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Huppermage's Rune
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Elementalist Mage

Masters of elemental runes, Huppermages combine the elements of Fire, Air, Water and Earth to create breathtakingly powerful spells. Driven by their thirst for knowledge and the importance of their mission, they tirelessly study ways to re-establish the Krosmic Balance, guarantor of stability in the World of Twelve.
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Spells
Specialty spells
Solar StrongholdHeart of FireWill-o-the-WispWall of EnergyPrincipio Valere
DynamoPurificationAntithesisNew BreathUniversalitySensextensionFullnessSoul DevelopmentPulsationGift Incarnation
Shiny Orbs 1

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 2
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 2

Critical effects

Two times: Damage: 3
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 3
Shiny Orbs 2

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 2
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 2

Critical effects

Two times: Damage: 3
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 3
Shiny Orbs 3

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 3
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 3

Critical effects

Two times: Damage: 3
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 3
Shiny Orbs 4

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 3
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 3

Critical effects

Two times: Damage: 4
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 4
Shiny Orbs 5

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 3
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 3

Critical effects

Two times: Damage: 4
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 4
Shiny Orbs 6

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 3
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 3

Critical effects

Two times: Damage: 4
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 4
Shiny Orbs 7

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 4
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 4

Critical effects

Two times: Damage: 5
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 5
Shiny Orbs 8

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 4
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 4

Critical effects

Two times: Damage: 5
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 5
Shiny Orbs 9

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 4
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 4

Critical effects

Two times: Damage: 5
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 5
Shiny Orbs 10

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 4
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 4

Critical effects

Two times: Damage: 5
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 5
Shiny Orbs 11

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 5
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 5

Critical effects

Two times: Damage: 6
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 6
Shiny Orbs 12

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 5
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 5

Critical effects

Two times: Damage: 6
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 6
Shiny Orbs 13

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 5
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 5

Critical effects

Two times: Damage: 6
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 6
Shiny Orbs 14

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 5
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 5

Critical effects

Two times: Damage: 7
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 7
Shiny Orbs 15

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 6
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 6

Critical effects

Two times: Damage: 7
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 7
Shiny Orbs 16

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 6
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 6

Critical effects

Two times: Damage: 7
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 7
Shiny Orbs 17

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 6
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 6

Critical effects

Two times: Damage: 8
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 8
Shiny Orbs 18

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 6
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 6

Critical effects

Two times: Damage: 8
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 8
Shiny Orbs 19

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 7
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 7

Critical effects

Two times: Damage: 8
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 8
Shiny Orbs 20

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 7
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 7

Critical effects

Two times: Damage: 9
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 9
Shiny Orbs 21

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 7
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 7

Critical effects

Two times: Damage: 9
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 9
Shiny Orbs 22

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 7
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 7

Critical effects

Two times: Damage: 9
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 9
Shiny Orbs 23

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 8
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 8

Critical effects

Two times: Damage: 10
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 10
Shiny Orbs 24

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 8
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 8

Critical effects

Two times: Damage: 10
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 10
Shiny Orbs 25

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 8
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 8

Critical effects

Two times: Damage: 10
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 10
Shiny Orbs 26

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 8
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 8

Critical effects

Two times: Damage: 10
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 10
Shiny Orbs 27

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 9
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 9

Critical effects

Two times: Damage: 11
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 11
Shiny Orbs 28

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 9
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 9

Critical effects

Two times: Damage: 11
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 11
Shiny Orbs 29

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 9
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 9

Critical effects

Two times: Damage: 11
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 11
Shiny Orbs 30

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 9
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 9

Critical effects

Two times: Damage: 12
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 12
Shiny Orbs 31

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 10
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 10

Critical effects

Two times: Damage: 12
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 12
Shiny Orbs 32

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 10
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 10

Critical effects

Two times: Damage: 12
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 12
Shiny Orbs 33

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 10
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 10

Critical effects

Two times: Damage: 13
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 13
Shiny Orbs 34

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 10
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 10

Critical effects

Two times: Damage: 13
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 13
Shiny Orbs 35

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 11
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 11

Critical effects

Two times: Damage: 13
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 13
Shiny Orbs 36

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 11
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 11

Critical effects

Two times: Damage: 14
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 14
Shiny Orbs 37

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 11
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 11

Critical effects

Two times: Damage: 14
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 14
Shiny Orbs 38

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 11
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 11

Critical effects

Two times: Damage: 14
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 14
Shiny Orbs 39

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 12
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 12

Critical effects

Two times: Damage: 15
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 15
Shiny Orbs 40

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 12
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 12

Critical effects

Two times: Damage: 15
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 15
Shiny Orbs 41

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 12
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 12

Critical effects

Two times: Damage: 15
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 15
Shiny Orbs 42

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 12
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 12

Critical effects

Two times: Damage: 15
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 15
Shiny Orbs 43

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 13
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 13

Critical effects

Two times: Damage: 16
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 16
Shiny Orbs 44

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 13
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 13

Critical effects

Two times: Damage: 16
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 16
Shiny Orbs 45

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 13
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 13

Critical effects

Two times: Damage: 16
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 16
Shiny Orbs 46

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 13
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 13

Critical effects

Two times: Damage: 17
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 17
Shiny Orbs 47

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 14
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 14

Critical effects

Two times: Damage: 17
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 17
Shiny Orbs 48

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 14
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 14

Critical effects

Two times: Damage: 17
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 17
Shiny Orbs 49

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 14
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 14

Critical effects

Two times: Damage: 18
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 18
Shiny Orbs 50

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 14
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 14

Critical effects

Two times: Damage: 18
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 18
Shiny Orbs 51

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 15
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 15

Critical effects

Two times: Damage: 18
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 18
Shiny Orbs 52

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 15
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 15

Critical effects

Two times: Damage: 19
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 19
Shiny Orbs 53

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 15
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 15

Critical effects

Two times: Damage: 19
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 19
Shiny Orbs 54

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 15
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 15

Critical effects

Two times: Damage: 19
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 19
Shiny Orbs 55

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 16
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 16

Critical effects

Two times: Damage: 20
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 20
Shiny Orbs 56

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 16
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 16

Critical effects

Two times: Damage: 20
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 20
Shiny Orbs 57

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 16
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 16

Critical effects

Two times: Damage: 20
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 20
Shiny Orbs 58

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 16
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 16

Critical effects

Two times: Damage: 20
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 20
Shiny Orbs 59

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 17
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 17

Critical effects

Two times: Damage: 21
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 21
Shiny Orbs 60

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 17
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 17

Critical effects

Two times: Damage: 21
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 21
Shiny Orbs 61

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 17
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 17

Critical effects

Two times: Damage: 21
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 21
Shiny Orbs 62

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 17
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 17

Critical effects

Two times: Damage: 22
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 22
Shiny Orbs 63

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 18
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 18

Critical effects

Two times: Damage: 22
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 22
Shiny Orbs 64

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 18
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 18

Critical effects

Two times: Damage: 22
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 22
Shiny Orbs 65

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 18
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 18

Critical effects

Two times: Damage: 23
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 23
Shiny Orbs 66

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 18
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 18

Critical effects

Two times: Damage: 23
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 23
Shiny Orbs 67

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 19
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 19

Critical effects

Two times: Damage: 23
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 23
Shiny Orbs 68

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 19
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 19

Critical effects

Two times: Damage: 24
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 24
Shiny Orbs 69

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 19
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 19

Critical effects

Two times: Damage: 24
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 24
Shiny Orbs 70

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 19
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 19

Critical effects

Two times: Damage: 24
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 24
Shiny Orbs 71

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 20
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 20

Critical effects

Two times: Damage: 25
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 25
Shiny Orbs 72

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 20
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 20

Critical effects

Two times: Damage: 25
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 25
Shiny Orbs 73

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 20
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 20

Critical effects

Two times: Damage: 25
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 25
Shiny Orbs 74

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 20
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 20

Critical effects

Two times: Damage: 25
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 25
Shiny Orbs 75

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 21
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 21

Critical effects

Two times: Damage: 26
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 26
Shiny Orbs 76

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 21
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 21

Critical effects

Two times: Damage: 26
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 26
Shiny Orbs 77

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 21
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 21

Critical effects

Two times: Damage: 26
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 26
Shiny Orbs 78

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 21
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 21

Critical effects

Two times: Damage: 27
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 27
Shiny Orbs 79

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 22
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 22

Critical effects

Two times: Damage: 27
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 27
Shiny Orbs 80

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 22
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 22

Critical effects

Two times: Damage: 27
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 27
Shiny Orbs 81

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 22
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 22

Critical effects

Two times: Damage: 28
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 28
Shiny Orbs 82

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 22
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 22

Critical effects

Two times: Damage: 28
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 28
Shiny Orbs 83

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 23
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 23

Critical effects

Two times: Damage: 28
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 28
Shiny Orbs 84

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 23
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 23

Critical effects

Two times: Damage: 29
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 29
Shiny Orbs 85

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 23
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 23

Critical effects

Two times: Damage: 29
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 29
Shiny Orbs 86

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 23
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 23

Critical effects

Two times: Damage: 29
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 29
Shiny Orbs 87

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 24
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 24

Critical effects

Two times: Damage: 30
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 30
Shiny Orbs 88

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 24
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 24

Critical effects

Two times: Damage: 30
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 30
Shiny Orbs 89

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 24
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 24

Critical effects

Two times: Damage: 30
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 30
Shiny Orbs 90

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 24
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 24

Critical effects

Two times: Damage: 30
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 30
Shiny Orbs 91

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 25
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 25

Critical effects

Two times: Damage: 31
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 31
Shiny Orbs 92

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 25
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 25

Critical effects

Two times: Damage: 31
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 31
Shiny Orbs 93

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 25
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 25

Critical effects

Two times: Damage: 31
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 31
Shiny Orbs 94

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 25
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 25

Critical effects

Two times: Damage: 32
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 32
Shiny Orbs 95

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 26
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 26

Critical effects

Two times: Damage: 32
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 32
Shiny Orbs 96

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 26
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 26

Critical effects

Two times: Damage: 32
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 32
Shiny Orbs 97

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 26
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 26

Critical effects

Two times: Damage: 33
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 33
Shiny Orbs 98

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 26
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 26

Critical effects

Two times: Damage: 33
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 33
Shiny Orbs 99

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 27
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 27

Critical effects

Two times: Damage: 33
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 33
Shiny Orbs 100

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 27
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 27

Critical effects

Two times: Damage: 34
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 34
Shiny Orbs 101

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 27
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 27

Critical effects

Two times: Damage: 34
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 34
Shiny Orbs 102

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 27
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 27

Critical effects

Two times: Damage: 34
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 34
Shiny Orbs 103

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 28
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 28

Critical effects

Two times: Damage: 35
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 35
Shiny Orbs 104

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 28
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 28

Critical effects

Two times: Damage: 35
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 35
Shiny Orbs 105

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 28
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 28

Critical effects

Two times: Damage: 35
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 35
Shiny Orbs 106

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 28
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 28

Critical effects

Two times: Damage: 35
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 35
Shiny Orbs 107

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 29
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 29

Critical effects

Two times: Damage: 36
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 36
Shiny Orbs 108

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 29
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 29

Critical effects

Two times: Damage: 36
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 36
Shiny Orbs 109

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 29
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 29

Critical effects

Two times: Damage: 36
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 36
Shiny Orbs 110

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 29
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 29

Critical effects

Two times: Damage: 37
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 37
Shiny Orbs 111

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 30
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 30

Critical effects

Two times: Damage: 37
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 37
Shiny Orbs 112

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 30
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 30

Critical effects

Two times: Damage: 37
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 37
Shiny Orbs 113

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 30
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 30

Critical effects

Two times: Damage: 38
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 38
Shiny Orbs 114

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 30
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 30

Critical effects

Two times: Damage: 38
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 38
Shiny Orbs 115

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 31
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 31

Critical effects

Two times: Damage: 38
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 38
Shiny Orbs 116

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 31
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 31

Critical effects

Two times: Damage: 39
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 39
Shiny Orbs 117

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 31
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 31

Critical effects

Two times: Damage: 39
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 39
Shiny Orbs 118

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 31
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 31

Critical effects

Two times: Damage: 39
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 39
Shiny Orbs 119

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 32
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 32

Critical effects

Two times: Damage: 40
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 40
Shiny Orbs 120

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 32
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 32

Critical effects

Two times: Damage: 40
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 40
Shiny Orbs 121

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 32
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 32

Critical effects

Two times: Damage: 40
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 40
Shiny Orbs 122

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 32
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 32

Critical effects

Two times: Damage: 40
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 40
Shiny Orbs 123

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 33
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 33

Critical effects

Two times: Damage: 41
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 41
Shiny Orbs 124

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 33
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 33

Critical effects

Two times: Damage: 41
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 41
Shiny Orbs 125

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 33
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 33

Critical effects

Two times: Damage: 41
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 41
Shiny Orbs 126

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 33
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 33

Critical effects

Two times: Damage: 42
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 42
Shiny Orbs 127

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 34
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 34

Critical effects

Two times: Damage: 42
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 42
Shiny Orbs 128

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 34
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 34

Critical effects

Two times: Damage: 42
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 42
Shiny Orbs 129

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 34
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 34

Critical effects

Two times: Damage: 43
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 43
Shiny Orbs 130

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 34
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 34

Critical effects

Two times: Damage: 43
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 43
Shiny Orbs 131

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 35
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 35

Critical effects

Two times: Damage: 43
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 43
Shiny Orbs 132

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 35
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 35

Critical effects

Two times: Damage: 44
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 44
Shiny Orbs 133

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 35
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 35

Critical effects

Two times: Damage: 44
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 44
Shiny Orbs 134

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 35
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 35

Critical effects

Two times: Damage: 44
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 44
Shiny Orbs 135

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 36
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 36

Critical effects

Two times: Damage: 45
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 45
Shiny Orbs 136

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 36
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 36

Critical effects

Two times: Damage: 45
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 45
Shiny Orbs 137

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 36
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 36

Critical effects

Two times: Damage: 45
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 45
Shiny Orbs 138

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 36
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 36

Critical effects

Two times: Damage: 45
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 45
Shiny Orbs 139

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 37
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 37

Critical effects

Two times: Damage: 46
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 46
Shiny Orbs 140

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 37
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 37

Critical effects

Two times: Damage: 46
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 46
Shiny Orbs 141

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 37
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 37

Critical effects

Two times: Damage: 46
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 46
Shiny Orbs 142

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 37
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 37

Critical effects

Two times: Damage: 47
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 47
Shiny Orbs 143

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 38
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 38

Critical effects

Two times: Damage: 47
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 47
Shiny Orbs 144

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 38
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 38

Critical effects

Two times: Damage: 47
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 47
Shiny Orbs 145

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 38
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 38

Critical effects

Two times: Damage: 48
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 48
Shiny Orbs 146

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 38
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 38

Critical effects

Two times: Damage: 48
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 48
Shiny Orbs 147

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 39
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 39

Critical effects

Two times: Damage: 48
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 48
Shiny Orbs 148

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 39
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 39

Critical effects

Two times: Damage: 49
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 49
Shiny Orbs 149

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 39
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 39

Critical effects

Two times: Damage: 49
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 49
Shiny Orbs 150

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 39
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 39

Critical effects

Two times: Damage: 49
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 49
Shiny Orbs 151

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 40
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 40

Critical effects

Two times: Damage: 50
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 50
Shiny Orbs 152

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 40
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 40

Critical effects

Two times: Damage: 50
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 50
Shiny Orbs 153

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 40
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 40

Critical effects

Two times: Damage: 50
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 50
Shiny Orbs 154

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 40
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 40

Critical effects

Two times: Damage: 50
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 50
Shiny Orbs 155

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 41
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 41

Critical effects

Two times: Damage: 51
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 51
Shiny Orbs 156

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 41
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 41

Critical effects

Two times: Damage: 51
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 51
Shiny Orbs 157

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 41
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 41

Critical effects

Two times: Damage: 51
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 51
Shiny Orbs 158

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 41
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 41

Critical effects

Two times: Damage: 52
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 52
Shiny Orbs 159

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 42
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 42

Critical effects

Two times: Damage: 52
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 52
Shiny Orbs 160

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 42
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 42

Critical effects

Two times: Damage: 52
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 52
Shiny Orbs 161

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 42
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 42

Critical effects

Two times: Damage: 53
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 53
Shiny Orbs 162

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 42
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 42

Critical effects

Two times: Damage: 53
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 53
Shiny Orbs 163

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 43
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 43

Critical effects

Two times: Damage: 53
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 53
Shiny Orbs 164

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 43
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 43

Critical effects

Two times: Damage: 54
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 54
Shiny Orbs 165

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 43
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 43

Critical effects

Two times: Damage: 54
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 54
Shiny Orbs 166

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 43
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 43

Critical effects

Two times: Damage: 54
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 54
Shiny Orbs 167

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 44
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 44

Critical effects

Two times: Damage: 55
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 55
Shiny Orbs 168

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 44
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 44

Critical effects

Two times: Damage: 55
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 55
Shiny Orbs 169

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 44
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 44

Critical effects

Two times: Damage: 55
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 55
Shiny Orbs 170

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 44
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 44

Critical effects

Two times: Damage: 55
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 55
Shiny Orbs 171

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 45
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 45

Critical effects

Two times: Damage: 56
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 56
Shiny Orbs 172

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 45
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 45

Critical effects

Two times: Damage: 56
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 56
Shiny Orbs 173

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 45
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 45

Critical effects

Two times: Damage: 56
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 56
Shiny Orbs 174

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 45
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 45

Critical effects

Two times: Damage: 57
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 57
Shiny Orbs 175

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 46
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 46

Critical effects

Two times: Damage: 57
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 57
Shiny Orbs 176

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 46
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 46

Critical effects

Two times: Damage: 57
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 57
Shiny Orbs 177

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 46
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 46

Critical effects

Two times: Damage: 58
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 58
Shiny Orbs 178

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 46
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 46

Critical effects

Two times: Damage: 58
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 58
Shiny Orbs 179

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 47
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 47

Critical effects

Two times: Damage: 58
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 58
Shiny Orbs 180

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 47
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 47

Critical effects

Two times: Damage: 59
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 59
Shiny Orbs 181

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 47
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 47

Critical effects

Two times: Damage: 59
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 59
Shiny Orbs 182

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 47
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 47

Critical effects

Two times: Damage: 59
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 59
Shiny Orbs 183

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 48
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 48

Critical effects

Two times: Damage: 60
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 60
Shiny Orbs 184

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 48
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 48

Critical effects

Two times: Damage: 60
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 60
Shiny Orbs 185

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 48
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 48

Critical effects

Two times: Damage: 60
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 60
Shiny Orbs 186

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 48
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 48

Critical effects

Two times: Damage: 60
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 60
Shiny Orbs 187

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 49
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 49

Critical effects

Two times: Damage: 61
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 61
Shiny Orbs 188

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 49
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 49

Critical effects

Two times: Damage: 61
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 61
Shiny Orbs 189

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 49
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 49

Critical effects

Two times: Damage: 61
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 61
Shiny Orbs 190

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 49
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 49

Critical effects

Two times: Damage: 62
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 62
Shiny Orbs 191

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 50
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 50

Critical effects

Two times: Damage: 62
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 62
Shiny Orbs 192

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 50
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 50

Critical effects

Two times: Damage: 62
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 62
Shiny Orbs 193

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 50
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 50

Critical effects

Two times: Damage: 63
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 63
Shiny Orbs 194

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 50
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 50

Critical effects

Two times: Damage: 63
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 63
Shiny Orbs 195

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 51
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 51

Critical effects

Two times: Damage: 63
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 63
Shiny Orbs 196

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 51
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 51

Critical effects

Two times: Damage: 64
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 64
Shiny Orbs 197

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 51
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 51

Critical effects

Two times: Damage: 64
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 64
Shiny Orbs 198

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 51
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 51

Critical effects

Two times: Damage: 64
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 64
Shiny Orbs 199

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 52
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 52

Critical effects

Two times: Damage: 65
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 65
Shiny Orbs 200

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 52
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 52

Critical effects

Two times: Damage: 65
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 65
Shiny Orbs 201

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 52
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 52

Critical effects

Two times: Damage: 65
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 65
Shiny Orbs 202

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 52
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 52

Critical effects

Two times: Damage: 65
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 65
Shiny Orbs 203

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 53
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 53

Critical effects

Two times: Damage: 66
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 66
Shiny Orbs 204

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 53
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 53

Critical effects

Two times: Damage: 66
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 66
Shiny Orbs 205

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 53
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 53

Critical effects

Two times: Damage: 66
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 66
Shiny Orbs 206

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 53
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 53

Critical effects

Two times: Damage: 67
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 67
Shiny Orbs 207

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 54
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 54

Critical effects

Two times: Damage: 67
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 67
Shiny Orbs 208

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 54
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 54

Critical effects

Two times: Damage: 67
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 67
Shiny Orbs 209

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 54
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 54

Critical effects

Two times: Damage: 68
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 68
Shiny Orbs 210

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 54
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 54

Critical effects

Two times: Damage: 68
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 68
Shiny Orbs 211

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 55
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 55

Critical effects

Two times: Damage: 68
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 68
Shiny Orbs 212

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 55
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 55

Critical effects

Two times: Damage: 69
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 69
Shiny Orbs 213

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 55
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 55

Critical effects

Two times: Damage: 69
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 69
Shiny Orbs 214

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 55
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 55

Critical effects

Two times: Damage: 69
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 69
Shiny Orbs 215

Shiny Orbs 3 1 - 4

It's one of the Huppermage's unique spells. He creates a Shiny Orb in each hand and then successively launches them at the target, causing two lines of damage. The impact zone is extended when the spell is cast against one's own Will-o-the-Wisp.

Normal effects

Two times: Damage: 56
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 56

Critical effects

Two times: Damage: 70
If cast on Will-o-the-Wisp, becomes:
- Two times: Damage: 70
1 215
Medias
 
Classes