Masqueraiders draw their powers from their masks, and can switch from reckless fighters to fugitives or full-on lunatics in a matter of seconds. We know very little about these mysterious adventurers, except that they change their masks more often than most people change their underpants. Nobody knows for sure what their motives are, but it is said they're driven by a deep desire for revenge...
rolesPositioning
By using a number of positioning and dodge abilities, Masqueraiders can make their team's jobs easier and slip behind their opponents' backs.
Heals
Masqueraiders have several healing and protection spells to help their allies one by one, and can even resuscitate them.
Damage
Generally speaking, Masqueraiders are mid-range fighters. They can choose from several fighting styles, depending on whether they want to draw attention to themselves or stay on the sidelines.
Changes the Psychopath Mask so that the Masqueraider's spells remove resistance from opponents, specifically from the direct target of the spell. The resistance is removed before the spell's effects (damage, etc.) are applied. In exchange, the Masqueraider's offensive ability is reduced.
Normal effects
-25% Damage inflicted
Modifies the effects of Psychopath Mask II
- When the Masqueraider casts a spell on an enemy:
-15 Resistance for each spell AP/MP (1 turn)
-30 Resistance for each spell WP (1 turn)
2
Erosion
Changes the Psychopath Mask so that the Masqueraider's spells remove resistance from opponents, specifically from the direct target of the spell. The resistance is removed before the spell's effects (damage, etc.) are applied. In exchange, the Masqueraider's offensive ability is reduced.
Normal effects
-25% Damage inflicted
Modifies the effects of Psychopath Mask II
- When the Masqueraider casts a spell on an enemy: