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Huppermage's Rune
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Elementalist Mage

Masters of elemental runes, Huppermages combine the elements of Fire, Air, Water and Earth to create breathtakingly powerful spells. Driven by their thirst for knowledge and the importance of their mission, they tirelessly study ways to re-establish the Krosmic Balance, guarantor of stability in the World of Twelve.
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roles Specialty Damage Control
Spells
Specialty spells
Solar StrongholdHeart of FireWill-o-the-WispWall of EnergyPrincipio Valere
DynamoPurificationAntithesisNew BreathUniversalitySensextensionFullnessSoul DevelopmentPulsationGift Incarnation
Soul Development 1

Soul Development

It seems that a soul can be infinitely twisted without giving up its essence. This passive reduces the cost of Light spells, while also drawing on new capacities in the Earth path: In combat, Huppermages will unlock the Eclipse spell, which destroys their targets' Armor.

Normal effects

Reduces the QB cost of spells by 10%
Increases the Solar Stronghold reduction by 15%
Having this passive in your deck
- Unlocks spell Eclipse
Soul Development 2

Soul Development

It seems that a soul can be infinitely twisted without giving up its essence. This passive reduces the cost of Light spells, while also drawing on new capacities in the Earth path: In combat, Huppermages will unlock the Eclipse spell, which destroys their targets' Armor.

Normal effects

Reduces the QB cost of spells by 15%
Increases the Solar Stronghold reduction by 30%
Having this passive in your deck
- Unlocks spell Eclipse
1 2
Medias
 
Classes