FR EN ES PT
Huppermage's Rune
Difficulty :
Elementalist Mage

Masters of elemental runes, Huppermages combine the elements of Fire, Air, Water and Earth to create breathtakingly powerful spells. Driven by their thirst for knowledge and the importance of their mission, they tirelessly study ways to re-establish the Krosmic Balance, guarantor of stability in the World of Twelve.
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roles Specialty Damage Control
Spells
Specialty spells
Solar StrongholdHeart of FireWill-o-the-WispWall of EnergyPrincipio Valere
DynamoPurificationAntithesisNew BreathUniversalitySensextensionFullnessSoul DevelopmentPulsationGift Incarnation
Glistening Halo 1

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 4
Glistening Halo (Lvl. 1)

Critical effects

Damage: 5
Glistening Halo (Lvl. 1)
Glistening Halo 2

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 4
Glistening Halo (Lvl. 1)

Critical effects

Damage: 5
Glistening Halo (Lvl. 1)
Glistening Halo 3

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 4
Glistening Halo (Lvl. 1)

Critical effects

Damage: 6
Glistening Halo (Lvl. 1)
Glistening Halo 4

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 5
Glistening Halo (Lvl. 1)

Critical effects

Damage: 6
Glistening Halo (Lvl. 1)
Glistening Halo 5

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 5
Glistening Halo (Lvl. 1)

Critical effects

Damage: 7
Glistening Halo (Lvl. 1)
Glistening Halo 6

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 6
Glistening Halo (Lvl. 1)

Critical effects

Damage: 7
Glistening Halo (Lvl. 1)
Glistening Halo 7

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 6
Glistening Halo (Lvl. 1)

Critical effects

Damage: 8
Glistening Halo (Lvl. 1)
Glistening Halo 8

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 6
Glistening Halo (Lvl. 1)

Critical effects

Damage: 8
Glistening Halo (Lvl. 1)
Glistening Halo 9

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 7
Glistening Halo (Lvl. 1)

Critical effects

Damage: 9
Glistening Halo (Lvl. 1)
Glistening Halo 10

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 7
Glistening Halo (Lvl. 1)

Critical effects

Damage: 9
Glistening Halo (Lvl. 1)
Glistening Halo 11

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 8
Glistening Halo (Lvl. 1)

Critical effects

Damage: 10
Glistening Halo (Lvl. 1)
Glistening Halo 12

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 8
Glistening Halo (Lvl. 1)

Critical effects

Damage: 10
Glistening Halo (Lvl. 1)
Glistening Halo 13

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 8
Glistening Halo (Lvl. 1)

Critical effects

Damage: 11
Glistening Halo (Lvl. 1)
Glistening Halo 14

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 9
Glistening Halo (Lvl. 1)

Critical effects

Damage: 11
Glistening Halo (Lvl. 1)
Glistening Halo 15

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 9
Glistening Halo (Lvl. 1)

Critical effects

Damage: 12
Glistening Halo (Lvl. 1)
Glistening Halo 16

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 10
Glistening Halo (Lvl. 1)

Critical effects

Damage: 12
Glistening Halo (Lvl. 1)
Glistening Halo 17

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 10
Glistening Halo (Lvl. 1)

Critical effects

Damage: 13
Glistening Halo (Lvl. 1)
Glistening Halo 18

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 10
Glistening Halo (Lvl. 1)

Critical effects

Damage: 13
Glistening Halo (Lvl. 1)
Glistening Halo 19

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 11
Glistening Halo (Lvl. 1)

Critical effects

Damage: 14
Glistening Halo (Lvl. 1)
Glistening Halo 20

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 11
Glistening Halo (Lvl. 1)

Critical effects

Damage: 14
Glistening Halo (Lvl. 1)
Glistening Halo 21

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 12
Glistening Halo (Lvl. 1)

Critical effects

Damage: 15
Glistening Halo (Lvl. 1)
Glistening Halo 22

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 12
Glistening Halo (Lvl. 1)

Critical effects

Damage: 15
Glistening Halo (Lvl. 1)
Glistening Halo 23

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 12
Glistening Halo (Lvl. 1)

Critical effects

Damage: 16
Glistening Halo (Lvl. 1)
Glistening Halo 24

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 13
Glistening Halo (Lvl. 1)

Critical effects

Damage: 16
Glistening Halo (Lvl. 1)
Glistening Halo 25

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 13
Glistening Halo (Lvl. 1)

Critical effects

Damage: 17
Glistening Halo (Lvl. 1)
Glistening Halo 26

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 14
Glistening Halo (Lvl. 1)

Critical effects

Damage: 17
Glistening Halo (Lvl. 1)
Glistening Halo 27

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 14
Glistening Halo (Lvl. 1)

Critical effects

Damage: 18
Glistening Halo (Lvl. 1)
Glistening Halo 28

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 14
Glistening Halo (Lvl. 1)

Critical effects

Damage: 18
Glistening Halo (Lvl. 1)
Glistening Halo 29

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 15
Glistening Halo (Lvl. 1)

Critical effects

Damage: 19
Glistening Halo (Lvl. 1)
Glistening Halo 30

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 15
Glistening Halo (Lvl. 1)

Critical effects

Damage: 19
Glistening Halo (Lvl. 1)
Glistening Halo 31

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 16
Glistening Halo (Lvl. 1)

Critical effects

Damage: 20
Glistening Halo (Lvl. 1)
Glistening Halo 32

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 16
Glistening Halo (Lvl. 1)

Critical effects

Damage: 20
Glistening Halo (Lvl. 1)
Glistening Halo 33

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 16
Glistening Halo (Lvl. 1)

Critical effects

Damage: 21
Glistening Halo (Lvl. 1)
Glistening Halo 34

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 17
Glistening Halo (Lvl. 1)

Critical effects

Damage: 21
Glistening Halo (Lvl. 1)
Glistening Halo 35

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 17
Glistening Halo (Lvl. 1)

Critical effects

Damage: 22
Glistening Halo (Lvl. 1)
Glistening Halo 36

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 18
Glistening Halo (Lvl. 1)

Critical effects

Damage: 22
Glistening Halo (Lvl. 1)
Glistening Halo 37

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 18
Glistening Halo (Lvl. 1)

Critical effects

Damage: 23
Glistening Halo (Lvl. 1)
Glistening Halo 38

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 18
Glistening Halo (Lvl. 1)

Critical effects

Damage: 23
Glistening Halo (Lvl. 1)
Glistening Halo 39

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 19
Glistening Halo (Lvl. 1)

Critical effects

Damage: 24
Glistening Halo (Lvl. 1)
Glistening Halo 40

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 19
Glistening Halo (Lvl. 1)

Critical effects

Damage: 24
Glistening Halo (Lvl. 1)
Glistening Halo 41

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 20
Glistening Halo (Lvl. 1)

Critical effects

Damage: 25
Glistening Halo (Lvl. 1)
Glistening Halo 42

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 20
Glistening Halo (Lvl. 1)

Critical effects

Damage: 25
Glistening Halo (Lvl. 1)
Glistening Halo 43

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 20
Glistening Halo (Lvl. 1)

Critical effects

Damage: 26
Glistening Halo (Lvl. 1)
Glistening Halo 44

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 21
Glistening Halo (Lvl. 1)

Critical effects

Damage: 26
Glistening Halo (Lvl. 1)
Glistening Halo 45

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 21
Glistening Halo (Lvl. 1)

Critical effects

Damage: 27
Glistening Halo (Lvl. 1)
Glistening Halo 46

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 22
Glistening Halo (Lvl. 1)

Critical effects

Damage: 27
Glistening Halo (Lvl. 1)
Glistening Halo 47

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 22
Glistening Halo (Lvl. 1)

Critical effects

Damage: 28
Glistening Halo (Lvl. 1)
Glistening Halo 48

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 22
Glistening Halo (Lvl. 1)

Critical effects

Damage: 28
Glistening Halo (Lvl. 1)
Glistening Halo 49

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 23
Glistening Halo (Lvl. 1)

Critical effects

Damage: 29
Glistening Halo (Lvl. 1)
Glistening Halo 50

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 23
Glistening Halo (Lvl. 1)

Critical effects

Damage: 29
Glistening Halo (Lvl. 1)
Glistening Halo 51

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 24
Glistening Halo (Lvl. 1)

Critical effects

Damage: 30
Glistening Halo (Lvl. 1)
Glistening Halo 52

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 24
Glistening Halo (Lvl. 1)

Critical effects

Damage: 30
Glistening Halo (Lvl. 1)
Glistening Halo 53

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 24
Glistening Halo (Lvl. 1)

Critical effects

Damage: 31
Glistening Halo (Lvl. 1)
Glistening Halo 54

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 25
Glistening Halo (Lvl. 1)

Critical effects

Damage: 31
Glistening Halo (Lvl. 1)
Glistening Halo 55

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 25
Glistening Halo (Lvl. 1)

Critical effects

Damage: 32
Glistening Halo (Lvl. 1)
Glistening Halo 56

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 26
Glistening Halo (Lvl. 1)

Critical effects

Damage: 32
Glistening Halo (Lvl. 1)
Glistening Halo 57

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 26
Glistening Halo (Lvl. 1)

Critical effects

Damage: 33
Glistening Halo (Lvl. 1)
Glistening Halo 58

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 26
Glistening Halo (Lvl. 1)

Critical effects

Damage: 33
Glistening Halo (Lvl. 1)
Glistening Halo 59

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 27
Glistening Halo (Lvl. 1)

Critical effects

Damage: 34
Glistening Halo (Lvl. 1)
Glistening Halo 60

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 27
Glistening Halo (Lvl. 1)

Critical effects

Damage: 34
Glistening Halo (Lvl. 1)
Glistening Halo 61

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 28
Glistening Halo (Lvl. 1)

Critical effects

Damage: 35
Glistening Halo (Lvl. 1)
Glistening Halo 62

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 28
Glistening Halo (Lvl. 1)

Critical effects

Damage: 35
Glistening Halo (Lvl. 1)
Glistening Halo 63

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 28
Glistening Halo (Lvl. 1)

Critical effects

Damage: 36
Glistening Halo (Lvl. 1)
Glistening Halo 64

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 29
Glistening Halo (Lvl. 1)

Critical effects

Damage: 36
Glistening Halo (Lvl. 1)
Glistening Halo 65

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 29
Glistening Halo (Lvl. 1)

Critical effects

Damage: 37
Glistening Halo (Lvl. 1)
Glistening Halo 66

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 30
Glistening Halo (Lvl. 1)

Critical effects

Damage: 37
Glistening Halo (Lvl. 1)
Glistening Halo 67

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 30
Glistening Halo (Lvl. 1)

Critical effects

Damage: 38
Glistening Halo (Lvl. 1)
Glistening Halo 68

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 30
Glistening Halo (Lvl. 1)

Critical effects

Damage: 38
Glistening Halo (Lvl. 1)
Glistening Halo 69

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 31
Glistening Halo (Lvl. 1)

Critical effects

Damage: 39
Glistening Halo (Lvl. 1)
Glistening Halo 70

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 31
Glistening Halo (Lvl. 1)

Critical effects

Damage: 39
Glistening Halo (Lvl. 1)
Glistening Halo 71

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 32
Glistening Halo (Lvl. 1)

Critical effects

Damage: 40
Glistening Halo (Lvl. 1)
Glistening Halo 72

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 32
Glistening Halo (Lvl. 1)

Critical effects

Damage: 40
Glistening Halo (Lvl. 1)
Glistening Halo 73

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 32
Glistening Halo (Lvl. 1)

Critical effects

Damage: 41
Glistening Halo (Lvl. 1)
Glistening Halo 74

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 33
Glistening Halo (Lvl. 1)

Critical effects

Damage: 41
Glistening Halo (Lvl. 1)
Glistening Halo 75

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 33
Glistening Halo (Lvl. 1)

Critical effects

Damage: 42
Glistening Halo (Lvl. 1)
Glistening Halo 76

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 34
Glistening Halo (Lvl. 1)

Critical effects

Damage: 42
Glistening Halo (Lvl. 1)
Glistening Halo 77

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 34
Glistening Halo (Lvl. 1)

Critical effects

Damage: 43
Glistening Halo (Lvl. 1)
Glistening Halo 78

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 34
Glistening Halo (Lvl. 1)

Critical effects

Damage: 43
Glistening Halo (Lvl. 1)
Glistening Halo 79

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 35
Glistening Halo (Lvl. 1)

Critical effects

Damage: 44
Glistening Halo (Lvl. 1)
Glistening Halo 80

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 35
Glistening Halo (Lvl. 1)

Critical effects

Damage: 44
Glistening Halo (Lvl. 1)
Glistening Halo 81

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 36
Glistening Halo (Lvl. 1)

Critical effects

Damage: 45
Glistening Halo (Lvl. 1)
Glistening Halo 82

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 36
Glistening Halo (Lvl. 1)

Critical effects

Damage: 45
Glistening Halo (Lvl. 1)
Glistening Halo 83

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 36
Glistening Halo (Lvl. 1)

Critical effects

Damage: 46
Glistening Halo (Lvl. 1)
Glistening Halo 84

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 37
Glistening Halo (Lvl. 1)

Critical effects

Damage: 46
Glistening Halo (Lvl. 1)
Glistening Halo 85

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 37
Glistening Halo (Lvl. 1)

Critical effects

Damage: 47
Glistening Halo (Lvl. 1)
Glistening Halo 86

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 38
Glistening Halo (Lvl. 1)

Critical effects

Damage: 47
Glistening Halo (Lvl. 1)
Glistening Halo 87

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 38
Glistening Halo (Lvl. 1)

Critical effects

Damage: 48
Glistening Halo (Lvl. 1)
Glistening Halo 88

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 38
Glistening Halo (Lvl. 1)

Critical effects

Damage: 48
Glistening Halo (Lvl. 1)
Glistening Halo 89

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 39
Glistening Halo (Lvl. 1)

Critical effects

Damage: 49
Glistening Halo (Lvl. 1)
Glistening Halo 90

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 39
Glistening Halo (Lvl. 1)

Critical effects

Damage: 49
Glistening Halo (Lvl. 1)
Glistening Halo 91

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 40
Glistening Halo (Lvl. 1)

Critical effects

Damage: 50
Glistening Halo (Lvl. 1)
Glistening Halo 92

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 40
Glistening Halo (Lvl. 1)

Critical effects

Damage: 50
Glistening Halo (Lvl. 1)
Glistening Halo 93

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 40
Glistening Halo (Lvl. 1)

Critical effects

Damage: 51
Glistening Halo (Lvl. 1)
Glistening Halo 94

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 41
Glistening Halo (Lvl. 1)

Critical effects

Damage: 51
Glistening Halo (Lvl. 1)
Glistening Halo 95

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 41
Glistening Halo (Lvl. 1)

Critical effects

Damage: 52
Glistening Halo (Lvl. 1)
Glistening Halo 96

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 42
Glistening Halo (Lvl. 1)

Critical effects

Damage: 52
Glistening Halo (Lvl. 1)
Glistening Halo 97

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 42
Glistening Halo (Lvl. 1)

Critical effects

Damage: 53
Glistening Halo (Lvl. 1)
Glistening Halo 98

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 42
Glistening Halo (Lvl. 1)

Critical effects

Damage: 53
Glistening Halo (Lvl. 1)
Glistening Halo 99

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 43
Glistening Halo (Lvl. 1)

Critical effects

Damage: 54
Glistening Halo (Lvl. 1)
Glistening Halo 100

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 43
Glistening Halo (Lvl. 1)

Critical effects

Damage: 54
Glistening Halo (Lvl. 1)
Glistening Halo 101

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 44
Glistening Halo (Lvl. 1)

Critical effects

Damage: 55
Glistening Halo (Lvl. 1)
Glistening Halo 102

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 44
Glistening Halo (Lvl. 1)

Critical effects

Damage: 55
Glistening Halo (Lvl. 1)
Glistening Halo 103

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 44
Glistening Halo (Lvl. 1)

Critical effects

Damage: 56
Glistening Halo (Lvl. 1)
Glistening Halo 104

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 45
Glistening Halo (Lvl. 1)

Critical effects

Damage: 56
Glistening Halo (Lvl. 1)
Glistening Halo 105

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 45
Glistening Halo (Lvl. 1)

Critical effects

Damage: 57
Glistening Halo (Lvl. 1)
Glistening Halo 106

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 46
Glistening Halo (Lvl. 1)

Critical effects

Damage: 57
Glistening Halo (Lvl. 1)
Glistening Halo 107

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 46
Glistening Halo (Lvl. 1)

Critical effects

Damage: 58
Glistening Halo (Lvl. 1)
Glistening Halo 108

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 46
Glistening Halo (Lvl. 1)

Critical effects

Damage: 58
Glistening Halo (Lvl. 1)
Glistening Halo 109

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 47
Glistening Halo (Lvl. 1)

Critical effects

Damage: 59
Glistening Halo (Lvl. 1)
Glistening Halo 110

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 47
Glistening Halo (Lvl. 1)

Critical effects

Damage: 59
Glistening Halo (Lvl. 1)
Glistening Halo 111

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 48
Glistening Halo (Lvl. 1)

Critical effects

Damage: 60
Glistening Halo (Lvl. 1)
Glistening Halo 112

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 48
Glistening Halo (Lvl. 1)

Critical effects

Damage: 60
Glistening Halo (Lvl. 1)
Glistening Halo 113

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 48
Glistening Halo (Lvl. 1)

Critical effects

Damage: 61
Glistening Halo (Lvl. 1)
Glistening Halo 114

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 49
Glistening Halo (Lvl. 1)

Critical effects

Damage: 61
Glistening Halo (Lvl. 1)
Glistening Halo 115

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 49
Glistening Halo (Lvl. 1)

Critical effects

Damage: 62
Glistening Halo (Lvl. 1)
Glistening Halo 116

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 50
Glistening Halo (Lvl. 1)

Critical effects

Damage: 62
Glistening Halo (Lvl. 1)
Glistening Halo 117

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 50
Glistening Halo (Lvl. 1)

Critical effects

Damage: 63
Glistening Halo (Lvl. 1)
Glistening Halo 118

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 50
Glistening Halo (Lvl. 1)

Critical effects

Damage: 63
Glistening Halo (Lvl. 1)
Glistening Halo 119

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 51
Glistening Halo (Lvl. 1)

Critical effects

Damage: 64
Glistening Halo (Lvl. 1)
Glistening Halo 120

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 51
Glistening Halo (Lvl. 1)

Critical effects

Damage: 64
Glistening Halo (Lvl. 1)
Glistening Halo 121

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 52
Glistening Halo (Lvl. 1)

Critical effects

Damage: 65
Glistening Halo (Lvl. 1)
Glistening Halo 122

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 52
Glistening Halo (Lvl. 1)

Critical effects

Damage: 65
Glistening Halo (Lvl. 1)
Glistening Halo 123

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 52
Glistening Halo (Lvl. 1)

Critical effects

Damage: 66
Glistening Halo (Lvl. 1)
Glistening Halo 124

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 53
Glistening Halo (Lvl. 1)

Critical effects

Damage: 66
Glistening Halo (Lvl. 1)
Glistening Halo 125

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 53
Glistening Halo (Lvl. 1)

Critical effects

Damage: 67
Glistening Halo (Lvl. 1)
Glistening Halo 126

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 54
Glistening Halo (Lvl. 1)

Critical effects

Damage: 67
Glistening Halo (Lvl. 1)
Glistening Halo 127

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 54
Glistening Halo (Lvl. 1)

Critical effects

Damage: 68
Glistening Halo (Lvl. 1)
Glistening Halo 128

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 54
Glistening Halo (Lvl. 1)

Critical effects

Damage: 68
Glistening Halo (Lvl. 1)
Glistening Halo 129

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 55
Glistening Halo (Lvl. 1)

Critical effects

Damage: 69
Glistening Halo (Lvl. 1)
Glistening Halo 130

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 55
Glistening Halo (Lvl. 1)

Critical effects

Damage: 69
Glistening Halo (Lvl. 1)
Glistening Halo 131

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 56
Glistening Halo (Lvl. 1)

Critical effects

Damage: 70
Glistening Halo (Lvl. 1)
Glistening Halo 132

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 56
Glistening Halo (Lvl. 1)

Critical effects

Damage: 70
Glistening Halo (Lvl. 1)
Glistening Halo 133

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 56
Glistening Halo (Lvl. 1)

Critical effects

Damage: 71
Glistening Halo (Lvl. 1)
Glistening Halo 134

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 57
Glistening Halo (Lvl. 1)

Critical effects

Damage: 71
Glistening Halo (Lvl. 1)
Glistening Halo 135

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 57
Glistening Halo (Lvl. 1)

Critical effects

Damage: 72
Glistening Halo (Lvl. 1)
Glistening Halo 136

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 58
Glistening Halo (Lvl. 1)

Critical effects

Damage: 72
Glistening Halo (Lvl. 1)
Glistening Halo 137

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 58
Glistening Halo (Lvl. 1)

Critical effects

Damage: 73
Glistening Halo (Lvl. 1)
Glistening Halo 138

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 58
Glistening Halo (Lvl. 1)

Critical effects

Damage: 73
Glistening Halo (Lvl. 1)
Glistening Halo 139

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 59
Glistening Halo (Lvl. 1)

Critical effects

Damage: 74
Glistening Halo (Lvl. 1)
Glistening Halo 140

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 59
Glistening Halo (Lvl. 1)

Critical effects

Damage: 74
Glistening Halo (Lvl. 1)
Glistening Halo 141

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 60
Glistening Halo (Lvl. 1)

Critical effects

Damage: 75
Glistening Halo (Lvl. 1)
Glistening Halo 142

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 60
Glistening Halo (Lvl. 1)

Critical effects

Damage: 75
Glistening Halo (Lvl. 1)
Glistening Halo 143

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 60
Glistening Halo (Lvl. 1)

Critical effects

Damage: 76
Glistening Halo (Lvl. 1)
Glistening Halo 144

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 61
Glistening Halo (Lvl. 1)

Critical effects

Damage: 76
Glistening Halo (Lvl. 1)
Glistening Halo 145

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 61
Glistening Halo (Lvl. 1)

Critical effects

Damage: 77
Glistening Halo (Lvl. 1)
Glistening Halo 146

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 62
Glistening Halo (Lvl. 1)

Critical effects

Damage: 77
Glistening Halo (Lvl. 1)
Glistening Halo 147

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 62
Glistening Halo (Lvl. 1)

Critical effects

Damage: 78
Glistening Halo (Lvl. 1)
Glistening Halo 148

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 62
Glistening Halo (Lvl. 1)

Critical effects

Damage: 78
Glistening Halo (Lvl. 1)
Glistening Halo 149

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 63
Glistening Halo (Lvl. 1)

Critical effects

Damage: 79
Glistening Halo (Lvl. 1)
Glistening Halo 150

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 63
Glistening Halo (Lvl. 1)

Critical effects

Damage: 79
Glistening Halo (Lvl. 1)
Glistening Halo 151

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 64
Glistening Halo (Lvl. 1)

Critical effects

Damage: 80
Glistening Halo (Lvl. 1)
Glistening Halo 152

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 64
Glistening Halo (Lvl. 1)

Critical effects

Damage: 80
Glistening Halo (Lvl. 1)
Glistening Halo 153

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 64
Glistening Halo (Lvl. 1)

Critical effects

Damage: 81
Glistening Halo (Lvl. 1)
Glistening Halo 154

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 65
Glistening Halo (Lvl. 1)

Critical effects

Damage: 81
Glistening Halo (Lvl. 1)
Glistening Halo 155

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 65
Glistening Halo (Lvl. 1)

Critical effects

Damage: 82
Glistening Halo (Lvl. 1)
Glistening Halo 156

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 66
Glistening Halo (Lvl. 1)

Critical effects

Damage: 82
Glistening Halo (Lvl. 1)
Glistening Halo 157

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 66
Glistening Halo (Lvl. 1)

Critical effects

Damage: 83
Glistening Halo (Lvl. 1)
Glistening Halo 158

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 66
Glistening Halo (Lvl. 1)

Critical effects

Damage: 83
Glistening Halo (Lvl. 1)
Glistening Halo 159

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 67
Glistening Halo (Lvl. 1)

Critical effects

Damage: 84
Glistening Halo (Lvl. 1)
Glistening Halo 160

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 67
Glistening Halo (Lvl. 1)

Critical effects

Damage: 84
Glistening Halo (Lvl. 1)
Glistening Halo 161

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 68
Glistening Halo (Lvl. 1)

Critical effects

Damage: 85
Glistening Halo (Lvl. 1)
Glistening Halo 162

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 68
Glistening Halo (Lvl. 1)

Critical effects

Damage: 85
Glistening Halo (Lvl. 1)
Glistening Halo 163

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 68
Glistening Halo (Lvl. 1)

Critical effects

Damage: 86
Glistening Halo (Lvl. 1)
Glistening Halo 164

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 69
Glistening Halo (Lvl. 1)

Critical effects

Damage: 86
Glistening Halo (Lvl. 1)
Glistening Halo 165

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 69
Glistening Halo (Lvl. 1)

Critical effects

Damage: 87
Glistening Halo (Lvl. 1)
Glistening Halo 166

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 70
Glistening Halo (Lvl. 1)

Critical effects

Damage: 87
Glistening Halo (Lvl. 1)
Glistening Halo 167

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 70
Glistening Halo (Lvl. 1)

Critical effects

Damage: 88
Glistening Halo (Lvl. 1)
Glistening Halo 168

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 70
Glistening Halo (Lvl. 1)

Critical effects

Damage: 88
Glistening Halo (Lvl. 1)
Glistening Halo 169

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 71
Glistening Halo (Lvl. 1)

Critical effects

Damage: 89
Glistening Halo (Lvl. 1)
Glistening Halo 170

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 71
Glistening Halo (Lvl. 1)

Critical effects

Damage: 89
Glistening Halo (Lvl. 1)
Glistening Halo 171

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 72
Glistening Halo (Lvl. 1)

Critical effects

Damage: 90
Glistening Halo (Lvl. 1)
Glistening Halo 172

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 72
Glistening Halo (Lvl. 1)

Critical effects

Damage: 90
Glistening Halo (Lvl. 1)
Glistening Halo 173

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 72
Glistening Halo (Lvl. 1)

Critical effects

Damage: 91
Glistening Halo (Lvl. 1)
Glistening Halo 174

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 73
Glistening Halo (Lvl. 1)

Critical effects

Damage: 91
Glistening Halo (Lvl. 1)
Glistening Halo 175

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 73
Glistening Halo (Lvl. 1)

Critical effects

Damage: 92
Glistening Halo (Lvl. 1)
Glistening Halo 176

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 74
Glistening Halo (Lvl. 1)

Critical effects

Damage: 92
Glistening Halo (Lvl. 1)
Glistening Halo 177

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 74
Glistening Halo (Lvl. 1)

Critical effects

Damage: 93
Glistening Halo (Lvl. 1)
Glistening Halo 178

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 74
Glistening Halo (Lvl. 1)

Critical effects

Damage: 93
Glistening Halo (Lvl. 1)
Glistening Halo 179

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 75
Glistening Halo (Lvl. 1)

Critical effects

Damage: 94
Glistening Halo (Lvl. 1)
Glistening Halo 180

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 75
Glistening Halo (Lvl. 1)

Critical effects

Damage: 94
Glistening Halo (Lvl. 1)
Glistening Halo 181

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 76
Glistening Halo (Lvl. 1)

Critical effects

Damage: 95
Glistening Halo (Lvl. 1)
Glistening Halo 182

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 76
Glistening Halo (Lvl. 1)

Critical effects

Damage: 95
Glistening Halo (Lvl. 1)
Glistening Halo 183

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 76
Glistening Halo (Lvl. 1)

Critical effects

Damage: 96
Glistening Halo (Lvl. 1)
Glistening Halo 184

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 77
Glistening Halo (Lvl. 1)

Critical effects

Damage: 96
Glistening Halo (Lvl. 1)
Glistening Halo 185

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 77
Glistening Halo (Lvl. 1)

Critical effects

Damage: 97
Glistening Halo (Lvl. 1)
Glistening Halo 186

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 78
Glistening Halo (Lvl. 1)

Critical effects

Damage: 97
Glistening Halo (Lvl. 1)
Glistening Halo 187

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 78
Glistening Halo (Lvl. 1)

Critical effects

Damage: 98
Glistening Halo (Lvl. 1)
Glistening Halo 188

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 78
Glistening Halo (Lvl. 1)

Critical effects

Damage: 98
Glistening Halo (Lvl. 1)
Glistening Halo 189

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 79
Glistening Halo (Lvl. 1)

Critical effects

Damage: 99
Glistening Halo (Lvl. 1)
Glistening Halo 190

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 79
Glistening Halo (Lvl. 1)

Critical effects

Damage: 99
Glistening Halo (Lvl. 1)
Glistening Halo 191

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 80
Glistening Halo (Lvl. 1)

Critical effects

Damage: 100
Glistening Halo (Lvl. 1)
Glistening Halo 192

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 80
Glistening Halo (Lvl. 1)

Critical effects

Damage: 100
Glistening Halo (Lvl. 1)
Glistening Halo 193

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 80
Glistening Halo (Lvl. 1)

Critical effects

Damage: 101
Glistening Halo (Lvl. 1)
Glistening Halo 194

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 81
Glistening Halo (Lvl. 1)

Critical effects

Damage: 101
Glistening Halo (Lvl. 1)
Glistening Halo 195

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 81
Glistening Halo (Lvl. 1)

Critical effects

Damage: 102
Glistening Halo (Lvl. 1)
Glistening Halo 196

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 82
Glistening Halo (Lvl. 1)

Critical effects

Damage: 102
Glistening Halo (Lvl. 1)
Glistening Halo 197

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 82
Glistening Halo (Lvl. 1)

Critical effects

Damage: 103
Glistening Halo (Lvl. 1)
Glistening Halo 198

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 82
Glistening Halo (Lvl. 1)

Critical effects

Damage: 103
Glistening Halo (Lvl. 1)
Glistening Halo 199

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 83
Glistening Halo (Lvl. 1)

Critical effects

Damage: 104
Glistening Halo (Lvl. 1)
Glistening Halo 200

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 83
Glistening Halo (Lvl. 1)

Critical effects

Damage: 104
Glistening Halo (Lvl. 1)
Glistening Halo 201

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 84
Glistening Halo (Lvl. 1)

Critical effects

Damage: 105
Glistening Halo (Lvl. 1)
Glistening Halo 202

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 84
Glistening Halo (Lvl. 1)

Critical effects

Damage: 105
Glistening Halo (Lvl. 1)
Glistening Halo 203

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 84
Glistening Halo (Lvl. 1)

Critical effects

Damage: 106
Glistening Halo (Lvl. 1)
Glistening Halo 204

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 85
Glistening Halo (Lvl. 1)

Critical effects

Damage: 106
Glistening Halo (Lvl. 1)
Glistening Halo 205

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 85
Glistening Halo (Lvl. 1)

Critical effects

Damage: 107
Glistening Halo (Lvl. 1)
Glistening Halo 206

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 86
Glistening Halo (Lvl. 1)

Critical effects

Damage: 107
Glistening Halo (Lvl. 1)
Glistening Halo 207

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 86
Glistening Halo (Lvl. 1)

Critical effects

Damage: 108
Glistening Halo (Lvl. 1)
Glistening Halo 208

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 86
Glistening Halo (Lvl. 1)

Critical effects

Damage: 108
Glistening Halo (Lvl. 1)
Glistening Halo 209

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 87
Glistening Halo (Lvl. 1)

Critical effects

Damage: 109
Glistening Halo (Lvl. 1)
Glistening Halo 210

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 87
Glistening Halo (Lvl. 1)

Critical effects

Damage: 109
Glistening Halo (Lvl. 1)
Glistening Halo 211

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 88
Glistening Halo (Lvl. 1)

Critical effects

Damage: 110
Glistening Halo (Lvl. 1)
Glistening Halo 212

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 88
Glistening Halo (Lvl. 1)

Critical effects

Damage: 110
Glistening Halo (Lvl. 1)
Glistening Halo 213

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 88
Glistening Halo (Lvl. 1)

Critical effects

Damage: 111
Glistening Halo (Lvl. 1)
Glistening Halo 214

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 89
Glistening Halo (Lvl. 1)

Critical effects

Damage: 111
Glistening Halo (Lvl. 1)
Glistening Halo 215

Glistening Halo 2 1 - 4

It's the "Sadist Mark" spell, borrowed from the Eniripsa class. Huppermages place a mark on their target. The Glistening Halo's target has its Lock and Dodge reversed. The effect lasts 1 turn and can only be applied to the same target once every 3 turns.

Normal effects

Damage: 89
Glistening Halo (Lvl. 1)

Critical effects

Damage: 112
Glistening Halo (Lvl. 1)
1 215
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