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Osamodas' Whip
Difficulty :
Animal Summoners

They're fearless in the face of stampeding Minotorors, and the screech of Kwaks is music to their ears... Not even the howling of a hundred hungry Boowolves can make an Osamodas tremble! Their innate understanding of other creatures is so intense that a streak of animal magic runs through their veins too... which makes them exciting - if not outright dangerous - to be around!
roles Minion Support Damage
Spells
Specialty spells
Last BreathMotivating ShotVelocityWeakening CryRelayAnimal Link
SymbiosaThe Art of TamingAnimal DevotionEastern StarAnimal SacrificeSouth StarDragonic TranscendenceDragonic PowerAnimal SynergyTaur StrengthPhoenix SpiritBoowolf FurySolitary SummonerSummoning WarriorCrobak VisionAnimal GiftAnimal Sharing
Animal Gift 1

Animal Gift

The Osamodas regains 1 WP at the start of the turn if their summons is on the field. On the other hand, summoning the same entity again is more difficult.

Normal effects

At start of turn, if Summons is alive:
- 1 WP
The cooldown period for a summons is
increased by 2 turns
2 Gobgob Recharge
Animal Gift 2

Animal Gift

The Osamodas regains 1 WP at the start of the turn if their summons is on the field. On the other hand, summoning the same entity again is more difficult.

Normal effects

At start of turn, if Summons is alive:
- 1 WP
The cooldown period for a summons is
increased by 2 turns
2 Gobgob Recharge
1 2
Medias
 
Classes