FR EN ES PT
The Masqueraiders
Difficulty :
Lunatic Soldier

Masqueraiders draw their powers from their masks, and can switch from reckless fighters to fugitives or full-on lunatics in a matter of seconds. We know very little about these mysterious adventurers, except that they change their masks more often than most people change their underpants. Nobody knows for sure what their motives are, but it is said they're driven by a deep desire for revenge...
roles Positioning Heals Damage
Spells
Specialty spells
Masked SpiritInspiring DanceDance of DeathAcrobaticsBrutality AuraSolidity
Support CollisionsMasked GazeArtful DodgerKeep in ContactMirrorsRegenerating CollisionsPirouetteErosionUnique ArmorCautious ProtectorBruteAnchorFancy FootworkCarnivalHealth MaskArtful LockerViolent PushesMasks OffDebuff Pushes
Keep in Contact 1

Keep in Contact

The Masqueraider increases their damage and resistance abilities if they stay adjacent to a fighter (allied or enemy). If they move away and finish their turn in an isolated position, they have a penalty instead.

Normal effects

At end of turn, if adjacent to at least one fighter:
- 15% damage inflicted (1 turn)
- 75 Elemental Resistance (1 turn)
Otherwise:
-10% damage inflicted (1 turn)
-50 Elemental Resistance (1 turn)
Keep in Contact 2

Keep in Contact

The Masqueraider increases their damage and resistance abilities if they stay adjacent to a fighter (allied or enemy). If they move away and finish their turn in an isolated position, they have a penalty instead.

Normal effects

At end of turn, if adjacent to at least one fighter:
- 15% damage inflicted (1 turn)
- 75 Elemental Resistance (1 turn)
Otherwise:
-10% damage inflicted (1 turn)
-50 Elemental Resistance (1 turn)
1 2
Medias
 
Classes