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Huppermage's Rune
Difficulty :
Elementalist Mage

Masters of elemental runes, Huppermages combine the elements of Fire, Air, Water and Earth to create breathtakingly powerful spells. Driven by their thirst for knowledge and the importance of their mission, they tirelessly study ways to re-establish the Krosmic Balance, guarantor of stability in the World of Twelve.
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roles Specialty Damage Control
Spells
Specialty spells
Solar StrongholdHeart of FireWill-o-the-WispWall of EnergyPrincipio Valere
DynamoPurificationAntithesisNew BreathUniversalitySensextensionFullnessSoul DevelopmentPulsationGift Incarnation
Gift Incarnation 1

Gift Incarnation

Attempting to be the incarnation of the powerful liquid flowing in your veins, you're cut off from the Breeze's natural generation, and gain a darker fire.

Normal effects

Deactivates the natural generation of QB
Increases the QB gain of spells by 20%
For each spell cast:
- Per spell AP: The Gift (+4 Lvl.) (2 turns)
Gift Incarnation 2

Gift Incarnation

Attempting to be the incarnation of the powerful liquid flowing in your veins, you're cut off from the Breeze's natural generation, and gain a darker fire.

Normal effects

Deactivates the natural generation of QB
Increases the QB gain of spells by 20%
For each spell cast:
- Per spell AP: The Gift (+6 Lvl.) (2 turns)
1 2
Medias
 
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