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Huppermage's Rune
Difficulty :
Elementalist Mage

Masters of elemental runes, Huppermages combine the elements of Fire, Air, Water and Earth to create breathtakingly powerful spells. Driven by their thirst for knowledge and the importance of their mission, they tirelessly study ways to re-establish the Krosmic Balance, guarantor of stability in the World of Twelve.
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roles Specialty Damage Control
Spells
Specialty spells
Solar StrongholdHeart of FireWill-o-the-WispWall of EnergyPrincipio Valere
DynamoPurificationAntithesisNew BreathUniversalitySensextensionFullnessSoul DevelopmentPulsationGift Incarnation
Antithesis 1

Antithesis

Tests have shown: the most insignificant spells are the most effective. So it's with audacious wisdom that you decide to maximize your Light spells.

Normal effects

Reduces the QB cost of spells by 25%
-20% Damage inflicted by spells
Light Arrow:
- Changes to 2 casts per target
Antithesis 2

Antithesis

Tests have shown: the most insignificant spells are the most effective. So it's with audacious wisdom that you decide to maximize your Light spells.

Normal effects

Reduces the QB cost of spells by 30%
-20% Damage inflicted by spells
Light Arrow:
- Changes to 2 casts per target
1 2
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