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Osamodas' Whip
Difficulty :
Animal Summoners

They're fearless in the face of stampeding Minotorors, and the screech of Kwaks is music to their ears... Not even the howling of a hundred hungry Boowolves can make an Osamodas tremble! Their innate understanding of other creatures is so intense that a streak of animal magic runs through their veins too... which makes them exciting - if not outright dangerous - to be around!
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roles Minion Support Damage
Spells
Specialty spells
Last BreathMotivating ShotVelocityWeakening CryRelayAnimal Link
SymbiosaThe Art of TamingAnimal DevotionEastern StarAnimal SacrificeSouth StarDragonic TranscendenceDragonic PowerAnimal SynergyTaur StrengthPhoenix SpiritBoowolf FurySolitary SummonerSummoning WarriorCrobak VisionAnimal GiftAnimal Sharing
Solitary Summoner 1

Solitary Summoner

At the end of the turn, the Osamodas gains AP for the next turn if their summons isn't on the field.

Normal effects

At end of turn, if no Summons alive:
- 3 AP for the next turn
Solitary Summoner 2

Solitary Summoner

At the end of the turn, the Osamodas gains AP for the next turn if their summons isn't on the field.

Normal effects

At end of turn, if no Summons alive:
- 3 AP for the next turn
1 2
Medias
 
Classes