage: 22
- Heals (Health Steal): 5.04 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
40
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 12
If Weak Point >= 50, becomes:
- Damage: 18
- Heals (Health Steal): 5.12 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 15
If Weak Point >= 50, becomes:
- Damage: 22
- Heals (Health Steal): 5.12 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
41
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 12
If Weak Point >= 50, becomes:
- Damage: 18
- Heals (Health Steal): 5.2 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 15
If Weak Point >= 50, becomes:
- Damage: 23
- Heals (Health Steal): 5.2 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
42
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 12
If Weak Point >= 50, becomes:
- Damage: 18
- Heals (Health Steal): 5.28 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 15
If Weak Point >= 50, becomes:
- Damage: 23
- Heals (Health Steal): 5.28 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
43
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 12
If Weak Point >= 50, becomes:
- Damage: 19
- Heals (Health Steal): 5.36 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 16
If Weak Point >= 50, becomes:
- Damage: 24
- Heals (Health Steal): 5.36 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
44
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 13
If Weak Point >= 50, becomes:
- Damage: 19
- Heals (Health Steal): 5.44 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 16
If Weak Point >= 50, becomes:
- Damage: 24
- Heals (Health Steal): 5.44 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
45
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 13
If Weak Point >= 50, becomes:
- Damage: 20
- Heals (Health Steal): 5.52 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 16
If Weak Point >= 50, becomes:
- Damage: 25
- Heals (Health Steal): 5.52 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
46
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 13
If Weak Point >= 50, becomes:
- Damage: 20
- Heals (Health Steal): 5.6 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 17
If Weak Point >= 50, becomes:
- Damage: 25
- Heals (Health Steal): 5.6 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
47
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 13
If Weak Point >= 50, becomes:
- Damage: 20
- Heals (Health Steal): 5.68 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 17
If Weak Point >= 50, becomes:
- Damage: 26
- Heals (Health Steal): 5.68 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
48
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 14
If Weak Point >= 50, becomes:
- Damage: 21
- Heals (Health Steal): 5.76 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 17
If Weak Point >= 50, becomes:
- Damage: 26
- Heals (Health Steal): 5.76 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
49
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 14
If Weak Point >= 50, becomes:
- Damage: 21
- Heals (Health Steal): 5.84 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 18
If Weak Point >= 50, becomes:
- Damage: 27
- Heals (Health Steal): 5.84 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
50
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 14
If Weak Point >= 50, becomes:
- Damage: 22
- Heals (Health Steal): 5.92 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 18
If Weak Point >= 50, becomes:
- Damage: 27
- Heals (Health Steal): 5.92 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
51
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 15
If Weak Point >= 50, becomes:
- Damage: 22
- Heals (Health Steal): 6 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 18
If Weak Point >= 50, becomes:
- Damage: 28
- Heals (Health Steal): 6 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
52
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 15
If Weak Point >= 50, becomes:
- Damage: 22
- Heals (Health Steal): 6.08 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 19
If Weak Point >= 50, becomes:
- Damage: 28
- Heals (Health Steal): 6.08 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
53
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 15
If Weak Point >= 50, becomes:
- Damage: 23
- Heals (Health Steal): 6.16 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 19
If Weak Point >= 50, becomes:
- Damage: 29
- Heals (Health Steal): 6.16 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
54
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 15
If Weak Point >= 50, becomes:
- Damage: 23
- Heals (Health Steal): 6.24 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 19
If Weak Point >= 50, becomes:
- Damage: 29
- Heals (Health Steal): 6.24 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
55
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 16
If Weak Point >= 50, becomes:
- Damage: 24
- Heals (Health Steal): 6.32 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 20
If Weak Point >= 50, becomes:
- Damage: 30
- Heals (Health Steal): 6.32 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
56
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 16
If Weak Point >= 50, becomes:
- Damage: 24
- Heals (Health Steal): 6.4 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 20
If Weak Point >= 50, becomes:
- Damage: 30
- Heals (Health Steal): 6.4 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
57
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 16
If Weak Point >= 50, becomes:
- Damage: 24
- Heals (Health Steal): 6.48 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 20
If Weak Point >= 50, becomes:
- Damage: 31
- Heals (Health Steal): 6.48 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
58
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 16
If Weak Point >= 50, becomes:
- Damage: 25
- Heals (Health Steal): 6.56 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 21
If Weak Point >= 50, becomes:
- Damage: 31
- Heals (Health Steal): 6.56 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
59
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 17
If Weak Point >= 50, becomes:
- Damage: 25
- Heals (Health Steal): 6.64 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 21
If Weak Point >= 50, becomes:
- Damage: 32
- Heals (Health Steal): 6.64 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
60
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 17
If Weak Point >= 50, becomes:
- Damage: 26
- Heals (Health Steal): 6.72 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 21
If Weak Point >= 50, becomes:
- Damage: 32
- Heals (Health Steal): 6.72 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
61
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 17
If Weak Point >= 50, becomes:
- Damage: 26
- Heals (Health Steal): 6.8 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 22
If Weak Point >= 50, becomes:
- Damage: 33
- Heals (Health Steal): 6.8 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
62
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 17
If Weak Point >= 50, becomes:
- Damage: 26
- Heals (Health Steal): 6.88 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 22
If Weak Point >= 50, becomes:
- Damage: 33
- Heals (Health Steal): 6.88 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
63
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 18
If Weak Point >= 50, becomes:
- Damage: 27
- Heals (Health Steal): 6.96 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 22
If Weak Point >= 50, becomes:
- Damage: 33
- Heals (Health Steal): 6.96 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
64
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 18
If Weak Point >= 50, becomes:
- Damage: 27
- Heals (Health Steal): 7.04 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 22
If Weak Point >= 50, becomes:
- Damage: 34
- Heals (Health Steal): 7.04 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
65
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 18
If Weak Point >= 50, becomes:
- Damage: 27
- Heals (Health Steal): 7.12 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 23
If Weak Point >= 50, becomes:
- Damage: 34
- Heals (Health Steal): 7.12 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
66
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 18
If Weak Point >= 50, becomes:
- Damage: 28
- Heals (Health Steal): 7.2 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 23
If Weak Point >= 50, becomes:
- Damage: 35
- Heals (Health Steal): 7.2 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
67
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 19
If Weak Point >= 50, becomes:
- Damage: 28
- Heals (Health Steal): 7.28 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 23
If Weak Point >= 50, becomes:
- Damage: 35
- Heals (Health Steal): 7.28 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
68
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 19
If Weak Point >= 50, becomes:
- Damage: 29
- Heals (Health Steal): 7.36 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 24
If Weak Point >= 50, becomes:
- Damage: 36
- Heals (Health Steal): 7.36 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
69
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 19
If Weak Point >= 50, becomes:
- Damage: 29
- Heals (Health Steal): 7.44 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 24
If Weak Point >= 50, becomes:
- Damage: 36
- Heals (Health Steal): 7.44 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
70
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 19
If Weak Point >= 50, becomes:
- Damage: 29
- Heals (Health Steal): 7.52 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 24
If Weak Point >= 50, becomes:
- Damage: 37
- Heals (Health Steal): 7.52 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
71
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 20
If Weak Point >= 50, becomes:
- Damage: 30
- Heals (Health Steal): 7.6 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 25
If Weak Point >= 50, becomes:
- Damage: 37
- Heals (Health Steal): 7.6 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
72
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 20
If Weak Point >= 50, becomes:
- Damage: 30
- Heals (Health Steal): 7.68 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 25
If Weak Point >= 50, becomes:
- Damage: 38
- Heals (Health Steal): 7.68 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
73
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 20
If Weak Point >= 50, becomes:
- Damage: 31
- Heals (Health Steal): 7.76 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 25
If Weak Point >= 50, becomes:
- Damage: 38
- Heals (Health Steal): 7.76 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
74
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 20
If Weak Point >= 50, becomes:
- Damage: 31
- Heals (Health Steal): 7.84 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 26
If Weak Point >= 50, becomes:
- Damage: 39
- Heals (Health Steal): 7.84 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
75
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 21
If Weak Point >= 50, becomes:
- Damage: 31
- Heals (Health Steal): 7.92 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 26
If Weak Point >= 50, becomes:
- Damage: 39
- Heals (Health Steal): 7.92 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
76
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 21
If Weak Point >= 50, becomes:
- Damage: 32
- Heals (Health Steal): 8 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 26
If Weak Point >= 50, becomes:
- Damage: 40
- Heals (Health Steal): 8 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
77
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 21
If Weak Point >= 50, becomes:
- Damage: 32
- Heals (Health Steal): 8.08 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 27
If Weak Point >= 50, becomes:
- Damage: 40
- Heals (Health Steal): 8.08 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
78
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 22
If Weak Point >= 50, becomes:
- Damage: 33
- Heals (Health Steal): 8.16 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 27
If Weak Point >= 50, becomes:
- Damage: 41
- Heals (Health Steal): 8.16 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
79
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 22
If Weak Point >= 50, becomes:
- Damage: 33
- Heals (Health Steal): 8.24 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 27
If Weak Point >= 50, becomes:
- Damage: 41
- Heals (Health Steal): 8.24 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
80
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 22
If Weak Point >= 50, becomes:
- Damage: 33
- Heals (Health Steal): 8.32 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 28
If Weak Point >= 50, becomes:
- Damage: 42
- Heals (Health Steal): 8.32 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
81
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 22
If Weak Point >= 50, becomes:
- Damage: 34
- Heals (Health Steal): 8.4 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 28
If Weak Point >= 50, becomes:
- Damage: 42
- Heals (Health Steal): 8.4 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
82
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 23
If Weak Point >= 50, becomes:
- Damage: 34
- Heals (Health Steal): 8.48 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 28
If Weak Point >= 50, becomes:
- Damage: 43
- Heals (Health Steal): 8.48 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
83
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 23
If Weak Point >= 50, becomes:
- Damage: 34
- Heals (Health Steal): 8.56 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 29
If Weak Point >= 50, becomes:
- Damage: 43
- Heals (Health Steal): 8.56 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
84
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 23
If Weak Point >= 50, becomes:
- Damage: 35
- Heals (Health Steal): 8.64 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 29
If Weak Point >= 50, becomes:
- Damage: 44
- Heals (Health Steal): 8.64 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
85
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 23
If Weak Point >= 50, becomes:
- Damage: 35
- Heals (Health Steal): 8.72 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 29
If Weak Point >= 50, becomes:
- Damage: 44
- Heals (Health Steal): 8.72 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
86
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 24
If Weak Point >= 50, becomes:
- Damage: 36
- Heals (Health Steal): 8.8 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 30
If Weak Point >= 50, becomes:
- Damage: 45
- Heals (Health Steal): 8.8 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
87
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 24
If Weak Point >= 50, becomes:
- Damage: 36
- Heals (Health Steal): 8.88 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 30
If Weak Point >= 50, becomes:
- Damage: 45
- Heals (Health Steal): 8.88 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
88
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 24
If Weak Point >= 50, becomes:
- Damage: 36
- Heals (Health Steal): 8.96 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 30
If Weak Point >= 50, becomes:
- Damage: 46
- Heals (Health Steal): 8.96 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
89
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 24
If Weak Point >= 50, becomes:
- Damage: 37
- Heals (Health Steal): 9.04 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 31
If Weak Point >= 50, becomes:
- Damage: 46
- Heals (Health Steal): 9.04 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
90
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 25
If Weak Point >= 50, becomes:
- Damage: 37
- Heals (Health Steal): 9.12 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 31
If Weak Point >= 50, becomes:
- Damage: 47
- Heals (Health Steal): 9.12 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
91
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 25
If Weak Point >= 50, becomes:
- Damage: 38
- Heals (Health Steal): 9.2 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 31
If Weak Point >= 50, becomes:
- Damage: 47
- Heals (Health Steal): 9.2 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
92
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 25
If Weak Point >= 50, becomes:
- Damage: 38
- Heals (Health Steal): 9.28 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 32
If Weak Point >= 50, becomes:
- Damage: 48
- Heals (Health Steal): 9.28 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
93
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 25
If Weak Point >= 50, becomes:
- Damage: 38
- Heals (Health Steal): 9.36 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 32
If Weak Point >= 50, becomes:
- Damage: 48
- Heals (Health Steal): 9.36 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
94
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 26
If Weak Point >= 50, becomes:
- Damage: 39
- Heals (Health Steal): 9.44 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 32
If Weak Point >= 50, becomes:
- Damage: 49
- Heals (Health Steal): 9.44 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
95
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 26
If Weak Point >= 50, becomes:
- Damage: 39
- Heals (Health Steal): 9.52 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 33
If Weak Point >= 50, becomes:
- Damage: 49
- Heals (Health Steal): 9.52 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
96
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 26
If Weak Point >= 50, becomes:
- Damage: 40
- Heals (Health Steal): 9.6 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 33
If Weak Point >= 50, becomes:
- Damage: 50
- Heals (Health Steal): 9.6 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
97
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 26
If Weak Point >= 50, becomes:
- Damage: 40
- Heals (Health Steal): 9.68 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 33
If Weak Point >= 50, becomes:
- Damage: 50
- Heals (Health Steal): 9.68 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
98
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 27
If Weak Point >= 50, becomes:
- Damage: 40
- Heals (Health Steal): 9.76 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 34
If Weak Point >= 50, becomes:
- Damage: 51
- Heals (Health Steal): 9.76 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
99
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 27
If Weak Point >= 50, becomes:
- Damage: 41
- Heals (Health Steal): 9.84 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 34
If Weak Point >= 50, becomes:
- Damage: 51
- Heals (Health Steal): 9.84 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
100
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 27
If Weak Point >= 50, becomes:
- Damage: 41
- Heals (Health Steal): 9.92 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 34
If Weak Point >= 50, becomes:
- Damage: 52
- Heals (Health Steal): 9.92 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
101
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 28
If Weak Point >= 50, becomes:
- Damage: 42
- Heals (Health Steal): 10 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 35
If Weak Point >= 50, becomes:
- Damage: 52
- Heals (Health Steal): 10 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
102
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 28
If Weak Point >= 50, becomes:
- Damage: 42
- Heals (Health Steal): 10.08 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 35
If Weak Point >= 50, becomes:
- Damage: 52
- Heals (Health Steal): 10.08 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
103
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 28
If Weak Point >= 50, becomes:
- Damage: 42
- Heals (Health Steal): 10.16 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 35
If Weak Point >= 50, becomes:
- Damage: 53
- Heals (Health Steal): 10.16 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
104
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 28
If Weak Point >= 50, becomes:
- Damage: 43
- Heals (Health Steal): 10.24 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 35
If Weak Point >= 50, becomes:
- Damage: 53
- Heals (Health Steal): 10.24 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
105
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 29
If Weak Point >= 50, becomes:
- Damage: 43
- Heals (Health Steal): 10.32 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 36
If Weak Point >= 50, becomes:
- Damage: 54
- Heals (Health Steal): 10.32 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
106
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 29
If Weak Point >= 50, becomes:
- Damage: 43
- Heals (Health Steal): 10.4 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 36
If Weak Point >= 50, becomes:
- Damage: 54
- Heals (Health Steal): 10.4 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
107
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 29
If Weak Point >= 50, becomes:
- Damage: 44
- Heals (Health Steal): 10.48 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 36
If Weak Point >= 50, becomes:
- Damage: 55
- Heals (Health Steal): 10.48 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
108
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 29
If Weak Point >= 50, becomes:
- Damage: 44
- Heals (Health Steal): 10.56 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 37
If Weak Point >= 50, becomes:
- Damage: 55
- Heals (Health Steal): 10.56 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
109
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 30
If Weak Point >= 50, becomes:
- Damage: 45
- Heals (Health Steal): 10.64 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 37
If Weak Point >= 50, becomes:
- Damage: 56
- Heals (Health Steal): 10.64 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
110
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 30
If Weak Point >= 50, becomes:
- Damage: 45
- Heals (Health Steal): 10.72 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 37
If Weak Point >= 50, becomes:
- Damage: 56
- Heals (Health Steal): 10.72 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
111
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 30
If Weak Point >= 50, becomes:
- Damage: 45
- Heals (Health Steal): 10.8 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 38
If Weak Point >= 50, becomes:
- Damage: 57
- Heals (Health Steal): 10.8 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
112
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 30
If Weak Point >= 50, becomes:
- Damage: 46
- Heals (Health Steal): 10.88 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 38
If Weak Point >= 50, becomes:
- Damage: 57
- Heals (Health Steal): 10.88 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
113
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 31
If Weak Point >= 50, becomes:
- Damage: 46
- Heals (Health Steal): 10.96 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 38
If Weak Point >= 50, becomes:
- Damage: 58
- Heals (Health Steal): 10.96 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
114
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 31
If Weak Point >= 50, becomes:
- Damage: 47
- Heals (Health Steal): 11.04 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 39
If Weak Point >= 50, becomes:
- Damage: 58
- Heals (Health Steal): 11.04 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
115
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 31
If Weak Point >= 50, becomes:
- Damage: 47
- Heals (Health Steal): 11.12 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 39
If Weak Point >= 50, becomes:
- Damage: 59
- Heals (Health Steal): 11.12 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
116
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 31
If Weak Point >= 50, becomes:
- Damage: 47
- Heals (Health Steal): 11.2 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 39
If Weak Point >= 50, becomes:
- Damage: 59
- Heals (Health Steal): 11.2 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
117
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 32
If Weak Point >= 50, becomes:
- Damage: 48
- Heals (Health Steal): 11.28 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 40
If Weak Point >= 50, becomes:
- Damage: 60
- Heals (Health Steal): 11.28 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
118
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 32
If Weak Point >= 50, becomes:
- Damage: 48
- Heals (Health Steal): 11.36 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 40
If Weak Point >= 50, becomes:
- Damage: 60
- Heals (Health Steal): 11.36 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
119
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 32
If Weak Point >= 50, becomes:
- Damage: 49
- Heals (Health Steal): 11.44 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 40
If Weak Point >= 50, becomes:
- Damage: 61
- Heals (Health Steal): 11.44 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
120
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 32
If Weak Point >= 50, becomes:
- Damage: 49
- Heals (Health Steal): 11.52 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 41
If Weak Point >= 50, becomes:
- Damage: 61
- Heals (Health Steal): 11.52 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
121
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 33
If Weak Point >= 50, becomes:
- Damage: 49
- Heals (Health Steal): 11.6 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 41
If Weak Point >= 50, becomes:
- Damage: 62
- Heals (Health Steal): 11.6 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
122
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 33
If Weak Point >= 50, becomes:
- Damage: 50
- Heals (Health Steal): 11.68 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 41
If Weak Point >= 50, becomes:
- Damage: 62
- Heals (Health Steal): 11.68 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
123
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 33
If Weak Point >= 50, becomes:
- Damage: 50
- Heals (Health Steal): 11.76 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 42
If Weak Point >= 50, becomes:
- Damage: 63
- Heals (Health Steal): 11.76 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
124
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 33
If Weak Point >= 50, becomes:
- Damage: 50
- Heals (Health Steal): 11.84 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 42
If Weak Point >= 50, becomes:
- Damage: 63
- Heals (Health Steal): 11.84 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
125
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 34
If Weak Point >= 50, becomes:
- Damage: 51
- Heals (Health Steal): 11.92 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 42
If Weak Point >= 50, becomes:
- Damage: 64
- Heals (Health Steal): 11.92 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
126
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 34
If Weak Point >= 50, becomes:
- Damage: 51
- Heals (Health Steal): 12 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 43
If Weak Point >= 50, becomes:
- Damage: 64
- Heals (Health Steal): 12 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
127
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 34
If Weak Point >= 50, becomes:
- Damage: 52
- Heals (Health Steal): 12.08 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 43
If Weak Point >= 50, becomes:
- Damage: 65
- Heals (Health Steal): 12.08 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
128
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 35
If Weak Point >= 50, becomes:
- Damage: 52
- Heals (Health Steal): 12.16 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 43
If Weak Point >= 50, becomes:
- Damage: 65
- Heals (Health Steal): 12.16 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
129
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 35
If Weak Point >= 50, becomes:
- Damage: 52
- Heals (Health Steal): 12.24 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 44
If Weak Point >= 50, becomes:
- Damage: 66
- Heals (Health Steal): 12.24 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
130
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 35
If Weak Point >= 50, becomes:
- Damage: 53
- Heals (Health Steal): 12.32 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 44
If Weak Point >= 50, becomes:
- Damage: 66
- Heals (Health Steal): 12.32 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
131
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 35
If Weak Point >= 50, becomes:
- Damage: 53
- Heals (Health Steal): 12.4 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 44
If Weak Point >= 50, becomes:
- Damage: 67
- Heals (Health Steal): 12.4 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
132
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 36
If Weak Point >= 50, becomes:
- Damage: 54
- Heals (Health Steal): 12.48 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 45
If Weak Point >= 50, becomes:
- Damage: 67
- Heals (Health Steal): 12.48 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
133
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 36
If Weak Point >= 50, becomes:
- Damage: 54
- Heals (Health Steal): 12.56 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 45
If Weak Point >= 50, becomes:
- Damage: 68
- Heals (Health Steal): 12.56 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
134
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 36
If Weak Point >= 50, becomes:
- Damage: 54
- Heals (Health Steal): 12.64 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 45
If Weak Point >= 50, becomes:
- Damage: 68
- Heals (Health Steal): 12.64 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
135
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 36
If Weak Point >= 50, becomes:
- Damage: 55
- Heals (Health Steal): 12.72 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 46
If Weak Point >= 50, becomes:
- Damage: 69
- Heals (Health Steal): 12.72 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
136
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 37
If Weak Point >= 50, becomes:
- Damage: 55
- Heals (Health Steal): 12.8 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 46
If Weak Point >= 50, becomes:
- Damage: 69
- Heals (Health Steal): 12.8 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
137
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 37
If Weak Point >= 50, becomes:
- Damage: 56
- Heals (Health Steal): 12.88 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 46
If Weak Point >= 50, becomes:
- Damage: 70
- Heals (Health Steal): 12.88 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
138
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 37
If Weak Point >= 50, becomes:
- Damage: 56
- Heals (Health Steal): 12.96 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 47
If Weak Point >= 50, becomes:
- Damage: 70
- Heals (Health Steal): 12.96 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
139
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 37
If Weak Point >= 50, becomes:
- Damage: 56
- Heals (Health Steal): 13.04 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 47
If Weak Point >= 50, becomes:
- Damage: 71
- Heals (Health Steal): 13.04 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
140
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 38
If Weak Point >= 50, becomes:
- Damage: 57
- Heals (Health Steal): 13.12 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 47
If Weak Point >= 50, becomes:
- Damage: 71
- Heals (Health Steal): 13.12 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
141
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 38
If Weak Point >= 50, becomes:
- Damage: 57
- Heals (Health Steal): 13.2 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 48
If Weak Point >= 50, becomes:
- Damage: 72
- Heals (Health Steal): 13.2 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
142
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 38
If Weak Point >= 50, becomes:
- Damage: 57
- Heals (Health Steal): 13.28 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 48
If Weak Point >= 50, becomes:
- Damage: 72
- Heals (Health Steal): 13.28 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
143
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 38
If Weak Point >= 50, becomes:
- Damage: 58
- Heals (Health Steal): 13.36 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 48
If Weak Point >= 50, becomes:
- Damage: 72
- Heals (Health Steal): 13.36 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
144
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 39
If Weak Point >= 50, becomes:
- Damage: 58
- Heals (Health Steal): 13.44 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 48
If Weak Point >= 50, becomes:
- Damage: 73
- Heals (Health Steal): 13.44 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
145
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 39
If Weak Point >= 50, becomes:
- Damage: 59
- Heals (Health Steal): 13.52 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 49
If Weak Point >= 50, becomes:
- Damage: 73
- Heals (Health Steal): 13.52 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
146
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 39
If Weak Point >= 50, becomes:
- Damage: 59
- Heals (Health Steal): 13.6 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 49
If Weak Point >= 50, becomes:
- Damage: 74
- Heals (Health Steal): 13.6 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
147
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 39
If Weak Point >= 50, becomes:
- Damage: 59
- Heals (Health Steal): 13.68 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 49
If Weak Point >= 50, becomes:
- Damage: 74
- Heals (Health Steal): 13.68 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
148
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 40
If Weak Point >= 50, becomes:
- Damage: 60
- Heals (Health Steal): 13.76 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 50
If Weak Point >= 50, becomes:
- Damage: 75
- Heals (Health Steal): 13.76 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
149
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 40
If Weak Point >= 50, becomes:
- Damage: 60
- Heals (Health Steal): 13.84 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 50
If Weak Point >= 50, becomes:
- Damage: 75
- Heals (Health Steal): 13.84 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
150
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 40
If Weak Point >= 50, becomes:
- Damage: 61
- Heals (Health Steal): 13.92 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 50
If Weak Point >= 50, becomes:
- Damage: 76
- Heals (Health Steal): 13.92 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
151
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 41
If Weak Point >= 50, becomes:
- Damage: 61
- Heals (Health Steal): 14 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 51
If Weak Point >= 50, becomes:
- Damage: 76
- Heals (Health Steal): 14 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
152
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 41
If Weak Point >= 50, becomes:
- Damage: 61
- Heals (Health Steal): 14.08 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 51
If Weak Point >= 50, becomes:
- Damage: 77
- Heals (Health Steal): 14.08 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
153
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 41
If Weak Point >= 50, becomes:
- Damage: 62
- Heals (Health Steal): 14.16 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 51
If Weak Point >= 50, becomes:
- Damage: 77
- Heals (Health Steal): 14.16 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
154
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 41
If Weak Point >= 50, becomes:
- Damage: 62
- Heals (Health Steal): 14.24 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 52
If Weak Point >= 50, becomes:
- Damage: 78
- Heals (Health Steal): 14.24 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
155
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 42
If Weak Point >= 50, becomes:
- Damage: 63
- Heals (Health Steal): 14.32 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 52
If Weak Point >= 50, becomes:
- Damage: 78
- Heals (Health Steal): 14.32 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
156
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 42
If Weak Point >= 50, becomes:
- Damage: 63
- Heals (Health Steal): 14.4 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 52
If Weak Point >= 50, becomes:
- Damage: 79
- Heals (Health Steal): 14.4 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
157
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 42
If Weak Point >= 50, becomes:
- Damage: 63
- Heals (Health Steal): 14.48 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 53
If Weak Point >= 50, becomes:
- Damage: 79
- Heals (Health Steal): 14.48 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
158
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 42
If Weak Point >= 50, becomes:
- Damage: 64
- Heals (Health Steal): 14.56 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 53
If Weak Point >= 50, becomes:
- Damage: 80
- Heals (Health Steal): 14.56 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
159
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 43
If Weak Point >= 50, becomes:
- Damage: 64
- Heals (Health Steal): 14.64 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 53
If Weak Point >= 50, becomes:
- Damage: 80
- Heals (Health Steal): 14.64 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
160
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 43
If Weak Point >= 50, becomes:
- Damage: 65
- Heals (Health Steal): 14.72 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 54
If Weak Point >= 50, becomes:
- Damage: 81
- Heals (Health Steal): 14.72 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
161
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 43
If Weak Point >= 50, becomes:
- Damage: 65
- Heals (Health Steal): 14.8 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 54
If Weak Point >= 50, becomes:
- Damage: 81
- Heals (Health Steal): 14.8 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
162
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 43
If Weak Point >= 50, becomes:
- Damage: 65
- Heals (Health Steal): 14.88 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 54
If Weak Point >= 50, becomes:
- Damage: 82
- Heals (Health Steal): 14.88 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
163
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 44
If Weak Point >= 50, becomes:
- Damage: 66
- Heals (Health Steal): 14.96 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 55
If Weak Point >= 50, becomes:
- Damage: 82
- Heals (Health Steal): 14.96 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
164
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 44
If Weak Point >= 50, becomes:
- Damage: 66
- Heals (Health Steal): 15.04 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 55
If Weak Point >= 50, becomes:
- Damage: 83
- Heals (Health Steal): 15.04 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
165
Scam
2
1 - 1
As skilled with the dagger as they are at commerce, the Sram always wins at trading blows. This spell consumes Weak Point to steal life and regenerate 1 WP.
Normal effects
Damage: 44
If Weak Point >= 50, becomes:
- Damage: 66
- Heals (Health Steal): 15.12 per lvl. of Weak Point
- 1 WP
- Consumes Weak Point
Critical effects
Damage: 55
If Weak Point >= 50, becomes:
- Damage: 83
- Heals (Health Steal): 15.12 per lvl. of Weak Point