Having appeared via a freak accident, Eliotropes are but mirror images of their creator, the King-God. They move at the speed of lightning, disappear in the blink of an eye to reappear someplace else, away. Just like Eliatropes, they know the Wakfu's secrets.]
rolesPositioning
Thanks to their Portals, Eliotropes can teleport a member of their team or cast spells on places that are normally inaccessible.
Control
Other than using Portals, Eliotropes control the battlefield using their hindrance or protection spells.
Damage
Eliotropes can really let loose, if they prefer a damage-based combat style rather than a controlled one, and provided they don't mind losing some of their resistance.
Fighters around portals gain Critical Hits at the start of the Eliotrope's turn if the Eliotrope is in Calm mode, and lose Critical Hits if the Eliotrope is Exalted.
Normal effects
At start of turn, on targets adjacent to Portal:
- Calm 40% Critical Hit (1 turn)
- Exalted -40% Critical Hit (1 turn)
2
White Dimension
Fighters around portals gain Critical Hits at the start of the Eliotrope's turn if the Eliotrope is in Calm mode, and lose Critical Hits if the Eliotrope is Exalted.