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Huppermage's Rune
Difficulty :
Elementalist Mage

Masters of elemental runes, Huppermages combine the elements of Fire, Air, Water and Earth to create breathtakingly powerful spells. Driven by their thirst for knowledge and the importance of their mission, they tirelessly study ways to re-establish the Krosmic Balance, guarantor of stability in the World of Twelve.
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roles Specialty Damage Control
Spells
Specialty spells
Solar StrongholdHeart of FireWill-o-the-WispWall of EnergyPrincipio Valere
DynamoPurificationAntithesisNew BreathUniversalitySensextensionFullnessSoul DevelopmentPulsationGift Incarnation
Sensextension 1

Sensextension

The equilibrium rewards those who look to extend their field of vision, and who use their acquired wisdom to keep it.

Normal effects

+150 max QB
While is under :
- damages apply Non-sence (+3 Lvl.) (1 turn)
Sensextension 2

Sensextension

The equilibrium rewards those who look to extend their field of vision, and who use their acquired wisdom to keep it.

Normal effects

+225 max QB
While is under :
- damages apply Non-sence (+4 Lvl.) (1 turn)
1 2
Medias
 
Classes