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Huppermage's Rune
Difficulty :
Elementalist Mage

Masters of elemental runes, Huppermages combine the elements of Fire, Air, Water and Earth to create breathtakingly powerful spells. Driven by their thirst for knowledge and the importance of their mission, they tirelessly study ways to re-establish the Krosmic Balance, guarantor of stability in the World of Twelve.
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roles Specialty Damage Control
Spells
Specialty spells
Solar StrongholdHeart of FireWill-o-the-WispWall of EnergyPrincipio Valere
DynamoPurificationAntithesisNew BreathUniversalitySensextensionFullnessSoul DevelopmentPulsationGift Incarnation
Dynamo 1

Dynamo

For Huppermages who understand that adventure requires a certain dynamism, this passive increases the damage of elemental spells, driven by the power of Quadramental Breeze.

Normal effects

10% Damage inflicted by spells
Heart of Fire: 40 Elemental Resistance for the duration of the effect
Dynamo 2

Dynamo

For Huppermages who understand that adventure requires a certain dynamism, this passive increases the damage of elemental spells, driven by the power of Quadramental Breeze.

Normal effects

15% Damage inflicted by spells
Heart of Fire: 80 Elemental Resistance for the duration of the effect
1 2
Medias
 
Classes