FR EN ES PT
Huppermage's Rune
Difficulty :
Elementalist Mage

Masters of elemental runes, Huppermages combine the elements of Fire, Air, Water and Earth to create breathtakingly powerful spells. Driven by their thirst for knowledge and the importance of their mission, they tirelessly study ways to re-establish the Krosmic Balance, guarantor of stability in the World of Twelve.
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roles Specialty Damage Control
Spells
Specialty spells
Solar StrongholdHeart of FireWill-o-the-WispWall of EnergyPrincipio Valere
DynamoPurificationAntithesisNew BreathUniversalitySensextensionFullnessSoul DevelopmentPulsationGift Incarnation
Dancing Shadows 1

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 3
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 4
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 2

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 3
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 4
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 3

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 4
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 5
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 4

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 4
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 5
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 5

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 5
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 6
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 6

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 5
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 6
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 7

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 5
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 7
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 8

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 6
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 7
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 9

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 6
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 8
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 10

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 6
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 8
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 11

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 7
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 9
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 12

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 7
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 9
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 13

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 7
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 9
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 14

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 8
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 10
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 15

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 8
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 10
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 16

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 9
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 11
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 17

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 9
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 11
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 18

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 9
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 12
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 19

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 10
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 12
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 20

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 10
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 13
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 21

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 10
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 13
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 22

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 11
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 13
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 23

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 11
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 14
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 24

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 11
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 14
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 25

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 12
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 15
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 26

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 12
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 15
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 27

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 12
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 16
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 28

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 13
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 16
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 29

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 13
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 17
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 30

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 14
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 17
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 31

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 14
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 18
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 32

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 14
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 18
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 33

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 15
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 18
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 34

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 15
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 19
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 35

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 15
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 19
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 36

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 16
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 20
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 37

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 16
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 20
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 38

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 16
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 21
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 39

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 17
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 21
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 40

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 17
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 22
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 41

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 18
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 22
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 42

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 18
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 22
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 43

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 18
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 23
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 44

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 19
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 23
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 45

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 19
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 24
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 46

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 19
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 24
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 47

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 20
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 25
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 48

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 20
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 25
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 49

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 20
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 26
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 50

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 21
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 26
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 51

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 21
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 27
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 52

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 21
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 27
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 53

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 22
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 27
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 54

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 22
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 28
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 55

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 23
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 28
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 56

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 23
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 29
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 57

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 23
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 29
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 58

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 24
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 30
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 59

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 24
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 30
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 60

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 24
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 31
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 61

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 25
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 31
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 62

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 25
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 31
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 63

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 25
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 32
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 64

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 26
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 32
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 65

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 26
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 33
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 66

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 27
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 33
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 67

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 27
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 34
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 68

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 27
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 34
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 69

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 28
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 35
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 70

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 28
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 35
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 71

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 28
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 36
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 72

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 29
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 36
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 73

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 29
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 36
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 74

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 29
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 37
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 75

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 30
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 37
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 76

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 30
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 38
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 77

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 30
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 38
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 78

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 31
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 39
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 79

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 31
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 39
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 80

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 32
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 40
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 81

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 32
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 40
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 82

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 32
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 40
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 83

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 33
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 41
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 84

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 33
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 41
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 85

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 33
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 42
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 86

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 34
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 42
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 87

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 34
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 43
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 88

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 34
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 43
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 89

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 35
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 44
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 90

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 35
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 44
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 91

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 36
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 45
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 92

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 36
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 45
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 93

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 36
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 45
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 94

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 37
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 46
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 95

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 37
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 46
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 96

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 37
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 47
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 97

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 38
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 47
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 98

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 38
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 48
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 99

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 38
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 48
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 100

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 39
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 49
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 101

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 39
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 49
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 102

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 39
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 49
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 103

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 40
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 50
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 104

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 40
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 50
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 105

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 41
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 51
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 106

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 41
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 51
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 107

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 41
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 52
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 108

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 42
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 52
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 109

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 42
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 53
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 110

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 42
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 53
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 111

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 43
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 54
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 112

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 43
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 54
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 113

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 43
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 54
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 114

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 44
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 55
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 115

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 44
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 55
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 116

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 45
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 56
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 117

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 45
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 56
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 118

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 45
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 57
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 119

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 46
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 57
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 120

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 46
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 58
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 121

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 46
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 58
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 122

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 47
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 58
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 123

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 47
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 59
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 124

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 47
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 59
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 125

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 48
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 60
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 126

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 48
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 60
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 127

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 48
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 61
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 128

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 49
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 61
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 129

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 49
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 62
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 130

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 50
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 62
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 131

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 50
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 63
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 132

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 50
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 63
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 133

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 51
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 63
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 134

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 51
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 64
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 135

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 51
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 64
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 136

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 52
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 65
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 137

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 52
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 65
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 138

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 52
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 66
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 139

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 53
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 66
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 140

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 53
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 67
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 141

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 54
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 67
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 142

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 54
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 67
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 143

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 54
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 68
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 144

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 55
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 68
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 145

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 55
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 69
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 146

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 55
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 69
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 147

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 56
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 70
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 148

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 56
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 70
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 149

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 56
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 71
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 150

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 57
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 71
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 151

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 57
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 72
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 152

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 57
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 72
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 153

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 58
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 72
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 154

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 58
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 73
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 155

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 59
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 73
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 156

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 59
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 74
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 157

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 59
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 74
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 158

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 60
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 75
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 159

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 60
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 75
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 160

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 60
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 76
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 161

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 61
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 76
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 162

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 61
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 76
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 163

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 61
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 77
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 164

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 62
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 77
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 165

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 62
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 78
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 166

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 63
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 78
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 167

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 63
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 79
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 168

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 63
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 79
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 169

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 64
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 80
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 170

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 64
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 80
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 171

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 64
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 81
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 172

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 65
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 81
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 173

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 65
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 81
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 174

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 65
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 82
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 175

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 66
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 82
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 176

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 66
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 83
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 177

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 66
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 83
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 178

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 67
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 84
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 179

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 67
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 84
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 180

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 68
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 85
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 181

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 68
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 85
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 182

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 68
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 85
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 183

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 69
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 86
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 184

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 69
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 86
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 185

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 69
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 87
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 186

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 70
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 87
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 187

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 70
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 88
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 188

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 70
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 88
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 189

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 71
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 89
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 190

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 71
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 89
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 191

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 72
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 90
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 192

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 72
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 90
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 193

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 72
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 90
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 194

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 73
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 91
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 195

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 73
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 91
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 196

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 73
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 92
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 197

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 74
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 92
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 198

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 74
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 93
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 199

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 74
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 93
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 200

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 75
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 94
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 201

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 75
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 94
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 202

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 75
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 94
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 203

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 76
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 95
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 204

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 76
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 95
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 205

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 77
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 96
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 206

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 77
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 96
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 207

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 77
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 97
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 208

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 78
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 97
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 209

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 78
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 98
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 210

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 78
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 98
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 211

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 79
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 99
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 212

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 79
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 99
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 213

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 79
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 99
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 214

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 80
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 100
If has and is in line:
- Teleports the target 2 cells further
Dancing Shadows 215

Dancing Shadows 3 1 - 6

It's a technique borrowed from Srams. The Huppermage creates a whirlwind that surrounds the target. If they're carrying the Air Rune, it teleports the target two cells away.

Normal effects

Damage: 80
If has and is in line:
- Teleports the target 2 cells further

Critical effects

Damage: 100
If has and is in line:
- Teleports the target 2 cells further
1 215
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