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The Masqueraiders
Difficulty :
Lunatic Soldier

Masqueraiders draw their powers from their masks, and can switch from reckless fighters to fugitives or full-on lunatics in a matter of seconds. We know very little about these mysterious adventurers, except that they change their masks more often than most people change their underpants. Nobody knows for sure what their motives are, but it is said they're driven by a deep desire for revenge...
roles Positioning Heals Damage
Spells
Specialty spells
Masked SpiritInspiring DanceDance of DeathAcrobaticsBrutality AuraSolidity
Support CollisionsMasked GazeArtful DodgerKeep in ContactMirrorsRegenerating CollisionsPirouetteErosionUnique ArmorCautious ProtectorBruteAnchorFancy FootworkCarnivalHealth MaskArtful LockerViolent PushesMasks OffDebuff Pushes
Erosion 1

Erosion

Changes the Psychopath Mask so that the Masqueraider's spells remove resistance from opponents, specifically from the direct target of the spell. The resistance is removed before the spell's effects (damage, etc.) are applied. In exchange, the Masqueraider's offensive ability is reduced.

Normal effects

-25% Damage inflicted
Modifies the effects of Psychopath Mask II
- When the Masqueraider casts a spell on an enemy:
-15 Resistance for each spell AP/MP (1 turn)
-30 Resistance for each spell WP (1 turn)
Erosion 2

Erosion

Changes the Psychopath Mask so that the Masqueraider's spells remove resistance from opponents, specifically from the direct target of the spell. The resistance is removed before the spell's effects (damage, etc.) are applied. In exchange, the Masqueraider's offensive ability is reduced.

Normal effects

-25% Damage inflicted
Modifies the effects of Psychopath Mask II
- When the Masqueraider casts a spell on an enemy:
-15 Resistance for each spell AP/MP (1 turn)
-30 Resistance for each spell WP (1 turn)
1 2
Medias
 
Classes