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Huppermage's Rune
Difficulty :
Elementalist Mage

Masters of elemental runes, Huppermages combine the elements of Fire, Air, Water and Earth to create breathtakingly powerful spells. Driven by their thirst for knowledge and the importance of their mission, they tirelessly study ways to re-establish the Krosmic Balance, guarantor of stability in the World of Twelve.
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roles Specialty Damage Control
Spells
Specialty spells
Solar StrongholdHeart of FireWill-o-the-WispWall of EnergyPrincipio Valere
DynamoPurificationAntithesisNew BreathUniversalitySensextensionFullnessSoul DevelopmentPulsationGift Incarnation
New Breath 1

New Breath

A puff of Quadramental Breeze descends upon you. In the Air, this passive reveals its advantages, allowing you to play faster and better!

Normal effects

15 Initiative
Starts the fight with 150 QB
While is under :
- damage applies New Breath (+3 Lvl.)
New Breath 2

New Breath

A puff of Quadramental Breeze descends upon you. In the Air, this passive reveals its advantages, allowing you to play faster and better!

Normal effects

30 Initiative
Starts the fight with 250 QB
While is under :
- damage applies New Breath (+5 Lvl.)
1 2
Medias
 
Classes