Huppermage's Rune
Difficulty :
Elementalist Mage

Masters of elemental runes, Huppermages combine the elements of Fire, Air, Water and Earth to create breathtakingly powerful spells. Driven by their thirst for knowledge and the importance of their mission, they tirelessly study ways to re-establish the Krosmic Balance, guarantor of stability in the World of Twelve.
Manage Cookie Preferences
roles Specialty Damage Control
Specialty spells
Solar StrongholdHeart of FireWill-o-the-WispWall of EnergyPrincipio Valere
DynamoPurificationAntithesisNew BreathUniversalitySensextensionFullnessSoul DevelopmentPulsationGift Incarnation
Principio Valere 1

Principio Valere 2 0 - 5

The effect of the spell Principio Valere varies depending on the last Rune generated by Huppermages. The spell can stabilize their target or teleport it to the nearest Will-o'-the-Wisp… Maybe even teleport the Huppermage to the targeted cell!

Normal effects

Casts a spell on the target based on the last rune generated
: Incurable (Lvl. 5) and Sharing (1 turn)
: Teleports onto the closest Will-o-the-Wisp (6 cells max.)
: Stabilized (1 turn)
: The caster is teleported onto the targeted cell


In the state "Last rune generated - Aer'rune"
or In the state "Last rune generated - Tellu'rune"
or In the state "Last rune generated - Aqua'rune"
or In the state "Last rune generated - Incan'rune"