Masqueraiders draw their powers from their masks, and can switch from reckless fighters to fugitives or full-on lunatics in a matter of seconds. We know very little about these mysterious adventurers, except that they change their masks more often than most people change their underpants. Nobody knows for sure what their motives are, but it is said they're driven by a deep desire for revenge...
rolesPositioning
By using a number of positioning and dodge abilities, Masqueraiders can make their team's jobs easier and slip behind their opponents' backs.
Heals
Masqueraiders have several healing and protection spells to help their allies one by one, and can even resuscitate them.
Damage
Generally speaking, Masqueraiders are mid-range fighters. They can choose from several fighting styles, depending on whether they want to draw attention to themselves or stay on the sidelines.
With this passive, the amount of healing provided varies depending on the Masqueraider's recent actions. Heals increase if the Masqueraider didn't heal anyone on the previous turn, and decrease if they did heal someone on the previous turn.
Normal effects
At end of turn, if the Masqueraider has not performed any heals:
- 30% Heals performed and 1 Range (1 turn)
At end of turn, if the Masqueraider performed a heal:
-20% Heals performed (1 turn)
2
Cautious Protector
With this passive, the amount of healing provided varies depending on the Masqueraider's recent actions. Heals increase if the Masqueraider didn't heal anyone on the previous turn, and decrease if they did heal someone on the previous turn.
Normal effects
At end of turn, if the Masqueraider has not performed any heals:
- 30% Heals performed and 1 Range (1 turn)
At end of turn, if the Masqueraider performed a heal: